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Combat

Last updated 2025-09-02

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Combat in Zenless Zone Zero is a Game System where the player performs battle with enemies.

Agents

Fighting Style

Attributes

The elemental attribute(s) an agent may possess.

Stats


General

  • HPHP: The max hitpoints of the agent. Agents can withstand this amount of DMG before they get defeated.
  • ATKATK: Scales with agent skill DMG multipliers to determine their base DMG dealt.
  • DEFDEF: Decreases the amount of DMG taken.
  • CRIT RateCRIT Rate: Determines the probability of causing critical hits. Starts at 5% by default.
  • CRIT DMGCRIT DMG: Determines the ratio of bonus damage on critical hits. Starts at 50% by default.
  • Energy RegenEnergy Regen: Determines the rate at which agents recover Energy.
  • Energy Generation RateEnergy Generation Rate: Determines the amount of energy generated, or recovered.
  • Energy LimitEnergy Limit: The maximum amount of energy an Agent can have.

Specialized

  • ImpactImpact: Scales with agent skill Daze multipliers to determine their base Daze dealt.
  • Anomaly ProficiencyAnomaly Proficiency: Increases the DMG dealt by Attribute Anomalies.
  • Anomaly MasteryAnomaly Mastery: Increases the buildup speed of Attribute Anomalies.
  • PEN RatioPEN Ratio: Allows agents to ignore a percentage of the enemy's DEF when attacking.
  • PENPEN: Allows agents to ignore a fixed amount of the enemy's DEF when attacking.

Mechanics

Other Languages

LanguageOfficial Name
EnglishCombat
Chinese
(Simplified)
作战
Chinese
(Traditional)
作戰
Japanese作戦
Korean작전
Jakjeon
SpanishModos de juego
FrenchCombat
RussianБой
Boy
Thaiต่อสู้
VietnameseChiến Đấu
GermanKampf
IndonesianPertempuran
PortugueseCombate

Change History

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