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Homeward, He Who Caught the Wind (Quest)

Last updated 2026-06-08

Homeward, He Who Caught the Wind is an Event Quest during the Homeward, He Who Caught the Wind Event.

Steps

  1. Read the Invitation Letter and attend
  2. Go to Mondstadt to attend the event
  3. Talk to Paimon
  4. Follow Paimon and keep moving forward
  5. Talk to Paimon
  6. Take a picture of the unusual "fruit tree"
  7. Follow Paimon and keep moving forward
  8. Go to the "Statue of The Seven"
  9. Take a picture of the Statue of The Seven
  10. Continue exploring
  11. Talk to Venti and the Hexenzirkel
  12. Go to the event venue to meet Jean

Gameplay Notes

  • During steps 2–11:
    • The player will enter a Special Story Mode.
      • If the player leaves the Special Story Mode early, the quest resets to step 2, and the player can re-enter it by selecting "Attend the Knights of Favonius event" at the Stormbearer Coast beach.
      • After leaving the Special Story Mode, any collected Highly Elastic Fish Meat disappears from the inventory, but collected Featherlight Mora remains in the inventory until the end of this event.
        • If the Special Story Mode is exited early and re-entered, the fish will respawn, but the Common Chest will not.
    • The active party will be limited to a trial Traveler (Pyro).
    • The time turns to 09:00 AM and remains fixed there.
    • All enemies are unusually high-leveled.‍[Level 115 at WL9, level 105 at WL8, level 95 at WL6, unsure of other WLs]
    • The "Statue of The Seven" will not heal the player.

Trial Character

WL Character
& Weapon
Talents & Artifacts Attributes

6

Traveler (Pyro)Pyro Lv. 78 C6 Traveler (Pyro)
  • Normal Attack Lv. 6
  • Elemental Skill Lv. 9
  • Elemental Burst Lv. 9
Icon Attribute Health Max HP: 16,070
Icon Attribute Attack ATK: 1,452
Icon Attribute Defense DEF: 793
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 112.9%
Icon Attribute Energy Recharge Energy Recharge: 192.6%
Icon Attribute Pyro DMG Bonus: 46.6%

Beast Tamer's TalismanMountain Ranger's MarkerMystic's Gold DialWandering Scholar's Claw CupDemon-Warrior's Feather Mask
Artifact Lv. 20
Set Bonus
Scroll of the Hero of Cinder City 4-Piece

8

Traveler (Pyro)Pyro Lv. 88 C6 Traveler (Pyro)
  • Normal Attack Lv. 8
  • Elemental Skill Lv. 11
  • Elemental Burst Lv. 11
Icon Attribute Health Max HP: 17,436
Icon Attribute Attack ATK: 1,497
Icon Attribute Defense DEF: 891
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 112.9%
Icon Attribute Energy Recharge Energy Recharge: 192.6%
Icon Attribute Pyro DMG Bonus: 46.6%

Beast Tamer's TalismanMountain Ranger's MarkerMystic's Gold DialWandering Scholar's Claw CupDemon-Warrior's Feather Mask
Artifact Lv. 20
Set Bonus
Scroll of the Hero of Cinder City 4-Piece

9

Traveler (Pyro)Pyro Lv. 90 C6 Traveler (Pyro)
  • Normal Attack Lv. 10
  • Elemental Skill Lv. 13
  • Elemental Burst Lv. 13
Icon Attribute Health Max HP: 17,603
Icon Attribute Attack ATK: 1,514
Icon Attribute Defense DEF: 903
Icon Attribute Elemental Mastery Elemental Mastery: 105
Icon Attribute Critical Hit Crit Rate: 57.1%
Icon Attribute Critical Hit Crit DMG: 112.9%
Icon Attribute Energy Recharge Energy Recharge: 192.6%
Icon Attribute Pyro DMG Bonus: 46.6%

Beast Tamer's TalismanMountain Ranger's MarkerMystic's Gold DialWandering Scholar's Claw CupDemon-Warrior's Feather Mask
Artifact Lv. 20
Set Bonus
Scroll of the Hero of Cinder City 4-Piece

Dialogue

Icon Emoji Paimon's Paintings 19 Layla 3
This page is missing dialogue.
Can you help out? Click here to add more.
Missing VO files for Nicole's thoughts in her talk again "dialogue"
Sort Voice-Overs (already present in the hidden HTML comment at the end of the Dialogue section)
UI Quest Quest Description

You receive an invitation from the Knights of Favonius...
(Upon obtaining quest)
Media:vo mdeq001 1 paimon 01.ogg Paimon: Oh, hey! A letter from the Knights of Favonius. We should open it when we get some time!
(Obtain Event Invitation Event Invitation)
(Read the invitation letter)
Invitation

Greetings, Honorary Knight (‍Traveler‍)and [sic] Paimon. It is a pleasure to be in touch once more. This is Jean.
The Wild Hunt threat in Nod-Krai has been neutralized, and the Knights of Favonius expedition is drawing to a successful close. Our members will soon begin their return to Mondstadt.
To express our gratitude, we have arranged a welcome celebration in the city.
We extend our sincere invitation to you both to join us for this event, which will be held on the beach across from Starsnatch Cliff.
Accept Invitation

