Gleaming Shadow Team Battle/Stages
Last updated 2026-08-04
Gameplay Notes
Waves will repeat endlessly. Because of this, the stages end after exactly 2 minutes.
Glacial Gale
| Score Target | 12,000 10,000 5,000 2,500 0 | ||
|---|---|---|---|
| Stage Rules | [Stage Buffs] Lv. 1: Activating the EX Special Attack generates a large area Wind Field, lasting 15 seconds, continuously pulling enemies toward the center; enemies within the Wind Field have their DEF reduced by 40%. Lv. 2: Wind Field duration extended to 25s. While the Wind Field is active, Agents' Anomaly Buildup Rate is additionally increased by 51%. Lv. 3: Disorder DMG increased by 53%. Triggering Disorder restores Energy by 5 points andAdrenaline by 6 points for the whole squad (cooldown: 10s). Lv. 4: Anomaly Proficiency increases by 150 points. [Battlefield Mechanics] When switching squads, restore 50% Energy and Adrenaline, and gain 3000 Decibels upon entering. Agents' Additional Abilities are activated by default. When a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. [Squad Switch Rules] When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. Current squad's characters' Energy/Adrenaline carry over to subsequent battles, and current squad's characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). All other buffs are cleared. | ||
| Icon | |||
| Buff | Tainted Wind | Turbulence | |
| Effect | Increases the whole squad's ATK by 5% and Anomaly Proficiency by 23. Increases Attribute Anomaly DMG dealt by the Agent by 23%. | The whole squad's ATK increases by 5%, and Anomaly Proficiency increases by 23. Disorder DMG increases by 30%. | |
| Key Enemy Info | Wave 1 Special Anti-Riotboo Special Anti-Riotboo Special Anti-Riotboo Special Anti-Riotboo Special Anti-Riotboo Wave 2 Kulullu Kulullu Kulullu Kulullu Kulullu Wave 3 City Guardboo Metamorphosed - Beholder Engine Metamorphosed - Beholder Engine Metamorphosed - Beholder Engine Wave 4 Airspace Patrolboo Airspace Patrolboo Airspace Patrolboo Airspace Patrolboo Airspace Patrolboo Wave 5 Lockspring (Boss) | ||
| Squad Tips | Recommended with Anomaly Agents. Use Wind Fields to group enemies and deal damage. | ||
| Quick Recommend | Vanguard Squad | ||
| Buff | Agent | ||
Tainted Wind |
Velina Airgid Promeia | ||
| Assault Squad | |||
| Buff | Agent | ||
Turbulence |
Tsukishiro Yanagi Alice Thymefield | ||
| Trial Agents | Velina Airgid Promeia Lucia Elowen Alice Thymefield Ukinami Yuzuha Vivian Banshee Astra Yao Jane Doe Hoshimi Miyabi Tsukishiro Yanagi Trigger Burnice White Caesar King Pulchra Fellini Grace Howard Alexandrina Sebastiane Nicole Demara Anby Demara | ||
Shattered Thunder
| Score Target | 12,000 10,000 5,000 2,500 0 | ||
|---|---|---|---|
| Stage Rules | [Stage Buffs] Lv. 1: When an enemy is Dazed, they are struck by lightning, triggering the Totalize effect, dealing DMG equal to 100%/60%/55% of their max HP to Normal/Elite/Boss enemies. Lv 2: Triggers a barrage of lightning strikes when switching squads. Hitting non-Dazed Normal/Elite/Boss enemies builds 99%/66%/33% Daze respectively. Lv. 3: Totalize DMG increased, dealing DMG equal to 100%/100%/80% of max HP to Normal/Elite/Boss enemies. Lv. 4: Increases Agents' Daze increase effect by 30%. [Battlefield Mechanics] When switching squads, restore 50% Energy and Adrenaline, and gain 3000 Decibels upon entering. Agents' Additional Abilities are activated by default. When a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. [Squad Switch Rules] When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. Current squad's characters' Energy/Adrenaline carry over to subsequent battles, and current squad's characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). All other buffs are cleared. | ||
| Icon | |||
| Buff | Resonance | Shatter | |
| Effect | The squad's CRIT DMG increases by 12%, while Agents inflict 5% more Daze. ATK increases by 9%. | The squad's CRIT DMG increases by 12%, while Agents inflict 5% more Daze. Ultimate DMG increases by 27%. | |
| Key Enemy Info | Wave 1 Vicious Striker Vicious Striker Vicious Striker Vicious Striker Vicious Striker Wave 2 Miasma Walker - Arcavor Miasma Walker - Arcavor Miasma Walker - Arcavor Miasma Walker - Arcavor Miasma Walker - Arcavor Wave 3 Flame Cantor Huskron Huskron Huskron Wave 4 Greedy Ranger Greedy Ranger Greedy Ranger Greedy Ranger Greedy Ranger Wave 5 Hati Pack Leader - Energized | ||
