Azhdaha (Weekly Boss)
Last updated 2026-08-17
Azhdaha is a Weekly Boss challenge found in Beneath the Dragon-Queller.
Rules
- Trounce Domains contain unusually powerful opponents. After successfully completing the challenge, you can obtain abundant rewards.
- Players can complete this domain as many times as they want, but can only collect rewards once per week by using 30 Original Resin to open the Ley Line Blossom for the first three Weekly Bosses, and 60 Original Resin subsequently. Rewards are refreshed with Weekly World Reset.
Ley Line Disorder
When Azhdaha's Cryo, Pyro, Electro, and Hydro attacks hit characters who are not under the protection of a shield, that character will be marked. Marked characters will continuously take Elemental DMG.
Rewards
Claiming the Trounce Blossom for ![]()
Original Resin ×60 (or 30 for the first 3 Weekly Boss claims of the week) after defeating the boss offers the following possible rewards:
- Basic Drops
- Ascension Gems
- Artifacts
| Domain Level | Boss Level | Talent Materials | Northlander Billets | |||||
|---|---|---|---|---|---|---|---|---|
| I | 60 | 300 | 7,100 | 333 | 60 | — | 12% | 33% |
| II | 70 | 300 | 7,600 | 355 | 65 | 1 | 12% | 33% |
| III | 80 | 300 | 8,000 | 378 | 70 | 1 + 55% | 12% | 33% |
| IV | 90 | 300 | 8,100 | 400 | 70 | 2 + 10% | 12% | 33% |
| Domain Level | Boss Level | Ascension Gems | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Range | Avg. | Range | Avg. | Range | Avg. | Range | Avg. | ||
| I | 60 | 0–4 | 2.8181 | 1–6 | 1.7717 | 0–4 | 0.1881 | — | |
| II | 70 | 0–5 | 3.157 | 1–7 | 1.8617 | 0–5 | 0.2106 | — | |
| III | 80 | 0–5 | 3.4963 | 1–7 | 1.958 | 0–5 | 0.2325 | 0–5 | 0.0233 |
| IV | 90 | 0–6 | 3.8343 | 1–8 | 2.423 | 0–6 | 0.2556 | 0–6 | 0.025 |
| Domain Level | Boss Level | Artifacts | ||
|---|---|---|---|---|
| I | 60 | 4 + 92% | 2 + 46% | 82% |
| II | 70 | 4 + 10% | 2 + 87% | 1 + 23% |
| III | 80 | 4 + 10% | 2 + 87% | 1 + 23% |
| IV | 90 | 4 + 10% | 2 + 87% | 1 + 23% |
Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.
Other than Prithiva Topaz
, the possible Ascension Gems obtained depend on the Elements Azhdaha infuses.
Elements
The four elements which can be infused by Azhdaha are Hydro, Pyro, Cryo, and Electro; each infused element produces different effects.
- The Pyro element enhances his attack radius and demands better character positioning
- The Hydro element focuses on projectiles and ranged attacks
- The Cryo element unleashes simultaneous attacks and increases the risk of elemental reactions
- The Electro element is tailored around evasion and precision.[4]
Azhdaha infuses the first element, either Hydro or Pyro, when he reaches 75% HP. He infuses a second element, either Electro or Cryo, upon reaching 45% HP. Damage dealt by Azhdaha will be converted to the respective elemental damage after triggering Elemental Infusion. After the second element is absorbed, all damage done by Azhdaha is considered elemental damage and will mark the current character until the element is dispelled.
The elemental combination can be seen on the seal of the domain, and the element color will also be reflected on several of his body parts, such as his paws for the first element and his tail for the second element. The elemental combination changes every week based on a fixed rotation.
| Variation | First Element | Second Element | Current? |
|---|---|---|---|
| 1 | ✔ | ||
| 2 | ✘ | ||
| 3 | ✘ | ||
| 4 | ✘ |
|
|
|
|
| Electro (雷) | Pyro (火) | Cryo (冰) | Hydro (水) |
Defeating every variation once will grant the Wonders of the World achievement Sternest of Souls.