Icon Quest Step Step Description

You have received an invitation from the Knights of Favonius. The event they're holding happens to take place at the very location where you began your journey through Mondstadt with Paimon...
(Approach the marked location)
(The time turns to 09:00 AM)
Media:vo mdeq001 2 paimon 01.ogg Paimon: Huh, that's weird. Jean said this is where the event is supposed to be. But, there's nothing here...
Icon Dialogue Talk White Wait, is this...?
Icon Dialogue Talk White It's been a while since we've been back here.
Media:vo mdeq001 2 paimon 02.ogg Paimon: Oh, yeah! Now that you mention it... This is where our journey officially began.
Media:vo mdeq001 2 paimon 03.ogg Paimon: That sure brings back memories. Kinda nostalgic, really!
Media:vo mdeq001 2 paimon 04.ogg Paimon: Even after all this time, this place hasn't changed one bit.
Icon Dialogue Talk White Fleeting moments...
Icon Dialogue Talk White ...Precious ones, too.
Media:vo mdeq001 2 paimon 05.ogg Paimon: Aww, look who's getting all sentimental and poetic, hehe!
Media:vo mdeq001 2 paimon 06.ogg Paimon: Well, we still need to find Jean and the others. Let's have a look around.
Icon Dialogue Talk White Just like old times.
Media:vo mdeq001 2 paimon 07.ogg Paimon: Yeah!
(After the dialogue)
Media:vo mdeq001 2 paimon 08.ogg Paimon: Paimon remembers there used to be Hydro Slime hiding here. But, it's gotta be gone now, righ—

Icon Quest Step Step Description

You arrive at the venue to find nothing set up, so you decide to keep moving and take a look around.
(Attempt to leave the map boundary, optional)
Media:vo mdeq001 3 alice 02.ogg ???: How about we explore the area ahead of us later?
(While following Paimon)
(A Grounded Hydroshroom appears nearby)
Media:vo mdeq001 2 paimon 09.ogg Paimon: Whoa! A Fungus!? Are those supposed to be in Mondstadt?
Media:vo mdeq001 2 paimon 10.ogg Paimon: ...Not that these are a real threat to us at this point, but still...
(If the player falls behind — one of the following lines plays at random)
Media:vo mdeq001 3 paimon 03.ogg Paimon: Hey, don't forget about your guide. C'mon, follow Paimon.
Media:vo mdeq001 3 paimon 02.ogg Paimon: What is it? See something familiar?
(Approach the activated Teleport Waypoint, optional)
Media:vo mdeq001 3 paimon 05.ogg Paimon: Is something wrong with this Waypoint?
Media:vo mdeq001 3 hero 03.ogg Media:vo mdeq001 3 heroine 03.ogg (‍Traveler‍): I'm not sure... But it's weird. I can't seem to use it...
(Approach the cliff)
Media:vo mdeq001 3 alice 01a.ogg ??? Hear that? They said this isn't hard enough! Should I grab a Geovishap for the next round, then?
Media:vo mdeq001 3 nicole 01.ogg ???: Is this really the time to get competitive?
Media:vo mdeq001 3 hero 01.ogg Media:vo mdeq001 3 heroine 01.ogg (‍Traveler‍): Did you hear that, Paimon?
Media:vo mdeq001 3 paimon 01.ogg Paimon: Uh... Hear what?
Media:vo mdeq001 3 hero 02.ogg Media:vo mdeq001 3 heroine 02.ogg (‍Traveler‍): Huh... Must've been my imagination, then.

(Approach the tree)
Media:vo mdeq001 4 paimon 01.ogg Paimon: Huh? Why did someone hang Jumpy Dumpty mines all over this tree?
Icon Dialogue Talk White To look like Sunsettias, maybe...
Media:vo mdeq001 4 paimon 02.ogg Paimon: What? But, they don't look alike. You can't even eat them... Ah, hold on. Could this be an event setup thing?
Media:vo mdeq001 4 paimon 03.ogg Paimon: Not a lot of people come here, but a bomb's still a bomb. If someone gets hurt by accident, Klee's gonna get marched off to the confinement room again.
Icon Dialogue Talk White Agreed.
Icon Dialogue Talk White Let's help her clean this up.
Media:vo mdeq001 4 paimon 04.ogg Paimon: Yeah... But, let's take a picture with the Kamera before we take them down.
Media:vo mdeq001 4 paimon 05.ogg Paimon: First the Fungus and now this... Something weird is going on.
Media:vo mdeq001 4 paimon 06.ogg Paimon: If it turns out not to be event-related, it'll be good to have a record of what we found.
Icon Dialogue Talk White You know what, Paimon? You've gotten sharper.
Icon Dialogue Talk White You could even say you've "ascended to a new level."
Media:vo mdeq001 4 paimon 07.ogg Paimon: You couldn't just compliment Paimon's smarts like a regular person? Hmph, whatever. Paimon'll take it — better than being called "emergency food," at least...
Media:vo mdeq001 4 paimon 08.ogg Paimon: Anyway, it never hurts to be careful. We've seen through lots of tricks, but we've also gotten the short end of the stick a bunch of times too...
Icon Dialogue Talk White I'm not getting a bad feeling this time, though.
Icon Dialogue Talk White For all we know, this could turn out to be an unexpected blessing.
Media:vo mdeq001 4 paimon 09.ogg Paimon: Paimon likes the optimism!
Media:vo mdeq001 4 paimon 10.ogg Paimon: C'mon, let's get that picture taken, then get rid of these bombs.
Icon Inventory Gadgets Spotter Kamera
The Kamera that Paimon carries with her. Use it to record the noteworthy differences you find this time!
(Obtain Spotter Kamera Spotter Kamera)
(Attempt to remove a Jumpy Dumpty before taking the picture, optional)
Media:vo mdeq001 5 paimon 01.ogg Paimon: Ready to jump right in, huh... Just don't forget to take a picture first!
(Take a picture of the "Tree hung with Jumpy Dumpty Mines" with the Spotter Kamera)
New discrepancy found
Paimon: Do mines and Sunsettias really look alike? Let's hope no one found out the hard way.
(After taking the picture)
(The Jumpy Dumpties float off of the tree, then burst into colorful sparkles)
Media:vo mdeq001 5 paimon 02.ogg Paimon: Huh, fireworks. Guess there was no danger after all... Were those meant to welcome us or something?
Media:vo mdeq001 5 paimon 03.ogg Paimon: Anyway, we should be good here. Let's keep going.