| Squad Tips | Recommended with Stun Agents to quickly Daze enemies, then trigger Totalize for maximum damage output. | ||
| Quick Recommend | Vanguard Squad | ||
| Buff | Agent | ||
Resonance |
Norma Hollowell Nangong Yu | ||
| Assault Squad | |||
| Buff | Agent | ||
Shatter |
Qingyi Dialyn | ||
| Trial Agents | Norma Hollowell Nangong Yu Aria Sunna Dialyn Ju Fufu Qingyi Soukaku Piper Wheel Luciana de Montefio Koleda Belobog Corin Wickes Nekomiya Mana | ||
Shadows Overlaid Light
| Score Target | 12,000 10,000 5,000 2,500 0 | ||
|---|---|---|---|
| Stage Rules | [Stage Buffs] Lv. 1: When the on-field Character uses a Special Attack/EX Special Attack/Chain Attack/Ultimate, trigger the off-field Character's follow-up attack (Quick Assist, 2s cooldown). When the follow-up attack hits, it accumulates 16%/11%/5% Daze against Normal/Elite/Boss enemies respectively, and follow-up attack DMG is increased by 100%. Lv. 2: Follow-up attack upgrades to a Chain Attack, and follow-up attack DMG increases by 100%. Lv. 3: When a Chain Attack hits an enemy, the enemy's Resistance is reduced by 30% for 15s. Lv. 4: Follow-up attack DMG increased by 100%. [Battlefield Mechanics] When switching squads, restore 50% Energy and Adrenaline, and gain 3000 Decibels upon entering. Agents' Additional Abilities are activated by default. When a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. [Squad Switch Rules] When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. Current squad's characters' Energy/Adrenaline carry over to subsequent battles, and current squad's characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). All other buffs are cleared. | ||
| Icon | |||
| Buff | Twins | Clone | |
| Effect | The whole squad's ATK increases by 5%, CRIT DMG increases by 12%. DMG dealt by Aftershock increases by 27%. | The whole squad's ATK increases by 5%, and CRIT DMG increases by 12%. DMG dealt by the Ultimate increases by 27%. | |
| Key Enemy Info | Wave 1 Enraged Sweeper Wave 2 Harrier Jaeger Harrier Jaeger Harrier Jaeger Harrier Jaeger Harrier Jaeger Wave 3 Lightfoot Rover MK II Wave 4 Rookie Jaeger Rookie Jaeger Rookie Jaeger Rookie Jaeger Rookie Jaeger Wave 5 Typhon Destroyer | ||
| Squad Tips | Use the recommended team and deal damage with follow-up attacks. | ||
| Quick Recommend | Vanguard Squad | ||
| Buff | Agent | ||
Twins |
Anby Demara Soldier 0 - Anby | ||
| Assault Squad | |||
| Buff | Agent | ||
Clone |
Soldier 11 Yixuan | ||
| Trial Agents | Yixuan Soldier 0 - Anby Soldier 11 Anby Demara | ||
Ironclad Sky Splitter
| Score Target | 12,000 10,000 5,000 2,500 0 | ||
|---|---|---|---|
| Stage Rules | [Stage Buffs] Lv. 1: When using an EX Special Attack, gain a Shield equal to 30% of Max HP. When using an Ultimate or when an enemy is Dazed, consume all Shield, unleash a Shockwave, reducing the enemy's All-Attribute RES by 15% and dealing DMG equal to 18700% of the consumed Shield value. Lv. 2: Triggering Quick Assist or Perfect Dodge grants a Shield equal to 6% of Max HP. Lv. 3: When Shockwave hits an enemy, DMG dealt increases by 32% and grants a Shield equal to 10% of Max HP (cooldown: 20s). Lv. 4: Automatically gain a Shield equal to 0.8% of max HP per second. [Battlefield Mechanics] When switching squads, restore 50% Energy and Adrenaline, and gain 3000 Decibels upon entering. Agents' Additional Abilities are activated by default. When a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. [Squad Switch Rules] When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. Current squad's characters' Energy/Adrenaline carry over to subsequent battles, and current squad's characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). All other buffs are cleared. | ||
| Icon | |||
| Buff | Iron Bastion | Steel Bones | |
| Effect | Upon entering, gain a Shield equal to 30% of HP. While Shielded, ATK increases by 5% and CRIT DMG increases by 12%. Chain Attack DMG increases by 31%. | Upon entering, gain a Shield equal to 30% of HP. While Shielded, ATK increases by 5% and Physical DMG increases by 8%. Attribute Anomaly DMG increases by 24%. | |
| Key Enemy Info | Wave 1 Hoplitai Hoplitai Hoplitai Hoplitai Hoplitai Wave 2 Sordidus - Energized Sordidus - Energized Sordidus - Energized Sordidus - Energized Sordidus - Energized Wave 3 Mushussu Specter Specter Specter Wave 4 Light Patroller Light Patroller Light Patroller Light Patroller Light Patroller Wave 5 Typhon Destroyer | ||
