Aggro
Last updated 2026-09-10

Aggro (unofficial name) is one of the stats in Honkai: Star Rail, used by characters and memosprites. It determines a character's probability of being targeted by enemies.
Note that some enemies have Bounce attacks — such attacks are unaffected by Aggro and all characters have an equal chance to get hit.
Base Aggro
Characters
Characters' Base Aggro is determined by their path:
| Path | Base Aggro |
|---|---|
| The Hunt | 3 |
| Erudition | 3 |
| Harmony | 4 |
| Nihility | 4 |
| Abundance | 4 |
| Remembrance | 4 |
| Elation | 4 |
| Destruction | 5 |
| Preservation | 6 |
Memosprites
| Character | Memosprite | Base Aggro |
|---|---|---|
| |
Garmentmaker | 5 |
| |
Netherwing: Pollux | N/A |
| |
Demiurge | N/A |
| |
Evey | 5 |
| |
Little Ica | 4 |
| |
Mem | 4 |
Aggro Modifiers
| Source | Modifier | Target | |
|---|---|---|---|
| |
+1000% | Self | |
| |
+500% | Self | |
| +500% | Self | ||
| |
−50% | Self | |
| |
+300% | Evey | |
| |
+300% | Self | |
| |
+500% | Targeted Destruction/Preservation Ally | |
| |
+500% | Targeted Single Ally | |
| |
+1000% | Self | |
| |
−50% | Self | |
| |
−50% | Self | |
| +500% | Self | ||
| +200% | Self | ||
| +200% | Self | ||
| +500% | Random Single Ally | ||
| +500% | Random Single Ally | ||
| +500% | Ally w/ Highest ATK | ||
Special Aggro Modification Effects
| Source | Effect | Target | |
|---|---|---|---|
| |
−60% Base Aggro | Self | |
Lock On
Lock On is an enemy-exclusive mechanic. When an enemy Locks Onto a character, the enemy will always cast the next action on the Lock On Target, ignoring Aggro.
Enemies
37 Enemies can lock onto characters:
Taunt
Taunt is a debuff that can be cast by characters and enemies. When a Taunted character/enemy takes action, they will always target the assigned unit, ignoring Aggro and Lock On.
- Debuff
| Name | Description |
|---|---|
| Taunt | Can only select — as the target to attack. |
Abilities
8 abilities can Taunt enemies:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Mortenax Blade |
Deals Fire DMG equal to 25%-55% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. | Basic ATK | Single Target | |
| Mortenax Blade |
Deals Fire DMG equal to 50%-110% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. | Basic ATK | Single Target | |
| Mortenax Blade |
Immediately attacks all enemies within a certain range. After entering combat, inflicts the Taunt state on all enemies for 1 turn and decreases DMG taken by this unit by 90% for 2 turn(s). | Technique | ||
| Mydei |
After using Technique, pulls in enemies within a certain area and inflicts Daze on them for 10 second(s). Dazed enemies will not actively attack ally targets. If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to 80% of Mydei's Max HP to all enemies, and Taunts the targets, lasting for 1 turn(s). This unit accumulates 50 point(s) of Talent's Charge. |
Technique | Impair | |
| Yunli |
Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by 60%—108%. When triggering the Counter effect from Talent, launches the Counter "Intuit: Cull" instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter "Intuit: Slash" on a random enemy target. "Intuit: Slash": Deals Physical DMG equal to 132%—237.6% of Yunli's ATK to the target, and deals Physical DMG equal to 66%—118.8% of Yunli's ATK to adjacent targets. "Intuit: Cull": Deals Physical DMG equal to 132%—237.6% of Yunli's ATK to the target, and deals Physical DMG equal to 66%—118.8% of Yunli's ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to 43.2%—77.76% of Yunli's ATK to a random single enemy. When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG. |
Ultimate | Enhance | |
| Trailblazer (Preservation) |
Increases the Trailblazer's DMG Reduction by 40%—52% and gains 1 stack of Magma Will, with a 100% base chance to Taunt all enemies for 1 turn(s). | Skill | Defense | |
| Boothill |
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 15%—33%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. |
Skill | Impair | |
| Mydei |
Restores HP by 15%—21% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 96%—172.8% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 60%—108% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target. | Ultimate | Blast |
Enemies
3 Enemies can Taunt characters:
| Enemy | Tier | Damage | Weakness |
|---|---|---|---|
Departed
In addition, Departed units disappear from the battlefield and thus not vulnerable to multi-target attacks.
Abilities
2 abilities can allow characters to enter the Departed state:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Moze |
When "Prey" exists on the field, Moze will enter the Departed state. After allies attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to 15%—33% of his ATK and consumes 1 point of Charge. For every 3 point(s) of Charge consumed, Moze launches 1 Follow-up ATK to "Prey," dealing Lightning DMG equal to 80%—176% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-up ATK. Talent's Follow-up ATK does not consume Charge. |
Talent | Single Target | |
| Phainon |
Transforms into Khaslana. During the transformation, deploys the Territory "Ruinous Irontomb." Within the Territory, other teammates depart and cannot take action, and all enemies have Physical Weakness. Khaslana does not enter his own turn, but has 8 Khaslana's extra turn(s) with a SPD set at 60.0% of Khaslana's base SPD. When the last of Khaslana's extra turns starts, immediately launches a final hit and deals Physical Ultimate DMG equal to 480.0%—1056.0% of Khaslana's ATK that is distributed evenly across all enemies. |
Ultimate | AoE |
Backup
Abilities
1 ability can allow ally targets to become Backup units:
| Character | Name | Description | Type | Tag |
|---|---|---|---|---|
| Castorice |
When Netherwing is on the field, it acts as backup for allies. When allies take DMG or consume HP, their current HP can be reduced down to a minimum of 1, after which Netherwing will consume HP at 500% of the original value until Netherwing disappears. | Memosprite Talent | Support |
Other Languages
| Language | Official Name |
|---|---|
| English | Aggro Chance |
| Chinese (Simplified) | 攻击概率 |
| Chinese (Traditional) | 攻擊機率 |
| Japanese | 攻撃確率 |
| Korean | 피격될 확률 |
| Spanish | Probabilidad de recibir ataques |
| French | Prob. d'être attaqué |
| Russian | Шанс быть атакованным |
| Thai | โอกาสถูกโจมตี |
| Vietnamese | Xác Suất Bị Tấn Công |
| German | Chance, angegriffen zu werden |
| Indonesian | Peluang Terkena Serangan |
| Portuguese | Probabilidade de Ser Alvo |
Change History
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