(Approach the cliff's edge)
Media:vo mdeq001 6 paimon 01.ogg Paimon: Huh, what was it Paimon said back then... Ah, right.
Media:vo mdeq001 6 paimon 02.ogg Paimon: Oh wowwwww!
(A short cutscene is shown)
(The camera pans toward a view of Starfell Lake, with Genshin Impact's logo appearing on the bottom-right corner)
Media:vo mdeq001 6 paimon 03.ogg Paimon: That's a Statue of The Seven!
Icon Dialogue Talk White There are a few of these statues scattered across the land...
Icon Dialogue Talk White ...To show The Seven's protection over the world.
Media:vo mdeq001 6 paimon 04.ogg Paimon: "Among the seven gods, this god controls the wind." Haha, you remember too!
Media:vo mdeq001 6 paimon 05.ogg Paimon: It's weird, though... It seems like there's something different about it.
Icon Dialogue Talk White I think so too...
Icon Dialogue Talk White But I can't tell what at this distance.
Media:vo mdeq001 6 paimon 06.ogg Paimon: Let's take a closer look.
(Open the Common Chest beneath the cliff where the dialogue ended, optional)
Media:vo mdeq001 3 paimon 04.ogg Paimon: Look, there's Mora over here... Huh, but it feels weird to the touch. Not at all like what we're used to...
Media:vo mdeq001 3 nicole 02.ogg Alice [sic][Note 1]: So people do actually happen upon these small boxes. We should plant more of them, then.
(Obtain Featherlight Mora Featherlight Mora ×200)
(Continue following Paimon)
Media:vo mdeq001 7 paimon 01.ogg Paimon: Paimon's next line was...
Media:vo mdeq001 7 hero 01.ogg Media:vo mdeq001 7 heroine 01.ogg (‍Traveler‍): As we all know...
Media:vo mdeq001 7 paimon 02.ogg Paimon: Right! "Poetry and language flow like the wind!"
(Approach Starfell Lake)
Media:vo mdeq001 7 paimon 03.ogg Paimon: Look, there really is something wrong with this Statue of The Seven!
(Pick up a Black-Back Bass, optional)
Media:vo mdeq001 7 paimon 04.ogg Paimon: It's fish! But it's so light... Huh, wonder why.
(Obtain Highly Elastic Fish Meat Highly Elastic Fish Meat ×1)

(Approach the unactivated Statue of The Seven)
Media:vo mdeq001 8 paimon 01.ogg Paimon: Okay, Paimon's sure of it now. This can't be for an event!
Media:vo mdeq001 8 paimon 02.ogg Paimon: No one in their right mind would replace that huge Statue of The Seven with a statue of Klee!
Icon Dialogue Talk White It [sic] pretty cute, though.
Media:vo mdeq001 8 paimon 03.ogg Paimon: Yeah... and well-made too.
Media:vo mdeq001 8 paimon 04.ogg Paimon: But... But, that's not the point! You're not weirded out by this?
Icon Dialogue Talk White Nope, because I've got it figured out.
Icon Dialogue Talk White Something this over-the-top... It's got "her" written all over it.
Media:vo mdeq001 8 paimon 05.ogg Paimon: Oh, you're right! This must be Alice's doing!
Media:vo mdeq001 8 paimon 06.ogg Paimon: ...She could put a hundred Klee statues all around Mondstadt, and Paimon still wouldn't be surprised.
Media:vo mdeq001 8 paimon 07.ogg Paimon: That explains the other weird stuff we saw up till now, too.
Icon Dialogue Talk White Yeah, even though she hasn't showed herself...
Icon Dialogue Talk White We must already be inside her event.
Media:vo mdeq001 8 paimon 08.ogg Paimon: She must've asked Jean to write that letter so we'd lower our guard.
Media:vo mdeq001 8 paimon 09.ogg Paimon: No, wait! Maybe that was Alice just pretending to be Jean... Paimon wouldn't put it past her.
Icon Dialogue Talk White Looks like the jokes on us.
Icon Dialogue Talk White All in good fun, though, right?
Media:vo mdeq001 8 paimon 10.ogg Paimon: Yeah... Paimon's not upset.
Media:vo mdeq001 8 paimon 11.ogg Paimon: The surprises were nice, and this statue is pretty cool. Plus...
Media:vo mdeq001 8 paimon 12.ogg Paimon: We got to take a little trip down memory lane, hehe. Makes Paimon feel all warm and fuzzy, remembering where it all began!
Icon Dialogue Talk White Same here.
Media:vo mdeq001 8 paimon 13.ogg Paimon: What do we do now, though? There's nobody around...
Media:vo mdeq001 8 paimon 14.ogg Paimon: If this is some sorta elaborate prank, guess we're in it until the people behind it jump out and say, "Gotcha!"
Icon Dialogue Talk White Maybe what Alice wants...
Icon Dialogue Talk White Is for us to just keep going.
Media:vo mdeq001 8 paimon 15.ogg Paimon: Huh? What does that mean?
Icon Dialogue Talk White The Fungus, the Bombsettia Tree, the Statue of The Klee-ven...
Icon Dialogue Talk White She seems to have prepared lots of surprises for us.
Media:vo mdeq001 8 paimon 16.ogg Paimon: Oh, yeah. And there could be even more...
Media:vo mdeq001 8 paimon 17.ogg Paimon: Guess all there's left to do is touch that statue and find out.
Media:vo mdeq001 8 paimon 18.ogg Paimon: Maybe it'll give you the power of Pyro or something!
(The Traveler walks up to the statue, touches it and closes their eyes)
(The regular Statue of The Seven unlock cutscene plays, but with extra Klee-themed explosions)
Media:vo mdeq001 8 klee 01.ogg Klee: The world opens itself before those with noble hearts.
(Interact with the Statue of The Seven, optional)
Statue of The Seven: ...
Icon Dialogue Worship Statue Worship Statue
Media:vo mdeq001 8 klee 04a 1.ogg Statue of The Seven: Um, Klee can't reach those from here. And Master Jean says it's not polite to just take people's things...
Media:vo mdeq001 8 klee 04a 2.ogg Statue of The Seven: So... Pass them to me when no one's looking, okay?
Icon Dialogue Talk White Resonate with an Element
Media:vo mdeq001 8 klee 04b 1.ogg Statue of The Seven: Resonate? Uh, what does that mean...? Oh, wait! I know, I know!
Media:vo mdeq001 8 klee 04b 2a.ogg Statue of The Seven: It's like how I'm the Spark Knight, and you're the Honorary Knight! So... we resonate!
Icon Dialogue Talk White Statue's Blessing
Media:vo mdeq001 8 klee 04c 1.ogg Statue of The Seven: Klee blesses you with... happiness!
(A burst of colorful confetti and sparkles occur)
Media:vo mdeq001 8 klee 04c 2.ogg Statue of The Seven: Have the best day ever, just like I am!
Icon Dialogue Leave Leave

