Chapter XXVI
Last updated 2026-08-03

You are viewing Chapter XXVI.
Chapter XXVI, titled The Birth of Tragedy, is a Story pertaining to the mainline narrative, specifically Part 1.
Short Summary
Storyline Missions
Old Friends
Stamina cost: 10
Script at: Chapter XXVI/Old Friends
Chapter XXVI/Old Friends
Former Affairs
Stamina cost: 10
Script at: Chapter XXVI/Former Affairs
Chapter XXVI/Former Affairs
Preparations
Stamina cost: 10
Script at: Chapter XXVI/Preparations
Chapter XXVI/Preparations
Takeoff
Stamina cost: 10
Script at: Chapter XXVI/Takeoff
Chapter XXVI/Takeoff
First Visit
Journey's Start
In Kolosten, the mysterious ancient town shrouded by ominous clouds, S-rank Valkyries from Schicksal are ready to receive us.
Objectives: Talk to Durandal.
1st Clear Rewards
N/A
Bird's Eye View
As the tides of history ebb and flow in the town, the now vacant palace still stands tall, reminding every visitor of the majestic Three Houses.
Objectives: Check the town from above.
1st Clear Rewards
N/A
Riding the Elevator
For ease of access, Schicksal has set up an elevator here.
Objectives: Interact with the elevator.
1st Clear Rewards
First Encounter
Hostile presence has shown up on the town square. This trip won't be a picnic, it seems.
Objectives: Moving Forward
1st Clear Rewards
Spacetime Distortion
Here, every step forward sends you centuries back in time.
Objectives: Activate the spacetime projector.
1st Clear Rewards
N/A
In the Name of the Past
Pain, miseries, panic, hopelessness... This area of spacetime confusion speaks of endless chaos and suffering.
Objectives: Interact with the ghost fire.
1st Clear Rewards
N/A
Second Encounter
Apart from past miseries, the town's offerings also include present and imminent dangers...
Objectives: Defeat enemies.
1st Clear Rewards
Halted Exploration
Some roads are blocked. Turns out it won't be easy exploring the town.
Objectives: Head to the target location.
1st Clear Rewards
N/A
Going Deep
As we get deeper into the town, cold air creeps up our spines. Could it be someone is lurking in the dark and watching us?
Objectives: Head to the target location.
1st Clear Rewards
N/A
Enemy Sweep
Now that we've studied the terrain here, iťs time to mount a perfect assault!
Objectives: Defeat enemies.
1st Clear Rewards
Moving Forward
The silent town has long been deprived of its 15th century glory and prosperity, and the bricks and stones around are quietly telling a story of ill fate.
Objectives: Moving Forward
1st Clear Rewards
N/A
Cry for Help
Someone is crying for help. Come over and check out!
Objectives: Rush to rescue.
1st Clear Rewards
N/A
Tough Enemy
A big guy... We need to be more careful.
Objectives: Defeat enemies.
1st Clear Rewards
Treasure in the Chest
Does the mysterious treasure chest keep inheritance of great value?
Objectives: Open the treasure chest.
1st Clear Rewards
N/A
Familiar Man
He looks exactly identical with Otto Apocalypse, yet the look on his face would seem extremely out of place on Otto Apocalypse's.
Objectives: Talk to "Otto".
1st Clear Rewards
N/A
New Path
After defeating the big guy, there seems to be a new flow of power surging within. Try to use it!
Objectives: Open the gate.
1st Clear Rewards
Script at: Chapter XXVI/First Visit
Chapter XXVI/First Visit
Mysteries
Spacetime Confusion
He is indeed Otto, only he comes from the Schicksal civil war period.
Objectives: Talk to "Otto".
1st Clear Rewards
N/A
Enemy Attack
Studying the mysterious man won't be possible before taking care of the enemies at hand.
Objectives: Defeat enemies.
1st Clear Rewards
Puppet Strings
The puppet strings around the body seem to point to the direction of a solution.
Objectives: Talk to "Otto".
1st Clear Rewards
N/A
Long Time No See
Opportunities of fighting side by side are always precious.
Objectives: Talk to Kiana.
1st Clear Rewards
N/A
Following the Guide
To gather sufficient data, on-site probing is needed... The nearest St. 1491 Square will be the first stop.
Objectives: Head to the St. 1491 Square.
1st Clear Rewards
N/A
Ambushed
Enemies are loitering around the square. They have to be swept.
Objectives: Defeat enemies.
1st Clear Rewards
Warm Invitation
This Otto has extended an invitation to the other Otto... ls it a ruse or a genuine helping hand?
Objectives: Interact with the survey spot.
1st Clear Rewards
N/A
The Church Path
To retrieve the Herrscher of Dominance's core, Theresa has to visit the St. 537 Church on invitation.
Objectives: Head to the St. 537 Church.
1st Clear Rewards
N/A
Statue of the Old
Where the gallows once stood is now a statue of the Holy Maid, but can past mistakes be amended this easily?
Objectives: Defeat the Boss.
