Energy Regen
Last updated 2025-05-31
Energy Regen, is a stat that affects the amount of Energy Agents automatically recover per second while in combat.
Agent Stat Calculation
Most stats (ATK, HP, DEF, Impact, Anomaly Proficiency, Anomaly Mastery, Energy Regen) start with a base value, and can be further increased by bonuses. Base value is gained naturally when Agents and W-Engines are leveled, as well as from leveling up Core Passives.
Stat bonuses are divided into two categories: unconditional bonuses (e.g. stats from Drive Discs, secondary stats of W-Engines) and conditional bonuses (e.g. buffs provided by Agent skills, set bonuses of Drive Discs, buffs from eating at the Noodle Shop). When a character enters combat, all unconditional bonuses are first applied and stats are frozen. When additional in-combat bonuses are gained, they use the frozen stats as base.
In general, agent stats are calculated as follows:
For the remaining stats (CRIT Rate, CRIT DMG, PEN, Pen Ratio, DMG Bonus), all bonuses are additive.
Sources of Energy Regen
The following Drive Discs and W-Engines are sources of Energy Regen:
Drive Discs
- Drive Disc Partition 6 can have a Main Stat of Energy Regen%.
| Icon & Name | Ranks | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|---|
![]() Moonlight Lullaby |
Increases Energy Regen by 20% | When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack. | |
![]() Swing Jazz |
Energy Regen increases by 20%. | Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack. |
W-Engines
Advanced Stat
There are 12 W-Engines:
| Image | Title | Rank | Specialty | Attribute | Exclusive | Base Stat | Advanced Stat | Effect | Version |
|---|---|---|---|---|---|---|---|---|---|
|
(Reverb) Mark II | — | — | Base ATK 32-475 |
Energy Regen: 16%-40% |
Roaring Waves Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10~16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack. |
1.0 | ||
|
(Vortex) Hatchet | — | — | Base ATK 32-475 |
Energy Regen: 16%-40% |
Riptide Upon entering combat or switching in, the equipper's Impact increases by 9~13% for 10s. This effect can trigger once every 20s. |
1.0 | ||
|
Steam Oven | — | — | Base ATK 40-594 |
Energy Regen: 20%-50% |
Thick Broth For every 10 Energy accumulated, the equipper's Impact is increased by 2~3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately. |
1.0 | ||
|
The Vault | Ether |
Nicole Demara |
Base ATK 42-624 |
Energy Regen: 20%-50% |
Money-Lover Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all units' DMG against the target by 15~24% and increases the equipper's Energy Regen by 0.5~0.8/s for 2s. Passive effects of the same name do not stack. |
1.0 | ||
|
Drill Rig - Red Axis | Electric |
Anton Ivanov |
Base ATK 42-624 |
Energy Regen: 20%-50% |
Hell's Generator When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50~80% for 10s. This effect can trigger once every 15s. |
1.0 | ||
|
Kaboom the Cannon | — | Luciana de Montefio |
Base ATK 42-624 |
Energy Regen: 20%-50% |
Stampede Accident When any friendly unit in the squad attacks and hits an enemy, all squad members' ATK increases by 2.5~4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack. |
1.0 | ||
|
Unfettered Game Ball | — | — | Base ATK 40-594 |
Energy Regen: 20%-50% |
Game Start! Whenever the equipper's attack triggers an Attribute Counter effect, all units' CRIT Rate against the struck enemy increases by 12~20% for 12s. The bonuses triggered by the same type of passive effects do not stack. |
1.0 | ||
|
Bellicose Blaze | Fire |
Orphie Magnusson & Magus |
Base ATK 48-713 |
Energy Regen: 24%-60% |
Flame-Devouring Choir Increases CRIT Rate by 20~32%. When the equipper triggers an Aftershock that deals Fire DMG, their attacks ignore 15~24% of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration. |
2.2 | ||
|
Metanukimorphosis | Physical |
Ukinami Yuzuha |
Base ATK 48-713 |
Energy Regen: 24%-60% |
Exquisitely Ingenious When the equipper's EX Special Attack or Ultimate deals Physical DMG, their Anomaly Mastery increases by 30~48 for 40s. When the equipper's Aftershock hits an enemy, all squad members' Anomaly Proficiency increases by 60~96 for 40s. Only one instance of this effect can exist in the same squad. |
2.1 | ||
|
Thoughtbop | Physical |
Sunna |
Base ATK 48-713 |
Energy Regen: 24%-60% |
Decibel Monologue While not the active character, the equipper's Energy Regen increases by 0.6~96/s. When the equipper uses an EX Special Attack and deals Physical DMG, all squad members gain a buff that increases DMG dealt by 12.5~20% for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional 10~16% ATK. Only one instance of this effect can exist in the same squad. |
2.6 | ||
|
Serpentine Seeker | Electric |
Cissia |
Base ATK 48 - 713 |
Energy Regen: 24% - 60% |
Bioengineered Venom CRIT Rate increases by 25~40%. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing Electric DMG, ignore 28~42% of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases. |
2.7 | ||
|
Joyau Dore | Wind |
Velina Airgid |
Base ATK 48 - 713 |
Energy Regen: 24% - 60% |
