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Sigewinne

Last updated 2026-09-11

Sigewinne is a playable Ousia-aligned Hydro character in Genshin Impact.

Sigewinne is the resident head nurse of the Fortress of Meropide. In the past, Sigewinne chose to adopt a human appearance in order to save a young child she befriended at a time where Melusines were looked down upon. However, her transformation was against Fontaine laws, resulting in her conviction to the Fortress of Meropide.

Gameplay Info

Ascensions and Stats

Toggle Ascension Materials

Ascension
Phase
LevelBase
HP
Base
ATK
Base
DEF
HP
0✦1/201,039.1214.9938.89
20/202,695.4738.88100.88
Ascension Cost (0 → 1)
Mora20,000
Varunada Lazurite Sliver1
Romaritime Flower3
Transoceanic Pearl3
1✦20/403,586.4251.73134.22
40/405,366.4477.41200.84
Ascension Cost (1 → 2)
Mora40,000
Water That Failed To Transcend2
Varunada Lazurite Fragment3
Romaritime Flower10
Transoceanic Pearl15
2✦40/505,999.4886.54224.537.2%
50/506,902.4799.57258.33
Ascension Cost (2 → 3)
Mora60,000
Water That Failed To Transcend4
Varunada Lazurite Fragment6
Romaritime Flower20
Transoceanic Chunk12
3✦50/607,746.53111.74289.9214.4%
60/608,658.88124.90324.06
Ascension Cost (3 → 4)
Mora80,000
Water That Failed To Transcend8
Varunada Lazurite Chunk3
Romaritime Flower30
Transoceanic Chunk18
4✦60/709,291.92134.03347.7614.4%
70/7010,212.58147.31382.21
Ascension Cost (4 → 5)
Mora100,000
Water That Failed To Transcend12
Varunada Lazurite Chunk6
Romaritime Flower45
Xenochromatic Crystal12
5✦70/8010,845.62156.44405.9121.6%
80/8011,776.67169.87440.75
Ascension Cost (5 → 6)
Mora120,000
Water That Failed To Transcend20
Varunada Lazurite Gemstone6
Romaritime Flower60
Xenochromatic Crystal24
6✦80/9012,409.72179.00464.4428.8%
90/9013,348.04192.54499.56
95/9513,821.88214.20517.29
100/10014,296.76235.86535.07

Total Cost (0✦ → 6✦)

Mora 420,000 Mora

Talents

IconNameType
Bow HydroTargeted Treatment
Normal Attack
  • Description
  • Advanced Properties
  • Attribute Scaling
  • Preview

Normal Attack
Performs up to 3 consecutive attacks.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Gauge
Units
Internal CooldownPoise
Damage
Stagger EffectBlunt
TagTypeS. L.H. F.V. F.
Normal Attack 1-HitNo ICD18.354Shake00
Normal Attack 2-HitNo ICD17.816Shake00
Normal Attack 3-HitNo ICD27.311Shake00
Aimed ShotCharged Attack2s10Light2000
Aimed Shot (Hit Weak Spot)30Air480600
Fully-Charged Aimed Shot1U
(w/ Dropoff)
20Light2000
Fully-Charged Aimed Shot (Hit Weak Spot)1U
(w/ Dropoff)
60Air480600
Mini-Stration Bubble DMG1U20Light2000
Plunging Attack CollisionNo ICD10Light2000
Low PlungeNo ICD50Light2000
High PlungeNo ICD100Heavy2000
1234567891011
1-Hit DMG (%)52.6156.961.1867.371.5876.4783.289.9396.66104111.35
2-Hit DMG (%)51.0755.2359.3865.3269.4874.2380.7687.393.83100.95108.08
3-Hit DMG (%)78.2984.6691.04100.14106.51113.8123.81133.82143.84154.76165.69
Charged Attack
Aimed Shot (%)43.8647.435156.159.6763.7569.3674.9780.5886.792.82
Fully-Charged Aimed Shot (%)124133.3142.6155164.3173.6186198.4210.8223.2235.6
Mini-Stration Bubble DMG (%)24.826.6628.523132.8634.7237.239.6842.1644.6447.12
Plunging Attack
Plunge DMG (%)56.8361.4566.0872.6977.3182.689.8797.14104.41112.34120.27
Low Plunge DMG (%)113.63122.88132.13145.35154.59165.17179.7194.23208.77224.62240.48
High Plunge DMG (%)141.93153.49165.04181.54193.1206.3224.45242.61260.76280.57300.37
Talent Rebound HydrotherapyRebound Hydrotherapy
Elemental Skill
  • Description
  • Gameplay Notes
  • Advanced Properties
  • Attribute Scaling
  • Preview

Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.
Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.
After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.
When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Hold
Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!
The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.
After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Arkhe: Ousia
Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.

  • When this skill hits at least one enemy, it generates 4 Elemental Particles.
    • Each Bolstering Bubblebalm can only trigger particle generation once.
  • Holding this skill takes 0.3 seconds to grow to 1st tier, 1 second to grow to 2nd tier and can be held for a maximum of 3 seconds.
  • Sigewinne may collect Sourcewater Droplets generated by the Hydro Traveler or Neuvillette and vice versa.
  • The imprisoning state will not be applied to enemies more than 20 levels higher than Sigewinne.
Passive Effects
  • Passive Talent 1, Requires Appropriate Rest Requires Appropriate Rest: "Sigewinne grants herself the 'Semi-Strict Bedrest' effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800."
Constellation Effects
  • Constellation Level 1, "Can the Happiest of Spirits Understand Anxiety?" "Can the Happiest of Spirits Understand Anxiety?": "Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller. The Ascension Talent 'Requires Appropriate Rest' is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent 'Requires Appropriate Rest.'"
  • Constellation Level 2, "Can the Most Merciful of Spirits Defeat Its Foes?" "Can the Most Merciful of Spirits Defeat Its Foes?": "When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills. Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s."
  • Constellation Level 3, "Can the Healthiest of Spirits Cure Fevers?" "Can the Healthiest of Spirits Cure Fevers?": Increases this talent's level by 3, up to a maximum of 15.
Gauge
Units
Internal CooldownPoise
Damage
Stagger EffectBlunt
TagTypeS. L.H. F.V. F.
Bolstering Bubblebalm DMG (Large)1UElemental Skill2s200Shake00
Bolstering Bubblebalm DMG (Medium)1U150Shake00
Bolstering Bubblebalm DMG (Small)1U100Shake00
Surging Blade DMG0UNo ICD50Light2000
12345678910111213
Bolstering Bubblebalm DMG2.28% Max HP2.45% Max HP2.62% Max HP2.85% Max HP3.02% Max HP3.19% Max HP3.42% Max HP3.65% Max HP3.88% Max HP4.1% Max HP4.33% Max HP4.56% Max HP4.84% Max HP
Bolstering Bubblebalm Healing2.8% Max HP
+
270
3.01% Max HP
+
297
3.22% Max HP
+
326
3.5% Max HP
+
357
3.71% Max HP
+
391
3.92% Max HP
+
427
4.2% Max HP
+
465
4.48% Max HP
+
506
4.76% Max HP
+
548
5.04% Max HP
+
593
5.32% Max HP
+
640
5.6% Max HP
+
690
5.95% Max HP
+
742
Final Bounce Healing50% Max HP
Surging Blade DMG0.68% Max HP0.74% Max HP0.79% Max HP0.85% Max HP0.91% Max HP0.96% Max HP1.03% Max HP1.09% Max HP1.16% Max HP1.23% Max HP1.3% Max HP1.37% Max HP1.45% Max HP
Surging Blade Interval10s
CD18s
Talent Super Saturated SyringingSuper Saturated Syringing
Elemental Burst
  • Description
  • Gameplay Notes
  • Advanced Properties
  • Attribute Scaling
  • Preview

Take out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP.
In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range right before using the skill.