1st Clear Rewards
Item Recycling
With a swift swing of the scythe, the Otto from five centuries ago became a lifeless shell. Otto Apocalypse's plan has gone beyond everyone's imagination.
Objectives: Enter the church.
1st Clear Rewards
N/A
Vanished into Thin Air
Outside the church, the man was nowhere to be found, leaving only endless confusion for Theresa.
Objectives: Leave the church in pursuit.
1st Clear Rewards
Back to Tranquility
After the show put on by Otto Apocalypse, the town was restored to tranquility once again, but the gears leading to the final choice are Still turning ceaselessly.
Objectives: Leave the church area.
1st Clear Rewards
Script at: Chapter XXVI/Mysteries
Chapter XXVI/Mysteries
The Dormant Core
Completing this mission unlocks "The Knight and the Ranger" and "The Wolf and the Rose". The quests can be done in either order and only after they're done can the story be continued.
Script at: Chapter XXVI/The Dormant Core
Chapter XXVI/The Dormant Core
The Knight and the Ranger
The Ranger and the Knight
Five months ago, the unfinished duel in the sands of North Africa still feels fresh. Now, the knight offers to complete it with the ranger.
Objectives: Head to the church.
1st Clear Rewards
N/A
A Different Person
It has only been five months, but her grasp of the Herrscher power has improved remarkably.
Objectives: Talk to Durandal.
1st Clear Rewards
The Purpose of the Mission
To the question raised five months ago, the knight gave an open and sincere answer.
Objectives: Talk to Durandal again.
1st Clear Rewards
Script at: Chapter XXVI/The Knight and the Ranger
Chapter XXVI/The Knight and the Ranger
The Wolf and the Rose
Rosy Invitation
Umbral Rose wishes to spar with the Silver Wolf of the Urals.
Objectives: Rita is waiting for you on the Noble Walk.
1st Clear Rewards
N/A
Combat Warm-Up
Before the experiment, Rita invites Bronya to some combat warm-up.
Objectives: Talk to Rita.
1st Clear Rewards
N/A
Elegant Art
"Elegance is a must even for a killer", said the scythe-wielding lady.
Objectives: Go to the target location and defeat enemies.
1st Clear Rewards
The Beginning of a Friendship
There's no better way to start a friendship than to slay a Honkai Beast together.
Objectives: Go to the target location again and defeat enemies.
1st Clear Rewards
Killer's Words
The killer's note still smells of roses, and the only thing to be explored is the mysterious figure.
Objectives: Defeat the Boss together.
1st Clear Rewards
Script at: Chapter XXVI/The Wolf and the Rose
Chapter XXVI/The Wolf and the Rose
The Eye of the Storm
Collision Experiment
Herrscher collision experiment platform ready. Herrscher core liberated!
Objectives: Go to the bridge and start the Herrscher experiment.
1st Clear Rewards
N/A
Experiment Completed
Just when the experiment was completed, an unpleasant voice came over from the comm link.
Objectives: Talk to Durandal.
1st Clear Rewards
N/A
Proceed with Caution
Staying on the post till the last second is part of the S-rank Valkyrie's duty.
Objectives: Go to the Morning Glow Overlook.
1st Clear Rewards
N/A
Disperse the Ghosts
Enemies have emerged on the path to the Morning Glow Overlook. They are to be taken out.
Objectives: Defeat enemies on the field.
1st Clear Rewards
The Century-Old Promise
The awakened girl has adapted to her new body and the new age, but she still means to keep the old promise made centuries ago, and so does he.
Objectives: Talk to Li Sushang.
1st Clear Rewards
N/A
Headstrong for the Last Time
Clearly, he doesn't plan to cast light on everyone's doubt, or better put, after learning where he's going, he no longer cares about the people behind him.
Objectives: Talk to Otto.
1st Clear Rewards
N/A
Crisis Emerging
The power of the Herrscher of Dominance is merely the prologue to the final crisis.
Objectives: Return to Hyperion and ask Tesla about experiment results.
1st Clear Rewards
Script at: Chapter XXVI/The Eye of the Storm
Chapter XXVI/The Eye of the Storm
Side Missions
Other Languages
| Language | Official NameOfficial Name | Literal TranslationLiteral Translation | |
|---|---|---|---|
| English | Chapter XXVI: The Birth of Tragedy | — | |
| Chinese (Simplified) | 第二十六章:悲剧的诞生 | ||
| Chinese (Traditional) |
第二十六章:悲劇的誕生 | ||
| Japanese | 第26章:悲劇の誕生 | ||
| Korean | 제26장: [비극의 탄생] | ||
| French | Chapitre 26 : La naissance de la tragédie | ||
| Thai | บทที่ 26: กำเนิดโศกนาฏกรรม | ||
| Vietnamese | Chương 26 : Sự Ra Đời Của Bi Kịch | Chapter 26: The Birth of Tragedy | |
| German | Kapitel XXVI: Die Geburt einer Tragödie | ||
| Indonesian | Chapter XXVI: Lahirnya Tragedi | ||