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Forgotten Hall/Stages/2.4

Last updated 2025-04-05

Memory of Chaos

Memory Turbulence

DurationEffect
The Big Sleep
Start: September 02, 2024 04:00:00 AM
End: October 14, 2024 04:00:00 AM
After every attack launched by an ally, apply 1 stack of Memory Imprint to all allies. Allies in the Memory Imprint state deal 8% more DMG. This effect stacks up to 6 time(s). When Memory Imprint reaches max stacks, immediately deals 1 instance of DMG to all enemies based on a certain percentage of their respective Max HP.
Remove all Memory Imprints from all allies at the start of every wave or Cycle.

The Big Sleep

Stage 1

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 68
  • Recommended Types (Node 1): FireImaginary
  • Recommended Types (Node 2): IceWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 2

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 70
  • Recommended Types (Node 1): PhysicalFire
  • Recommended Types (Node 2): Wind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 3

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 73
  • Recommended Types (Node 1): Quantum
  • Recommended Types (Node 2): IceImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2
Weak to FireWeak to IceWeak to ImaginaryVagrant Vagrant

Stage 4

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 75
  • Recommended Types (Node 1): WindImaginary
  • Recommended Types (Node 2): PhysicalLightning
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 5

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 78
  • Recommended Types (Node 1): LightningWind
  • Recommended Types (Node 2): PhysicalFire
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 6

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 80
  • Recommended Types (Node 1): FireIceImaginary
  • Recommended Types (Node 2): IceWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 7

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 82
  • Recommended Types (Node 1): PhysicalFire
  • Recommended Types (Node 2): Wind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 8

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 85
  • Recommended Types (Node 1): Quantum
  • Recommended Types (Node 2): IceImaginary
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2
Weak to FireWeak to IceWeak to ImaginaryVagrant Vagrant

Stage 9

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 88
  • Recommended Types (Node 1): WindImaginary
  • Recommended Types (Node 2): PhysicalLightning
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 10

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 90
  • Recommended Types (Node 1): LightningWind
  • Recommended Types (Node 2): Fire
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Stage 11

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 92
  • Recommended Types (Node 1): PhysicalImaginary
  • Recommended Types (Node 2): FireWind
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1

Weak to PhysicalWeak to LightningWeak to ImaginaryGepardBoss Enemy Gepard

Node 2

Weak to FireWeak to LightningWeak to WindSvarogBoss Enemy Svarog

Stage 12

General Information
  • Maximum Cycles: 30
  • Enemy Levels: 95
  • Recommended Types (Node 1): WindImaginary
  • Recommended Types (Node 2): PhysicalIce
Objectives
  • Win with at least 10 Cycle(s) left
  • Win with at least 20 Cycle(s) left
  • No more than 0 downed character(s)
Enemies
Node 1


Node 2

Other Languages

LanguageOfficial Name
EnglishThe Big Sleep
Chinese
(Simplified)
长眠不醒
Chinese
(Traditional)
長眠不醒
Japanese大いなる眠り
Korean깨지 않는 깊은
SpanishSueño eterno
FrenchLe grand sommeil
RussianВечный сон
Thaiนิทราไม่รู้ตื่น
VietnameseGiấc Ngủ Ngàn Thu
GermanEwiger Schlaf
IndonesianTidur Abadi
PortugueseO Sonho Eterno

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