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Chapter XXXVII

Last updated 2026-09-09

Chapter XXXVII
You are viewing Chapter XXXVII.
Story, Events, Chronicles, Visual Novels, and Manga by Affiliation
Part 1: Forestory
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Schicksal
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Previous Era's Legacy
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The Girls of St. Freya
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Part 1: The Moon's Origin and Finality
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Where Dreams Began
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The End of Destiny
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Under the Falling Sky
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From the Deep Ocean
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A Shooting Star Streaking Across the Night
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Elegy to Yesterday
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Here Lies Bellflower
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Taixuan Dream
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Remaining Flames
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Thus Spoke Apocalypse
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Elysian Realm
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To the Flawless
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The Day of Transcending Finality
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Part 1.5: Dance of Life and Death
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At the Fingertip of the Sea
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Beyond the Stars
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Part 2: Extinguished Starlight and Rekindled Fire
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Tides of Time Gone By
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A Shore Under Watch
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Bouquets of Unfulfilled Wishes
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Afterstory
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A Post-Honkai Odyssey
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Stories of Other Worlds
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Cap's Bizarre Adventure
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Miscellaneous
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Chapter XXXVII, titled Of Salt, Snow, and Sand, is a Story pertaining to the mainline narrative, specifically Part 1.5.

It is the first story chapter that is separated into 2 different maps that can be freely switched between, called Salt Snow Holy City and Country of Iron Sand, with each map having its own set of stages.

Inscribed Whispers

Inscribed Whispers menu is unlocked upon clearing stage 37-1, with said stage acting as an introduction to the system.

Inscribed Whispers can be obtained as reward from either first time clearing in stage 37-1 or ones of Elder Enigma, or any Net of Whispers. The latter is the main source for getting Whispers' inscriptions, and completing it also cost 1 Mix-Colored Rune Mix-Colored Rune (Small), which will be replenished daily with 2.

Inscribed Whispers possess inscriptions of different colors: Green, Blue, Purple, Orange, and Red; with the colors corresponding to their rarity and the Whisper's skill potency. Apart from the generic inscriptions that either increase Whispers' DMG or support the team, each Whisper also has their own 2 exclusive ones in Orange and Red rarity, which will boost their potential to the next level. Clearing Net of Whispers in higher difficulty will have higher chance to obtain higher quality inscriptions.

Inscriptions
Casting skills increases the team's Total DMG by 10%15%/25%/35%.
Casting skills increases the DMG taken by enemies by 6%/10%/15%/20%.
Casting skills increases the team's Elemental DMG by 15%/27%/35%/43%.
Casting skills increases the team's SP by 20/30/40/50.
Increases Inscribed Whisper skills' DMG by 4%/8%/12%/16%.
Casting skills increases the team's Physical DMG by 12%/20%/30%/40%.
Exclusive Inscriptions
Inscribed Whispers Rarity (Orange) Rarity (Red)
Light For every 1% of enemy HP remaining, Inscribed Whisper skill deals 3% more DMG. Inscribed Whisper: Light will strike 3 times in a row.
Ice When an enemy recovers from frozen, deal an additional 20% DMG around it. When an enemy's HP is below 20%, freezing it will instantly kill it.
Dark Increases bonus DMG from Denudation-caused explosion by 20%. After using the skill, Soul Link all enemies. Soul-Linked enemies pass 20% of DMG they take on to other Soul-Linked enemies.
Thunder After Inscribed Whisper skill ends, strike all enemies with extra small lightning. Every 10 strikes cause a small lightning explosion that hurts nearby enemies.
Gravity After using the skill, triggers Time Fracture and deals DMG. Deals a large amount of DMG after the gravity effect ends.
Time After using the skill, triggers Time Storm and deals DMG every second. After using the skill, leaves a bomb at your feet. It explodes seconds later, damaging and pulling enemies in its radius.
Chaos N/A

- When releasing a Light Chaser skill, it accrues more Trauma in Denudation state.
- When releasing a Shadow Drinker skill, the explosion caused by its Denudation state deals more explosion damage.
- After releasing a Shadow Drinker skill, deal Fire, Ice, and Lightning DMG as a bonus.
- Chaos Light Chaser skill will inflict fast HP loss on enemies.