(Take a picture of the "Statue of The Seven: Klee")
Paimon: Huh. That actually turned out... not bad!?
(After taking the picture)
Media:vo mdeq001 8 klee 02.ogg Klee: Sparks 'n' Splash!
(A burst of colorful confetti and sparkles occur)
Media:vo mdeq001 9 paimon 01.ogg Paimon: You were right! Alice is full of surprises.
Media:vo mdeq001 9 paimon 02.ogg Paimon: Good guessing on your part, hehe. Let's keep going and see what else we find.
(Continue following Paimon)
Media:vo mdeq001 9 dvalin 01.ogg ???: G—Go now?
Media:vo mdeq001 9 alice 01.ogg ???: Yes, now, or it'll be too late.
(Dvalin soars across the sky overhead)
Media:vo mdeq001 9 paimon 03.ogg Paimon: Whoa, it's Dvalin!
Media:vo mdeq001 9 hero 01.ogg Media:vo mdeq001 9 heroine 01.ogg (‍Traveler‍): "There's something huge... in the sky!"
Media:vo mdeq001 9 paimon 04.ogg Paimon: Okay, okay. We all remember what Paimon said back then!
Media:vo mdeq001 9 paimon 05.ogg Paimon: Anyway, since he's here, that must mean...
Media:vo mdeq001 9 paimon 06.ogg Paimon: We're about to meet another old friend in these woods.

(Approach the marked location)
Media:vo mdeq001 10 paimon 01.ogg Paimon: Look! There he is!
Media:vo mdeq001 10 paimon 02.ogg Paimon: Back then, Dvalin was tainted by the Abyss, and Tone-Deaf Bard was about to heal his wounds.
Media:vo mdeq001 10 paimon 03.ogg Paimon: But your control over Anemo wasn't so great, so they noticed you and ran off.
Media:vo mdeq001 10 paimon 04.ogg Paimon: But you've had tons of practice since then, so mistakes like that should be a thing of the past, right?
Icon Dialogue Talk White Or... we could just go say hi?
Media:vo mdeq001 10 paimon 05a 1.ogg Paimon: True, no need to go for a full on reenactment. Let's go.
(The two walk towards the duo)
Media:vo mdeq001 10 dvalin 01a 1.ogg Dvalin: Ah, our old friends have arrived.
Media:vo mdeq001 10 venti 01a 1a.ogg Venti: And it is our great pleasure to greet them.
Media:vo mdeq001 10 venti 01a 2.ogg Venti: Welcome to Mondstadt, you two — the place where it all began.
Icon Dialogue Talk White Let's give 'em a scare!
Media:vo mdeq001 10 paimon 05b 1.ogg Paimon: Hehe, sure! Here goes nothin'!
(Paimon sneaks toward the two, hiding behind trees and bushes before popping out in front of them upside-down)
Media:vo mdeq001 10 paimon 05b 2.ogg Paimon: RAWR!
Venti: ...
Dvalin: ...
(Venti and Dvalin turn to face Paimon in complete silence)
(‍Traveler‍): ...
(The Traveler walks out to join them)
Media:vo mdeq001 10 paimon 05b 3.ogg Paimon: Well... This is awkward. You really hung Paimon out to dry there, (‍Traveler‍)!
Icon Dialogue Talk White I didn't think you were gonna take that approach...
Media:vo mdeq001 10 dvalin 01b 2.ogg Dvalin: Apologies. You were just... even livelier than I remembered, and I wasn't expecting it.
Media:vo mdeq001 10 venti 01b 2.ogg Venti: Which means, mission accomplished on the surprise front, I suppose. Whaddaya say, Alice? High marks?
(A watery bubble wearing a witch's hat appears)
Media:vo mdeq001 10 alice 01b 1.ogg Alice: Oh, yes indeed. That was fantastic. I've recorded it all, in fact!
Media:vo mdeq001 10 paimon 05b 4.ogg Paimon: Hah, so you were watching us all along! And, hold on... You can't just record people like that!
Media:vo mdeq001 10 venti 01b 3.ogg Venti: Hehe, what a delightful reunion.
Media:vo mdeq001 10 venti 01b 4.ogg Venti: Welcome to Mondstadt, you two — the place where it all began.

