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Aria

Last updated 2026-07-17

Together, let's create the most bea~utiful stage in the world!

Aria Aria(AgentRank S-Rank, EtherEtherAnomalyAnomaly) is a playable Agent in Zenless Zone Zero, and the lead vocalist of the Angels of Delusion Angels of Delusion.

Combat Info

Stats & Promotions

Toggle Promotion Materials

Promotion
Level
LevelBase
HP
Base
ATK
Base
DEF
01/1062312450
10/101,383191110
110/201,811235144
20/202,657310212
220/303,084355246
30/303,930430313
330/404,358474348
40/405,203549416
440/505,630593450
50/506,476668518
550/606,904713552
60/607,749788619
Total Promotion Cost (1 → 5)
800,000

Skills

Basic Attack

NamePrimary TypeSecondary Type
Basic Attack: Sweet MelodyBasic Attack
Press Basic Attack to activate:
Launches up to four consecutive attacks forward, dealing Ether DMG.
After hitting an enemy with the fourth hit, 1 Fandom Power is generated on the field after the attack ends.
Basic Attack: Perfect PitchBasic Attack
Hold Basic Attack to activate:
Aria enters a charging state and can reach three levels of charge. Releasing Basic Attack or reaching the maximum charge time causes Aria to unleash a powerful downward attack forward based on the current charge level, dealing massive Ether DMG.
If there is Fandom Power nearby while Aria is charging, she will absorb the Fandom Power, with each absorbed Fandom Power instantly increasing charge level by 1 and granting 1 stack of a buff that increases the next Basic Attack: Perfect Pitch's Ether Anomaly Buildup by 10%. This buff can stack up to 2 times and is removed after the attack ends.
After the 4th hit of Basic Attack: Sweet Melody, Special Attack: Full-Sugar Electronica - No Ice, an EX Special Attack, the 3rd hit of Basic Attack: Perfect Pitch, a Quick Assist, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, hold Basic Attack to consume 2 Fandom Power and quickly activate the 3rd hit of Basic Attack: Perfect Pitch. After the 3rd hit of Basic Attack: Perfect Pitch, a Chain Attack, or an Ultimate, if there are at least 2 Fandom Power nearby, the 3rd hit of Basic Attack: Perfect Pitch can also be quickly activated by pressing Basic Attack within a short window, consuming 2 Fandom Power.
Anti-Interrupt Level is increased while charging, and received DMG is reduced by 40%. Character is invulnerable while using this attack.

Dodge

NamePrimary TypeSecondary Type
Dodge: On-Beat PrecisionDodge
Press Dodge to activate:
A quick dash dodge.
If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count.
Character is invulnerable while using this skill.
Dash Attack: Silky-Smooth ComboDodgeDash Attack
Press Basic Attack during a dodge to activate:
Flies forward with a swift slashing attack, dealing Ether DMG.
If activated during a Basic Attack: Sweet Melody chain, this action does not reset the Basic Attack count.
Dodge Counter: Slide-Shift VariationDodgeDodge Counter
Press Basic Attack during a Perfect Dodge to activate:
Unleashes a powerful slash against the target, dealing Ether DMG.
After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody.
Character is invulnerable while using this skill.

Assist

NamePrimary TypeSecondary Type
Quick Assist: Shatter FantasyAssistQuick Assist
When the active character is launched, press Assist Attack to activate:
Delivers a powerful slash to the target, dealing Ether DMG.
After using this skill, it can be immediately followed up with the 3rd hit of Basic Attack: Sweet Melody.
Character is invulnerable while using this skill.
Defensive Assist: Clutch SaveAssistDefensive Assist
When the on-field character is about to be attacked, press Assist Attack to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Encore SongAssistAssist Follow-Up
Press Basic Attack after a Defensive Assist to activate:
Unleashes a powerful series of slashes on the target, dealing massive Ether DMG.
Character is invulnerable while using this skill.