There are two types of Inscribed Whispers: Light Chaser (Light, Ice, Lightning) and Shadow Drinker (Dark, Gravity, Time), with all Shadow Drinker Whispers can also inflict Denudation[1] on enemies. Equipping Inscribed Whispers of the same types will activate Resonance Effect, which reduces their CD to 15s, while equipping them of different types will further reduce CD by 5s.

Short Summary

Storyline Missions

37-1

ActPicWhiteWorld PrimaryVillage
37-1
[Show/Hide Extra Info]
Act 1 Between Two Worlds
City of Snow
Welcome to—
Salt Snow Holy City.
City of Snow
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld PrimaryVillage
Welcome to—
Salt Snow Holy City.
Script at: Chapter XXXVII/37-1

Chapter XXXVII/37-1

37-2

ActPicBlackWorld LakeVillage
37-2
[Show/Hide Extra Info]
Act 1 Between Two Worlds
Country of Sand
What bright moonlight.
Country of Sand
Stamina (Small) Stamina cost: 10
ScenePicBlackWorld LakeVillage
What bright moonlight.
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-2

Chapter XXXVII/37-2

37-3

ActPicWhiteWorld PrimaryVillage
37-3
[Show/Hide Extra Info]
Act 1 Between Two Worlds
Legend
Lightsalt is a blessing.
Legend
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld PrimaryVillage
Lightsalt is a blessing.
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-3

Chapter XXXVII/37-3

37-4

ActPicBlackWorld LakeVillage
37-4
[Show/Hide Extra Info]
Act 1 Between Two Worlds
Read Dream
Are we...
really dead?
Read Dream
Stamina (Small) Stamina cost: 10
ScenePicBlackWorld LakeVillage
Are we...
really dead?
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-4

Chapter XXXVII/37-4

37-5

ActPicWhiteWorld SeniorVillage
37-5
[Show/Hide Extra Info]
Act 1 Between Two Worlds
Select
Show a 100% smile!
Select
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld SeniorVillage
Show a 100% smile!
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-5

Chapter XXXVII/37-5

37-6

ActPicArcCity08
[Show/Hide Extra Info]
Act 2 Redeeming Journey
Compile
Who am I?
Compile
Stamina (Small) Stamina cost: 10
ScenePicArcCity08
Who am I?
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-6

Chapter XXXVII/37-6

37-7

ActPicEcodedArea03
[Show/Hide Extra Info]
Act 2 Redeeming Journey
Stalk
Sometimes, putting in extra effort makes things more interesting.
Stalk
Stamina (Small) Stamina cost: 10
ScenePicEcodedArea03
Sometimes, putting in extra effort makes things more interesting.
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-7

Chapter XXXVII/37-7

37-8

ActPicWhiteWorld Bridge
[Show/Hide Extra Info]
Act 2 Redeeming Journey
Sage
The Holy City
will not allow such insolence.
Sage
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld Bridge
The Holy City
will not allow such insolence.
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-8

Chapter XXXVII/37-8

37-9

ActPicWhiteWorld Bridge
[Show/Hide Extra Info]
Act 2 Redeeming Journey
In the Tower
The tower remains lit,
but the Holy City outside is changing.
In the Tower
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld Bridge
The tower remains lit,
but the Holy City outside is changing.
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-9

Chapter XXXVII/37-9

37-10

ActPicWhiteWorld SeniorVillage
[Show/Hide Extra Info]
Act 3 Butterfly's Way Home
Envoy
I can refer to her now.
Envoy
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld SeniorVillage
I can refer to her now.
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-10

Chapter XXXVII/37-10

37-11

ActPicBlackWorld LakeVillage
[Show/Hide Extra Info]
Act 3 Butterfly's Way Home
Resurrection
Hey,
if it isn't our Seele!
Resurrection
Stamina (Small) Stamina cost: 10
ScenePicBlackWorld LakeVillage
Hey,
if it isn't our Seele!
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-11

Chapter XXXVII/37-11

37-12

ActPicWhiteWorld PrimaryVillage
[Show/Hide Extra Info]
Act 3 Butterfly's Way Home
Hermit
That is all.
Hermit
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld PrimaryVillage
That is all.
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-12

Chapter XXXVII/37-12

37-13

ActPicBlackWorld LakeVillage
[Show/Hide Extra Info]
Act 3 Butterfly's Way Home
Moon Isn't Moon
A translucent line
appeared above their heads.
Moon Isn't Moon
Stamina (Small) Stamina cost: 10
ScenePicBlackWorld LakeVillage
A translucent line
appeared above their heads.
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-13

