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Spiral Abyss/Floors

Last updated 2026-05-27

Current

Abyss Corridor

Floor 1

  • Ley Line Disorder
    • Pyro DMG dealt by all party members increased by 75%.
    • Overloaded DMG increased by 200%.
Chamber 1
Enemy
Level
25
Challenge
Target
Remaining challenge time longer than 90/150/210 sec.
EnemiesWave 1:

Wave 2:
Chamber 2
Enemy
Level
25
Challenge
Target
Remaining challenge time longer than 90/150/210 sec.
EnemiesWave 1:

Wave 2:
Chamber 3
Enemy
Level
25
Challenge
Target
Remaining challenge time longer than 90/150/210 sec.
EnemiesWave 1:

Wave 2:

Floor 2

  • Ley Line Disorder
    • Cryo DMG dealt by all party members increased by 75%.
    • The duration of the Frozen status effect is greatly increased.
Chamber 1
Enemy
Level
40
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
EnemiesWave 1:

Wave 2:
Chamber 2
Enemy
Level
40
Challenge
Target
Target defense process greater than 20/40/60%.
EnemiesWave 1:

Wave 2:
Chamber 3
Enemy
Level
40
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
EnemiesWave 1:

Wave 2:

Floor 3

  • Ley Line Disorder
    • Increases Swirl effect by 300%, and its AoE by 100%.
    • Anemo DMG dealt by all party members increased by 75%.
Chamber 1
Enemy
Level
45
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
EnemiesWave 1:

Wave 2:
Chamber 2
Enemy
Level
45
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
EnemiesWave 1:

Wave 2:
Chamber 3
Enemy
Level
45
Challenge
Target
Remaining challenge time longer than 60/90/180 sec.
Enemies

Floor 4

  • Ley Line Disorder
    • Electro DMG dealt by all party members increased by 75%.
    • Electro-Charged DMG increased by 150%, and its AoE is increased by 100%.
Chamber 1
Enemy
Level
50
Challenge
Target
Remaining challenge time longer than 60/120/180 sec.
EnemiesWave 1:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)

Wave 2:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)
Chamber 2
Enemy
Level
50
Challenge
Target
Target defense process greater than 20/40/60%.
EnemiesWave 1:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)

Wave 2:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)
Chamber 3
Enemy
Level
50
Challenge
Target
Remaining challenge time longer than 60/120/180 sec.
EnemiesWave 1:

Wave 2:
Hydro Abyss MageHydro 1 Hydro Abyss Mage(the enemy has the Mist Bubble aura attached)

Floor 5

  • Ley Line Disorder
    • When your character's HP is greater than 50%, ATK and DEF are increased by 25%.
    • When HP is greater than 80%, Normal Attack SPD is increased by 20%.
    • When HP is greater than 80%, Movement SPD is increased by 20%.
    • When HP is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%.
Chamber 1
Enemy
Level
55
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Large Cryo SlimeCryo 1 Large Cryo Slime(the enemy has the Freezing Filament aura attached)
Enemies
(Second Half)
Pyro Abyss MagePyro 1 Pyro Abyss Mage(periodically inflicts Smoldering Flames)
Chamber 2[DN • 1]
Enemy
Level
55
Challenge
Target
Remaining challenge time longer than 90/180/240 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
55
Challenge
Target
Remaining challenge time longer than 180/300/420 sec.
Enemies
(First Half)
Fatui Electro Cicin MageElectro 1 Fatui Electro Cicin Mage(periodically inflicts Engulfing Storm)
Enemies
(Second Half)
Fatui Pyro AgentPyro 1 Fatui Pyro Agent(the enemy has the Tracking Fire Ball aura attached)
  1. Chamber 2:
    • The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
    • The second half of this challenge contains a Pyro Elemental Node that periodically applies a massive RES and ATK buff to opponents until the status has been removed.