Special Attack

NamePrimary TypeSecondary Type
Special Attack: Full-Sugar ElectronicaSpecial Attack
Press Special Attack to activate:
Delivers a forward kick, dealing Ether DMG.
Anti-Interrupt level is increased while using this skill.
Special Attack: Full-Sugar Electronica - No IceSpecial Attack
After the 4th hit of Basic Attack: Sweet Melody, an Assist Follow-Up, a Chain Attack, or an Ultimate, press Special Attack to activate:
Delivers a quicker forward kick, dealing Ether DMG. If the attack hits an enemy, 1 Fandom Power is generated on the field after the attack ends.
Character is invulnerable while using this skill.
EX Special Attack: Fall Into DelusionSpecial AttackEX Special Attack
With enough energy, press EX Special Attack to activate:
Delivers a powerful forward kick followed by a sonic wave attack, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends.
Character is invulnerable while using this skill.
EX Special Attack: Instantly HookedSpecial AttackEX Special Attack
After launching EX Special Attack: Fall Into Delusion, and with enough Energy, press EX Special Attack to activate:
Performs a powerful downward attack in front, dealing Ether DMG. If the attack hits an enemy, 3 Fandom Power are generated on the field after the attack ends.
Character is invulnerable while using this skill.

Chain Attack

NamePrimary TypeSecondary Type
Chain Attack: Dream CollabChain Attack
When a Chain Attack is triggered, select the character to activate:
Launches a series of attacks forward, dealing massive Ether DMG. 4 Fandom Power are generated on the field on skill activation.
Character is invulnerable while using this skill.
Ultimate: 100% EnergyChain AttackUltimate
When Decibel Rating is at Maximum, press Ultimate Colored to activate:
Releases all her power, entering Moment of Delusion, and fires multiple powerful shots at the target, dealing massive Ether DMG.
Upon entering Moment of Delusion, Aria gains 3 stacks of All-Out Cheering and activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 30s. Re-activating Ether Veil: Delusion Reprise will first cancel any existing instance of Ether Veil: Delusion Reprise.
While Aria is charging, if she has All-Out Cheering, stacks of All-Out Cheering are consumed first to charge. Each stack of All-Out Cheering consumed increases the charge level by 2.
Upon entering Moment of Delusion, if Aria already has All-Out Cheering, all remaining stacks of All-Out Cheering are first converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power.
Moment of Delusion lasts for up to 15s. During Moment of Delusion, Aria's Basic Attack: Perfect Pitch 3rd hit is upgraded to an enhanced version.
When exiting Moment of Delusion, if Aria has All-Out Cheering, all remaining stacks of All-Out Cheering are converted into Fandom Power and generated on the field. Each stack of All-Out Cheering is converted into 2 Fandom Power.
Character is invulnerable while using this skill.

Core

NamePrimary TypeSecondary Type
Core Passive: Innate Stage PresenceCore SkillCore Passive
Aria's Anomaly Proficiency increases by 45.
If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to A%/B%/C%/D%/E%/F% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.
Additional Ability: Collaborative StageCore SkillAdditional Ability
When another character in your squad is a Stun, Support, or Anomaly character, or shares the same Faction:
When Ether Veil is activated, 4 Fandom Power are generated on the field. This can trigger once every 1s.
When any squad member applies Corruption to an enemy, its duration is extended by 3s.

Skill Enhancement

Enhancement Requirements Cost
1 → 2 Agent Level 15
2,000
2 → 3
3,000
3 → 4 Agent Level 25
6,000
4 → 5
9,000
5 → 6 Agent Level 35
12,000
6 → 7
18,000
7 → 8 Agent Level 45
45,000
8 → 9
67,500
9 → 10 Agent Level 55
90,000
10 → 11
112,500
11 → 12 Agent Level 60
135,000

Total Cost: (1 → 12 for one skill)

500,000

Core Skill Enhancement

Core Skill Enhancement
Core Skill A Requires:
Agent Level 15
  • Anomaly Mastery increases by 12
  • Core Passive: Innate Stage Presence Skill Lv. +1
5,000
Core Skill B Requires:
Agent Level 25
  • Base ATK increases by 25
  • Core Passive: Innate Stage Presence Skill Lv. +1
12,000
Core Skill C Requires:
Agent Level 35
  • Anomaly Mastery increases by 12
  • Core Passive: Innate Stage Presence Skill Lv. +1
28,000
Core Skill D Requires:
Agent Level 45
  • Base ATK increases by 25
  • Core Passive: Innate Stage Presence Skill Lv. +1
60,000
Core Skill E Requires:
Agent Level 55
  • Anomaly Mastery increases by 12
  • Core Passive: Innate Stage Presence Skill Lv. +1
100,000
Core Skill F Requires:
Agent Level 60
  • Base ATK increases by 25
  • Core Passive: Innate Stage Presence Skill Lv. +1
200,000
Totals
MAX Requires:
Agent Level 60
  • Anomaly Mastery increases by 36
  • Base ATK increases by 75
405,000