Stats
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| 40% | 10% | 10% | 10% | 10% | 10% | 10% | 70% | |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 2,625 | 228 | 505 |
| 10 | 10,318 | 610 | 550 |
| 20 | 31,867 | 1,505 | 600 |
| 30 | 53,021 | 2,459 | 650 |
| 40 | 97,015 | 3,676 | 700 |
| 50 | 179,873 | 5,170 | 750 |
| 60 | 301,725 | 6,906 | 800 |
| 70 | 469,871 | 9,183 | 850 |
| 80 | 668,366 | 13,340 | 900 |
| 90 | 876,747 | 17,128 | 950 |
| 100 | 1,323,544 | 22,160 | 1,000 |
| 104 | 1,451,816 | 23,931 | 1,020 |
- HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
- In Phase 2, Azhdaha gains 60% RES to the newly absorbed element.
- In Phase 3, Azhdaha gains 50% RES to the newly absorbed element.
Abilities
Most ability names are unofficial.
Phase 1: Geo Element
| Earthen Skull | |
|---|---|
Description Slams his head and unleashes ground explosions that move in a straight line, dealing 33.3% ATK on impact and 66.6% ATK with each explosion as Geo DMG.
Strategy Dash i-frame towards Azhdaha. | |
| Description Slams his head and unleashes ground explosions that move in a straight line, dealing 33.3% ATK on impact and 66.6% ATK with each explosion as Geo DMG.
Strategy | |
| Body Slam | |
Description Slams his body sideways, dealing 66.6% ATK as Geo DMG in a large area that extends towards the attack's direction. This attack cannot be avoided using dash i-frames. Strategy Run in front of Azhdaha as soon as he begins tilting sideways | |
| Description Slams his body sideways, dealing 66.6% ATK as Geo DMG in a large area that extends towards the attack's direction. This attack cannot be avoided using dash i-frames.
Strategy | |
| Seismo-Waves | |
Description Slams his foreleg once and emits three consecutive shockwaves, dealing 33.3% ATK, 16.6% ATK, 16.6% ATK as Geo DMG with each shockwave respectively.
Strategy Dash i-framing twice in a row away from Azhdaha's foot is enough to move the player out of the AoE of the third shockwave. Alternatively, dash i-frame 3 times in a row with an Alternate Sprint. | |
| Description Slams his foreleg once and emits three consecutive shockwaves, dealing 33.3% ATK, 16.6% ATK, 16.6% ATK as Geo DMG with each shockwave respectively.
Strategy | |
| Decimating Rockfall | |
Description Jumps, then greatly impacts the earth and leaves cracked earth that will explode twice around him in a large AoE. The second explosion has a larger AoE than the first. Deals 50% ATK * 2 as Geo DMG.
Strategy Dash i-frame twice in a row. | |
| Description Jumps, then greatly impacts the earth and leaves cracked earth that will explode twice around him in a large AoE. The second explosion has a larger AoE than the first. Deals 50% ATK * 2 as Geo DMG.
Strategy | |
| Tail Slam | |
Description Slams his tail once if target is behind him, dealing 66.6% ATK as Geo DMG.
Strategy This attack has a long enough wind-up for the player to comfortably move out of the AoE. In Phase 3, this attack can be baited out to delay certain more deadly attacks such as Thunder Sphere and Fractal Lance. | |
| Description Slams his tail once if target is behind him, dealing 66.6% ATK as Geo DMG.
