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Enemy

Last updated 2026-06-21

Enemies are Non-Playable Characters or Creatures which can be defeated by players in Honkai: Star Rail.

Upon defeating enemies in the overworld, they will be awarded with some credits, experience and Character Ascension Material, the quantity and quality of which is dependent on the player's Equilibrium Level.

Classification

Enemies are classified by faction in Honkai: Star Rail:

Tiers

Normal

Normal Enemies are a type of Enemy encountered in the game.

These foes are generally the least challenging, with relatively low HP, damage, and Toughness, and are found outside of safe zones. Most Normal Enemies respawn on the player's daily reset time. Some Normal Enemies can also make up a Formidable Foe Challenge, and these will not respawn once the challenge is completed.

Elite

Elite Enemies are a type of Enemy encountered in the game.

Compared to normal enemies, they have more HP, Damage, Toughness, and are generally able to perform two actions per turn instead of one. Elite Enemies found in the overworld are almost always part of a Formidable Foe Challenge. They can also be found in other locations such as Cavern of Corrosions, Stagnant Shadows and the Simulated/Divergent Universe.

In the Simulated/Divergent Universe and some events, some Elite Enemies may have the "(Bug)" prefix on them. These enemies generally boast higher stats, enhanced/modified abilities and generally have a different attack pattern compared to the original, making them considerably stronger opponents if not handled properly. Bug-type enemies in the overworld are indicated with darker tones and a black aura around them, though this is not present during the actual fight.

Other variations of Elite enemies are less common and only found in specific content.


Boss

Bosses are a type of Enemy encountered in the game, usually at specific intervals in Trailblaze Missions, Trailblaze Continuances, the Simulated/Divergent Universe and Forgotten Hall.

They have even higher stats and Toughness compared to Elite Enemies, and like them, are capable of performing Extra Actions. Most boss-type enemies are fought in two phases, but some of these may only have one phase, either as part of their kit or as special encounters such as Pure Fiction.

Stronger variants of bosses have the "(Complete)" prefix added to them, who are fought in three phases and have some of their mechanics modified from their base fight. These enemies are only found in the Simulated/Divergent Universe.


Echo of War

Echo of War Enemies are a type of Enemy which players can challenge in Echoes of War.

Accessing these enemies usually requires the player to complete a specific Trailblaze Mission or Trailblaze Continuance. They are similar to Boss Enemies with powerful attacks and multiple phases, either two or three in total. Special variants of Echo of War enemies can be found in temporary content such as Events, or in certain iterations of Apocalyptic Shadow and Anomaly Arbitration.

How to Engage

A combat encounter with overworld enemies can be started by attacking a targeted enemy with a normal attack or certain Techniques. This will immediately reduce the Toughness of enemies weak to the attack's element upon entering battle. Some enemy encounters occur automatically as part of a mission step. A combat encounter with enemies can also begin when the player is ambushed (the enemy attacks the player first), in which case the action of enemies will be advanced.

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