Loading Screen
Last updated 2026-08-27
The Loading Screen is the screen shown when the player first opens the game. It is also shown when the player uses Travel to teleport to a different location like Lumina Square, and by entering combat simulations.
Overview
Information about the city of New Eridu, Hollow Combat, and various other topics are shown at the top right of the screen. The information is classified into four categories: Hollow Investigation, City Life, Combat, and New Eridu Wiki.

Different images also show depending on where the player is loading, and on the bottom right of the loading screen, a Bangboo will hop around near the "Now Loading..." sign.
Tips
Hollow Investigation
- No.01: Commissions won't end immediately upon leaving a Hollow when you Pause. You can log in to the HDD system at the workshop to resume them.
- No.02: Resonia are a unique by-product of the Hollows. They contain Ether energy that can aid in your Hollow exploration. However, they are highly unstable and cannot be taken out of the Hollows.
- No.03: Gear Coins are a special currency exclusively used in the Hollows. You can use Gear Coins to trade with Bangboo merchants for various items and supplies.
- No.04: Bangboo merchants are robot traders traveling through the Hollows. These agile explorers carry a diverse selection of supplies and valuable items. Gear Coins are the only things they care for, so make sure to collect as many as possible if you want to trade with them!
- No.05: Pay attention to the areas marked with a magnifier icon on your screen. You can gather more map info in these locations to unlock paths that were previously inaccessible to you.
- No.06: You'll suffer a random Corruption when the Pressure of your squad reaches 100.
Go to the HDD interface to view your Corruptions in the bottom-left corner. - No.07: The events you encounter during Hollow exploration will increase your Pressure.
- No.60: Inside the Miasmic Field, the Miasma barrier transforms into a Miasmic Shield and enhances Boss enemies. Use Disintegration to break the Miasmic Shield's weak points and weaken it.
- No.61: Interacting with an Observation Singularity in the scene will mark the locations of rare supplies within the area on your map.
- No.62: The Fissure Beacon enables quick travel between areas and fully restores HP, effectively healing badly injured Agents.
- No.63: Supply piles in the Hollow can only be collected once and will not respawn.
- No.64: Small supply collection points in the Hollow can be accessed multiple times and will respawn the next day, but note that there's a weekly limit on total collections.
- No.65: Agents exposed to Miasma will suffer from Miasma Contamination. When it maxes, the whole squad will lose HP.
- No.66: Miasma Contamination will gradually fade when moving away from the toxic fog. Getting close to a Miasma Purifier can also quickly remove the contamination status.
- No.67: Some enemy skills will generate a Miasma Pool on the ground, which causes additional effects on certain enemy moves.
- No.68: When encountering an unstable structure in the scene, you can use Revelation on it to reveal hidden objects.
- No.69: When you encounter a Clue in the scene, you can use Insight to generate a guiding line leading to the next one.
- No.70: Some Bosses will activate the Miasmic Field. Enemies within gain massive DEF and damage reduction bonuses, as well as increased Anti-Interrupt capabilities.
- No.71: Investigation Zone
Explore and interact in a vast open space - with careful investigation, you'll discover unexpected delights in every hidden corner.
City Life
- No.08: The trending theme at the video store changes daily. Stocking videotapes according to customer preference brings higher income. Sometimes, special guests also come to visit.
- No.09: Bardic Needle is a music store run by Elfy. When visited by Proxies, the store additionally provides Drive Disc services.
- No.10: Waterfall Soup is a popular noodle shop run by General Chop. Have a taste of General Chop's culinary art before venturing into a Hollow for a significant performance improvement.
- No.11: Use the Hollow Deep Dive (HDD) System to select the Hollow you want to enter and start a commission.
- No.12: The Godfinger arcade run by Asha is the go-to place for awesome minigames. Gather your friends on a nice day and see who comes out on top!
- No.13: The 141 Convenience Store is staffed by three adorable Bangboo clerks. Despite their constant chatter, they are very attentive, and the convenience store boasts an extensive variety of products. Give it some time and you'll surely discover great finds.
- No.14: Visit the gadget store run by Susie, Box Galaxy, as a Proxy to access W-Engine services.
