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Reminiscent Regimen/2025-07-14

Last updated 2025-08-26

Icon Emoji Paimon's Paintings 06 Rosaria 4
This content is no longer available.
This page contains information about a past event that may or may not return in a future version.

No grand adventure is complete without a journey that sets your blood aflame. With these combat simulations, your heroic spirit and passion for adventure are sure to be reawakened to fuel the journey ahead...

Reminiscent Regimen: Frenzy is an Event in Version 5.7.

Event Details

Duration

  • 2025/07/14 10:00 - 2025/07/24 03:59

Requirements

Summary

  • Travelers can play Reminiscent Regimen: Frenzy challenges through Single-Player Matchmaking or Team Matchmaking.
  • After successfully completing a challenge, Travelers will gain Frenzy Stars based on their performance and can claim Primogems, Hero's Wit, Weapon Ascension Materials, and other rewards based on their Frenzy Stars.
  • After the event begins, the maximum number of Frenzy Stars obtainable from challenges will increase by 200 every 2 days, starting from 300, up to 700.
  • Travelers can play Reminiscent Regimen: Frenzy challenges through Single-Player Matchmaking or Team Matchmaking, and each challenge has 3 stages.
  • Each time a challenge begins, a random Regimen Reaction Theme will be applied, granting additional buff effects for certain Elemental reactions. Travelers can then choose characters that are suited to the challenge and select additional buff effects from the available Reminiscence Reinforcements to enhance them further.
  • After successfully completing a challenge, Travelers will gain Frenzy Stars based on their performance and can claim the corresponding rewards based on their Frenzy Stars.

Tutorials

Tutorial Reminiscent Regimen Frenzy 1
In "Reminiscent Regimen: Frenzy," you can challenge 3 successive stages with special objectives alongside 3 other players. After clearing said stages, you will gain Frenzy Stars according to the specifics of that completion.

Tutorial Reminiscent Regimen Frenzy 2
Each challenge will have different Regimen Reaction Themes that can grant additional buffs to specific Elemental Reactions. Choose characters who fit well with these Regimen Reaction Themes to clear these stages more effectively.

Tutorial Reminiscent Regimen Frenzy 3
Each stage has different Stage Quests. Complete these Quests to activate the corresponding buffs, which will aid you during the stage.

Tutorial Reminiscent Regimen Frenzy 4
Additionally, your team will gain random Regimen Score Items when the challenge begins. When the final stage is completed, all players will gain additional Frenzy Stars based on Score Item completion status.

Tutorial Reminiscent Regimen Frenzy 5
You can choose to take part in the challenge on Normal or Dire difficulty. Opponents faced on Dire difficulty will be stronger, but you will also gain more Frenzy Stars from clearing challenges.
Dire difficulty can only be unlocked by having 20 or more high-level characters. The character level requirements at World Levels 1/2/3/4/5/6/7/8/9 are 30/35/40/50/60/70/75/80/80 respectively.

Frenzy Stars Rewards

After the event begins, the maximum number of Frenzy Stars obtainable from challenges will increase by 200 every 2 days, up to 700.

Reminiscent Regimen Thrilling Star Total Frenzy Stars obtained Rewards
50
Primogem 50
Mora 20,000
Blazing Sacrificial Heart's Hesitance 3
100
Primogem 50
Mora 20,000
Delirious Desolation of the Sacred Lord 3
150
Primogem 50
Mora 20,000
Night-Wind's Mystic Premonition 3
200
Primogem 50
Mora 20,000
Blazing Sacrificial Heart's Hesitance 3
250
Primogem 50
Mora 20,000
Delirious Desolation of the Sacred Lord 3
300
Primogem 50
Mora 20,000
Night-Wind's Mystic Premonition 3
350
Primogem 30
Mora 20,000
Hero's Wit 2
400
Primogem 30
Mora 20,000
Hero's Wit 2
450
Primogem 30
Mora 20,000
Hero's Wit 2
500
Primogem 30
Mora 20,000
Hero's Wit 2
550
Mora 20,000
Hero's Wit 2
Sanctifying Unction 2
600
Mora 20,000
Hero's Wit 2
Sanctifying Unction 2
650
Mora 20,000
Hero's Wit 2
Sanctifying Unction 2
700
Mora 20,000
Hero's Wit 2
Sanctifying Unction 2