Strategy | |
| Sweeping Branch | |
Performs a quick sweep attack, dealing 66.6% ATK as Geo DMG. This attack cannot be avoided using dash i-frames.
| |
Performs a quick sweep attack, dealing 66.6% ATK as Geo DMG. This attack cannot be avoided using dash i-frames.
| |
| Sundering Charge | |
Rushes forward, goring enemy units on with his tusks and tossing them into the air. The impact and the toss deal 33.3% ATK and 66.6% ATK as Geo DMG respectively. This attack cannot be avoided using dash i-frames.
| |
| Rushes forward, goring enemy units on with his tusks and tossing them into the air. The impact and the toss deal 33.3% ATK and 66.6% ATK as Geo DMG respectively. This attack cannot be avoided using dash i-frames. | |
| Burrow | |
Description Submerges underground and digs around the arena. This action will trigger a massive earthquake and many rocks will rains to the arena for a while, dealing 33.3% ATK as Geo DMG. Azhdaha also deals 66.6% ATK as Geo DMG every time he resurfaces to players in his path. When Azhdaha stops burrowing in all phases, he will deal 8.3% ATK as Physical DMG to characters around him. In Phases 2 or 3, he may burrow to the center of the arena in order to perform certain attacks; when he performs this attack in this way, he will skip the falling rock phase and immediately resurface at the center of the arena. Strategy Stay at the edge of the arena to avoid being targeted by the resurface attack. | |
| Description Submerges underground and digs around the arena. This action will trigger a massive earthquake and many rocks will rains to the arena for a while, dealing 33.3% ATK as Geo DMG. Azhdaha also deals 66.6% ATK as Geo DMG every time he resurfaces to players in his path. When Azhdaha stops burrowing in all phases, he will deal 8.3% ATK as Physical DMG to characters around him. In Phases 2 or 3, he may burrow to the center of the arena in order to perform certain attacks; when he performs this attack in this way, he will skip the falling rock phase and immediately resurface at the center of the arena. Strategy | |
| Primeval Spring | |
Description Spawns a line of Elemental-infused stones towards the target. The stones will explode shortly upon impact. The impact and explosion deal 16.6% ATK and 33.3% ATK respectively as Geo DMG. The starting point of the barrage is opposite from where Azhdaha is facing, relative to the player's position.
Strategy
| |
| Description Spawns a line of Elemental-infused stones towards the target. The stones will explode shortly upon impact. The impact and explosion deal 16.6% ATK and 33.3% ATK respectively as Geo DMG. The starting point of the barrage is opposite from where Azhdaha is facing, relative to the player's position.
| |
Phase 2: Single Elemental Infusion
Azhdaha can still use any ability from Phase 1. These Phase 1 abilities will be infused with the current infused Element.
| Phase Transition | |
|---|---|
Upon reaching 75% HP, Azhdaha performs Tremors before entering a brief invulnerability phase and infuses an element (Hydro or Pyro), gaining an additional 60% Elemental Resistance to this infused Element, resulting in a total of 70% Elemental Resistance to this element. Azhdaha cannot be damaged past 65% HP before entering Phase 2.
| |
| Upon reaching 75% HP, Azhdaha performs Tremors before entering a brief invulnerability phase and infuses an element (Hydro or Pyro), gaining an additional 60% Elemental Resistance to this infused Element, resulting in a total of 70% Elemental Resistance to this element. Azhdaha cannot be damaged past 65% HP before entering Phase 2. | |
| Pyro/Hydro Mark | |
Description When Azhdaha deals Pyro or Hydro DMG to an unshielded character, a mark will appear on that character that persists for as long as that character is affected by that element. While this mark is in effect, it deals 13.3% ATK as Pyro or Hydro DMG to affected characters. Strategy A shield is all that is needed to avoid the effects of this mark. Alternatively, avoid getting hit by any attacks that can apply a mark. | |
| Description When Azhdaha deals Pyro or Hydro DMG to an unshielded character, a mark will appear on that character that persists for as long as that character is affected by that element. While this mark is in effect, it deals 13.3% ATK as Pyro or Hydro DMG to affected characters. Strategy | |
| Tremors | |
Description Slams his legs unto earth, unleashing continuous shockwaves around him for 5 times and ending with one final huge shockwave. The first 5 shockwaves each deal 50% ATK and the final shockwave deals 66.6% ATK, as Geo DMG. Azhdaha only uses Tremors during a phase transition and intermittently in infused phases. This attack cannot be avoided using dash i-frames and pushes nearby players away from him.