Chapter XXXVII/37-13

37-14

ActPicStage WhiteWorld Entry
[Show/Hide Extra Info]
Act 3 Butterfly's Way Home
Reunion
Seele, you're here, right?
Reunion
Stamina (Small) Stamina cost: 10
ScenePicStage WhiteWorld Entry
Seele, you're here, right?
Challenges
1st Clear Rewards
Possible Drops
Script at: Chapter XXXVII/37-14

Chapter XXXVII/37-14

Elder Enigma

Shadowy Bind

ActPicWhiteWorld EXT 01
[Show/Hide Extra Info]
Act 1 Between Two Worlds
Shadowy Bind
The ancient power of inscriptions sleeps in the ruins far away from the Salt Snow Holy City.
First clear rewards Inscribed Whisper: Light.
Shadowy Bind
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld EXT 01
The ancient power of inscriptions sleeps in the ruins far away from the Salt Snow Holy City.
First clear rewards Inscribed Whisper: Light.
Script at: Chapter XXXVII/Elder Enigma/Shadowy Bind

Chapter XXXVII/Elder Enigma/Shadowy Bind

Untouchable Cold

ActPicWhiteWorld EXT 03
[Show/Hide Extra Info]
Act 1 Between Two Worlds
Untouchable Cold
The ancient power of inscriptions sleeps in the ruins far away from the Salt Snow Holy City.
First clear rewards Inscribed Whisper: Ice.
Untouchable Cold
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld EXT 03
The ancient power of inscriptions sleeps in the ruins far away from the Salt Snow Holy City.
First clear rewards Inscribed Whisper: Ice.
Script at: Chapter XXXVII/Elder Enigma/Untouchable Cold

Chapter XXXVII/Elder Enigma/Untouchable Cold

Sunless Cage

ActPicWhiteWorld EXT 04
[Show/Hide Extra Info]
Act 2 Redeeming Journey
Sunless Cage
The ancient power of inscriptions sleeps in the ruins far away from the Salt Snow Holy City.
First clear rewards Inscribed Whisper: Dark.
Sunless Cage
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld EXT 04
The ancient power of inscriptions sleeps in the ruins far away from the Salt Snow Holy City.
First clear rewards Inscribed Whisper: Dark.
Script at: Chapter XXXVII/Elder Enigma/Sunless Cage

Chapter XXXVII/Elder Enigma/Sunless Cage

Resounding Pull

ActPicWhiteWorld EXT 02
[Show/Hide Extra Info]
Act 2 Redeeming Journey
Resounding Pull
The ancient power of inscriptions sleeps in the ruins far away from the Salt Snow Holy City.
First clear rewards Inscribed Whisper: Thunder.
Resounding Pull
Stamina (Small) Stamina cost: 10
ScenePicWhiteWorld EXT 02
The ancient power of inscriptions sleeps in the ruins far away from the Salt Snow Holy City.
First clear rewards Inscribed Whisper: Thunder.
Script at: Chapter XXXVII/Elder Enigma/Resounding Pull

Chapter XXXVII/Elder Enigma/Resounding Pull

Other Languages

LanguageOfficial NameOfficial NameLiteral TranslationLiteral Translation
EnglishChapter XXXVII: Of Salt, Snow, and Sand
Chinese
(Simplified)
第三十七章:盐雪沙痕Chapter XXXVII: Salt, Snow, Sand Marks
Chinese
(Traditional)
第三十七章:鹽雪沙痕
Japanese第37章:砂上の塩雪
Korean제37장: 모래 위의 소금눈
FrenchChapitre 37 : Sel, neige et sable
Thaiบทที่ 37: รอยแห่งเกลือ หิมะ และทรายChapter 37: Traces of Salt, Snow, and Sand
VietnameseChương 37: Dấu Vết Của Muối, Tuyết Và CátChapter XXXVII: The Traces of Salt, Snow, and Sand
GermanKapitel XXXVII: Salz, Schnee und Sand
IndonesianChapter XXXVII: Garam, Salju, dan PasirChapter XXXVII: Salt, Snow, and Sand

Notes

References

  1. A status ailment that allows Light Chaser Inscribed Whisper's DMG to ignore HP Coagulation effect.
    Enemies in Denudation will take additional DMG once the status either reaches threshold or expires, which considered as HP loss.