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Forgotten Hall/Stages/2.1

Last updated 2024-10-30

Memory of Chaos

Memory Turbulence

DurationEffect
White Night Chronicles
Start: April 15, 2024 04:00:00 AM
End: May 27, 2024 03:59:00 AM
After every attack launched by an ally, apply 1 stack of Memory Imprint to all enemies. Enemies with Memory Imprint receive 5% more DMG. This effect stacks up to 6 stack(s). When Memory Imprint stacks to maximum stacks, immediately deal DMG based on a certain percentage of each enemy's respective Max HP 1 time to all enemies.
When enemy targets enter battle and other units in the field currently have Memory Imprints, the new enemies will receive the same number of Memory Imprint stacks as those on the field.
At the start of every wave of Cycle, remove Memory Imprint from all enemies.

White Night Chronicles

Stage 1

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 68
  • Recommended Types (Node 1): PhysicalQuantum
  • Recommended Types (Node 2): IceLightning
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 2

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 70
  • Recommended Types (Node 1): Imaginary
  • Recommended Types (Node 2): LightningWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 3

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 73
  • Recommended Types (Node 1): LightningImaginary
  • Recommended Types (Node 2): IceQuantum
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 4

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 75
  • Recommended Types (Node 1): Imaginary
  • Recommended Types (Node 2): IceWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 5

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 78
  • Recommended Types (Node 1): FireLightningWind
  • Recommended Types (Node 2): LightningImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 6

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 80
  • Recommended Types (Node 1): PhysicalQuantum
  • Recommended Types (Node 2): IceLightning
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 7

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 82
  • Recommended Types (Node 1): Imaginary
  • Recommended Types (Node 2): LightningWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 8

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 85
  • Recommended Types (Node 1): LightningImaginary
  • Recommended Types (Node 2): IceQuantum
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 9

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 88
  • Recommended Types (Node 1): LightningQuantum
  • Recommended Types (Node 2): IceWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 10

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 90
  • Recommended Types (Node 1): FireWind
  • Recommended Types (Node 2): LightningImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 11

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 92
  • Recommended Types (Node 1): LightningWind
  • Recommended Types (Node 2): PhysicalImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies[Note 1][Note 2]
Node 1


Node 2

Weak to PhysicalWeak to FireWeak to ImaginaryBronyaBoss Enemy Bronya

Stage 12

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 95
  • Recommended Types (Node 1): LightningQuantum
  • Recommended Types (Node 2): Ice
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies[Note 3]
Node 1

Weak to FireWeak to LightningWeak to QuantumCocoliaBoss Enemy Cocolia

Node 2

Notes

  1. In Node 1, Yanqing's Base HP is increased to 166.6666% his normal Base HP.
  2. In Node 2, Bronya's Base HP is increased to 141.6666% her normal Base HP, and her Toughness is increased by 10.
  3. In Node 2, Cocolia's Base HP is increased to 114.2857% her normal Base HP, and her Toughness is increased by 20.

Other Languages

LanguageOfficial Name
EnglishWhite Night Chronicles
Chinese
(Simplified)
白夜梦国记
Chinese
(Traditional)
白夜夢國記
Japanese白昼夢国記
Korean백야몽국 연대기
SpanishReino de las noches en vela
FrenchChroniques des nuits blanches
RussianХроники белой ночи
Thaiบันทึกแดนแห่งฝันในราตรีสีขาว
VietnameseNhật Ký Vương Quốc Mộng Đêm Trắng
GermanChroniken des Traumlands der weißen Nächte
IndonesianCatatan Kerajaan Mimpi Malam yang Terang
PortugueseAs Crônicas das Noites Brancas

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