Strategy Run away from Azhdaha as soon as he shakes his body and slowly raises his right leg. | |
| Description Slams his legs unto earth, unleashing continuous shockwaves around him for 5 times and ending with one final huge shockwave. The first 5 shockwaves each deal 50% ATK and the final shockwave deals 66.6% ATK, as Geo DMG. Azhdaha only uses Tremors during a phase transition and intermittently in infused phases. This attack cannot be avoided using dash i-frames and pushes nearby players away from him.
Strategy | |
| The King's Rebuke | |
Description Roars and initiates a large AoE attack of the infused element.
Strategy The center of the arena is safe from the Hydro version of this attack. | |
| Description Roars and initiates a large AoE attack of the infused element.
Strategy |
Phase 3: Dual Elemental Infusion
Azhdaha can still use any ability from Phases 1 and 2. These Phase 1 or 2 abilities will be infused with the corresponding elements.
| Phase Transition | |
|---|---|
Upon reaching 45% HP, Azhdaha performs Tremors before entering a brief invulnerability phase and infuses an element (Electro or Cryo), gaining an additional 50% Elemental Resistance to this infused Element, resulting in a total of 60% Elemental Resistance to this element. Azhdaha cannot be damaged past 35% HP before entering Phase 3.
| |
| Upon reaching 45% HP, Azhdaha performs Tremors before entering a brief invulnerability phase and infuses an element (Electro or Cryo), gaining an additional 50% Elemental Resistance to this infused Element, resulting in a total of 60% Elemental Resistance to this element. Azhdaha cannot be damaged past 35% HP before entering Phase 3. | |
| Electro/Cryo Mark | |
Description When Azhdaha deals Electro or Cryo DMG to an unshielded character, a mark will appear on that character that persists for as long as that character is affected by that element. While this mark is in effect, it deals 13.3% ATK as Electro or Cryo DMG to affected characters. Strategy A shield is all that is needed to avoid the effects of this mark. Alternatively, avoid getting hit by any attacks that can apply a mark. | |
| Description When Azhdaha deals Electro or Cryo DMG to an unshielded character, a mark will appear on that character that persists for as long as that character is affected by that element. While this mark is in effect, it deals 13.3% ATK as Electro or Cryo DMG to affected characters. Strategy | |
| Moonlit Wave | |
Description Submerges underground while leaving his tail on the surface. Azhdaha cannot be killed in this state, but can still be damaged. If Azhdaha's HP reaches 0 in during this attack, one extra hit will be required to kill him once he reappears above ground.
Strategy
| |
| Description Submerges underground while leaving his tail on the surface. Azhdaha cannot be killed in this state, but can still be damaged. If Azhdaha's HP reaches 0 in during this attack, one extra hit will be required to kill him once he reappears above ground.
| |
| Thunder Sphere | |
Description Forms several Thunder Spheres and launches them towards the target, each dealing 46.6% ATK as Electro DMG. Strategy Run away from Azhdaha as soon as this attack begins to more easily evade the orbs. | |
| Description Forms several Thunder Spheres and launches them towards the target, each dealing 46.6% ATK as Electro DMG. Strategy | |
| Fractal Lance | |
Description Forms a Cryo Sphere in the air, that will then periodically summon 4 crystal lances 5 times, homing towards the target, dealing 46.6% ATK as Cryo DMG on hit. Strategy Run away from Azhdaha as soon as this attack begins and run around the edge of the arena. Pay attention to the floating sphere for the full duration of the attack. | |
| Description Forms a Cryo Sphere in the air, that will then periodically summon 4 crystal lances 5 times, homing towards the target, dealing 46.6% ATK as Cryo DMG on hit. Strategy | |
Strategy
The Pyro (bottom) and Cryo (top) sigils at the domain's entrance.
Before entering the Trounce Domain, players should check the two symbols on the entrance and assemble their party accordingly, as Azhdaha will infuse himself with the elements corresponding to those sigils and gain high resistances to them. See Elements for each elemental symbol.