Flawless Etiquette The equipper's Anomaly Proficiency increases by 70~110. When the equipper's EX Special Attack deals Wind DMG, the DMG dealt by their Vortex and Windswept increases by 7~11% for 40s, stacking up to 2 times. Repeated triggers reset the duration. This effect can trigger once per skill use. At 2 stacks, all squad members gain 60~96 Anomaly Proficiency. Only one instance of this effect can exist in the same squad. |
3.0 |
Effect
There are 11 W-Engines:
| Image | Title | Rank | Specialty | Attribute | Exclusive | Base Stat | Advanced Stat | Effect | Version |
|---|---|---|---|---|---|---|---|---|---|
|
The Vault | Ether |
Nicole Demara |
Base ATK 42-624 |
Energy Regen: 20%-50% |
Money-Lover Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all units' DMG against the target by 15~24% and increases the equipper's Energy Regen by 0.5~0.8/s for 2s. Passive effects of the same name do not stack. |
1.0 | ||
|
Housekeeper | Physical |
Corin Wickes |
Base ATK 42-624 |
ATK: 10%-25% |
Safe Household Saw While off-field, the equipper's Energy Regen increases by 0.45~0.72/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3~4.8%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration. |
1.0 | ||
|
Peacekeeper - Specialized | — | Seth Lowell |
Base ATK 42-624 |
ATK: 10%-25% |
Standard Blocking Technique While Shielded, the equipper's Energy Regen increases by 0.4~0.64/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 36~55%. |
1.1 | ||
|
Hellfire Gears | — | Koleda Belobog |
Base ATK 46-684 |
Impact: 7.2%-18% |
Passionate Construction While off-field, the equipper's Energy Regen increases by 0.6~1.2/s. When using an EX Special Attack, the equipper's Impact is increased by 10~20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately. |
1.0 | ||
|
Flamemaker Shaker | — | Burnice White |
Base ATK 48-713 |
ATK: 12%-30% |
Fuel on the Rocks While off-field, the equipper's Energy Regen increases by 0.6~1.2/s. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5~7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50~100. This Anomaly Proficiency increase does not stack and lasts for 6s. |
1.2 | ||
|
Weeping Cradle | — | Alexandrina Sebastiane |
Base ATK 46-684 |
PEN Ratio: 9.6%-24% |
Punishment While off-field, Energy Regen increases by 0.6~1.2/s. Attacks from the equipper increase all units' DMG against a struck target by 10~20% for 3 seconds. During this period, this effect is further increased by 1.7~3.3% every 0.5s, up to a maximum additional increase of 10.2~19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack. |
1.0 | ||
|
Half-Sugar Bunny | — | Zhao |
Base ATK 48-713 |
HP: 12%-30% |
Fragile Sweetness The equipper's Energy Regen increases by 0.46~0.74/s. All squad members gain 10~16% ATK and 10~16% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, all squad members gain 30~48% CRIT DMG for 60s. Repeated triggers reset the duration. |
2.5 | ||
|
Dreamlit Hearth | — | Lucia Elowen |
Base ATK 48-713 |
HP: 12%-30% |
Moontide Epic The equipper's Energy Regen increases by 0.4~0.64/s. When the equipper activates Ether Veil or extends its duration, all squad members gain 25~40% increased DMG and 15~24% increased Max HP for 45s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad. |
2.3 | ||
|
Yesterday Calls | Physical |
Dialyn |
Base ATK 48-713 |
CRIT Rate: 9.6%-24% |
24/7 While off-field, the equipper's Energy Regen increases by 1.5~2.3/s. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 9~14.5% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 30~48% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad. |
2.4 | ||
|
Thoughtbop | Physical |
Sunna |
Base ATK 48-713 |
Energy Regen: 24%-60% |
Decibel Monologue While not the active character, the equipper's Energy Regen increases by 0.6~96/s. When the equipper uses an EX Special Attack and deals Physical DMG, all squad members gain a buff that increases DMG dealt by 12.5~20% for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional 10~16% ATK. Only one instance of this effect can exist in the same squad. |
2.6 | ||
|
Chief Sidekick | — | Norma Hollowell |
Base ATK 48-713 |
CRIT Rate: 9.6%-24% |
The Genius's Follower The equipper's Impact increases by 30~42, and their DMG ignores 15~24% of the target's Fire RES. When the equipper is not the active character, Energy Regen increases by 0.4~0.640/s. When the equipper deals Fire DMG with an EX Special Attack, all Agents' DMG increases by 12.5~20% for 30s, stacking up to 2 times. Repeated triggers reset the duration. This effect can trigger once per skill. Only one instance of this effect can exist in the same squad. |
3.0 |
Other Languages
| Language | Official Name |
|---|---|
| English | Energy Regen |
| Chinese (Simplified) | 能量自动回复 |
| Chinese (Traditional) | 能量自動回復 |
| Japanese | エネルギー自動回復 |
| Korean | 에너지 자동 회복 Eneoji Jadong Hoebok |
| Spanish | Recuperación de Energía |
| French | Récupération d'énergie |
| Russian | Восстановление энергии Vosstanovleniye energii |
| Thai | การฟื้นฟูพลังงาน |
| Vietnamese | Tự Hồi Năng Lượng |
| German | Energie-Regeneration |
| Indonesian | Energy Regen |
| Portuguese | Recuperação de Energia |
Change History
- Energy Recovery was renamed to Energy Regen.
- Energy Recovery was released.
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