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Cissia

Last updated 2026-07-17

You guys and your whole 'love' and 'responsibility' and whatnot... How complicated. I just know one thing — if I like it, I sink my teeth in and don't let go~

Cissia Cissia(AgentRank S-Rank, ElectricElectricAttackAttack) is a playable Agent in Zenless Zone Zero, and a member of the Metropolitan Order Division Metropolitan Order Division.

Combat Info

Stats & Promotions

Toggle Promotion Materials

Promotion
Level
LevelBase
HP
Base
ATK
Base
DEF
01/1061713549
10/101,370209108
110/201,793257141
20/202,630339207
220/303,054387241
30/303,891470307
330/404,314519340
40/405,152602407
440/505,576650441
50/506,413732507
550/606,836780540
60/607,673863606
Total Promotion Cost (1 → 5)
800,000

Skills

Basic Attack

NamePrimary TypeSecondary Type
Basic Attack: Tongue FlickBasic Attack
Press Basic Attack to activate:
Launch up to four attacks forward, dealing Electric DMG.
When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.
Basic Attack: Serpent's KissBasic Attack
With Serpentine Shadow, hold Basic Attack to launch:
Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area.
While locking on, continue to hold Basic Attack and drag the stick to extend the lock-on duration and freely control the landing position.
For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times.
Upon entering the battlefield, gain 1 stack of Serpentine Shadow.
Using this skill consumes 1 stack of Serpentine Shadow.
Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone.
Upon activating this skill, a Quick Assist is triggered.
Character is invulnerable while using this skill.
Corrode BoneBasic Attack
Deal Electric DMG to nearby enemies.
Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.

Dodge

NamePrimary TypeSecondary Type
Dodge: SlitherDodge
Press Dodge to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Bite MarkDodgeDash Attack
Press Basic Attack during a dodge to activate:
Dash forward with a swift slash, dealing Electric DMG.
Dodge Counter: Bite BackDodgeDodge Counter
Press Basic Attack during a Perfect Dodge to activate:
Leap forward and perform a sweeping attack upon landing, dealing Electric DMG.
Character is invulnerable while using this skill.

Assist

NamePrimary TypeSecondary Type
Quick Assist: Alarm SystemAssistQuick Assist
When the active character is launched, press Assist Attack to activate:
Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG.
During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss.
Character is invulnerable while using this skill.
Defensive Assist: Extra Prison RationsAssistDefensive Assist
When the on-field character is about to be attacked, press Assist Attack to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Partners in CrimeAssistAssist Follow-Up
Press Basic Attack after a Defensive Assist to activate:
Unleash a series of downward smash attacks, dealing Electric DMG.
Character is invulnerable while using this skill.

Special Attack

NamePrimary TypeSecondary Type
Special Attack: Bared FangsSpecial Attack
Press Special Attack to activate:
Launches a long-range snake bite forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Venomous BiteSpecial AttackEX Special Attack
With enough energy, press or hold EX Special Attack to activate:
Unleash multiple long-range snake bites forward, dealing Electric DMG.
Grants 5 Energy when the move is used.
When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy.
After activating by holding, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom.
After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.

Chain Attack

NamePrimary TypeSecondary Type
Chain Attack: Gang OperationChain Attack
When a Chain Attack is triggered, select the character to activate:
Launch multiple attacks ahead, dealing massive Electric DMG.
After using this skill, gain 3 Venom.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.
Ultimate: OphidiophobiaChain AttackUltimate
When Decibel Rating is at Maximum, press Ultimate Colored to activate:
Deliver a downward smash in front, dealing massive Electric DMG.
After using this skill, obtain 3 Venom.
After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration.
Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded.
A Quick Assist is triggered when this skill hits an enemy.
Character is invulnerable while using this skill.

Core

NamePrimary TypeSecondary Type
Core Passive: Fatal ConcoctionCore SkillCore Passive
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, all squad memebrs' [sic] Electric DMG ignores X% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional Y% of the enemy's DEF is ignored, up to a maximum of Z% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to A% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
Additional Ability: Festering VenomCore SkillAdditional Ability
When another character in your squad is a Stun character or shares the same attribute:
While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.

