Frostnight Herra
Last updated 2026-08-17
Frostnight Herra is a Normal Boss challenge found in Hiisi Island, Nod-Krai.
Drops
Items
Claiming the Trounce Blossom for ![]()
Original Resin ×40 after defeating the boss offers the following possible rewards:
- Basic Drops
- Ascension Gems
- Artifacts
| World Level | Boss Level | |||||
|---|---|---|---|---|---|---|
| 0 | 36 | 200 | 3,450 | 138 | 30 | 1 + 61.85% |
| 1 | 37 | 200 | 3,450 | 138 | 30 | 1 + 61.85% |
| 2 | 41 | 200 | 3,650 | 144 | 30 | 1 + 70.37% |
| 3 | 50 | 200 | 3,850 | 155 | 35 | 1 + 87.41% |
| 4 | 62 | 200 | 4,125 | 166 | 35 | 2 + 4.45% |
| 5 | 72 | 200 | 4,450 | 178 | 40 | 2 + 21.49% |
| 6 | 83 | 200 | 4,725 | 189 | 40 | 2 + 38.52% |
| 7 | 91 | 200 | 5,200 | 200 | 45 | 2 + 55.56% |
| 8 | 93 | 200 | 6,000 | 200 | 45 | 2 + 55.56% |
| World Level | Boss Level | Ascension Gems | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Range | Avg. | Range | Avg. | Range | Avg. | Range | Avg. | ||
| 0 | 36 | 2–3 | 2.1057 | — | — | — | |||
| 1 | 37 | 2–3 | 2.1057 | — | — | — | |||
| 2 | 41 | 0–2 | 1.0323 | 1–4 | 1.2954 | — | — | ||
| 3 | 50 | 0–2 | 1.2579 | 1–4 | 1.3554 | — | — | ||
| 4 | 62 | 0–2 | 1.4835 | 1–4 | 1.4157 | 0–2 | 0.099 | — | |
| 5 | 72 | 0–3 | 1.7091 | 1–5 | 1.4757 | 0–3 | 0.114 | — | |
| 6 | 83 | 0–3 | 1.9354 | 1–5 | 1.5358 | 0–3 | 0.1287 | 0–3 | 0.0129 |
| 7 | 91 | 0–3 | 2.1607 | 1–5 | 1.5961 | 0–3 | 0.144 | 0–3 | 0.0141 |
| 8 | 93 | 0–3 | 2.1607 | 1–5 | 1.5961 | 0–3 | 0.1440 | 0–3 | 0.0141 |
| World Level | Boss Level | Artifacts | |||
|---|---|---|---|---|---|
| 0 | 36 | 2 + 77.2% | — | — | |
| 1 | 37 | 2 + 77.2% | — | — | |
| 2 | 41 | 2 + 77.2% | — | — | |
| 3 | 50 | 3 + 78% | 42% | — | |
| 4 | 62 | 3 + 36% | 84% | — | |
| 5 | 72 | 2 + 94% | 1 + 5% | 21% | |
| 6 | 83 | 2 + 52% | 1 + 26% | 42% | |
| 7 | 91 | 2 + 10% | 1 + 47% | 63% | |
| 8 | 93 | 2 + 10% | 1 + 47% | 1 | |
Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.
Energy
| Energy Drops | ||
|---|---|---|
| Type | HP Threshold | Drop(s) |
| Non-Elemental | 75% | Orb ×1 |
| 50% | Orb ×1 | |
| 25% | Orb ×1 | |
| 0% | Orb ×1 | |
Stats
Normal
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| State | ||||||||
| Base | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Gloomveiled | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% |
| Beginning of Fight | 210% | 210% | 210% | 210% | 210% | 210% | 210% | 210% |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 1,615 | 203 | 505 |
| 10 | 6,362 | 542 | 550 |
| 20 | 18,725 | 1,338 | 600 |
| 30 | 34,869 | 2,185 | 650 |
| 40 | 62,609 | 3,267 | 700 |
| 50 | 115,358 | 4,596 | 750 |
| 60 | 194,897 | 6,138 | 800 |
| 70 | 322,346 | 8,163 | 850 |
| 80 | 520,006 | 11,858 | 900 |
| 90 | 816,206 | 15,225 | 950 |
| 100 | 1,220,120 | 19,698 | 1,000 |
| 104 | 1,371,991 | 21,272 | 1,020 |
Stygian Onslaught
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| State | ||||||||
| Base | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Gloomveiled | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% |
| Beginning of Fight | 210% | 210% | 210% | 210% | 210% | 210% | 210% | 210% |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 1,430 | 140 | 505 |
| 10 | 5,634 | 373 | 550 |
| 20 | 16,582 | 920 | 600 |
| 30 | 30,879 | 1,502 | 650 |
| 40 | 55,445 | 2,246 | 700 |
| 50 | 102,158 | 3,160 | 750 |
| 60 | 172,595 | 4,220 | 800 |
| 70 | 285,461 | 5,612 | 850 |
| 80 | 460,503 | 8,152 | 900 |
| 90 | 722,811 | 10,467 | 950 |
| 100 | 1,080,506 | 13,542 | 1,000 |
| 104 | 1,214,999 | 14,624 | 1,020 |
Abilities
Hover over previews to view in higher quality.
