Norma Hollowell
Last updated 2026-09-09
Norma Hollowell(-Rank,
Fire,
) is a playable Agent in Zenless Zone Zero, and the Chief Technician of the
External Strategy Department.
Combat Info
Stats & Promotions
| Promotion Level | Level | Base HP | Base ATK | Base DEF | Promotion Costs |
|---|---|---|---|---|---|
| 0 | 1/10 | 627 | 110 | 47 | (0 → 1) 24,000 |
| 10/10 | 1,392 | 168 | 104 | ||
| 1 | 10/20 | 1,822 | 207 | 136 | (1 → 2) 56,000 |
| 20/20 | 2,673 | 271 | 199 | ||
| 2 | 20/30 | 3,104 | 310 | 231 | (2 → 3) 120,000 |
| 30/30 | 3,955 | 375 | 295 | ||
| 3 | 30/40 | 4,385 | 414 | 327 | (3 → 4) 200,000 |
| 40/40 | 5,236 | 479 | 390 | ||
| 4 | 40/50 | 5,666 | 518 | 422 | (4 → 5) 400,000 |
| 50/50 | 6,517 | 582 | 486 | ||
| 5 | 50/60 | 6,948 | 622 | 519 | — |
| 60/60 | 7,799 | 687 | 582 |
800,000
Skills
Basic Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| Basic Attack: Engineering Insurance | Basic Attack | |
| Press to activate: Performs up to four attacks forward, dealing Fire DMG. | ||
| Basic Attack: Hat Trick | Basic Attack | |
| When Norma is the active character and is in combat, she gains 1.5% Preheated Chamber per second. When Top Hat Companion is on her head, hold to activate: After firing, Norma throws out Top Hat Companion, ordering it to unleash a round of aerial fire, dealing Fire DMG and storing the current Preheated Chamber. When the skill hits an enemy, it triggers the previous character's Quick Assist. This effect can trigger once every 5s. Once Top Hat Companion has been thrown out, it will accumulate and retain Preheated Chamber at the same speed on behalf of Norma. Norma does not need to stay on the field during this period. After Norma retrieves the Top Hat Companion, she immediately gains the stored Preheated Chamber. When holding , the Top Hat Companion will accelerate toward Norma. If retrieving the Top Hat Companion would raise Preheated Chamber to 80% or higher, the Top Hat Companion will automatically accelerate toward Norma. When Norma switches from on field to off field while in combat, if Preheated Chamber is not full, Top Hat Companion automatically enters the battlefield. Anti-Interrupt level is increased while using this skill. | ||
Dodge
| Name | Primary Type | Secondary Type |
|---|---|---|
| Dodge: Development Protocols | Dodge | |
| Press to activate: A quick dash dodge. Character is invulnerable while using this skill. | ||
| Dash Attack: Deadline Rush | Dodge | Dash Attack |
| Press during a dodge to activate: Spins while firing at nearby enemies, dealing Fire DMG. | ||
| Dodge Counter: Compliance Testing | Dodge | Dodge Counter |
| Press during a Perfect Dodge to activate: Commands the Rumble Drill to continuously drill the target, dealing Fire DMG. Character is invulnerable while using this skill. | ||
Assist
| Name | Primary Type | Secondary Type |
|---|---|---|
| Quick Assist: Roaring Backup | Assist | Quick Assist |
| When the active character is launched, press to activate: Commands the Rumble Drill to continuously attack the target, dealing Fire DMG. Character is invulnerable while using this skill. | ||
| Defensive Assist: Technological Bastion | Assist | Defensive Assist |
| When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill. | ||
| Assist Follow-Up: Technological Suppression | Assist | Assist Follow-Up |
| Press after a Defensive Assist to activate: Unleashes a series of attacks, dealing Fire DMG. Character is invulnerable while using this skill. | ||
Special Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| Special Attack: Thermal Shutdown | Special Attack | |
| Press to activate: Bombards enemies, dealing Fire DMG. | ||
| EX Special Attack: En-Nah Barrage | Special Attack | EX Special Attack |
| With enough Energy, press to activate: Operates the turret to fire continuously and launch different types of missiles based on the target's state: When the primary target is not Stunned, launches an Armor-Piercing Warhead, dealing Fire DMG and inflicting a large amount of Daze. When the primary target is Stunned, launches a High-Explosive Warhead, dealing greater Fire DMG. After using this skill, Norma gains 16% En-nah Turret and enters the En-Nah Barrage state for 32s. While En-Nah Barrage is active, Norma deploys two En-Nah Turrets to join the battle. Continuing to hold extends the firing time by up to 2s, continuously consuming energy. For each 1 point of energy consumed while holding, Norma gains an additional 0.4% Preheated Chamber, and this round of En-Nah Barrage lasts 0.8s longer, up to a maximum additional duration of {CAL:2*20*0.8,1,2}s. Character is invulnerable while using this skill. | ||
| Special Attack: Target Practice | Special Attack | |
| During battle, Preheated Chamber automatically attacks enemies, dealing Fire DMG.