| Squad Tips | Use the recommended team to build shields with EX Special Attacks, then trigger Shockwaves to deal damage. | ||
| Quick Recommend | Vanguard Squad | ||
| Buff | Agent | ||
Iron Bastion |
Astra Yao Evelyn Chevalier | ||
| Assault Squad | |||
| Buff | Agent | ||
Steel Bones |
Alice Thymefield Ukinami Yuzuha | ||
| Trial Agents | Alice Thymefield Ukinami Yuzuha Evelyn Chevalier Astra Yao | ||
Falling Fire, Sinking Star
| Score Target | 12,000 10,000 5,000 2,500 0 | ||
|---|---|---|---|
| Stage Rules | [Stage Buffs] Lv. 1: When an enemy enters Daze, they will be struck by Meteor. The Daze duration of the hit enemy is extended by 3s, and the whole squad immediately recovers 450 Decibels, 18 Energy, and 23 Adrenaline (Cooldown: 20s). Lv. 2: While the enemy is Dazed, the Agent's DMG dealt to enemies increases by 34%, and when the Ultimate hits enemies, it ignores 28% of their resistance. Lv. 3: During Daze, the Character's CRIT DMG is additionally increased by 80%, and the Daze duration is extended by an additional 2s (triggers at most once per Daze). Lv. 4: CRIT DMG increases by 80%. [Battlefield Mechanics] When switching squads, restore 50% Energy and Adrenaline, and gain 3000 Decibels upon entering. Agents' Additional Abilities are activated by default. When a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. [Squad Switch Rules] When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. Current squad's characters' Energy/Adrenaline carry over to subsequent battles, and current squad's characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). All other buffs are cleared. | ||
| Icon | |||
| Buff | Oath | Roar | |
| Effect | Agents inflict 15% more Daze, and Ice DMG increases by 12%. DMG dealt by an EX Special Attack and Ultimate increases by 23%. | Agents inflict 15% more Daze, and Physical DMG increases by 12%. DMG dealt by an EX Special Attack and Ultimate increases by 23%. | |
| Key Enemy Info | Wave 1 Wanted Enforcer Ambusher Ambusher Ambusher Wave 2 Poacher Poacher Poacher Poacher Poacher Wave 3 Wanted Intimidator Looter Looter Looter Wave 4 Pyromaniac Pyromaniac Pyromaniac Pyromaniac Pyromaniac Wave 5 Wanted Enforcer | ||
| Squad Tips | Bring a Stun Agent and use Meteor to extend the Daze duration for maximum damage output. | ||
| Quick Recommend | Vanguard Squad | ||
| Buff | Agent | ||
Oath |
Hugo Vlad Von Lycaon | ||
| Assault Squad | |||
| Buff | Agent | ||
Roar |
Starlight - Billy Kid Lighter | ||
| Trial Agents | Banyue Komano Manato Hugo Vlad Seth Lowell Asaba Harumasa Lighter Von Lycaon Starlight - Billy Kid Billy Kid | ||
"Insufficient DPS"
| Score Target | 12,000 10,000 5,000 2,500 0 | ||
|---|---|---|---|
| Stage Rules | [Stage Buffs] Lv. 1: ATK increases by 900, Sheer Force increases by 480. Lv. 2: ATK increases by 900, Sheer Force increases by 480. Lv. 3: ATK increases by 900, Sheer Force increases by 480. Lv. 4: ATK increases by 900, Sheer Force increases by 480. [Battlefield Mechanics] When switching squads, restore 50% Energy and Adrenaline, and gain 3000 Decibels upon entering. Agents' Additional Abilities are activated by default. When a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. [Squad Switch Rules] When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. Current squad's characters' Energy/Adrenaline carry over to subsequent battles, and current squad's characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). All other buffs are cleared. | ||
| Icon | |||
| Buff | Theodore | Formation Breaker | |
| Effect | Increases the whole squad's ATK by 5% and Anomaly Proficiency by 23. Increases Attribute Anomaly DMG dealt by the Agent by 23%. | The squad's ATK increases by 5%, and Agents inflict 5% more Daze. Basic Attack and Ultimate DMG increase by 23%. | |
| Key Enemy Info | Wave 5 Sacrifice - Heretic Jester Wave 5 Mirage Archer Unit Wave 5 Airspace Sentinal | ||
| Squad Tips | Use the recommended squad for combat. | ||
| Quick Recommend | Vanguard Squad | ||
| Buff | Agent | ||
Theodore |
Hoshimi Miyabi Yixuan | ||
| Assault Squad | |||
| Buff | Agent | ||
Formation Breaker |
Dialyn Ye Shunguang | ||
| Trial Agents | Dialyn Ye Shunguang Yixuan Hoshimi Miyabi | ||
Trial Agents
Note: Agents' Additional Abilities will always be active.
| Agent & W-Engine | Skills & Equipment | Detailed Stats |
|---|---|---|
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