Reminiscent Regimen/2025-07-14
Last updated 2025-08-26
Reminiscent Regimen: Frenzy is an Event in Version 5.7.
Event Details
Duration
- 2025/07/14 10:00 - 2025/07/24 03:59
Requirements
- Adventure Rank 20 or above
- Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
Summary
- Travelers can play Reminiscent Regimen: Frenzy challenges through Single-Player Matchmaking or Team Matchmaking.
- After successfully completing a challenge, Travelers will gain Frenzy Stars based on their performance and can claim Primogems, Hero's Wit, Weapon Ascension Materials, and other rewards based on their Frenzy Stars.
- After the event begins, the maximum number of Frenzy Stars obtainable from challenges will increase by 200 every 2 days, starting from 300, up to 700.
- Travelers can play Reminiscent Regimen: Frenzy challenges through Single-Player Matchmaking or Team Matchmaking, and each challenge has 3 stages.
- Each time a challenge begins, a random Regimen Reaction Theme will be applied, granting additional buff effects for certain Elemental reactions. Travelers can then choose characters that are suited to the challenge and select additional buff effects from the available Reminiscence Reinforcements to enhance them further.
- After successfully completing a challenge, Travelers will gain Frenzy Stars based on their performance and can claim the corresponding rewards based on their Frenzy Stars.
Tutorials





Dire difficulty can only be unlocked by having 20 or more high-level characters. The character level requirements at World Levels 1/2/3/4/5/6/7/8/9 are 30/35/40/50/60/70/75/80/80 respectively.
Frenzy Stars Rewards
After the event begins, the maximum number of Frenzy Stars obtainable from challenges will increase by 200 every 2 days, up to 700.
| Rewards | |
|---|---|
| 50 | |
| 100 | |
| 150 | |
| 200 | |
| 250 | |
| 300 | |
| 350 | |
| 400 | |
| 450 | |
| 500 | |
| 550 | |
| 600 | |
| 650 | |
| 700 |
Stage Info
Regimen Reaction Theme
Overview
- Potential Regimen Score Items
| Condition | Frenzy Stars |
|---|---|
| At least one player: No more than 50/30/10 hit(s) taken from opponents | 3/6/9 |
| At least one player: Characters fall fewer than 3/2/1 time(s) | 3/6/9 |
| At least one player: Create a healing effect at least 25 time(s) | 9 |
| At least one player: Deal Elemental DMG related to Themed Elemental Reactions at least 10/25/50 time(s) | 3/6/9 |
| Together as a team: Trigger at least 2/4/6 Regimen Reaction Theme(s) | 3/6/9 |
| Together as a team: Hit opponents with Plunging Attacks at least 5/10/20 times(s) | 3/6/9 |
| Together as a team: Use Elemental Bursts at least 4/8/16 time(s) | 3/6/9 |
| Together as a team: Use Elemental Skills at least 4/8/16 time(s) | 3/6/9 |
| Together as a team: Complete at least 1/2 Stage Quest(s) | 6/9 |
- Reminiscent Reinforcements
- When your own character uses an Elemental Burst, all party members will regain HP equal to 40% of their Max HP.
- After your own character uses an Elemental Burst, all party members' Normal Attack SPD will be increased by 40% and Normal Attack DMG will be increased by 60% for 12s.
- After your own character uses an Elemental Burst, all party members' DMG dealt will be increased by 100% for 12s.
- After your own character uses an Elemental Burst, all party members' Elemental Mastery will be increased by 800 for 12s.
- Your own party members' CRIT DMG will be increased by 150%.
- Your own party members' DEF will be increased by 100%.
- Your own party members' Elemental Skill DMG will be increased by 100%.
- Your own party members' Energy Recharge will be increased by 100% and Skill CD will be decreased by 25%.
Linebreaker Regimen
I Have a Bad Feeling About This
Stage Overview: Safe Zones will periodically appear at random locations on the battlefield. When inside a Safe Zone, characters will deal increased DMG. When outside a Safe Zone, characters will periodically take True DMG from the Prohibition effect.
Stage Quest: Defeat the specified number of opponents while inside Safe Zones.
Quest Rewards: The entire battlefield will become a Safe Zone, and all characters' DMG dealt will be further increased.
- Stage Objectives
- Primary: Defeat opponents to obtain 300 points
- Bonus: Defeat opponents to obtain 800 points
- Bonus: Defeat opponents to obtain 2,000 points
- Opposing Lineup 1
- Opposing Lineup 2
- Opposing Lineup 3
You Said We'd Be Safe Back Here!