| Single Sweep | |
|---|---|
Sweeps the surrounding area with its wing, dealing 80% ATK as Physical DMG. If an element is absorbed via Gloomveiled state, deals the corresponding Elemental DMG instead.
| |
| Sweeps the surrounding area with its wing, dealing 80% ATK as Physical DMG. If an element is absorbed via Gloomveiled state, deals the corresponding Elemental DMG instead. | |
| Triple Sweep | |
Sweeps its wing 3 times, dealing 50% ATK, 50% ATK, 50% ATK as Physical DMG. If an element is absorbed via Gloomveiled state, deals the corresponding Elemental DMG instead.
| |
| Sweeps its wing 3 times, dealing 50% ATK, 50% ATK, 50% ATK as Physical DMG. If an element is absorbed via Gloomveiled state, deals the corresponding Elemental DMG instead. | |
| Moon Projectiles | |
Generates a crescent moon above its head and launches numerous projectiles at the player, each dealing 50% ATK as Physical DMG. If an element is absorbed via Gloomveiled state, deals the corresponding Elemental DMG instead.
| |
| Generates a crescent moon above its head and launches numerous projectiles at the player, each dealing 50% ATK as Physical DMG. If an element is absorbed via Gloomveiled state, deals the corresponding Elemental DMG instead. | |
| Plunging Strike | |
Rises into the air and spreads its wings out before crashing onto the player's location in a large AoE, dealing 100% ATK as Physical DMG. If an element is absorbed via Gloomveiled State, deals the corresponding Elemental DMG instead.
| |
| Rises into the air and spreads its wings out before crashing onto the player's location in a large AoE, dealing 100% ATK as Physical DMG. If an element is absorbed via Gloomveiled State, deals the corresponding Elemental DMG instead. | |
| Gloomveiled State | |
Teleports to the center of the arena and generates a Fury bar. During the charging sequence, its RES to all DMG will increase by 120%, and it will launch wind blades across the arena, each dealing 70% ATK as Physical DMG. If the not interrupted within ~10 seconds, unleashes an explosion dealing 100% ATK as Physical DMG before resuming combat with enhanced attacks. The Fury bar has a maximum of 50 and will fill by 1 when hit by any regular attack, or fill by 6 when hit by a Lunar Reaction. When the bar is fully filled, the Frostnight Herra becomes stunned for ~5 seconds gains an immutable aura matching the element it took the highest total DMG from, becoming immune to it in the process. If the majority of DMG taken was either Physical or Lunar Reaction DMG, it will remain in its normal state.
| |
| Teleports to the center of the arena and generates a Fury bar. During the charging sequence, its RES to all DMG will increase by 120%, and it will launch wind blades across the arena, each dealing 70% ATK as Physical DMG. If the not interrupted within ~10 seconds, unleashes an explosion dealing 100% ATK as Physical DMG before resuming combat with enhanced attacks. The Fury bar has a maximum of 50 and will fill by 1 when hit by any regular attack, or fill by 6 when hit by a Lunar Reaction. When the bar is fully filled, the Frostnight Herra becomes stunned for ~5 seconds gains an immutable aura matching the element it took the highest total DMG from, becoming immune to it in the process. If the majority of DMG taken was either Physical or Lunar Reaction DMG, it will remain in its normal state. | |
| Crashing Projectiles | |
While in its Gloomveiled state, large spherical projectiles will fall from above in a large AoE, dealing 50% ATK as Physical DMG.
| |
| While in its Gloomveiled state, large spherical projectiles will fall from above in a large AoE, dealing 50% ATK as Physical DMG. | |
| Enhanced Single Sweep | |
Sweeps the surrounding area with its wing, dealing 100% ATK as Physical DMG. Only used in its Gloomveiled State.
| |
| Sweeps the surrounding area with its wing, dealing 100% ATK as Physical DMG. Only used in its Gloomveiled State. | |
| Enhanced Triple Sweep | |
Sweeps its wing 3 times, dealing 70% ATK, 70% ATK, 70% ATK as Physical DMG. Only used in its Gloomveiled State.
| |
| Sweeps its wing 3 times, dealing 70% ATK, 70% ATK, 70% ATK as Physical DMG. Only used in its Gloomveiled State. | |
| Double Slash | |
Flies slightly into the air before using its wings to launch two air blades at the player, dealing 70% ATK, 70% ATK as Physical DMG. Only used in its Gloomveiled State.
