Simulated Universe
Last updated 2026-08-31
Simulated Universe is a rogue-like game mode unlocked after completing Trailblaze Mission Simulated Universe: First Closed Beta in the chapter Today Is Yesterday's Tomorrow.
The gameplay revolves around collecting upgrades known as Blessings to enhance the team's power and completing stages containing progressively more difficult enemies.
It is the source for ![]()
Herta Bond, which can be used to buy items from Herta's Store.
Overview
In Simulated Universe, there are 9 worlds that have to be beaten in order. Each world has multiple difficulty levels that unlock as the player increases their Trailblaze Level. Each difficulty will grant rewards upon first-time completion, but can be replayed for other rewards such as enemy loot, Relic EXP Material, and opportunities to claim Planar Ornaments using Trailblaze Power or Immersifiers.
At the start of each playthrough, the player may choose a Path to follow, which will grant Path-specific buffs and an increased chance to obtain Blessings of the corresponding Path. During the playthrough, the player will complete different types of Domains (Combat, Occurrence, Transaction, Encounter, Elite, Respite) with the end goal of arriving at the final Boss Domain and defeating the boss. For more information on Domains, see Simulated Universe/Worlds.
In the original Simulated Universe, enemies will react accordingly to players within their proximity.
Blessings and Curios will be accumulated through various means, which provide a variety of passive effects and buffs to the team. Blessings can be upgraded through Occurrences or within Respite Domains to enhance their effects. A currency known as ![]()
Cosmic Fragments will also be obtained which can be used in certain Random Events or to upgrade Blessings.
Destructible objects can be found in Domains which provide Cosmic Fragments, healing, or Technique Points.
If the entire team is defeated at any point in the playthrough, they will lose their current progress, including Domain progress, Cosmic Fragments, Blessings, and Curios and will have to start over.
When a playthrough ends, either by completing the last domain or by being defeated, the player will obtain Accumulated Points and Ability Tree points. Accumulated Points allow the player to claim time-limited rewards that refresh every two weeks, while Ability Tree points allow the player to unlock permanent upgrades in the Ability Tree.
Every new Occurrence, Curio and amount of Blessings the player obtains for a specific Path will reward players with set amounts of Stellar Jade; ![]()
Stellar Jade ×30 for every new Curio and Occurrence, and ![]()
Stellar Jade ×380 for obtaining all Blessings in a given Path. A Blessing or Curio that the player has not unlocked will be indicated with a book-like icon at the top right corner of the respective item.
Expansion Module
Expansion Module consists of special modes of the Simulated Universe, Swarm Disaster and Gold and Gears.
A playthrough in such modes consists of 3 planes; a beginning, middle and end plane. The first plane is moderately populated, the second plane is heavily populated and the final plane is fairly small. At the end of the first two planes, the player can choose between two bosses, which provide additional effects when facing the final boss. The player also has a set planar count to reach the end as quick as possible; if the player's count reaches 0, they will enter the Planar Disarray state for every movement made, increasing its level by one; each level increases the enemies' ATK by 5% and DMG reduction by 4%. After level 10, enemies will have a 25% SPD increase which increases by 5% for every level afterwards.
In addition to the regular Domain types, Expansion Module modes feature Adventure and Reward domains. It also has its own ability tree.
In these expansions, only normal enemies will react accordingly to players within their proximity. Elite and Boss enemies do not react to the player regardless of how close they are.
Certain Curios and Occurrences are exclusive to Expansion Module modes. Unlike the original Simulated Universe, the expansion modules do not award planar ornaments, but instead an array of various ascension materials.
Abilities
4 abilities have extra effects in the Simulated Universe:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Topaz and Numby |
Summons Numby when Topaz enters the overworld. Numby will automatically search for Basic Treasures and Trotters within a set radius. Using her Technique will regenerate 60 Energy for Topaz after Numby's first attack in the next battle. If Topaz is still in the team after using her Technique and defeating overworld enemies, a small bonus amount of credits will be added to the earned credits. A maximum of 10,000 bonus credits can be received per calendar day. After using her Technique and defeating enemies in Simulated Universe or Divergent Universe, additionally receive a small amount of Cosmic Fragments with a small chance to obtain 1 random Curio. |
Technique | Enhance | |
| Cipher |
Obtains "Zagreus's Blessing" for 15 second(s). During this time, Cipher will be undetectable by enemies and her movement speed increases by 50%. When approaching an enemy in the overworld/Simulated Universe/Divergent Universe, there is a chance of immediately obtaining a random Consumable. You can obtain Consumables up to 50 time(s) in each Earth day. When entering battle with "Zagreus's Blessing" active, deals Quantum DMG equal to 100% of Cipher's ATK to all enemies. Increases the recorded DMG Cipher obtains from this instance of DMG by 200%. |
Technique | ||
| Ruan Mei |
After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG. |
Technique | Enhance | |
| The Herta |
After using Technique, increases The Herta's ATK by 60% at the start of the next battle, lasting for 2 turn(s). If there are Basic Treasures in this current map, using Technique can mark up to 3 Basic Treasures' locations. After entering battle by using Technique in Simulated Universe or Divergent Universe, at the start of each wave, deals True DMG to enemy targets lower than Elite-level by an amount equal to 99% of the targets' Max HP, and deals True DMG to enemy targets at Elite-level and above by an amount equal to 30% of the targets' Max HP. |
Technique | Enhance |
Point Rewards
Points are collected based on a player's progress throughout the Simulated Universe. After accumulating a set amount of points, a player will receive a variety of rewards such as ![]()
Credit, ![]()
Stellar Jade, ![]()
Lost Gold Fragments, ![]()
Herta Bond, ![]()
Star Rail Pass, and ![]()
Tracks of Destiny. When a player's Equilibrium Level increases, the player's points tier will also increase. This increases the amount of rewards a player will receive. The score can be easily achieved by completing a world or plane of high difficulty, though they can also clear lower planes repeatedly to accumulate score.