In all phases, it is advisable to attack him from the front or the back, but never from the side. Attacking from the side triggers the sideways Body Slam attack, which has a large AoE and cannot be countered by sprinting i-frame.
In phases 2 and 3, unless protected by a shield it is not advised to utilize Elemental Burst i-frames to avoid damage, as the effects of the Ley Line Disorder will still apply on hit even if the player is in an Elemental Burst animation.
Character Recommendations
- Characters that can create shields, while not essential, are extremely helpful to have in this fight, as it will prevent the highly lethal elemental mark from being applied.
- Healers are an effective means of improving survivability.
- Due to the high DMG of many of Azhdaha's attacks, it is still important to avoid as many of Azhdaha's attacks as possible even with shields and healing.
- Characters with abilities with large hitboxes can deal extended damage thanks to his massive body.
- In general, Bow and Catalyst users are safe for dealing damage at a distance.
- As Azhdaha gains Elemental RES to his infused Elements (including his innate Geo RES), using damage dealers of other elements can avoid prolonging the fight. Anemo characters equipped with the 4 piece Viridescent Venerer artifact set, or talents that decrease enemy Elemental RES such as Zhongli's Dominus Lapidis can also help counter the increased Elemental RES.
- Anemo and Dendro characters can completely ignore Azhdaha's resistances gained from phase transformations due to him never infusing Anemo or Dendro.
- Triggering certain elemental reactions on the character can completely remove the elemental mark without generating a shield. Anemo can remove all of the elemental marks, Electro can remove the Cryo mark, Pyro can remove the Hydro, Cryo, and Electro marks, and Hydro can remove the Pyro and Cryo marks.
- Fast runners, such as tall male characters and characters with access to Alternate Sprints may be helpful against Azhdaha's AoE attack spams.
Achievements
There are 3 Achievements obtainable from Azhdaha (Weekly Boss):
|
|
Achievement | Category | Description | |
|---|---|---|---|---|
|
|
Sternest of Souls | Defeat Azhdaha in all its forms. | 20 | |
|
|
The Finishing Touch | Defeat Azhdaha without ever having gained a shield. | 10 | |
|
|
Blast from the Past | Defeat Azhdaha in Co-Op Mode. | 10 |
Voice-Overs
For the quest version of the battle dialogue, see Beneath the Ancient Tree.
- English
- Chinese
- Japanese
- Korean
| Attack or Condition | Audio & Transcription |
|---|---|
| Battle Start (Zhongli in Party) | It is time, Morax... We settle this now! |
| Battle Start (Zhongli Not in Party) | You dare overstep your mortal authority!? |
| Earthen Skull | |
| Seismo-Waves | Be crushed! |
| Decimating Rockfall | Crumble! |
| Fissure! | |
| Sweeping Branch | Cowardly insect! |
| Face me! | |
| Detestable! | |
| Sundering Charge | |
| Primeval Spring | |
| The King's Rebuke | |
| Thunder Sphere/Fractal Lance | Back to the earth! |
| To... dust! | |
| Tremors | There is no atonement... for a thousand-year pain! |
| The enraged earth... will not absolve you! | |
