Team Bonus
Last updated 2026-09-09
Team Bonuses are additional effects corresponding to the attributes of Characters present in a Party.
Elemental Resonance
Effects
Elemental Resonance effects depend on the elements of the first four party members, apply in Co-Op Mode, and do not require all party members to be alive.
Except for Protective Canopy, each Resonance requires two or more characters of the same element among the first four party slots. Having more than two characters of the same element does not further enhance the corresponding Resonance.
In Co-Op Mode, if part of the party is inside a Domain, the resonance will only be determined by the characters that are in the Domain, and only characters in the Domain will benefit from the bonuses.
| Name | Element | Effects |
|---|---|---|
| Fervent Flames | Affected by Cryo for 40% less time. Increases ATK by 25%. | |
| Soothing Water | Affected by Pyro for 40% less time. Increases Max HP by 25%. | |
| High Voltage | Affected by Hydro for 40% less time. Superconduct, Stellar-Conduct, Overloaded, Electro-Charged, Lunar-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s). | |
| Shattering Ice | Affected by Electro for 40% less time. Increases CRIT Rate against enemies that are Frozen or affected by Cryo by 15%. | |
| Impetuous Winds | Decreases Stamina Consumption by 15%. Increases Movement SPD by 10%. Shortens Skill CD by 5%. | |
| Enduring Rock | Increases shield strength by 15%. Additionally, when characters protected by a shield or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the following special characteristics will take effect: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s. | |
| Sprawling Greenery | Elemental Mastery increased by 50. After triggering Burning, Quicken, Bloom, or Lunar-Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently. | |
| Protective Canopy | Any 4 Unique Elements | All Elemental RES +15%, Physical RES +15%. |
Moonsign
When the party reaches "Moonsign: Ascendant Gleam," Moonsign characters will be enhanced. Non-Moonsign characters can also provide buffs to the party.
Moonsign Characters
Effects
| Name | Moonsign characters | Effects |
|---|---|---|
| Nascent Gleam | 1 | All characters in the party will gain the "Moonsign: Nascent Gleam" effect. |
| Ascendant Gleam | 2 | All characters in the party will gain the "Moonsign: Ascendant Gleam" effect, enhancing certain Talents and Skills of Moonsign characters. Unless otherwise stated, when Moonsign Level reaches Ascendant Gleam, the effects of Nascent Gleam will also apply. In addition, for 20s after a non-Moonsign character casts an Elemental Skill or Elemental Burst, they will increase the Lunar Reaction DMG dealt by all nearby characters based on their own Elemental Type, up to a maximum of 36%. This effect cannot stack. If the character's Elemental Type is: |
Ascendant Gleam Buff Thresholds
Character stats required to reach maximum Ascendant Gleam Lunar Reaction DMG buff:
- Pyro, Electro, or Cryo: 4,000 ATK
- Hydro: 60,000 Max HP
- Geo: 3,600 DEF
- Anemo or Dendro: 1,600 Elemental Mastery
Hexerei
Hexerei Characters
Effects
| Name | Hexerei characters | Effects |
|---|---|---|
| Hexerei: Secret Rite | 2 | The Hexerei characters in your party have been further enhanced. |
- Enhancements include activating their Witch's Eve Rite Passive, additional Talent effects, and additional Constellation effects.
Requirements
Complete each character's Witch's Homework to become a Hexerei character.
Region-Based Effects
The following effects are affected by each character's associated region in the party. Unlike Elemental Resonance, Moonsign, and Hexerei, these effects are not listed on the Party Setup menu.
Nightsoul Burst
When there is at least one Natlanese character in the party, a Nightsoul Burst can be triggered at set intervals. For every Natlanese characters in the party, the interval between Nightsoul Bursts will decrease: 18 seconds for 1 character, 12 seconds for 2 characters, and 9 seconds for 3 or more characters. Characters like Bennett or a Pyro-aligned Traveler do not count toward enabling Nightsoul Burst or decreasing its cooldown, even if they are canonically from Natlan or are able to enter the Nightsoul's Blessing state, respectively.