- No.15: Enzo's remodeling shop, Turbo, is a specialized shop for automobile and motorbike remodeling. When you visit as a Proxy, he offers Bangboo remodeling services as well.
- No.16: Use Random Play's business car to reach distant areas. The FOORKS minivan is everyone's favorite. Economical and great for transporting cargo — a reliable choice that offers excellent value for your money.
- No.17: Press the Inter-Knot button in the Quick Menu to view featured posts and your schedule, as well as claim your commission payments.
- No.18: Press the DM button in the Quick Menu to view your text messages and group chats, accept commissions, and move them to your schedule.
- No.19: Press the Travel button in the Quick Menu to quickly navigate to the desired location.
- No.20: Press the Agent button in the Quick Menu to view Agent profiles, upgrade your Agents, and modify their equipment.
- No.21: Press the Storage button in the Quick Menu to check the supplies you own.
- No.22: Press Start Tracking in the Schedule interface to track your current commission.
- No.23: Talk to the people on the street! Perhaps you'll run into some delightful surprises!
- No.24: You can talk to Wise or Belle to switch your character during Free Roaming. There is more than one manager at Random Play![Note 1]
- No.25: Free Roaming is a great opportunity for you to increase your Inter-Knot level, explore the city, and bond with your Agents.
- No.59: You can turn on Mission Focus in the Marker Selection on the map screen to only display icons for currently tracked missions.
Combat
- No.26: During their EX Special Attacks, Agents get a powerful DMG Reduction buff, dealing massive DMG while being invulnerable.
- No.27: Besides Quick Assist, you can also use Defensive Assist and Evasive Assist to help on-field Agents in combat. Quick Assist, Defensive Assist, Evasive Assist, and Assist Follow-Up are collectively known as Assist Attacks.
- No.28: There are currently five known damage attributes: Ice, Fire, Electric, Physical, and Ether. Dealing damage of different attributes can counter different types of enemies.
- No.29: Once affected with Attribute Anomaly, enemies gain a certain level of resistance, reducing their likelihood of entering the state again.
- No.30: Some enemies are more vulnerable to certain damage attributes. Inflicting the corresponding type of Attribute Anomaly will trigger additional effects.
- No.31: When an enemy has a low resistance to a particular attribute, the DMG numbers for that attribute will flash white, and a golden triangle will appear on the attribute icon to the right of its HP.
- No.32: Characters accumulate Decibels individually, allowing you to decide when to use whose Ultimate.
- No.33: Hitting Stunned enemies with heavy attacks can trigger Chain Attacks. The number of Chain Attacks is affected by the strength of the enemy and the number of available Agents in your squad.
- No.34: Some enemies have breakable parts. When parts are broken, certain enemies may alter their attacks or forms.
- No.35: Dodge can be used twice in quick succession. After that, it will enter a short cooldown.
- No.36: Stunned enemies are unable to move and sustain additional damage.
- No.37: When switching characters while launching an attack, the character switching out will not leave the field until the last action is completed.
- No.38: You can trigger a Perfect Assist whenever a golden prompt appears prior to enemy attacks. When a red prompt appears, it means only a Perfect Dodge may be performed.
- No.51: Using Dodge Counter, Defensive Assist, or Ultimate to diminish the Miasmic Shield more quickly.
- No.52: When [Miasma Contamination] reaches its maximum value, it deals DMG equal to a percentage of the current HP to all Agents in the team.
- No.53: When enemies have Miasmic Shields, they cannot be Stunned and gain massive DEF and damage reduction bonuses.
- No.54: When the Miasmic Shield is broken, enemies will take Purify DMG and recover Energy or Adrenaline for the Agent.
- No.55: Agents with the Rupture specialty possess great offense and survival capabilities, excelling at using Sheer DMG that ignores enemy defense to deal massive damage.
- No.56: Sheer DMG is a type of DMG that Agents with the Rupture specialty can deal, ignoring enemy DEF and dealing direct DMG.
- No.57: Sheer Force increases Sheer DMG, and Rupture-specialized Agents have a portion of their ATK converted to Sheer Force.
- No.58: Adrenaline Generation Rate affects the Adrenaline gained through Automatic Adrenaline Accumulation, hitting enemies, etc.