| ||
| EX Special Attack: Explosive Experiment | Special Attack | EX Special Attack |
| When any squad member Stuns an enemy, or when Norma consumes En-nah Turret to trigger a Chain Attack, Preheated Chamber deploys its missile bay for 8s. Repeated triggers reset the duration. During this time, En-Nah Turrets automatically attack more frequently. When performing automatic attacks, they launch different missiles based on the enemy's state: When the primary target is not Stunned, launch an Armor-Piercing Warhead, dealing Fire DMG and inflicting a large amount of Daze. When the primary target is Stunned, launch a High-Explosive Warhead, dealing greater Fire DMG. | ||
Chain Attack
| Name | Primary Type | Secondary Type |
|---|---|---|
| Chain Attack: Impact Drill | Chain Attack | |
| When a Chain Attack is triggered, select the character to activate: Commands a swarm of Rumble Drills to deal multiple hits, dealing massive Fire DMG. Character is invulnerable while using this skill. | ||
| Ultimate: Doctrine of Superior Firepower | Chain Attack | Ultimate |
| When Decibel Rating is at Maximum, press to activate: Calls in tactical artillery to bombard enemies ahead, dealing massive Fire DMG. Upon activation, immediately gains 30% En-nah Turret. Character is invulnerable while using this skill. | ||
Core
| Name | Primary Type | Secondary Type |
|---|---|---|
| Core Passive: Precise Guidance | Core Skill | Core Passive |
| When initial CRIT Rate exceeds 50%, every additional 1% increases her CRIT DMG by X%, up to a maximum increase of X-MAX%. When initial CRIT Rate exceeds 50%, every additional 1% increases the Daze dealt by her EX Special Attack, Special Attack, and Ultimate by Y% when they hit an enemy, up to a maximum increase of Y-MAX%. Norma gains additional ATK based on her Sheer Force. Every 1 point of Sheer Force increases her ATK by 1.25, up to a maximum increase of 1,200 ATK. Upon entering the battlefield, Norma immediately gains 60% Preheated Chamber. In Investigation Zone Mode, this effect can trigger once every 180s. When Preheated Chamber is at least 80%, the next Basic Attack: Hat Trick can trigger a Quick Assist regardless of cooldown, and consumes 80% Preheated Chamber to replace the Quick Assist with a Chain Attack. | ||
| Additional Ability: Advantage in Numbers | Core Skill | Additional Ability |
| When another character in your squad is an Attack or Rupture character, or shares the same Faction: When Norma, her creations, or Combat Bangboo hit an enemy, they apply 1 stack of Tech Divide. Each stack of Tech Divide increases the target's Stun DMG Multiplier by 3%, stacking up to 10 times. This effect can stack once every 0.5s. Enemies with Tech Divide stacks have their Stun duration increased by 2s upon becoming Stunned. This Stun duration increase cannot stack with similar effects. When an enemy affected by Tech Divide recovers from Stun, the Tech Divide effect ends. While En-nah Barrage is active, Norma's ATK increases by 44. This effect scales with character level, increasing by 14 per level, up to a maximum increase of 870. While En-Nah Barrage is active, DMG dealt by all squad members increases by 20%. | ||
Skill Enhancement
Total Cost: (1 → 12 for one skill)
500,000
Core Skill Enhancement
| Core Skill Enhancement | |||
|---|---|---|---|
| Requires: Agent Level 15 |
|
5,000 | |
| Requires: Agent Level 25 |
|
12,000 | |
| Requires: Agent Level 35 |
|
28,000 | |
| Requires: Agent Level 45 |
|
60,000 | |
| Requires: Agent Level 55 |
|
100,000 | |
| Requires: Agent Level 60 |
|
200,000 | |
| Totals | |||
| MAX | Requires: Agent Level 60 |
|
405,000 |
Mindscape Cinema
Each Mindscape awakening requires
Agent Focus: Norma ×1.