Stage Info

Regimen Reaction Theme

Preview Name & Description
Reminiscent Regimen Frenzy Frosty Training Imaginarum Theater Frozen Frosty Training
After characters trigger a total of 10 Frozen reactions on opponents, a number of temporary "Regimen Buffs" will appear on the field. After a character picks up one of these Regimen Buffs, when their next Normal Attack hits an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG to nearby opponents.
Reminiscent Regimen Frenzy Melt-y Training Imaginarum Theater Melt Melt-y Training
After characters trigger a total of 10 Melt reactions on opponents, a number of temporary "Regimen Buffs" will appear on the field. After a character picks up one of these Regimen Buffs, when their next Normal Attack hits an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG to nearby opponents.
Reminiscent Regimen Frenzy Thundersurge Training Imaginarum Theater Electro-Charged Thundersurge Training
After characters trigger a total of 10 Electro-Charged reactions on opponents, a number of temporary "Regimen Buffs" will appear on the field. After a character picks up one of these Regimen Buffs, when their next Normal Attack hits an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG to nearby opponents.
Reminiscent Regimen Frenzy Steam-ful Training Imaginarum Theater Vaporize Steam-ful Training
After characters trigger a total of 10 Vaporize reactions on opponents, a number of temporary "Regimen Buffs" will appear on the field. After a character picks up one of these Regimen Buffs, when their next Normal Attack hits an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG to nearby opponents.
Reminiscent Regimen Frenzy Blazing Training Imaginarum Theater Burning Blazing Training
After characters trigger Burning reactions on opponents 10 times in total, or deal Dendro/Pyro DMG to opponents affected by the Burning reaction 10 times in total, a number of temporary "Regimen Buffs" will appear on the field. After a character picks up one of these Regimen Buffs, when their next Normal Attack hits an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG to nearby opponents.
Reminiscent Regimen Frenzy Explosive Training Imaginarum Theater Overload Explosive Training
After characters trigger a total of 10 Overloaded reactions on opponents, a number of temporary "Regimen Buffs" will appear on the field. After a character picks up one of these Regimen Buffs, when their next Normal Attack hits an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG to nearby opponents.

Overview

Potential Regimen Score Items
Condition Frenzy Stars
At least one player: No more than 50/30/10 hit(s) taken from opponents 3/6/9
At least one player: Characters fall fewer than 3/2/1 time(s) 3/6/9
At least one player: Create a healing effect at least 25 time(s) 9
At least one player: Deal Elemental DMG related to Themed Elemental Reactions at least 10/25/50 time(s) 3/6/9
Together as a team: Trigger at least 2/4/6 Regimen Reaction Theme(s) 3/6/9
Together as a team: Hit opponents with Plunging Attacks at least 5/10/20 times(s) 3/6/9
Together as a team: Use Elemental Bursts at least 4/8/16 time(s) 3/6/9
Together as a team: Use Elemental Skills at least 4/8/16 time(s) 3/6/9
Together as a team: Complete at least 1/2 Stage Quest(s) 6/9
Reminiscent Reinforcements
  • When your own character uses an Elemental Burst, all party members will regain HP equal to 40% of their Max HP.
  • After your own character uses an Elemental Burst, all party members' Normal Attack SPD will be increased by 40% and Normal Attack DMG will be increased by 60% for 12s.
  • After your own character uses an Elemental Burst, all party members' DMG dealt will be increased by 100% for 12s.
  • After your own character uses an Elemental Burst, all party members' Elemental Mastery will be increased by 800 for 12s.
  • Your own party members' CRIT DMG will be increased by 150%.
  • Your own party members' DEF will be increased by 100%.
  • Your own party members' Elemental Skill DMG will be increased by 100%.
  • Your own party members' Energy Recharge will be increased by 100% and Skill CD will be decreased by 25%.

Linebreaker Regimen

I Have a Bad Feeling About This

Reminiscent Regimen Frenzy I Have a Bad Feeling About This

Stage Overview: Safe Zones will periodically appear at random locations on the battlefield. When inside a Safe Zone, characters will deal increased DMG. When outside a Safe Zone, characters will periodically take True DMG from the Prohibition effect.
Stage Quest: Defeat the specified number of opponents while inside Safe Zones.
Quest Rewards: The entire battlefield will become a Safe Zone, and all characters' DMG dealt will be further increased.

Stage Objectives
  • Primary: Defeat opponents to obtain 300 points
  • Bonus: Defeat opponents to obtain 800 points
  • Bonus: Defeat opponents to obtain 2,000 points
Opposing Lineup 1
Opposing Lineup 2
Opposing Lineup 3

You Said We'd Be Safe Back Here!

Reminiscent Regimen Frenzy You Said We'd Be Safe Back Here!

Stage Overview: Continuously shrinking Safe Zones will appear in this stage. When outside a Safe Zone, characters will periodically take Electro DMG from thunderstrikes.
Stage Quest: Defeat the specified number of opponents while inside Safe Zones.
Quest Rewards: The entire battlefield will become a Safe Zone, with thunderstrikes periodically attacking opponents instead.