Natlanese Characters
Weapons
3 Weapons match the category selection:
| Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
|---|---|---|---|---|---|
|
Chain Breaker | 565 (44) |
ATK 27.6% (6%) |
Flower—Feather Song For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery. | |
|
Lithic Blade | 510 (42) |
ATK 41.3% (9%) |
Lithic Axiom: Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times. | |
|
Lithic Spear | 565 (44) |
ATK 27.6% (6%) |
Lithic Axiom: Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
Talents
There are 2 Talents that match the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Diversified Investigation | When the party contains 1/2/3 Fontainians other than herself, Charlotte gains a 5%/10%/15% Healing Bonus. When the party contains 1/2/3 non-Fontainians, Charlotte gains a 5%/10%/15% Cryo DMG Bonus. | 4th Ascension Passive |
![]() Homebound Wind's Paean | For every party member from Mondstadt, the Hold version of Varka's Elemental Skill Windbound Execution's CD is decreased by 5%. This effect does not trigger in Domains, Trounce Domains, or the Spiral Abyss. | Utility Passive |
Gallery
The Blessing of Moonlight New Team Bonus Effect and Elemental Reaction
Other Languages
Team Bonus
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Team Bonus | — |
| Chinese (Simplified) | 队伍加成 Duìwǔ Jiāchéng | Team Bonus |
| Chinese (Traditional) | 隊伍加成 Duìwǔ Jiāchéng | |
| Japanese | チーム強化 Chiimu Kyouka | Team Strengthening |
| Korean | 파티 보너스 Pati Boneoseu | Party Bonus |
| Spanish | Bonos de equipo | Team Bonuses |
| French | Bonus d'équipe | Team Bonus |
| Russian | Бонус отряда Bonus otryada | |
| Thai | โบนัสทีม | |
| Vietnamese | Buff Đội | |
| German | Truppenbonus | Troop Bonus |
| Indonesian | Bonus Party | |
| Portuguese | Bônus de Equipe | |
| Turkish | Takım Bonusu | |
| Italian | Bonus squadra |
Elemental Resonance
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Elemental Resonance | — |
| Chinese (Simplified) | 元素共鸣 Yuánsù Gòngmíng | Elemental Resonance |
| Chinese (Traditional) | 元素共鳴 Yuánsù Gòngmíng | |
| Japanese | 元素共鳴 Genso Kyoumei | Elemental Resonance |
| Korean | 원소 공명 Wonso Gongmyeong | Elemental Resonance |
| Spanish | Consonancia elemental | Elemental Consonance |
| French | Résonance élémentaire | Elemental Resonance |
| Russian | Элементальный резонанс Elemental'nyy rezonans | Elemental Resonance |
| Thai | การสั่นพ้องของธาตุ | |
| Vietnamese | Cộng Hưởng Nguyên Tố | Elemental Resonance |
| German | Elementarer Einklang | Elemental Harmony |
| Indonesian | Resonansi Elemental | Elemental Resonance |
| Portuguese | Ressonância Elemental | |
| Turkish | Element Rezonansı | |
| Italian | Risonanza elementale | Elemental Resonance |
Moonsign
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Moonsign | — |
| Chinese (Simplified) | 月兆 Yuèzhào | Moonsign |
| Chinese (Traditional) | 月兆 Yuèzhào | |
| Japanese | 月兆 Gecchou | Moonsign |
| Korean | 달빛 징조 Dalbit Jingjo | |
| Spanish | Presagio lunar | Lunar Presage |
| French | Signelune | Moonsign |
| Russian | Лунное знамение Lunnoye znameniye | |
| Thai | ลัคนาจันทร์ | Moon's Ascendant |
| Vietnamese | Nguyệt Triệu | |
| German | Mondomen | Moon Omen |
| Indonesian | Moonsign | — |
| Portuguese | Presságio Lunar | |
| Turkish | Ay Sembolü | |
| Italian | Presagio lunare |
Hexerei
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Hexerei | German: Witchcraft |
| Chinese (Simplified) | 魔导 Módǎo | Magic/Sorcery[• 1] |
| Chinese (Traditional) | 魔導 Módǎo | |
| Japanese | 魔導 Madou | Magic/Sorcery |
| Korean | 마도 Mado | |
| Spanish | Taumatúrgico | Thaumaturgical |
| French | Hexerei | — |
| Russian | Ведьмовство Ved'movstvo | |
| Thai | มนตรา | Magic |
| Vietnamese | Hexerei | — |
| German | Hexerei | — |
| Indonesian | Arcane | |
| Portuguese | Mágico | |
| Turkish | Cadılık | |
| Italian | Hexerei | — |
- ↑ Chinese: 魔法 is the standard term for 魔导/魔導 in Chinese, with the latter being derived from 魔導 in Japanese.
Change History
- Adjusted High Voltage's effect:
- Old effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Lunar-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
- New effect: Affected by Hydro for 40% less time. Superconduct, Stellar-Conduct, Overloaded, Electro-Charged, Lunar-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
- Adjusted Enduring Rock's effect:
- Old effect: Increases shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s.
- New effect: Increases shield strength by 15%. Additionally, when characters protected by a shield, or when Moondrifts formed by Lunar-Crystallize reactions are nearby, the following special characteristics will take effect: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s.
- Added "Hexerei" tab.
- Updated menu name from "Elemental Resonance" to "Team Bonus."
- Added "Moonsign" tab.
- Adjusted Sprawling Greenery's effect:
- Old effect: Elemental Mastery increased by 50. After triggering Burning, Quicken, or Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently.
- New effect: Elemental Mastery increased by 50. After triggering Burning, Quicken, Bloom, or Lunar-Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently.
- Adjusted High Voltage's effect:
- Old effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
- New effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Lunar-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
- Adjusted the rules for obtaining the Elemental Resonance effects: when there are four characters in your party, or four or more characters in your party due to trial characters, Elemental Resonance will take effect as normal, with the specific Elemental Resonance effect determined by the corresponding elements of the first through fourth characters in your party.
- Prior to the adjustment, Elemental Resonance would not take effect if a Trial Character was present.
- Added Sprawling Greenery resonance with effect:
- Elemental Mastery increased by 50. After triggering Burning, Quicken, or Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently.
- Adjusted Soothing Water's effect:
- Adjusted High Voltage's effect:
- Old effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, and Electro-Charged have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
- New effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
- Adjusted Enduring Rock's effect:
- Old effect: Increases resistance to interruption. When protected by a shield, increases Attack DMG by 15%.
- New effect: Increases shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s.
- Adjusted Protective Canopy's effect:
- Old effect: Increases all Elemental RES by 15%.
- New effect: All Elemental RES +15%, Physical RES +15%.
- Elemental Resonance was released.
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- Elemental Resonance if players are on different maps?
- Elemental Resonance for players outside of a domain while others are inside?
- Moonsign
Add list of stuff that depends on Moonsign Level (will need a category)