(After the transition)
After some confusion, you and Paimon find yourselves at the Knights of Favonius headquarters.
Media:vo mdeq001 11 alice 01.ogg Alice: Lovely to see you, dearies. So, what's the verdict? Did our special welcome ceremony meet the mark?
Icon Dialogue Talk White It was impressive.
(If the player has not met Alice yet, an introductory note appears on screen)
Alice IconAlice — Crimson Chronicle
A member of the Hexenzirkel and a legendary traveler famed throughout Teyvat, she is also the mother of the Spark Knight, Klee.
Her tracks are as impossible to follow as the roving winds, and yet she has provided you with much guidance and help on your journey, drawing on the unfathomable depths of her knowledge and power.
For herself, she views exploring the vast panoply of worldly creations and finding pleasure in the joys of life to be her greatest callings. However, she shoulders a responsibility that is greater still — sustaining the borders of the world.
Media:vo mdeq001 11 paimon 01.ogg Paimon: It was very... "you," that's for sure. Paimon can't believe the Knights of Favonius let you go that far...
Media:vo mdeq001 11 paimon 02.ogg Paimon: Where'd you move the real Statue of The Seven, anyway?
Media:vo mdeq001 11 alice 02.ogg Alice: Oh, gracious me. You still haven't figured it out...
Media:vo mdeq001 11 alice 03.ogg Alice: If I had actually done something to that statue, I would've been locked up in the teensy room next door by now. Certainly not my idea of a pleasant afternoon...
Media:vo mdeq001 11 paimon 03.ogg Paimon: So... What's going on here?
Media:vo mdeq001 11 alice 04.ogg Alice: Ah! Now, you're asking the right questions, Paimon!
Media:vo mdeq001 11 nicole 01.ogg Nicole: The answer lies over here.
(Nicole waves as the Traveler and Paimon turn to see her)
(If the player has not met Nicole yet, an introductory note appears on screen)
Nicole IconNicole — Clamor Within
A member of the Hexenzirkel known as "N," she is an angel who did not degenerate into a Seelie but has instead lived in human form to this day.
As she cannot speak, she communicates with others using a unique method, conveying thoughts directly into the consciousness of her opposite.
Her knowledge is so profound that she can cite even long-lost histories effortlessly, speaking of them with intimate familiarity.
Media:vo mdeq001 11 paimon 04.ogg Paimon: Nicole! You're here too?
Media:vo mdeq001 11 venti 01.ogg Venti: That's right. Our two lovely mages are here on vacation. In fact, everything you just experienced was their handiwork.
Media:vo mdeq001 11 venti 02.ogg Venti: But, I'll leave the explanations to Miss Nicole. I trust you're well-acquainted with her skill at explaining all manner of magic and phenomena.
Media:vo mdeq001 11 paimon 05.ogg Paimon: Yup, we experienced that first-hand in Nod-Krai...
Media:vo mdeq001 11 nicole 02.ogg Nicole: This bubble is a new kind of magic Alice and I invented. Inside it is a small world created using a person's memories.
Media:vo mdeq001 11 nicole 03.ogg Nicole: When you were busy reading that invitation to Mondstadt, Alice took the opportunity to place you within it.
(Alice holds up a peace sign)
Media:vo mdeq001 11 paimon 06.ogg Paimon: Whoa, we didn't even notice.
Media:vo mdeq001 11 alice 05.ogg Alice: Hah, I wouldn't be much of a Dodo-King if I couldn't pull off a simple trick like that...
Media:vo mdeq001 11 nicole 04.ogg Nicole: All that to say, the things you saw weren't real. They only exist within this bubble.
Media:vo mdeq001 11 nicole 05.ogg Nicole: Ah, except for Venti and Dvalin, of course. I invited Venti, and he brought the dragon along.
Media:vo mdeq001 11 venti 03.ogg Venti: It's not every day you get to relive the beginning of your journey. It feels like... listening to a verse you haven't heard in a while, right?
Media:vo mdeq001 11 venti 04.ogg Venti: You might not remember the name or melody, and still, you start humming along in no time...
Media:vo mdeq001 11 venti 05.ogg Venti: I'm assuming your trip down memory lane was similarly nostalgic?
Icon Dialogue Talk White Definitely.
Icon Dialogue Talk White Thanks for going to so much trouble.
Media:vo mdeq001 11 paimon 07.ogg Paimon: Uh, so does Jean know about this or not? Paimon's starting to think that invitation letter was a fake.
Media:vo mdeq001 11 alice 06.ogg Alice: Oh, no no. Jean wrote that herself, I assure you. I wouldn't dare forge a letter under her name.
Media:vo mdeq001 11 paimon 08.ogg Paimon: Huh, so you do draw the line somewhere...
Media:vo mdeq001 11 alice 07.ogg Alice: Whew... Not with my daughter in her clutches... *sigh* If you ever become a mother, you'll understand.
Media:vo mdeq001 11 paimon 09.ogg Paimon: Oh, c'mon. It's not like she's being held hostage!
Media:vo mdeq001 11 nicole 06.ogg Nicole: The point is... This magical bubble was created at the request of the Knights of Favonius.
Media:vo mdeq001 11 nicole 07.ogg Nicole: With the expedition in Nod-Krai coming to an end, the Knights will be home before long.
Media:vo mdeq001 11 venti 06.ogg Venti: Varka thinks it's better to give people time to reunite with their families, so he told Jean to hold off on a huge welcome reception for now.
Media:vo mdeq001 11 venti 07.ogg Venti: Of course, Jean has her own thoughts on the matter. You can get the details from her soon.
Media:vo mdeq001 11 nicole 08.ogg Nicole: As things stand, we're keeping the reception small, but there will be some activities.
Media:vo mdeq001 11 nicole 09.ogg Nicole: This magic bubble is one of them. The returning Knights can use it to catch up on all the major events that have occurred in Mondstadt while they were gone.
Media:vo mdeq001 11 alice 08.ogg Alice: Simply put, it's a reenactment of your adventures!