| |
| Flies slightly into the air before using its wings to launch two air blades at the player, dealing 70% ATK, 70% ATK as Physical DMG. Only used in its Gloomveiled State. | |
| Enhanced Shockwave | |
Raises its front legs before slamming them onto the ground, generating a shockwave towards the player's location, dealing 100% ATK as Physical DMG. Only used in its Gloomveiled State.
| |
| Raises its front legs before slamming them onto the ground, generating a shockwave towards the player's location, dealing 100% ATK as Physical DMG. Only used in its Gloomveiled State. | |
Achievements
There are 2 Achievements obtainable from Frostnight Herra:
|
|
Achievement | Category | Description | Requirements | |
|---|---|---|---|---|---|
|
|
Stranded Constellation | Defeat the Frostnight Herra without it changing its Elemental Type. | 5 | ||
|
|
The Fall of Being | Defeat a Frostnight Herra in Co-Op Mode. | 10 |
Tutorial
- Frostnight Herra
An entity deeply affected by the power of the moon, and one of the most exceptional of all the scions. After it changes its form to enter a Gloomveiled state during combat, deal DMG to it to bathe it in light. This will force it to exit this Gloomveiled state and change its Elemental Type to the element whose DMG it received the most during the time it was Gloomveiled. If this was Lunar Reaction DMG, it will change its Elemental Type to Elementless.
Event Menu
A majestic being that strides with pride through the frost-laden night, wielding ancient powers long since tamed by the Lord of the Sky. Its iridescent wings still gleam with the glory of an ancient age, while each gentle flutter births lingering echoes of a bygone time.
Descriptions
Proud beings that roam in the waning glow of the moon, wielding ancient powers long since tamed by the Lord of the Sky.
Legends say these graceful, mystical beasts were born in the age before the Frost Moon was broken, and, favored by the divine emissary, they would not be tainted by the light of day. Even now, among the followers of the Frost Moon, they are regarded as sacred beasts lost to this world, retreating along secret lunar paths beyond the reach of mortal eyes. Yet, as they have for countless centuries past, they still wander in the shadows of the moon, treading the boundary between two worlds, guarding the lands coveted by calamity, and watching over those who dwell within them — for this is the very oath they first swore to the apostle of the golden city.
Legends say these graceful, mystical beasts were born in the age before the Frost Moon was broken, and, favored by the divine emissary, they would not be tainted by the light of day. Even now, among the followers of the Frost Moon, they are regarded as sacred beasts lost to this world, retreating along secret lunar paths beyond the reach of mortal eyes. Yet, as they have for countless centuries past, they still wander in the shadows of the moon, treading the boundary between two worlds, guarding the lands coveted by calamity, and watching over those who dwell within them — for this is the very oath they first swore to the apostle of the golden city.
Gallery
Trivia
- Prior to the Frostnight Herra's release in Luna II, its arena was occupied by a Icy Crystal: Frostnight Scion.
Etymology
- Herra means "lord" in Old Norse, Icelandic, and Finnish.
Video Guides
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Frostnight Herra | — |
| Chinese (Simplified) | 霜夜巡天灵主 Shuāngyè Xúntiān Língzhǔ | Spirit Lord Who Roams the Sky in the Frostnight |
| Chinese (Traditional) | 霜夜巡天靈主 Shuāngyè Xúntiān Língzhǔ | |
| Japanese | 霜夜の空を巡る霊主 Shimoyo no Sora wo Meguru Reishu[!] | Spirit Lord Who Roams the Sky of Frostnight |
| Korean | 서리밤 하늘 영주 Seoribam Haneul Yeongju | Frostnight Sky Lord[• 1] |
| Spanish | Señor Nochescarcha | Lord Frosty Night |
| French | Herra de la nuit glaciale | Icy Night Herra |
| Russian | Повелитель морозной ночи Povelitel' moroznoy nochi | Lord of the Frosty Night |
| Thai | Frostnight Herra | — |
| Vietnamese | Linh Chủ Đêm Sương | |
| German | Himmelswächter der Frostnacht | Sky Guard Of The Frosty Night |
| Indonesian | Frostnight Herra | — |
| Portuguese | Nobre da Noite Gelada | Noble of the Frozen Night |
| Turkish | Donuk Gecenin Efendisi | |
| Italian | Herra della Notte gelata |
- ↑ Korean: The Hangul word "영주" normally means "領主(feudal lord)", but the original meaning of equivalent Chinese characters is presumed to be "靈主(Spirit Lord)", same as the Chinese and Japansese interpretations.
Change History
Released in Version "Luna II"
Version "Luna III"
- Fixes the ability for effects that do not deal damage to accumulate "damage received" progress during the Frostnight Herra's Gloomveiled state. These effects include Aura Checks, checks to apply the Struggle State, and damageless elemental hits,.
- Frostnight Herra was released.
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