Stage Objectives
  • Primary: Defeat opponents to obtain 300 points
  • Bonus: Defeat opponents to obtain 800 points
  • Bonus: Defeat opponents to obtain 2,000 points
Opposing Lineup 1
Opposing Lineup 2
Opposing Lineup 3

Elements! Unlimited Elements!

Reminiscent Regimen Frenzy Elements! Unlimited Elements!

Stage Overview: During the challenge, the combat environment will cycle between Periods of Bloom and Periods of Decay. During Periods of Bloom, opponents will drop extra Elemental Orbs when hit. In Periods of Decay, your characters will not receive Energy from picking up Elemental Orbs, but their Elemental Burst DMG will increase.
Stage Quest: Use a total of 6 Elemental Bursts.
Quest Rewards: The combat environment will always be in a Period of Bloom, and all characters' Elemental Burst DMG is increased.

Stage Objectives
  • Primary: Defeat opponents to obtain 300 points
  • Bonus: Defeat opponents to obtain 800 points
  • Bonus: Defeat opponents to obtain 2,000 points
Opposing Lineup 1
Opposing Lineup 2
Opposing Lineup 3

They Shot First

Reminiscent Regimen Frenzy They Shot First

Stage Overview: Characters will continuously lose HP. Every time you defeat an opponent, you will gain a temporary, continuous HP regeneration buff for all characters in your party.
Stage Quest: Have no characters fall for 60s after the battle begins.
Quest Rewards: Your characters will no longer continuously lose HP, while defeating opponents will no longer restore HP. Also, when a character's HP is greater than 50%, their DMG dealt will be increased by 100%.

Stage Objectives
  • Primary: Defeat opponents to obtain 300 points
  • Bonus: Defeat opponents to obtain 800 points
  • Bonus: Defeat opponents to obtain 2,000 points
Opposing Lineup 1
Opposing Lineup 2
Opposing Lineup 3
Opposing Lineup 4
Opposing Lineup 5

Nemesis Regimen

Walker of the Skies

Reminiscent Regimen Frenzy Walker of the Skies

Stage Overview: Opponents will periodically gain temporary Shields and create Wind Currents at random locations. When a Shield is destroyed, the opponent's All-Elemental RES and Physical RES will be decreased. Characters' Plunging Attacks are more effective at destroying opponents' shields.
Stage Quest: Break the specified number of opponents' Shields.
Quest Rewards: Opponents will no longer be able to generate Shields or create Wind Currents, and all party members' jumping ability and Plunging Attack DMG will be increased.

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup 1
Opposing Lineup 2
Opposing Lineup 3
Opposing Lineup 4

May It Be With You

Reminiscent Regimen Frenzy May It Be With You

Stage Overview: Opponents spawn with the "May It Be With You" effect: When you defeat an opponent with this effect and a certain amount of time passes, if there are still opponents with this effect on the field, the defeated opponent will be revived with full HP.
Stage Quest: Defeat the first 4 opponents with no more than 2 revivals triggered.
Quest Rewards: The "May It Be With You" effect will no longer be added to subsequent opponents, and the Shockwave DMG dealt by Regimen Buffs will be increased.

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup 1
Opposing Lineup 2
Opposing Lineup 3

Hello There, Attendants

Reminiscent Regimen Frenzy Hello There, Attendants

Stage Overview: Elite opponents will be protected by "attendants," who will enhance their ATK, All Elemental RES, and Physical RES, as well as continuously restore their HP. When no attendants remain on the field, elite opponents will lose these buffs.
Stage Quest: Defeat the specified number of attendants.
Quest Rewards: Attendants no longer provide strengthening buffs to elite opponents, and all opponents' All Elemental RES and Physical RES are decreased.

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup 1
Opposing Lineup 2
Opposing Lineup 3

They Have the High Ground!

Reminiscent Regimen Frenzy They Have the High Ground!

Stage Overview: Some opponents spawn with the "High Ground" effect: Opponents with this effect will boost the ATK, All Elemental RES, and Physical RES of other opponents within a certain area around them.
Stage Quest: Defeat the specified number of opponents with the "High Ground" effect.
Quest Rewards: The "High Ground" effect will no longer be added to subsequent opponents, and all opponents' DEF is decreased.

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup 1
Opposing Lineup 2
Opposing Lineup 3
Opposing Lineup 4

The Way of the Wayob

Reminiscent Regimen Frenzy The Way of the Wayob

Stage Overview: Wayob opponents will appear in this stage.
Stage Quest: Break a Wayob's shield 1 time.
Quest Rewards: All characters deal increased DMG.