Media:vo mdeq001 11 nicole 10.ogg Nicole: Indeed. The ultimate goal is for everyone to have a chance to take part in the excitement.
Icon Dialogue Talk White I see.
Media:vo mdeq001 11 paimon 10.ogg Paimon: So, what about the parts that took a few, um... creative liberties?
Media:vo mdeq001 11 nicole 11.ogg Nicole: Oh, those were there because the bubble-world is still being transcribed and debugged.
Media:vo mdeq001 11 nicole 12.ogg Nicole: Memories are easy to extract, and the resulting information density is fine, but it's not exactly a stable medium.
Media:vo mdeq001 11 nicole 13.ogg Nicole: If memories are the only thing used to recreate a world, it's hard to ensure a lack of deviations.
Media:vo mdeq001 11 nicole 14.ogg Nicole: For example, these memories belong to Venti. But, even for someone like him, whose memories are quite reliable, there's bound to be some variance.
Media:vo mdeq001 11 nicole 15.ogg Nicole: Not to mention, on their own, memories lack an interactive component. So I added some self-deductive capabilities to this magic, which exacerbated the instability issues, unfortunately.
Media:vo mdeq001 11 paimon 11.ogg Paimon: Yeah, yeah. That, uh... makes sense.
Media:vo mdeq001 11 alice 09.ogg Alice: For instance... Say we're recording memories, and Lisa happens to fly into a fury over some overdue library books at the same time...
Media:vo mdeq001 11 alice 10.ogg Alice: A powerful thunderstorm might unfold in the bubble world out of nowhere.
Media:vo mdeq001 11 alice 11.ogg Alice: Luckily, there's a simple solution. We just have to send someone to scout things out first. Then, we can manually correct anything that doesn't make sense.
Media:vo mdeq001 11 nicole 16.ogg Nicole: Exactly. Plus, once the recording is complete, the magic will loop, so there won't be further deviations, and we won't need real people to act things out.
Media:vo mdeq001 11 nicole 17.ogg Nicole: Ah, and before it's all said and done, we'll be sure to cover up your identity, Venti.
Media:vo mdeq001 11 venti 08.ogg Venti: Much appreciated! Otherwise buying a round at the Angel's Share's gonna be much more of a hassle, hehe.
Media:vo mdeq001 11 paimon 12.ogg Paimon: Like you're the one who does the buying...
Media:vo mdeq001 11 alice 12.ogg Alice: It's settled, then. We'll allow you to be the first to relive these precious memories, and in return, you'll be our eyes on the inside.
Icon Dialogue Talk White I knew it...
Icon Dialogue Talk White No such thing as a free lunch.
Media:vo mdeq001 11 paimon 13.ogg Paimon: Yeah, but it sounds like fun! Besides, we already snapped a few pics of some potential bugs... Like that weird Statue of The Seven.
Media:vo mdeq001 11 alice 13.ogg Alice: Oh, no no, Paimon. That one was entirely intentional.
Media:vo mdeq001 11 paimon 14.ogg Paimon: What? Seriously?
Media:vo mdeq001 11 alice 14.ogg Alice: As the creator of this world, I'm afforded a bit of creative license, I would think. Creating this bubble was no easy task. Is a little personal touch too much to ask for?
Media:vo mdeq001 11 venti 09.ogg Venti: Hehe, I doubt anyone will mind. As far as I'm concerned, you're free to do as you please. This is Mondstadt, after all.
Media:vo mdeq001 11 paimon 15.ogg Paimon: Oh well... Paimon can't argue with that.
Media:vo mdeq001 11 nicole 18.ogg Nicole: In that case, we'll be counting on you to continue testing our work tomorrow.
Media:vo mdeq001 11 alice 15.ogg Alice: It's still early. Why not check out the other events at the testing grounds in the meantime? Jean should be there, too.
Media:vo mdeq001 11 paimon 16.ogg Paimon: Yeah, we'll go say hi. She's the one who invited us, after all.
Icon Dialogue Talk White Thanks all. See you tomorrow.
Media:vo mdeq001 11 alice 16.ogg Alice: Think nothing of it. Now that the world is at peace, you two are overdue for a vacation. Best to make the most of it.
(Talk to Nicole, optional)
(Nicole's thoughts are divided into 2-3 fragments each, with the next line of thought beginning before the previous one finishes)
Media:vo dialog mdeq001 nicole 01.ogg Nicole: Dvalin appeared a little late, but it shouldn't be too big an issue. A trim here, a stitch there, and he'll be back in front where he should be.
Nicole: Klee's Sparks 'n' Splash triggered a deep magical reverberation, causing the image to grow unstable. I'll need to check that out...
Nicole: And the background music needs to start half a second later when we're gazing out at Starfell Lake.
Nicole: ...Hmm, I should put in another instance of trigger magic to control the pace.
Nicole: It was working fine before. We added two squirrels, and now the diagnostics are failing? I just don't get it...
Media:vo dialog mdeq001 alice 01.ogg Alice: Nicole, dear, stop fretting. You're projecting rather loudly, you know.
Media:vo dialog mdeq001 venti 01.ogg Venti: Every detail is within your control, huh... Color me impressed!
(Talk to Alice or Venti, optional)
Media:vo dialog mdeq001 venti 02.ogg Venti: Oh, and didn't you say Kleiner would be making the trip with you this time, Alice?
Media:vo dialog mdeq001 alice 02.ogg Alice: He's been delayed, I'm afraid. Troublesome happenings on another planet... And, of course, just when he jumped through all those hoops to make it back to Teyvat, Dottore starts causing trouble...
Media:vo dialog mdeq001 alice 03.ogg Alice: The "border" is a terrible mess even now. So, unfortunately, his vacation has been postponed.
Media:vo dialog mdeq001 alice 04.ogg Alice: Just yesterday, he did give us a call on the Dodocommunication Device, though. As you can imagine, Klee was pleased as punch to hear her dad's voice.
Media:vo dialog mdeq001 venti 03.ogg Venti: I see. Being a "Seeker" is a tough job indeed...