Floor 6

  • Ley Line Disorder
    • Using an Elemental Burst increases all party members' ATK and DEF by 6%. Max 10 stacks. At 5 stacks and above, increases character Normal Attack SPD and Movement SPD by an additional 30%.
Chamber 1
Enemy
Level
60
Challenge
Target
Remaining challenge time longer than 30/60/120 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
60
Challenge
Target
Remaining challenge time longer than 90/180/270 sec.
Enemies
(First Half)
Enemies
(Second Half)
Large Pyro SlimePyro 1 Large Pyro Slime(periodically inflicts Smoldering Flames)
Chamber 3
Enemy
Level
60
Challenge
Target
Remaining challenge time longer than 120/240/330 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Pyro Abyss MagePyro 1 Pyro Abyss Mage(periodically inflicts Smoldering Flames)

Floor 7

  • Ley Line Disorder
    • CRIT hits will generate Elemental Particles and Orbs. Can only occur once every 15s.
    • CRIT DMG dealt by all party members increased by 120%.
Chamber 1
Enemy
Level
65
Challenge
Target
Remaining challenge time longer than 120/300/420 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
65
Challenge
Target
Remaining challenge time longer than 120/300/390 sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
65
Challenge
Target
Remaining challenge time longer than 120/330/450 sec.
Enemies
(First Half)
Enemies
(Second Half)

Floor 8

  • Ley Line Disorder
    • When HP is less than 60%, ATK is increased by 50% and DEF is increased by 50%.
    • When HP is less than 45%, Normal Attack SPD is increased by 30%.
    • When HP is less than 45%, Movement SPD is increased by 30%.
    • When HP is less than 30%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%.
Chamber 1
Enemy
Level
70
Challenge
Target
Remaining challenge time longer than 180/330/420 sec.
Enemies
(First Half)
Hydro Abyss MageHydro 1 Hydro Abyss Mage(periodically inflicts Slowing Water)
Enemies
(Second Half)
Pyro Abyss MagePyro 1 Pyro Abyss Mage(the enemy has the Tracking Fire Ball aura attached)
Chamber 2[DN • 1]
Enemy
Level
70
Challenge
Target
Remaining challenge time longer than 180/300/360 sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 3
Enemy
Level
70
Challenge
Target
Remaining challenge time longer than 60/120/180 sec.
Enemies
(First Half)
Enemies
(Second Half)
  1. Chamber 2:
    • The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
    • The second half of this challenge contains a Pyro Elemental Node that periodically applies a massive RES and ATK buff to opponents until the status has been removed.

Abyssal Moon Spire

Floor 9

  • Ley Line Disorder
    • Stellar Swirl DMG dealt by all characters increased by 50%.
Chamber 1[DN • 1]
Enemy
Level
72
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Chamber 2[DN • 2]
Enemy
Level
74
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
76
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
  1. Chamber 1: First Half: Initially spawns Winged Halberd-Knight ×1 and Winged Soarer Knight ×2; more spawn as the previous are defeated.
  2. Chamber 2: First Half: Initially spawns Winged Halberd-Knight ×1 and Volkodlak Basher ×2; more spawn as the previous are defeated.

Floor 10

  • Ley Line Disorder
    • Stellar-Conduct DMG dealt by all characters increased by 50%.
Chamber 1[DN • 1]
Enemy
Level
80
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2[DN • 2]
Enemy
Level
82
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
85
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: Fist Half: Initially spawns Volkodlak Lobber x1 and Volkodlak Raider x2, more spawn as the previous are defeated.
  2. Chamber 2: First Half: Initially spawns Leomastiff Guard x1 and Channel Contact x1, more spawn as the previous are defeated.

Floor 11

  • Ley Line Disorder
    • All party members gain a 60% Cryo DMG Bonus.
    • All party members gain a 60% Pyro DMG Bonus.
Chamber 1[DN • 1]
Enemy
Level
88
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:
Enemies
(Second Half)
Chamber 2
Enemy
Level
90
Challenge
Target
Remaining challenge time longer than (60/180/300) sec.
Enemies
(First Half)
Wave 1:

Wave 2:

Wave 3:

Wave 4:

Wave 5:
Enemies
(Second Half)
Wave 1:

Wave 2:

Wave 3:
Chamber 3
Enemy
Level
92
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: First Half: Initially Spawns Chimeric Armored Beast ×1 and Chimeric Burrowbeast ×1; more spawn as the previous are defeated.