New Eridu Wiki
- No.39: Welcome to New Eridu, a thriving metropolis where both opportunities and risks abound.
Wanna make a name here? Courage to take on Hollow adventures is an absolute necessity! - No.40: What are Bangboo? Multi-functional housework helpers? Not quite. Special robots designed for in-Hollow exploration? Hey, you're getting close. Lively, adorable, cuddly rabbit-like mascots? Bingo!
- No.41: Hollows — these ever-expanding spherical realms appear out of thin air, as a manifestation of calamity.
Overflowing with lethal Ether, they devour and corrupt everything unlucky enough to find itself within them. - No.42: The Hollow Investigative Association (HIA) is the official organization approved by New Eridu's authorities for Hollow operations. Its primary responsibilities include recruiting, training, and managing Hollow Investigators. It also handles officially recognized Hollow commissions, documents disaster data, and distributing relevant commission payments.
- No.43: Although Sixth Street may be modest in size, it still continues to capture the hearts of the city's residents. Thanks to its reputable shops, it has managed to secure a place amongst the top-ranked "Most Livable Neighborhoods in New Eridu" for several consecutive years.
- No.44: Miasma Origins
An Ether derivative unique to the Lemnian Hollow, one of the many forms of Ether. Also found in sectors connected to the Lemnian Hollow through fissures within Hollow Zero. - No.45: Miasma Properties
Miasma particles have potent hallucinogenic effects. Dense miasma often condenses into viscous liquid masses that cling to the ground, serving as breeding grounds for Ethereal entities. - No.46: Miasma Derivatives
When Miasma condenses and clusters together, it evolves into more complex structures like Miasma coagulum and Miasma Tumor, becoming even more dangerous. - No.47: Failume Heights
The main residential area of Waifei Peninsula. Originally just a small settlement on the mountainside, it flourished with the establishment of Aerospace City and the boom of the Porcelume industry. - No.48: Waifei Geography
The Waifei Peninsula is under the jurisdiction of the Throne Quarter, a peninsula that faces the main Throne Quarter area across the sea. It is also New Eridu's main source of Lumite ore and a major processing center for Porcelume products. - No.49: Waifei Peninsula Origins
Due to the dramatic fluctuations in Lemnian Hollow activity, humans began monitoring changes in this area early on. The name "Waifei" originates from "guarding this place of anomalies." - No.50: Zenith Aerospace City
The early aerospace research facilities in Eridu were swallowed up by the expanding Lemnian Hollow long ago, now lying in ruins. Today, only the Porcelume factory on the Edge of Aerospace City is still in operation.
Uncategorized
These tips are not numbered or grouped in a specific category.
- [Industrial Port - Central Production Area]
The core area within the Lemnian Hollow currently engaged in Porcelume product manufacturing and under the direct control of Porcelumex. This hub maintains a vast supply chain, ensuring a constant flow of Porcelume products to various regions. Despite some facilities being abandoned due to Hollow-related incidents, production continues uninterrupted across most of the area. - [Industrial Port - Rough Machining Center]
Adjacent to the Central Production Area lies the Porcelume production zone, which currently handles the screening and rough processing of Porcelume ore, providing the raw material foundation for subsequent fine processing. By optimizing the process, Porcelumex has increased the processing speed of raw materials, ensuring efficient operation of the production line. - [Satellite Town - Former Employee Community]
A large employee community built during the middle phase of Zenith Aerospace City's construction. Even during the difficult period of the city's transition into a Porcelume production base, tens of thousands of people lived here. However, as this area was consumed by the Hollow, the once-bustling community was reduced to nothing but dust. - [Satellite Town - Carefree Apartments]
A cluster of affordable apartment buildings once specifically provided for temporary workers. It's said that you only needed to show your aerospace city work permit to apply for residency. Despite the island's lack of entertainment facilities, a room with a bright balcony is still incredibly appealing. - [Research Center - Former Research Center]
The largest comprehensive research center on Lemnian Island, gathering the top talents and most advanced equipment of its time. After the termination of the aerospace project, research on Porcelume materials continued here for an extended period, until the disaster known as the "fall of the old capital" occurred. - [Research Center - Aerospace Station]
According to existing records, the Aerospace Station was once a crucial testing ground before Eridu's aerospace technology was put into practical use. After initial experiments were successful, research results would undergo large-scale testing here to verify feasibility and optimize details. - [Research Center - Clocktower Plaza]
The ancient clock tower stands tall and imposing, its hands wavering between stillness and motion, as if telling an unfinished story. In these desolate ruins where few dare tread, only time continues to whisper. - [Old Building Complex]
A building complex nestled against the mountain deep within the Hollow. This was once a peripheral facility of a Materials Laboratory. Although official records state that the lab and its surroundings have been abandoned for years, the area isn't as dilapidated as one might expect...[Note 2]- [Old Building Complex]
A building complex nestled against the mountains deep within the Hollow, once serving as a peripheral facility for the Materials Laboratory. Though officially declared abandoned, it secretly operates as a factory jointly run by Ferox and the Exaltists, continuously supplying Obscura and other materials for their sinister experiments.