Icon Quest Step Step Description

So this strangely familiar experience was the work of the Hexenzirkel... See Acting Grand Master Jean to learn more about the event.
(Approach Jean and Hertha at the venue)
(The time turns to 05:30 PM)
Media:vo mdeq001 12 qin 01.ogg Jean: Yes, good work. We'll go with this set-up.
(Hertha leaves, and the Traveler and Paimon arrive)
Media:vo mdeq001 12 paimon 01.ogg Paimon: Hey, Jean! We're here!
Media:vo mdeq001 12 qin 02.ogg Jean: Honorary Knight (‍Traveler‍), Paimon, welcome back.
Media:vo mdeq001 12 qin 03.ogg Jean: Did you have a good time in Alice's magic bubble?
Media:vo mdeq001 12 paimon 02.ogg Paimon: Yeah, it was so cool. Paimon's looking forward to getting back in there tomorrow!
Media:vo mdeq001 12 qin 04.ogg Jean: I'll be sure not to spoil it, then. I imagine you might be interested in what went into the preparation, though.
Media:vo mdeq001 12 qin 05.ogg Jean: I loved the idea when Alice brought it up, but I knew it would take a great deal of reenactors, not to mention recruiting Dvalin...
Media:vo mdeq001 12 qin 06.ogg Jean: Luckily, Venti... Or, rather, Lord Barbatos agreed to help. After that, I opened up recruitment to the people of Mondstadt.
Media:vo mdeq001 12 qin 07.ogg Jean: Countless volunteers jumped at the chance to reenact your stories, Honorary Knight — it took me two days just to read through all the applications.
Media:vo mdeq001 12 qin 08.ogg Jean: A lot of people have gotten involved, and that includes quite a few familiar faces as well.
(Camera pans show the various booths in the event venue)
Media:vo mdeq001 12 paimon 03.ogg Paimon: Are you one of them?
Media:vo mdeq001 12 qin 09.ogg Jean: Haha, yes. According to Alice, I'm one of the "leading ladies."
Icon Dialogue Talk White I hope it wasn't too much work.
Media:vo mdeq001 12 paimon 04.ogg Paimon: Yeah. There are other activities here too, right? Sounds like there's a lot on your plate.
Media:vo mdeq001 12 qin 10.ogg Jean: Ah, well, such are the duties of the Acting Grand Master. I'm used to it.
Media:vo mdeq001 12 qin 11.ogg Jean: For those of us who have been holding down the fort, so to speak, the return of the expedition team is a matter of great importance.
Media:vo mdeq001 12 qin 12.ogg Jean: The Grand Master contacted me and said not to organize a grand reception on their behalf, and I understand where he's coming from.
Media:vo mdeq001 12 qin 13.ogg Jean: I'm sure the team will be exhausted upon returning, and making a big fuss might just tire them out further...
Media:vo mdeq001 12 paimon 05.ogg Paimon: Paimon's sensing a "but" in there somewhere. Tone-Deaf Bard said you had other ideas...
Media:vo mdeq001 12 qin 14.ogg Jean: Yes, well... Those of us here in Mondstadt have been awaiting their return for a long time.
Media:vo mdeq001 12 qin 15.ogg Jean: Resuming normal life after such a long expedition will be quite an adjustment. An official welcome might help them feel at home and reacclimate to life here.
Media:vo mdeq001 12 qin 16.ogg Jean: Not to mention, it's a chance for the people to show them, no matter how long we've been apart, we're still family.
Icon Dialogue Talk White That's also a good point.
Icon Dialogue Talk White As long as we keep it small, of course.
Media:vo mdeq001 12 qin 17.ogg Jean: Yes, absolutely. And, I don't know... Perhaps I am overstepping. I just hope the Grand Master isn't too upset.
Media:vo mdeq001 12 paimon 06.ogg Paimon: So, besides the whole bubble thing... What've you got planned?
Media:vo mdeq001 12 qin 18.ogg Jean: Here, I'll show you.
(Jean, the Traveler, and Paimon arrive at the "Lionfang's Radiant Onslaught" booth manned by Hedwig and Horken)
Media:vo mdeq001 12 qin 19.ogg Jean: First, this is an arena we've set up to showcase Favonius Bladework.
Media:vo mdeq001 12 qin 20.ogg Jean: The Cavalry Company is in charge of this one. I'm sure there will be some exciting sparring sessions.
Media:vo mdeq001 12 paimon 07.ogg Paimon: Ooh, that means we'll get to see Kaeya on stage!
Media:vo mdeq001 12 qin 21.ogg Jean: That's right. Compared to me, he's much better at keeping things interesting, even when the subject matter is quite serious. I can think of no better person for the job.
Media:vo mdeq001 12 paimon 08.ogg Paimon: You're as modest as ever, huh, Jean...
(Jean, the Traveler, and Paimon arrive at the "Favonius Falcon's Recon Log" booth manned by Eija and Vesper)
Media:vo mdeq001 12 qin 22.ogg Jean: Over here, we're running a wind glider speed shooting event — it's not hard to guess who's in charge of this one, I'm sure.