Rewards are reset every week on Monday at 4:00 (Server Time).
Collecting points during Simulated Universe exploration grants the following rewards:
- Equilibrium 0
- Equilibrium 1
- Equilibrium 2
- Equilibrium 3
- Equilibrium 4
- Equilibrium 5
- Equilibrium 6
| Points | Reward |
|---|---|
| 350 | |
| 700 | |
| 1050 | |
| 1,400 | |
| 1,750 | |
| 2,100 | |
| 2,450 | |
| 2,800 | |
| 3,150 | |
| 3,500 |
| Points | Reward |
|---|---|
| 350 | |
| 700 | |
| 1050 | |
| 1,400 | |
| 1,750 | |
| 2,100 | |
| 2,450 | |
| 2,800 | |
| 3,150 | |
| 3,500 |
| Points | Reward |
|---|---|
| 500 | |
| 1,000 | |
| 1,500 | |
| 2,000 | |
| 2,500 | |
| 3,000 | |
| 3,500 | |
| 4,000 | |
| 4,500 | |
| 5,000 |
| Points | Reward |
|---|---|
| 700 | |
| 1,400 | |
| 2,100 | |
| 2,800 | |
| 3,500 | |
| 4,200 | |
| 4,900 | |
| 5,600 | |
| 6,300 | |
| 7,000 |
| Points | Reward |
|---|---|
| 1,000 | |
| 2,000 | |
| 3,000 | |
| 4,000 | |
| 5,000 | |
| 6,000 | |
| 7,000 | |
| 8,000 | |
| 9,000 | |
| 10,000 |
| Points | Reward |
|---|---|
| 1,200 | |
| 2,400 | |
| 3,600 | |
| 4,800 | |
| 6,000 | |
| 7,200 | |
| 8,400 | |
| 9,600 | |
| 10,800 | |
| 12,000 |
| Points | Reward |
|---|---|
| 1,400 | |
| 2,800 | |
| 4,200 | |
| 5,600 | |
| 7,000 | |
| 8,400 | |
| 9,800 | |
| 11,200 | |
| 12,600 | |
| 14,000 |
Lore
A project jointly made by four members of the Genius Society: Herta, who provides the venue, personnel and resources for the project; Ruan Mei, a master in the field of creation who cultivated the protoplasm simulating the Aeons; Screwllum, who is responsible for writing the underlying logic of the program and the algorithm for the galaxy; and Stephen Lloyd, who developed the game elements of the Simulated Universe.[1]
Its main objective is to find the truth about Aeons. Specifically, it aims to answer the how and why THEY are created, and what THEY are created for. The four geniuses wrote a program together that simulates a universe similar to their own, but more streamlined and customized. This allows for the Aeons in the universe to be simulated, allowing for them to be studied and questioned.[1][2]
The simulated Aeons have no concept of free will and will usually ignore everyone, only caring about their destined Path; when asked questions, they simply ignore them. Therefore, by setting the Trailblazer's identity to the deceased Aeon of Trailblaze Akivili, Herta hopes to attract other Aeons, based on the logic that it may be easier for Aeons to communicate directly with each other, allowing for the Geniuses to learn from them.[1]
Combat is an essential part of the Simulated Universe's design because it is the best way to demonstrate which Path one is likely to walk and the simulated Aeons can only be summoned when there is a connection to a Path. Based on the combat tendencies used, the corresponding Path should produce a Resonance and Aeons following the same Path would be drawn in.[1]
Other Languages
| Language | Official Name |
|---|---|
| English | Simulated Universe |
| Chinese (Simplified) | 模拟宇宙 |
| Chinese (Traditional) | 模擬宇宙 |
| Japanese | 模擬宇宙 |
| Korean | 시뮬레이션 우주 |
| Spanish | Universo Simulado |
| French | Univers simulé |
| Russian | Виртуальная вселенная |
| Thai | Simulated Universe |
| Vietnamese | Vũ Trụ Mô Phỏng |
| German | Universum-Simulation |
| Indonesian | Simulated Universe |
| Portuguese | Universo Simulado |
Change History
- Added Simulated Universe: Unknowable Domain in the Expansion Module.
- Added World 9
- Updated the Menu UI.
- Added Simulated Universe: Gold and Gears in the Expansion Module.
- Completing a run in the Expansion Module now granted Points for Point Rewards.
- Added World 8.
- Certain Curios and Occurrences from Simulated Universe: Swarm Disaster were now available in the main worlds.
- Added Simulated Universe: Swarm Disaster in the Expansion Module.
- Updated the appearance of Occurrences in Occurrence domains.
- Added World 7.
- Occurrences were added to the Index.
- Simulated Universe was released.
References
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