Stage Overview: Continuously shrinking Safe Zones will appear in this stage. When outside a Safe Zone, characters will periodically take Electro DMG from thunderstrikes.
Stage Quest: Defeat the specified number of opponents while inside Safe Zones.
Quest Rewards: The entire battlefield will become a Safe Zone, with thunderstrikes periodically attacking opponents instead.
- Stage Objectives
- Primary: Defeat opponents to obtain 300 points
- Bonus: Defeat opponents to obtain 800 points
- Bonus: Defeat opponents to obtain 2,000 points
- Opposing Lineup 1
- Opposing Lineup 2
- Opposing Lineup 3
Elements! Unlimited Elements!
Stage Overview: During the challenge, the combat environment will cycle between Periods of Bloom and Periods of Decay. During Periods of Bloom, opponents will drop extra Elemental Orbs when hit. In Periods of Decay, your characters will not receive Energy from picking up Elemental Orbs, but their Elemental Burst DMG will increase.
Stage Quest: Use a total of 6 Elemental Bursts.
Quest Rewards: The combat environment will always be in a Period of Bloom, and all characters' Elemental Burst DMG is increased.
- Stage Objectives
- Primary: Defeat opponents to obtain 300 points
- Bonus: Defeat opponents to obtain 800 points
- Bonus: Defeat opponents to obtain 2,000 points
- Opposing Lineup 1
- Opposing Lineup 2
- Opposing Lineup 3
They Shot First
Stage Overview: Characters will continuously lose HP. Every time you defeat an opponent, you will gain a temporary, continuous HP regeneration buff for all characters in your party.
Stage Quest: Have no characters fall for 60s after the battle begins.
Quest Rewards: Your characters will no longer continuously lose HP, while defeating opponents will no longer restore HP. Also, when a character's HP is greater than 50%, their DMG dealt will be increased by 100%.
- Stage Objectives
- Primary: Defeat opponents to obtain 300 points
- Bonus: Defeat opponents to obtain 800 points
- Bonus: Defeat opponents to obtain 2,000 points
- Opposing Lineup 1
- Opposing Lineup 2
- Opposing Lineup 3
- Opposing Lineup 4
- Opposing Lineup 5
Nemesis Regimen
Walker of the Skies
Stage Overview: Opponents will periodically gain temporary Shields and create Wind Currents at random locations. When a Shield is destroyed, the opponent's All-Elemental RES and Physical RES will be decreased. Characters' Plunging Attacks are more effective at destroying opponents' shields.
Stage Quest: Break the specified number of opponents' Shields.
Quest Rewards: Opponents will no longer be able to generate Shields or create Wind Currents, and all party members' jumping ability and Plunging Attack DMG will be increased.
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup 1
- Opposing Lineup 2
- Opposing Lineup 3
- Opposing Lineup 4
May It Be With You
Stage Overview: Opponents spawn with the "May It Be With You" effect: When you defeat an opponent with this effect and a certain amount of time passes, if there are still opponents with this effect on the field, the defeated opponent will be revived with full HP.
Stage Quest: Defeat the first 4 opponents with no more than 2 revivals triggered.
Quest Rewards: The "May It Be With You" effect will no longer be added to subsequent opponents, and the Shockwave DMG dealt by Regimen Buffs will be increased.
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup 1
- Opposing Lineup 2
- Opposing Lineup 3
Hello There, Attendants
Stage Overview: Elite opponents will be protected by "attendants," who will enhance their ATK, All Elemental RES, and Physical RES, as well as continuously restore their HP. When no attendants remain on the field, elite opponents will lose these buffs.
Stage Quest: Defeat the specified number of attendants.
Quest Rewards: Attendants no longer provide strengthening buffs to elite opponents, and all opponents' All Elemental RES and Physical RES are decreased.
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup 1
- Opposing Lineup 2
- Opposing Lineup 3
They Have the High Ground!
Stage Overview: Some opponents spawn with the "High Ground" effect: Opponents with this effect will boost the ATK, All Elemental RES, and Physical RES of other opponents within a certain area around them.
Stage Quest: Defeat the specified number of opponents with the "High Ground" effect.
Quest Rewards: The "High Ground" effect will no longer be added to subsequent opponents, and all opponents' DEF is decreased.
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup 1
- Opposing Lineup 2
- Opposing Lineup 3
- Opposing Lineup 4
The Way of the Wayob
Stage Overview: Wayob opponents will appear in this stage.
Stage Quest: Break a Wayob's shield 1 time.
Quest Rewards: All characters deal increased DMG.