| First Infusion | Today, you witness your reckoning! |
| Second Infusion | You stand upon your tomb, though you know it not! |
| Moonlit Wave | Come, experience an eon of suffering! |
| Filler | Shifting sands know not the mountain's permanence. |
| From rock to dust, sooner or later. | |
| Defeat (Zhongli in Party) | Ugh! Mor...ax...! |
| Defeat (Zhongli Not in Party) | Ngh! I... will not be destroyed! |
| Attack or Condition | Audio & Transcription |
|---|---|
| Battle Start (Zhongli in Party) | 摩拉克斯…是时候,清算一切! Mólākèsī... Shì shíhòu, qīngsuàn yīqiè! |
| Battle Start (Zhongli Not in Party) | 凡人,休得僭越! Fánrén, xiūdé jiànyuè! |
| Seismo-Waves | 破! Pò! |
| Decimating Rockfall | 粉碎! Fěnsuì! |
| 地裂! Dì liè! | |
| Sweeping Branch | 无胆鼠辈! Wúdǎn shǔbèi! |
| 藏头露尾! Cángtóulùwěi! | |
| The King's Rebuke | |
| Thunder Sphere/Fractal Lance | 归于…尘土! Guīyú... chéntǔ! |
| 化为…齑粉! Huà wéi... jīfěn! | |
| Tremors | 千年遗恨,如何偿还! Qiānnián yíhèn, rúhé chánghuán! |
| 大地的震怒,安能平息! Dàdì de zhènnù, ān néng píngxī! | |
| First Infusion | 唔…即日,便要算清一切宿怨! Jírì, biàn yào suànqīng yīqiè sùyuàn! |
| Second Infusion | 此地,便是尔等葬身之处! Cǐdì, biàn shì ěrděng zàngshēn zhī chù! |
| Moonlit Wave | 来领教,允集千年之怒! Lái lǐngjiào, yǔnjí qiānnián zhī nù! |
| Filler | 浮尘流沙,不识山岳! Fúchén liúshā, bù shí shānyuè! |
| 朝生暮死,岂知晦朔! Zhāoshēngmùsǐ, qǐ zhī huìshuò! | |
| Defeat (Zhongli in Party) | 呃!摩拉…克斯! È! Mólā... kèsī...! |
| Defeat (Zhongli Not in Party) | 呃!我…不会消亡! È! Wǒ... bùhuì xiāowáng! |
| Attack or Condition | Audio & Transcription |
|---|---|
| Battle Start (Zhongli in Party) | モラクス…全てのけりをつける時だ! Morakusu... Subete no keri wo tsukeru toki da! |
| Battle Start (Zhongli Not in Party) | 凡人、身の程を弁えよ! Bonjin, mi no hodo wo wakimae yo! |
| Seismo-Waves | |
| Decimating Rockfall | 砕けよ! Kudakeyo! |
| 裂けよ! Sakeyo! | |
| Sweeping Branch | 虫けらどもめ! Mushikera-domo me! |
| 小賢しいこと! Kozakashii koto! | |
| 隙あり! Suki ari! | |
| The King's Rebuke | |
| Thunder Sphere/Fractal Lance | 土に帰れ! Tsuchi ni kaere! |
| 粉になるがよい。 Kona ni naru ga yoi. | |
| Tremors | 千年もの雪辱を…果たす! Sennen mo no setsujoku wo... hatasu! |
| 大地の憤怒は…静まらぬ! Daichi no funnu wa... shizumaranu! | |
| First Infusion | 今こそ全ての怨嗟を祓うときなり! Ima koso subete no ensa wo harau toki nari! |
| Second Infusion | この地が、貴様らの墓場となる! Kono chi da, kisama-ra no hakaba to naru! |
| Moonlit Wave | 千年の怒りを、しかとその身に受けるがよい! Sennen no ikari wo, shika to sono mi ni ukeru ga yoi! |
| Filler | 流砂は山岳を知らず。 Ryuusa wa sangaku wo shirazu. |
| 朝菌は晦朔を知らず。 Choukin wa kaisaku wo shirazu. | |
| Defeat (Zhongli in Party) | モラ…クス…っ! Mora...kusu...'! |
| Defeat (Zhongli Not in Party) | 吾は…消えぬ! Ware wa... kienu! |
| Attack or Condition | Audio & Transcription |
|---|---|
| Battle Start (Zhongli in Party) | 모락스! 빚을 청산할 때가 왔다! Morakseu! Bijeul cheongsanhal ttaega watda! |
| Battle Start (Zhongli Not in Party) | 인간이여, 전율하고 굴복하라! In'ganiyeo, jeonyulhago gulbokhara! |
| Seismo-Waves | 뚫려라! Ttullyeora! |
| Decimating Rockfall | 부서져라! Buseojyeora! |
| 갈라져라! Gallajyeora! | |
| Sweeping Branch | 버러지같은 것들! Beoreojigateun geotdeul! |
| 교활한 놈! Gyohwalhan nom! | |
| The King's Rebuke | |
| Thunder Sphere/Fractal Lance | 흙으로… 돌아가라! Heulgeuro... doragara! |