Skill Enhancement

Enhancement Requirements Cost
1 → 2 Agent Level 15
2,000
2 → 3
3,000
3 → 4 Agent Level 25
6,000
4 → 5
9,000
5 → 6 Agent Level 35
12,000
6 → 7
18,000
7 → 8 Agent Level 45
45,000
8 → 9
67,500
9 → 10 Agent Level 55
90,000
10 → 11
112,500
11 → 12 Agent Level 60
135,000

Total Cost: (1 → 12 for one skill)

500,000

Core Skill Enhancement

Core Skill Enhancement
Core Skill A Requires:
Agent Level 15
  • Base Energy Regen increases by 0.12/s
  • Core Passive: Core Passive: Fatal Concoction Skill Lv. +1
5,000
Core Skill B Requires:
Agent Level 25
  • Base ATK increases by 25
  • Core Passive: Core Passive: Fatal Concoction Skill Lv. +1
12,000
Core Skill C Requires:
Agent Level 35
  • Base Energy Regen increases by 0.12/s
  • Core Passive: Core Passive: Fatal Concoction Skill Lv. +1
28,000
Core Skill D Requires:
Agent Level 45
  • Base ATK increases by 25
  • Core Passive: Core Passive: Fatal Concoction Skill Lv. +1
60,000
Core Skill E Requires:
Agent Level 55
  • Base Energy Regen increases by 0.12/s
  • Core Passive: Core Passive: Fatal Concoction Skill Lv. +1
100,000
Core Skill F Requires:
Agent Level 60
  • Base ATK increases by 25
  • Core Passive: Core Passive: Fatal Concoction Skill Lv. +1
200,000
Totals
MAX Requires:
Agent Level 60
  • Base Energy Regen increases by 0.36/s
  • Base ATK increases by 75
405,000

Mindscape Cinema

Each Mindscape awakening requires Agent Focus Cissia Agent Focus: Cissia ×1.
Mindscape Cissia Partial
01
Traveler and Prey
Scents, footsteps, the way someone's eyes shift... those are the "clues" that let me sort hunters from prey. I vanish before I'm hunted. I lower my head before I hunt. That's how I stay alive.
"Home"? That's just something out of a storybook. The endless wild is my hunting cabin.
The Venom gained upon entering the battlefield increases to 6.
The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES.
Corrode Bone DMG ignores 10% of the target's Electric RES.
02
Hunger and Hard Truths
If I can eat my fill there, it's a good place. If someone gives me food, they're a good person. That's the easiest and most dependable rule in the world. And also, omelet with rice is divine. Even that last leftover bit on the spoon.
After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom.
Basic Attack: Serpent's Kiss deals 35% increased DMG.
03
Chains and a Warm Nest
Justice? Order? That kind of righteous, aboveboard stuff makes me shaky. What I know are the rules of the shadows — betrayal, lies, bowing low if it keeps me breathing. I don't mind being used as a tool, as long as the pay is a full meal and a warm corner to curl up in.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
A Rogue's Resolve
The collar around my neck is cold. The handcuffs are heavy. They remind me of the sins I can't wash away. But compared to those invisible rules and icy stares, this kind of restraint with a clear price tag actually puts me at ease... at least I know what it costs. And once I'm back in that little den with a couch and snacks, even the cold metal seems warm.
When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times.
When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze.
05
False Evidence and Fangs
Memories scorched by blinding light, crimes spelled out in black and white... those "marks" were once all that defined me. But things are different now. I've learned to read, and I've learned to recognize the smell of a lie. When that familiar scent of a scheme creeps in again, I won't just walk into the cage like an idiot. This time, I'll be the one leaving "marks" — with my teeth, and I won't hold back.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
Home and Sixth Street
Once there's something I want to hold onto more than just "staying alive," I really do turn stupid. If fate ever decides I have to die, that big, soft couch of yours better not have anyone else lying on it.

"Don't you dare forget me... or I'll bite you to death."
Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion.
When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s.

Availability

Featured

Cissia has been promoted or featured with a drop-rate boost in 1 Signal Search:

Signal Search Featured
Evolution of Gluttony
Apr 15, 2026 — May 5, 2026
Version 2.7
Cissia
Cissia

Other Languages

LanguageOfficial Name
EnglishCissia
Chinese
(Simplified)
希希芙
Xīxīfú
Chinese
(Traditional)
希希芙
Xīxīfú
Japaneseシーシィア
Shīshīa
Korean시시아
Sisia
SpanishCissia
FrenchCissia
RussianЦиссия
Tsissiya
ThaiCissia
VietnameseCissia
GermanCissia
IndonesianCissia
PortugueseCíssia

Change History

Version 2.7
15th April 2026

  • Cissia was relased as a playable Agent.

Version 2.6
13th February 2025

  • Cissia was announced as an upcoming playable Agent.

Version 2.5

  • Cissia was seen in the Version 2.6 "Encore for an Old Dream" Teaser.[4]

References

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