- [Old Building Complex]
- [Community Shipping Depot]
A shipping depot located in the employee community, once serving as a transit hub for construction materials and daily supplies during the area's development. The massive, empty warehouses can still be seen here today. - [Materials Laboratory]
A technologically advanced laboratory established by Porcelumex in the Ether-Stable Area within the Hollow. It was once famous for allowing staff to be stationed long-term inside the Hollow and frequently hosted external visitors. Later, the laboratory was declared closed under the pretext of high maintenance costs, but this seems to merely be a cover for the truth...[Note 3]- [Materials Laboratory]
An advanced laboratory established by Porcelumex in the Ether-Stable Area within the Hollow. It was once known for allowing staff to be stationed long-term inside the Hollow had, on multiple occasions, received external visitors. Though officially shut down due to high maintenance costs, in reality, it became a base for illegal research of Ferox and the Exaltists.
- [Materials Laboratory]
- [Dawnlight Mountain Way]
An old mountain path connecting Failume Heights with other areas of Waifei Peninsula. Before the cable cars and elevators were built, this road served as the main transportation route. With its stunning scenery, the nearby villas have gradually caught the eye of the wealthy in recent years. - [Miasmaflare Tower]
In the vast ocean of Ether, the surging Miasma follows no pattern, until the tower ignites its dim crimson light, until the lonely isle raises its swaying, hazy beam...[Note 4]- [Miasmaflare Tower]
In the vast ocean of Ether, the surging Miasma follows no pattern, until the tower ignites its dim crimson light, until the lonely isle raises its swaying, hazy beam... Once a ritual site where the Overseer summoned a tsunami of Miasma, the tower stands as a final haven for sinners yearning to atone, adrift with no path to return.
- [Miasmaflare Tower]
- [Refinery]
A workshop used for further refining coarse Porcelume ore. However, its remote location and the Hollow's increasing instability in recent years have led to the relocation of most of its facilities. - [Timesworn Hills]
The Timesworn Hills is an ancient land once forgotten by the people of Waifei Peninsula. Massive facilities were originally built here, planned for simulation and data collection to support rocket launch projects. However, due to various insurmountable circumstances, the plans were completely abandoned. All that remains are the massive structures sleeping in nature's embrace. - [The Town]
A town with obvious signs of Miasma. From a distance, it appears to be a self-sufficient town on the outskirts of the city. But upon closer inspection, something feels off - Miasma Tumors and Miasma-mutated plants have taken root here, making themselves at home like they're just another part of the local population. - [Test Site Ruins]
A dark, natural labyrinth, untouched by human presence for years. The fog and dim light make it impossible to tell whether it's day or night, obscuring the full view of this place. Ten years ago, there were plans to build three circular experiment grounds here, but during construction they encountered "unprecedented Miasma." The project was immediately abandoned, and the area was designated as a restricted zone that cannot be entered with the current level of Ether defense. - [Old Mining Site]
An abandoned mining site that ceased operations long ago. The catastrophic Miasma outbreak many years ago turned it into a no-go zone for all living things, with equipment hastily left behind. - Miasmic Abyss
A desolate, tainted wasteland wrapped in an indescribable black mist. Chilling murmurs rise from the void, slithering through the mind, quietly guiding the soul into an endless, irreversible abyss. - [Old Port Factory]
Located deep within the Lemnian Hollow, this site features a port and small processing plant. Based on existing evidence, this was once a major port that exported large quantities of Lumite Ore and Porcelume products. - [Qingming Realm]
A special area formed when the Qingming Sword Keeper unleashes the power of the Qingming Sword at specific coordinates within the Hollow. The entire space takes on the appearance of an abandoned mountain gate, and for as long as the realm persists, entry is barred to anyone it has not acknowledged. Why such coordinates exist within the Lemnian Hollow, what the true nature of this realm is, and what information the Qingming Sword has buried here all remain unanswered mysteries. - [Porcelume Processing Base]