Mindscape Cinema

Each Mindscape awakening requires Agent Focus Aria Agent Focus: Aria ×1.
Mindscape Aria Partial
01
Energetic Sound Waves
"You see them? Everyone out there is waiting for us. So when the lights come up, we have to be full of energy. That's what it means to be an idol."
—A few whispered words before going on stage.
When Aria's Basic Attack, Special Attack, or EX Special Attack deals DMG to enemies, it ignores 10% of the target's Ether Anomaly Buildup RES.
Additionally, when Aria triggers Abloom, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.
02
Fantastical Beat
"We don't have to sing it yet. Just close our eyes, feel it, and accept it. Then, on stage, through our performance, we'll make the whole audience fall in love with it."
When Aria attacks or triggers Abloom, it ignores 16% of the target's DEF. During Moment of Delusion, attacks and Abloom triggers also ignore an additional 8% of the target's DEF.
03
Delulu
"Whether it's a dream or just a delusion, we just need to keep running toward a better version of ourselves. Everyone is worthy of being appreciated, and every effort will be remembered by someone."
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
Mechanical Angel
My wings are moonlight forged from tempered steel,
with lines of code, each vibration made real.
Gears bite into the rhythm of destiny,
while silent electricity roars through me.
When Aria triggers Abloom, she gains 4 Energy and 70 Decibels. This effect can trigger once every 10s.
05
Tears in the Rain
I once saw a city swallowed by the Hollows, its order reshaped by Ether. Everything beautiful was consumed by darkness, sinking into the long river of time... like tears fading in the rain.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
Construct's Dream
Do you still remember that night in September, when love was born?
Do you still remember the dancing on the stage, in those days when we fell into delusions?
Upon entering the battlefield, Aria immediately gains 1,200 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. After Aria enters Moment of Delusion, she will not exit it, and enhanced Basic Attack: Perfect Pitch and her Ultimate deal 40% increased Ether DMG.
While in Moment of Delusion, when an enemy on the field enters an Anomaly state, Aria gains 1 stacks of All-Out Cheering. This effect can occur once every 6s.
When gaining the All-Out Cheering effect, if already at 3 stacks of All-Out Cheering, any excess All-Out Cheering is converted into 2 Fandom Power and generated on the field.

Availability

Featured

Aria has been promoted or featured with a drop-rate boost in 2 Signal Searches:

Signal Search Featured
Neon Angel
Jul 29, 2026 — Aug 19, 2026
Version 3.1
Aria
Aria
Neon Angel
Mar 4, 2026 — Mar 23, 2026
Version 2.6
Aria
Aria

Other Languages

LanguageOfficial Name
EnglishAria
Chinese
(Simplified)
爱芮
Àiruì
Chinese
(Traditional)
愛芮
Àiruì
Japaneseアリア
Aria
Korean아리아
Aria
SpanishAria
FrenchAria
RussianАрия
Ariya
ThaiAria
VietnameseAria
GermanAria
IndonesianAria
PortugueseAria

Change History

Version 3.1

  • Updates the effect of Additional Ability: Collaborative Stage:
    • Old: When another character in your squad is a Stun or Support character or shares the same faction
    • New: When another character in your squad is a Stun, Support, or Anomaly character, or shares the same faction

Version 2.6
4th March 2026

  • Aria was relased as a playable Agent.

Version 2.5
2nd January 2026

  • Aria was announced as an upcoming playable Agent.

21st January 2026


Version 2.4
11th December 2025


Version 1.3


Version 0.3.0

  • Aria was introduced as a member of the "Virtual Idols (Temp Name)" in a BiliBili post.[4]

References

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