  • This skill deals DMG every 0.4s to opponents within its AoE.
  • Skill DMG of this Talent features a Poise Sequence on its ICD. Repeated hits dealt to the same enemy within 1.9s of the first hit (i.e. hits that do not apply Hydro) will only deal 50 Poise DMG instead of 100.
  • During the duration of this skill, Sigewinne levitates and can move over the surface of water and Liquid Phlogiston.
Constellation Effects
Gauge
Units
Internal CooldownPoise
Damage
Stagger EffectBlunt
TagTypeS. L.H. F.V. F.
Skill DMG1UElemental Burst1.9s100Light2000
12345678910111213
Skill DMG11.77% Max HP12.65% Max HP13.54% Max HP14.71% Max HP15.6% Max HP16.48% Max HP17.66% Max HP18.83% Max HP20.01% Max HP21.19% Max HP22.36% Max HP23.54% Max HP25.01% Max HP
Duration2.5s
CD18s
Energy Cost70
Talent Requires Appropriate RestRequires Appropriate Rest
1st Ascension Passive
  • Description
  • Gameplay Notes

Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.

  • Sigewinne must have at least 65,000 Max HP to grant the maximum Elemental Skill DMG increase.
    • The Elemental Skill DMG increase from the passive is linear to Sigewinne's Max HP and not stepwise at every 1,000 points of Max HP, meaning the Elemental Skill Gain is equal to 8% of her Max HP above 30,000, until the maximum increase is reached.
Talent Detailed Diagnosis, Thorough TreatmentDetailed Diagnosis, Thorough Treatment
4th Ascension Passive
When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.
Talent Emergency DoseEmergency Dose
Utility Passive
  • Description
  • Preview

While underwater, heal your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

Talent Upgrade

Talent Level
(Ascension)
Materials
[Subtotal]
1 → 2
(2✦)
Mora12,500[12,500]
Transoceanic Pearl6[6]
Teachings of Equity3[3]
2 → 3
(3✦)
Mora17,500[30,000]
Transoceanic Chunk3[3]
Guide to Equity2[2]
3 → 4
(3✦)
Mora25,000[55,000]
Transoceanic Chunk4[7]
Guide to Equity4[6]
4 → 5
(4✦)
Mora30,000[85,000]
Transoceanic Chunk6[13]
Guide to Equity6[12]
5 → 6
(4✦)
Mora37,500[122,500]
Transoceanic Chunk9[22]
Guide to Equity9[21]
6 → 7
(5✦)
Mora120,000[242,500]
Xenochromatic Crystal4[4]
Philosophies of Equity4[4]
Lightless Eye of the Maelstrom1[1]
7 → 8
(5✦)
Mora260,000[502,500]
Xenochromatic Crystal6[10]
Philosophies of Equity6[10]
Lightless Eye of the Maelstrom1[2]
8 → 9
(6✦)
Mora450,000[952,500]
Xenochromatic Crystal9[19]
Philosophies of Equity12[22]
Lightless Eye of the Maelstrom2[4]
9 → 10
(6✦)
Mora700,000[1,652,500]
Xenochromatic Crystal12[31]
Philosophies of Equity16[38]
Lightless Eye of the Maelstrom2[6]
Crown of Insight1[1]

Character Description

The Bubblebalms created by Sigewinne's Elemental Skill can heal party members other than herself, and deal Hydro DMG to opponents, healing her when they disappear.
After using her Elemental Skill, Sigewinne will gain a certain number of Convalescence stacks. When an off-field character other than Sigewinne deals damage with their Elemental Skill, they consume 1 stack of Convalescence to increase that instance of DMG dealt.
Sigewinne's Elemental Burst deals AoE Hydro DMG to enemies in front of her.