01
Visionary Extremism
The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s.
When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s.
When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s.
02
Axiom of Universal Unity
The Stun DMG Multiplier granted by each stack of Tech Divide in Norma's Additional Ability: Advantage in Numbers is increased to 6%.
When Norma uses Basic Attack: Hat Trick while in combat, she gains 25 Energy. This effect can trigger once every 20s.
When Norma uses Basic Attack: Hat Trick while in combat, she gains 25 Energy. This effect can trigger once every 20s.
03
Natural-Born Villain Paradox
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
04
Bangboo Superiority Theory
When Norma consumes Preheated Chamber to trigger a Chain Attack, both Norma and the corresponding Agent gain 200 Decibels.
05
En-Nah Big Bang
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
06
The Primary Cause of Genius
After any squad member Stuns an enemy, Norma will continuously summon missiles to bombard random enemies on the field for 6s. A missile is launched every 0.75s, dealing Fire DMG equal to 200% of Norma's ATK to enemies within the area. This DMG is considered Ultimate DMG. Repeated triggers reset the duration. This effect can trigger once every 30s.
The Daze inflicted by Armor-Piercing Warhead increases by 30%, and the DMG dealt by High-Explosive Warhead increases by 30%.
The Daze inflicted by Armor-Piercing Warhead increases by 30%, and the DMG dealt by High-Explosive Warhead increases by 30%.
Availability
Featured
Norma Hollowell has been promoted or featured with a drop-rate boost in 1 Signal Search:
| Signal Search | Featured | Date Start | Date End | Version |
|---|---|---|---|---|
| Outlier of Prodigies Jul 8, 2026 — Jul 28, 2026 Version 3.0 |
Pulchra Ben |
July 8, 2026 | July 28, 2026 | 3.0 |
Other Languages
| Language | Official Name |
|---|---|
| English | Norma Hollowell |
| Chinese (Simplified) | 诺姆・霍洛维尔 Nuòmǔ Huòluòwéi'ěr |
| Chinese (Traditional) | 諾姆・霍洛維爾 Nuòmǔ Huòluòwéi'ěr |
| Japanese | ノルムー・ホローウェル Norumū Horōweru |
| Korean | 노르마 할로웰 Noreuma Hallowel |
| Spanish | Norma Hollowell |
| French | Norma Hollowell |
| Russian | Норма Холоуэлл Norma Kholouell |
| Thai | Norma Hollowell |
| Vietnamese | Norma Hollowell |
| German | Norma Hollowell |
| Indonesian | Norma Hollowell |
| Portuguese | Norma Hollowell |
Change History
Introduced in Version 2.5 - To Be Fuel for the Night
- Norma Hollowell released as a playable Agent.
- Norma was introduced as an NPC.
28 April 2026
- Norma Hollowell was announced as an upcoming playable Agent.
- Norma's silhouette was shown in To Be Fuel for the Night Episode 3: Crisis Emerges.
References
- ↑ 1.0 1.1 Twitter (X): Season 3 - Character Reveal: Norma
- ↑ Bilibili: Season 3 - Character Reveal: Norma
- ↑ KR Twitter (X): Season 3 - Character Reveal: Norma