An abandoned Porcelume processing base hidden deep within the Lemnian Hollow. Based on existing evidence, due to its proximity to the Lumite ore mining area and Ore Shipping Center, this location was once a large Porcelume processing base with a stable ore supply, mainly responsible for ore screening and preliminary processing. - Provenance of Malice
Where "The Creator" slumbers, and where "The Creator" awakens. This place is the root of countless calamities. Where Hollow praises are written in volumes, and absurd salvation is woven into being. - [Lumite Mine]
A mysterious abandoned mine deep within the Lemnian Hollow, with relatively intact mining facilities. Based on existing evidence, this site once produced large quantities of Lumite ore before being rapidly abandoned due to Miasma infestation. The exact date of abandonment is too far in the past to verify. - [Marcel Bootopia]
A Bangboo-themed amusement island built by the Marcel Group. Head over and let your Bangboo unwind after work, enjoying some fairytale fun with their buddies! - [Port Outpost]
A key transit point for personnel and supplies moving into and out of Booastrum, this outpost serves as a major logistics hub for goods awaiting shipment. Under current regulations, all surface arrivals entering Booastrum must pass through here. The outpost is equipped with a high-altitude Hollow elevator that provides direct access to the Shallows of Scamall Hollow. - [Emerald Central Park]
The largest park in central Booastrum. Accessible by airbus, it's the perfect spot for a daily stroll or a moment of relaxation. - [Beckford Street]
The most bustling and vibrant commercial street in Booastrum, Beckford Street is a mixed residential district shared by humans and Bangboo. Most of Booastrum's human population lives here, and despite the scarcity of resources high above the surface, the many shops lining the street are still able to meet people's basic daily needs. - [Aurelia Academy]
An academic institution under the External Strategy Department, combining education, rehabilitation, and Ether research. Most students at Aurelia Academy are Ether-sensitive or suffer from Corruption, where they pursue general coursework alongside specialized programs related to Bangboo and Ether. - [CCD Square]
The plaza in front of the Airspace Control Tower — the Core area of Booastrum, situated at the very heart of the city. Home to the Interboo statue and the venue for the councils. - [Booastrum]
The main island of the Airspace Classified Zone, Roscaelifer. Booastrum serves as the Core hub integrating Rosetta Data processing, special zone administration, Hollow defense, and Ether Energy Module extraction. It is also the largest floating island in all of Roscaelifer. - [Energy Hub]
A lower-level area dedicated to extracting Ether energy from Scamall Hollow, situated close to the Hollow below. The Energy Hub contains large amounts of diffused Ether, and phenomena known as "Singularity Leakages" occur sporadically. - [CCD]
The location of the Central Computing Department's computing array for processing Rosetta Data. The computing center doesn't encompass all of the CCD. Most of the CCD's human employees work in a separate office space within the Airspace Control Tower. - [Sunken Corridor]
The shallows of Scamall Hollow, where spatial properties are highly unstable. The Airspace Patrol Department has established a Hollow Outpost here. Structures that once stood atop floating islands have plummeted into the Hollow, leaving the area blanketed in abandoned ruins. - [Rusted Nest]
A lair built within Scamall Hollow by the high-risk Ethereal Girtablullu. The space here is extremely chaotic. - [Meridian Hall]
A research facility built under the direction of Lady Sunbringer. It houses prototype units used to validate the Rosetta Data. Most of the facilities within are made of Porcelloy, making the emergency restoration device left behind by Lady Sunbringer essential for anyone wishing to navigate the area without hindrance. - Suburbs Illusion
The southern area of Divine Maze: Papago Hollow, where illusions of suburban locations such as Blazewood, the Outer Ring Industrial Park, and Fantasy Resort intermingle. A strange fog hangs over the illusory sea to the north, making it impossible to see what lies on the opposite shore... - Janus Illusion
The northern area of Divine Maze: Papago Hollow, where illusions of locations across Janus Quarter, including Sixth Street, Brant Street Construction Site, and Lumina Square, intermingle. A subway also appears to be running continuously underground. - Omond Research Station
Located at the heart of the Papago Hollow, Omond Research Station was formerly operated by Helios Academy and is now administered by HAND. The project aims to establish surveillance and control over the Papago Hollow, using Omond Flint's Porcelloy technology and specially engineered energy waves to suppress Ether energy from within.