| 가루로… 만들어주마! Garuro... mandeureojuma! | |
| Tremors | 천년의 원한을 어찌 갚을까! Cheonnyeon-ui wonhaneul eojji gapeulkka! |
| 대지의 진노는 잠재울 수 없다! Daeji-ui jinnoneun jamjae'ul su eopda! | |
| First Infusion | 오늘이야말로, 묵은 원한을 전부 청산하지! Oneuriyamallo, mugeun wonhaneul jeonbu cheongsanhaji! |
| Second Infusion | 이 곳이 네놈들이 묻힐 곳이다! I gosi nenomdeuri muchil gosida! |
| Moonlit Wave | 받거라… 천년의 분노를…! Batgeora... cheonnyeon-ui bunnoreul...! |
| Filler | 티끌따위가 태산의 존재를 알까? Tikkeulttawiga taesan-ui jonjaereul alkka? |
| 하루살이에게 내일은 없다 Harusariege naeireun eopda | |
| Defeat (Zhongli in Party) | 모…락스… Mo...rakseu... |
| Defeat (Zhongli Not in Party) | 난… 사라지지… 않아… Nan... sarajiji... ana... |
Soundtracks
| No. | Soundtrack Name | Album | Played In |
|---|---|---|---|
| 43 | Ode to Azhdaha | The Shimmering Voyage | Beneath the Dragon-Queller: Domains |
| 44 | Rage Beneath the Mountains | The Shimmering Voyage | Beneath the Dragon-Queller: Domains, Event Gameplay |
Boss Description
Over the long years of his imprisonment, his power has slowly dissipated. He has also become disfigured from the various kinds of erosion he has been subjected to.
The faint rattling of this dragon lord's shackles and his deep, angry growl echo through the bowels of the mountains like memories of a bygone era.
Trivia
- Surrounding the "arena" where Azhdaha is sealed, and around the forcefield that Azhdaha breaks out of when combat begins, stand a large number of Stone Steles, which have the same markings as those created by Zhongli's Elemental Skill. Unlike those other Steles, the ones surrounding the arena no longer seem to be functioning and show signs of heavy erosion, some having to be held up by chains.
- The element symbols marked on the entrance are written in the Liyue script, based on the Chinese characters for each element.
- These symbols are also used as particle effects in his infused states.
- The boss fight was originally supposed to have all 12 possible combinations of Hydro, Pyro, Cryo, and Electro, but this was dropped during development because it was too challenging in terms of the color schemes, special effects, and processing power.[4]
Gallery
Video Guides
Other Languages
| Language | Official Name |
|---|---|
| English | Azhdaha |
| Chinese (Simplified) | 若陀龙王 Rětuó Lóngwáng |
| Chinese (Traditional) | 若陀龍王 Rětuó Lóngwáng |
| Japanese | 若陀龍王 Jakuda Ryuuou |
| Korean | 야타용왕 Yata-yongwang |
| Spanish | Azhdaha |
| French | Azhdaha |
| Russian | Аждаха Azhdakha |
| Thai | Azhdaha |
| Vietnamese | Azhdaha |
| German | Azhdaha |
| Indonesian | Azhdaha |
| Portuguese | Azhdaha |
| Turkish | Azhdaha |
| Italian | Azhdaha |
Change History
- ATK increased by 200%.
- DMG multipliers decreased by 2/3.
- Azhdaha was changed to use the Type 2 ATK Scaling, resulting in varying degrees of ATK decrease from Level 41 to Level 89.
- Beneath the Dragon-Queller was released.
References
- ↑ Twitter: EN VA Self Announcement (Archived)
- ↑ Bilibili: (Timestamp: 10:20)
- ↑ Twitter: JP VA Announcement (Archived)
- ↑ 4.0 4.1 YouTube: The Birth of a Dragon: A Behind the Scenes Look At the Creation of Azhdaha
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