Floor 12

  • Ley Line Disorder
    • First Half: Characters' Superconduct DMG increased by 200% and Stellar-Conduct DMG increased by 75%.
    • Second Half: Characters' Normal Attack Pyro DMG increased by 75%.
Chamber 1[DN • 1]
Enemy
Level
95
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 2
Enemy
Level
98
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Wave 1:

Wave 2:
Enemies
(Second Half)
Wave 1:

Wave 2:
Chamber 3
Enemy
Level
100
Challenge
Target
Remaining challenge time longer than (180/300/420) sec.
Enemies
(First Half)
Enemies
(Second Half)
Wave 1:

Wave 2:
  1. Chamber 1: First Half: Initially spawns one Ruin Cruiser and two Ruin Scouts, more spawn as the previous are defeated.

Past

A list of past Spiral Abyss floors. Note that the Abyss Corridor does not change; only the Abyssal Moon Spire does.

Period Starting
Version
Changed Floors
August 16, 2026 – September 15, 2026 7.0 9 10 11 12
July 16, 2026 – August 15, 2026 Luna VIII 11 12
June 16, 2026 – July 15, 2026 Luna VII 11 12
May 16, 2026 – June 15, 2026 Luna VI 11 12
April 16, 2026 – May 15, 2026 Luna VI 11 12
March 16, 2026 – April 15, 2026 Luna V 11 12
February 16, 2026 – March 15, 2026 Luna IV 11 12
January 16, 2026 – February 15, 2026 Luna IV 11 12
December 16, 2025 – January 15, 2026 Luna III 11 12
November 16, 2025 – December 15, 2025 Luna II 11 12
October 16, 2025 – November 15, 2025 Luna I 11 12
September 16, 2025 – October 15, 2025 Luna I 9 10 11 12
August 16, 2025 – September 15, 2025 5.8 11 12
July 16, 2025 – August 15, 2025 5.7 11 12
June 16, 2025 – July 15, 2025 5.6 11 12
May 16, 2025 – June 15, 2025 5.6 11 12
April 16, 2025 – May 15, 2025 5.5 11 12
March 16, 2025 – April 15, 2025 5.4 11 12
February 16, 2025 – March 15, 2025 5.4 11 12
January 16, 2025 – February 15, 2025 5.3 11 12
December 16, 2024 – January 15, 2025 5.2 11 12
November 16, 2024 – December 15, 2024 5.1 11 12
October 16, 2024 – November 15, 2024 5.1 11 12
September 16, 2024 – October 15, 2024 5.0 9 10 11 12
August 16, 2024 – September 15, 2024 4.8 11 12
June 16, 2024 – August 15, 2024 4.7 11 12
May 1, 2024 – June 15, 2024 4.6 11 12
March 16, 2024 – April 30, 2024 4.5 11 12
February 1, 2024 – March 15, 2024 4.4 11 12
January 1, 2024 – January 31, 2024 4.3 11 12
November 16, 2023 – December 31, 2023 4.2 11 12
October 1, 2023 – November 15, 2023 4.1 11 12
September 1, 2023 – September 30, 2023 4.0 9 10 11 12
July 16, 2023 – August 31, 2023 3.8 11 12
June 1, 2023 – July 15, 2023 3.7 11 12
April 16, 2023 – May 31, 2023 3.6 11 12
March 16, 2023 – April 15, 2023 3.5 11 12
February 1, 2023 – March 15, 2023 3.4 11 12
December 16, 2022 – February 1, 2023 3.3 11 12
November 16, 2022 – December 16, 2022 3.2 11 12
October 1, 2022 – November 15, 2022 3.1 11 12
September 1, 2022 – October 1, 2022 3.0 9 10 11 12
July 16, 2022 – September 1, 2022 2.8 11 12
June 1, 2022 – July 16, 2022 2.7 11 12
April 1, 2022 – June 1, 2022 2.6 11 12
March 1, 2022 – April 1, 2022 2.5 11 12
January 16, 2022 – March 1, 2022 2.4 11 12
December 1, 2021 – January 16, 2022 2.3 11 12
October 16, 2021 – December 1, 2021 2.2 11 12
September 16, 2021 – October 16, 2021 2.1 11 12
August 1, 2021 – September 16, 2021 2.0 9 10 11 12
June 16, 2021 – August 1, 2021 1.6 9 10 11 12
May 1, 2021 – June 16, 2021 1.5 11 12
February 16, 2021 – May 1, 2021 1.3 12
January 1, 2021 – February 16, 2021 1.2 9 10 11 12
September 28, 2020 – January 1, 2021 1.0