Notes
- ↑ Given that the player has never been required to talk to the sibling to change Agent during free-roaming, it is likely this loading screen tip was never implemented and instead of renumbering the rest, it was simply skipped.
- ↑ This tip changes after completing The Impending Crash of Waves.
- ↑ This tip changes after completing The Impending Crash of Waves.
- ↑ This tip changes after completing Do Not Go Gentle Into That Good Night.
Change History
Released in Version 1.0 - Welcome To New Eridu
- 4 new tips were added:
- [Meridian Hall]
- Suburbs Illusion
- Janus Illusion
- Omond Research Station
- 10 new tips were added:
- [Port Outpost]
- [Emerald Central Park]
- [Beckford Street]
- [Aurelia Academy]
- [CCD Square]
- [Booastrum]
- [Energy Hub]
- [CCD]
- [Sunken Corridor]
- [Rusted Nest]
- 1 new tip was added:
- [Marcel Bootopia]
- 5 new tips were added:
- [Old Port Factory]
- [Qingming Realm]
- [Porcelume Processing Base]
- Provenance of Malice
- [Lumite Mine]
- The tip "Old Mining Site" was changed:
- Old: Old Mining Site
An abandoned mining site that ceased operations long ago. The catastrophic Miasma outbreak ten years ago turned it into a no-go zone for all living things, with equipment hastily left behind. - New: [Old Mining Site]
An abandoned mining site that ceased operations long ago. The catastrophic Miasma outbreak many years ago turned it into a no-go zone for all living things, with equipment hastily left behind.
- Old: Old Mining Site
- 2 new tips were added:
- Old Mining Site
- Miasmic Abyss
- 3 new tips were added:
- [Timesworn Hills]
- [The Town]
- [Test Site Ruins]
- 3 new tips were added:
- [Dawnlight Mountain Way]
- [Miasmaflare Tower]
- [Refinery]
- 3 new tips were added:
- [Old Building Complex]
- [Community Shipping Depot]
- [Materials Laboratory]
- Tips No.60 through No.71 were added for Hollow Investigation.
- Tip No.59 was added for City Life.
- Tips No.51 through No.58 were added for Combat.
- Tips No.44 through No.50 were added for New Eridu Wiki.
- 7 new tips were added:
- [Industrial Port - Central Production Area]
- [Industrial Port - Rough Machining Center]
- [Satellite Town - Former Employee Community]
- [Satellite Town - Carefree Apartments]
- [Research Center - Former Research Center]
- [Research Center - Aerospace Station]
- [Research Center - Clocktower Plaza]
- Tip No.32 was changed to reflect the rework of the Decibel mechanic introduced in the same version:
- Old: Decibels are shared across the whole squad. Please give careful thought to whoever will activate their Ultimate.
- New: Characters accumulate Decibels individually, allowing you to decide when to use whose Ultimate.
- Tip No.27 was changed:
- Old: In addition to Quick Assists, Agents can use Defensive or Evasive Assists to protect the member on-field.
- New: Besides Quick Assist, you can also use Defensive Assist and Evasive Assist to help on-field Agents in combat. Quick Assist, Defensive Assist, Evasive Assist, and Assist Follow-Up are collectively known as Assist Attacks.
- Loading Screen was released.
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