Paimon's "Driyosh" Way of Solving Problems
Last updated 2026-09-07
Paimon's "Driyosh" Way of Solving Problems is an Event Quest during the Great Expeditionist Challenge Event.
Steps
- Go to the event venue
Dialogue
You and Paimon have won the first Adventurers' Tournament. Rewards from Snezhnaya Headquarters should be on the way, along with a few rather unusual questions...
- (Approach the podium)
- Competition Broadcaster: Esteemed adventurers from all across Teyvat, the first Adventurers' Tournament has officially come to an end.
- Competition Broadcaster: The results are clear: (Traveler) and (his/
her) guide have taken the championship by storm — every bit the legends their performance promised! - Sarin: Fantastic work!
- Valerina: Congratulations, both of you!
- Sukhrab: I may not know this senior very well yet, but... (he/
she) has shown me exactly what I should strive for... - Lan: Being knocked out of first place at the last moment would usually leave me a little unconvinced.
- Lan: But when it's you and Paimon who did it, there's nothing to object to. I should be raising a glass in your honor!
- Rika: Now that's worth drinking to!
- Talalikhin: And along with the Mora, we've prepared a few keepsakes to mark the occasion. Please wait just a moment...
Thank you, thank you.
You really don't have to be so formal.- Paimon: Honestly, we did kind of stumble into the whole thing, and it wasn't exactly a packed house. But hey, for a competition put together at the last minute, it was pretty fun!
- Paimon: Besides, we got to give those new abilities a proper workout!
- Rika: Then, about the victory feast...?
- Iris: The drinks can wait. We still haven't dealt with the main reason this competition was held.
- Rika: Oh! Right, good point.
- Lan: Now that we have a person everyone can place their trust in, it's time to resume our earlier meeting.
- Talalikhin: For any proposal put to a vote, the rules state that (Traveler)'s vote carries as much weight as everyone else's combined.
- Paimon: Combined... as in, everyone else's votes all added together... Wait, does that mean—
- Lan: (Traveler)'s vote alone can approve or veto a proposal. (He/
She) may also offer revisions directly. - Paimon: So that's what being champion really means... What (Traveler) says here could end up affecting hundreds, maybe thousands, of adventurers?
I'll need to be careful with what I say.
Let's make sure we think this through.- Urville: So, by all logical reasoning, the two of you are now at the top of the pecking order.
- Liliuo: Then that makes you our boss! Meeting time — please listen to our report!
- As the lengthy discussion continues, your suggestions help settle several key rules and clauses...
- The first pending rule turned into a chain of questions:
"Should full-time adventurers affiliated with the Guild have a required morning check-in time if they're not taking commissions outside the city?"
"If so, should it be 08:00 or 09:00?"
"What about the earliest possible off-duty time? How long should the lunch break be?"...
This single rule alone sparked a two-hour debate earlier.
Natlan and Sumeru representatives strongly opposed the idea, arguing that adventurers have highly irregular schedules — some operate at night, and may sleep through the entire day, even to the point where they can barely hold a sword properly due to reversed day-night cycles. - Fontaine and Inazuma, on the other hand, believed standardized management would improve Guild efficiency, and that adventurers could gradually adapt to healthier routines...
As for you and Paimon, considering you've never once reported to the Guild counter at a fixed time yourselves, you proposed a simple solution: Just set a latest check-in time each day.
All branches accepted this without objection. A problem that had remained unresolved for two hours was settled by you two in just ten minutes... - "How should we quantify mission difficulty and define the standards for commissions adventurers can take?"
"Should the system be strict, or more lenient for flexibility?"
Once a difficulty rating system is introduced, commissions previously all classified as B-rank — such as those nicknamed "The Measure of a Mushroom" and "Emergency" — could differ by as much as 95 points in difficulty.
The downside is that we could prevent 30% to 50% of ordinary adventurers from accessing the latter half of commissions within the same rank, potentially reducing their income, discouraging participation, and harming the Guild's overall morale and potential.
The upside, however, is clear: With concrete numbers in front of them, fewer adventurers would overestimate their abilities and recklessly challenge powerful monsters. Injury rates would drop significantly, and medical costs would also be greatly reduced...
The issue left both you and Paimon scratching your heads. It seemed like both sides had a point, so it was no wonder neither could convince the other.
In the end, Paimon brought up one of the fundamental principles every Driyosh is expected to know, "the fundamental principles for conducting experiments on hypotheses involving unpredictable risks," and gave you a detailed explanation...
Drawing on those principles, you decided that each branch should first have its Intelligence Department compile and organize information gathered by ordinary adventurers. This would allow commissions to be evaluated more accurately and reduce errors caused by the current broad-brush rating system.- Next, a sufficiently large random sample of adventurers would be selected from the three participating branches and divided into six groups with evenly distributed strength and ranks for a pilot program. The existing system and the new mechanics would then be applied to the groups in separate instances. Throughout the trial, the Guild would track metrics such as adventurer efficiency, injury rates, overall resource expenditure, and losses. The two systems will then be evaluated comprehensively to determine which should become our main approach. If necessary, different branches could even adopt different systems.