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup 1
Opposing Lineup 2

Vicious Battle Regimen

The Final Showdown, This Is: Part I

Reminiscent Regimen Frenzy The Final Showdown, This Is Part I

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part II

Reminiscent Regimen Frenzy The Final Showdown, This Is Part II

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part III

Reminiscent Regimen Frenzy The Final Showdown, This Is Part III

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part IV

Reminiscent Regimen Frenzy The Final Showdown, This Is Part IV

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part V

Reminiscent Regimen Frenzy The Final Showdown, This Is Part V

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part VI

Reminiscent Regimen Frenzy The Final Showdown, This Is Part VI

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part VII

Reminiscent Regimen Frenzy The Final Showdown, This Is Part VII

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part VIII

Reminiscent Regimen Frenzy The Final Showdown, This Is Part VIII

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part IX

Reminiscent Regimen Frenzy The Final Showdown, This Is Part IX

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part X

Reminiscent Regimen Frenzy The Final Showdown, This Is Part X

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part XI

Reminiscent Regimen Frenzy The Final Showdown, This Is Part XI

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part XII

Reminiscent Regimen Frenzy The Final Showdown, This Is Part XII

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part XIII

Reminiscent Regimen Frenzy The Final Showdown, This Is Part XIII

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

The Final Showdown, This Is: Part XIV

Reminiscent Regimen Frenzy The Final Showdown, This Is Part XIV

Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!

Stage Objectives
  • Primary: Defeat all opponents within 90s
  • Bonus: Defeat all opponents within 75s
  • Bonus: Defeat all opponents within 60s
Opposing Lineup

Buffs

Name Type Description
Steadfast Support Survival When your own character uses an Elemental Burst, all party members will regain HP equal to 40% of their Max HP.
Comprehensive Support Support After your own character uses an Elemental Burst, all party members' Normal Attack SPD will be increased by 40% and Normal Attack DMG will be increased by 60% for 12s.
Incisive Support Damage After your own character uses an Elemental Burst, all party members' DMG dealt will be increased by 100% for 12s.
Incisive Support Damage After your own character uses an Elemental Burst, all party members' Elemental Mastery will be increased by 800 for 12s.
Incisive Support Damage Your own party members' CRIT DMG will be increased by 150%.
Steadfast Support Survival Your own party members' DEF will be increased by 100%.
Incisive Support Damage Your own party members' Elemental Skill DMG will be increased by 100%.
Comprehensive Support Support Your own party members' Energy Recharge will be increased by 100% and Skill CD will be decreased by 25%.

Player Titles

Title Description
Final Impact Defeat the boss enemy
Furor Teutonicus Most opponents defeated
Elemental Strike Detected Unleash more than 5 Elemental Bursts
Elemental Specialist Unleash more than 10 Elemental Skills
It's All Part of the Plan... Select a Character that suits the Themed Elemental Reaction
Keep Them Guessing Select different characters from the other three players
Last Hit Expert Defeat at least 10 opponents with the final hit
"The Four Of Us..." Completely completed a challenge

Gameplay Notes

Inactivity Kick

If a player's character is not moved for 30 seconds, the following notice will appear on the screen:

You will be removed from the challenge if you are idle for too long.
Time remaining:
00:15
Move your character to close the prompt and return to the challenge

If the 15-second timer reaches 00:00, the player is removed from the match and does not receive any rewards.

  • Performing actions that do not move the character, including combat Talents, will count as being "idle."
  • Being staggered will count as moving the character, even if the character is otherwise idle.

Battle Pass Missions

This event added additional "This BP Period" Battle Pass missions to the Speculation Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.

MissionsBattle Pass EXP BP EXP
[Event] Obtain 500 Frenzy Stars during the Reminiscent Regimen: Frenzy event1,500

Total Rewards

Mora 280,000 Mora

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishReminiscent Regimen: Frenzy
Chinese
(Simplified)
追想练行・豪斗篇
Zhuīxiǎng Liànxíng - Háodòu-piān
Chinese
(Traditional)
追想練行・豪鬥篇
Zhuīxiǎng Liànxíng - Háodòu-piān
Japanese追憶練行・死闘編
Tsuioku Rengyou - Shitou-hen[1]
Korean회상 수행・투쟁편
Hoesang Sok Suhaeng - Tujaeng-pyeon
SpanishEntrenamiento reminiscente: ContiendaReminiscent Training: Contention
FrenchExercice réminiscent - FrénésieReminiscent Exercise - Frenzy
RussianВоспоминания о практике: Бой
Vospominaniya o praktike: Boy
Reminiscences of Practice: Fight
Thaiรำลึกความหลัง - บทแห่งการต่อสู้
VietnameseHồi Tưởng Rèn Luyện - Hào Đấu
GermanReminiszenzführung KampfReminiscence Tour - Combat
IndonesianBerlatih Bernostalgia: Pertarungan Sengit
PortugueseEnfrentamento Reminiscente: Combate
TurkishAda Oyunları: Çılgınlık
ItalianRegime reminiscente: Frenesia

Change History

References