Constellation

IconNameLevel
Constellation Can the Happiest of Spirits Understand Anxiety"Can the Happiest of Spirits Understand Anxiety?"
1
  • Description
  • Gameplay Notes

Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.
The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent "Requires Appropriate Rest."

  • 65,000 Max HP will grant the maximum Elemental Skill DMG increase possible.
Constellation Can the Most Merciful of Spirits Defeat Its Foes"Can the Most Merciful of Spirits Defeat Its Foes?"
2
When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.
Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
Constellation Can the Healthiest of Spirits Cure Fevers"Can the Healthiest of Spirits Cure Fevers?"
3
Increases the Level of Rebound Hydrotherapy by 3.
Maximum upgrade level is 15.
Constellation Can the Loveliest of Spirits Keep Decay at Bay"Can the Loveliest of Spirits Keep Decay at Bay?"
4
The duration of Super Saturated Syringing is extended by 3s.
Constellation Can the Most Joyful of Spirits Alleviate Agony"Can the Most Joyful of Spirits Alleviate Agony?"
5
Increases the Level of Super Saturated Syringing by 3.
Maximum upgrade level is 15.
Constellation Can the Most Radiant of Spirits Pray For Me"Can the Most Radiant of Spirits Pray For Me?"
6
  • Description
  • Gameplay Notes

When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

  • 50,000 Max HP will grant the maximum CRIT Rate and CRIT DMG increase possible.
Each Constellation activation requires one Sigewinne's Stella Fortuna Sigewinne's Stella Fortuna.

Availability

Character Event Wishes

Sigewinne has been promoted or featured with a drop-rate boost in 2 Event Wishes:

Wish Featured Duration Version
Romaritime Meluserenity 2024-06-25
Romaritime Meluserenity 2024-06-25
SigewinneHydro Sige­winne
June 25, 2024 – July 16, 2024 4.7
Romaritime Meluserenity 2025-02-12
Romaritime Meluserenity 2025-02-12
SigewinneHydro Sige­winne
February 12, 2025 – March 4, 2025 5.4

Chronicled Wishes

Sigewinne has been included in 1 Chronicled Wish:

Wish Designated Item Duration Version
Dewlit Tranquility 2026-04-28
Dewlit Tranquility 2026-04-28
SigewinneHydro Sige­winne
April 28, 2026 – May 19, 2026 Luna VI

Other Languages

LanguageOfficial Name
EnglishSigewinne
Chinese
(Simplified)
希格雯
Xīgéwén
Chinese
(Traditional)
希格雯
Xīgéwén
Japaneseシグウィン
Shiguwin
Korean시그윈
Sigeuwin
SpanishSigewinne
FrenchSigewinne
RussianСиджвин
Sidzhvin
ThaiSigewinne
VietnameseSigewinne
GermanSigewinne
IndonesianSigewinne
PortugueseSigewinne
TurkishSigewinne
ItalianSigewinne

Change History

Introduced in Version 4.0 • Released in Version 4.7
Version 5.6
  • Updates to character voice-overs:
    • New story voice-over for All Languages:
      • "About Escoffier"

Version 4.7

  • Sigewinne was released as a playable character.

Version 4.1

  • Sigewinne was introduced as an NPC.

Version 4.0

  • Sigewinne was mentioned in dialogue.

References

  1. YouTube: Overture Teaser: The Final Feast (Video Description)
  2. bilibili: 《原神》序曲PV——「致终幕的欢宴」 (Video Description)
  3. YouTube: 【原神】序曲PV「フィナーレへの歓宴」 (Video Description)
  4. YouTube: 원신 | 서곡 PV-「종막을 향한 연회」 (Video Description)
  5. 5.0 5.1 World Quest, Ancient Colors: Act III - Blue Longing of Heart and Moon, Part 1: Limner, Dreamer, and Robotic Dog

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