The representatives present unanimously agreed and resolved to begin drafting their respective implementation plans after the meeting concluded. - The remaining sixteen major rules are also adjusted with input from you and Paimon, before being finalized in a form that earns strong approval from all sides...
- Urville: So, every agenda item has its conclusion. Am I correct?
- Liliuo: And the rules I was most nervous about didn't blow up into another argument. That's good enough for me!
- Sarin: Hmm, (Traveler) and Paimon's suggestions really hit the nail on the head...
- Talalikhin: And with that, our long, comprehensive, and productive discussion finally comes to a close. A final consensus has been reached. Thank you all for your efforts.
- Talalikhin: Next, the staff at Headquarters will prepare the final documents and send them to everyone for another review. Before you leave, please remember to stop by and sign them with me...
- Talalikhin: As for follow-up matters, Headquarters will dispatch specialists to each branch at the appropriate time to assess the progress of implementation. When that time comes, we ask for every branch's active cooperation.
- Rika: I agree with everything you said.
- Lan: Same here. No objections.
- The adventurers in attendance each say their farewells to you as the meeting adjourns.
The tense atmosphere left behind by their earlier quiet rivalry has completely faded away... - Paimon: Phew... Paimon thought there'd be a whole bunch of super-tricky stuff to deal with, but it actually wasn't that bad?
- Paimon: At least, none of it was serious enough to make the adventurers from some branch flip the table. And most of it could be solved with the theories from the books.
Actually, it wasn't exactly easy for me.
I'm not sure I could've managed it without you, Paimon...- Paimon: Really? Paimon made that big a difference this time?
- Paimon: Yay! Paimon feels so useful, and so happy!
- Talalikhin: Headquarters is fortunate to have had your assistance as well.
- Talalikhin: Without the two of you here today, I fear matters would have been far more difficult to bring to a proper close.
- Paimon: Hmm... Then why go through all this trouble in the first place?
- Talalikhin: Hmm... Perhaps the more meaningful the goal, the harder the path to reach it.
- Talalikhin: The Adventurers' Guild spans all of Teyvat. For an organization of such scale, discussions like today's may seem complex, contentious, and far too time-consuming at first glance.
- Talalikhin: But if we disregard the concerns of members from each region and simply force rules into place, then enforce them by decree...
- Talalikhin: The Guild will slowly lose the trust that holds it together. No organization can last long that way.
- Talalikhin: We must learn to coordinate with one another before problems appear. Waiting until something goes wrong and then resorting to emergency measures may well be too late.
- Talalikhin: For that reason, we must address each detail promptly while also exercising greater patience throughout the process.
- Paimon: That's Headquarters staff for you... That explanation was really deep...
- Paimon: So can we just say the result means we got off to a good start?
Every rule received unanimous approval.
And everyone left looking much more at ease.- Talalikhin: Naturally. I would call it a textbook example of a perfect beginning.
- Talalikhin: I need not belabor the point — the next time your travels take you from region to region, you will see what this meeting has set in motion.
- Talalikhin: It may not amount to anything dazzling, but it will surely bring a touch of your... distinctive vitality to every branch.
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Paimon's "Driyosh" Way of Solving Problems | — |
| Chinese (Simplified) | 派蒙的「帝利耶悉」解题法 | |
| Chinese (Traditional) | 派蒙的「帝利耶悉」解題法 | |
| Japanese | パイモンの「ダリオッシュ」式解法 | |
| Korean | 페이몬의 「드리요쉬」식 문제 해결법 Peimonui "Deuriyoswi"-sik Munje Haegyeolbeop | |
| Spanish | Método “driyosh” de solución de problemas de Paimon | |
| French | La « méthode de résolution des problèmes des driyosh » de Paimon | Paimon's "Driyosh Method of Solving Problems" |
| Russian | Метод дриошей в решении задач от Паймон Metod drioshey v reshenii zadach ot Paymon | |
| Thai | การแก้โจทย์ "Driyosh" ของ Paimon | |
| Vietnamese | Cách Giải Đố "Driyosh" Của Paimon | |
| German | Paimons „Driyosh“-Lösungsmethode | |
| Indonesian | Metode Pemecahan Masalah "Driyosh" ala Paimon | |
| Portuguese | O Jeito Driyosh de Paimon Resolver as Coisas | |
| Turkish | Paimon'un "Derviş" Usulü Sorun Çözme Yöntemi | |
| Italian | Il "Metodo driyosh per la risoluzione dei problemi" di Paimon |
Change History
Released in Version 7.0