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup 1
- Opposing Lineup 2
Vicious Battle Regimen
The Final Showdown, This Is: Part I
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part II
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part III
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part IV
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part V
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part VI
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part VII
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part VIII
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part IX
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part X
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part XI
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part XII
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part XIII
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
The Final Showdown, This Is: Part XIV
Here lies the final battleground of this trial. Cast aside all intricate techniques, heed your instincts, and lose yourself in the heat of combat!
- Stage Objectives
- Primary: Defeat all opponents within 90s
- Bonus: Defeat all opponents within 75s
- Bonus: Defeat all opponents within 60s
- Opposing Lineup
Buffs
| Name | Type | Description |
|---|---|---|
| Steadfast Support | Survival | When your own character uses an Elemental Burst, all party members will regain HP equal to 40% of their Max HP. |
| Comprehensive Support | Support | After your own character uses an Elemental Burst, all party members' Normal Attack SPD will be increased by 40% and Normal Attack DMG will be increased by 60% for 12s. |
| Incisive Support | Damage | After your own character uses an Elemental Burst, all party members' DMG dealt will be increased by 100% for 12s. |
| Incisive Support | Damage | After your own character uses an Elemental Burst, all party members' Elemental Mastery will be increased by 800 for 12s. |
| Incisive Support | Damage | Your own party members' CRIT DMG will be increased by 150%. |
| Steadfast Support | Survival | Your own party members' DEF will be increased by 100%. |
| Incisive Support | Damage | Your own party members' Elemental Skill DMG will be increased by 100%. |
| Comprehensive Support | Support | Your own party members' Energy Recharge will be increased by 100% and Skill CD will be decreased by 25%. |
Player Titles
| Title | Description |
|---|---|
| Final Impact | Defeat the boss enemy |
| Furor Teutonicus | Most opponents defeated |
| Elemental Strike Detected | Unleash more than 5 Elemental Bursts |
| Elemental Specialist | Unleash more than 10 Elemental Skills |
| It's All Part of the Plan... | Select a Character that suits the Themed Elemental Reaction |
| Keep Them Guessing | Select different characters from the other three players |
| Last Hit Expert | Defeat at least 10 opponents with the final hit |
| "The Four Of Us..." | Completely completed a challenge |
Gameplay Notes
Inactivity Kick
If a player's character is not moved for 30 seconds, the following notice will appear on the screen:
- You will be removed from the challenge if you are idle for too long.
- Time remaining:
- 00:15
- Move your character to close the prompt and return to the challenge
If the 15-second timer reaches 00:00, the player is removed from the match and does not receive any rewards.
- Performing actions that do not move the character, including combat Talents, will count as being "idle."
- Being staggered will count as moving the character, even if the character is otherwise idle.
Battle Pass Missions
This event added additional "This BP Period" Battle Pass missions to the Speculation Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
| Missions | |
|---|---|
| [Event] Obtain 500 Frenzy Stars during the Reminiscent Regimen: Frenzy event | 1,500 |
Total Rewards
420 Primogem
280,000 Mora
16 Hero's WitOther Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Reminiscent Regimen: Frenzy | — |
| Chinese (Simplified) | 追想练行・豪斗篇 Zhuīxiǎng Liànxíng - Háodòu-piān | |
| Chinese (Traditional) | 追想練行・豪鬥篇 Zhuīxiǎng Liànxíng - Háodòu-piān | |
| Japanese | 追憶練行・死闘編 Tsuioku Rengyou - Shitou-hen[1] | |
| Korean | 회상 속 수행・투쟁편 Hoesang Sok Suhaeng - Tujaeng-pyeon | |
| Spanish | Entrenamiento reminiscente: Contienda | Reminiscent Training: Contention |
| French | Exercice réminiscent - Frénésie | Reminiscent Exercise - Frenzy |
| Russian | Воспоминания о практике: Бой Vospominaniya o praktike: Boy | Reminiscences of Practice: Fight |
| Thai | รำลึกความหลัง - บทแห่งการต่อสู้ | |
| Vietnamese | Hồi Tưởng Rèn Luyện - Hào Đấu | |
| German | Reminiszenzführung – Kampf | Reminiscence Tour - Combat |
| Indonesian | Berlatih Bernostalgia: Pertarungan Sengit | |
| Portuguese | Enfrentamento Reminiscente: Combate | |
| Turkish | Ada Oyunları: Çılgınlık | |
| Italian | Regime reminiscente: Frenesia |
Change History
References
- ↑ YouTube: Ver.5.7「あなたがいる時空」予告番組