Icon Dialogue Talk White Amber, of course.
Media:vo mdeq001 12 qin 23.ogg Jean: Yes. Her gliding skills are top notch, and she's quite creative when it comes to event design. Be sure to check it out when the time comes.
(Jean, the Traveler, and Paimon arrive at a nearby spot with a menu stand and several tables)
Media:vo mdeq001 12 qin 24.ogg Jean: There's also a booth that will serve as a reception area, where people can relax and chat with each other. A few simple games will be available as well.
Media:vo mdeq001 12 qin 25.ogg Jean: Hertha is in charge of the drink stall, but we're still working on the menu...
(Varka is revealed to be browsing the drink stall with his back turned to the group)
Media:vo mdeq001 12 varka 01.ogg Varka: The more alcohol options the better, I think. The expedition team likes the strong stuff, haha.
Media:vo mdeq001 12 qin 26.ogg Jean: Hm, fair poi— Huh!?
(Varka turns around to face the group)
Media:vo mdeq001 12 varka 02.ogg Varka: Hahaha! What's with that face?
(If the player has not met Varka yet, an introductory note appears on screen)
Varka IconVarka — Knight of Boreas
Grand Master of the Knights of Favonius, also known as Mondstadt's "Knight of Boreas."
He is a straightforward and bold individual known for his wit, humor, and willingness to disregard convention. Behind this seemingly casual demeanor, however, lies a composure and confidence forged through countless battles.
When crisis strikes, the oath sworn by the Knight of Boreas is as sure as the strokes of his sword.
Media:vo mdeq001 12 qin 27.ogg Jean: G—Grand Master? Y—You're back? Has the entire team returned as well?
Media:vo mdeq001 12 qin 28.ogg Jean: Apologies, we're not quite done with the preparations. But, I assure you, it's limited to what you see here. We're exercising the utmost restraint...
Media:vo mdeq001 12 varka 03.ogg Varka: Hey, hey. Relax, Jean, relax. No need to get all formal with me. I split from the group to make it back first. Pretend I'm not even here.
Media:vo mdeq001 12 varka 04.ogg Varka: Besides, I knew you'd want to surprise us... no matter what I said, haha.
Media:vo mdeq001 12 qin 29.ogg Jean: Oh... I see...
Media:vo mdeq001 12 varka 05.ogg Varka: If I didn't tell you to put on the brakes, I knew you'd go full throttle and start planning the next Ludi Harpastum or Windblume Festival...
Media:vo mdeq001 12 varka 06.ogg Varka: You put so much pressure on yourself, diving head first into the deep end without thinking about how much is on your plate... I just didn't want you to overwork yourself, that's all.
Media:vo mdeq001 12 paimon 09.ogg Paimon: Oh, wow... That's actually really nice of you.
Media:vo mdeq001 12 varka 07.ogg Varka: Heh, well, looking out for my fellow knights comes with the job.
Media:vo mdeq001 12 varka 08.ogg Varka: As for the event... Food, drink, and fun in spades, without too much pomp and circumstance. Yep, it's just like a Mondstadt festival should be. The team will feel at home in no time.
Media:vo mdeq001 12 qin 30.ogg Jean: That's far too kind, Grand Master. But... Thank you.
Media:vo mdeq001 12 varka 09.ogg Varka: Heh, I mean it, y'know. Just trust my judgment. Anyway, you two got a sec?
Media:vo mdeq001 12 varka 10.ogg Varka: Now that I'm finally back in my old stomping grounds, lemme treat you to a meal. I'll even introduce you to the Good Hunter's secret menu.
Media:vo mdeq001 12 paimon 10.ogg Paimon: Ooh, nice! Paimon's never heard of that before!
Media:vo mdeq001 12 qin 31.ogg Jean: ...
Media:vo mdeq001 12 varka 11.ogg Varka: Hmm? What's wrong? Not hungry?
Media:vo mdeq001 12 qin 32.ogg Jean: Actually, Grand Master... There's a few things I'd love for you to look over. Since you seem to have some time to spare...
Media:vo mdeq001 12 qin 33.ogg Jean: Perhaps we could go back to headquarters first.
Media:vo mdeq001 12 varka 12.ogg Varka: Uh, hang on, you know this is just a... pit stop, right? There's not gonna be time for me to take over the whole shebang...
Media:vo mdeq001 12 qin 34.ogg Jean: Of course. Still... You are the Grand Master.
Icon Dialogue Talk White Can't argue with that.
Icon Dialogue Talk White Can't help you there.
Media:vo mdeq001 12 varka 13.ogg Varka: Ah, you have no idea what this means... I'll be trapped in the office until tomorrow morning.
Media:vo mdeq001 12 qin 35.ogg Jean: It's not that dramatic. If we make haste, we'll finish before dawn.
Media:vo mdeq001 12 paimon 11.ogg Paimon: As much as Paimon wants to check out that secret menu, you should at least do some work now that you're back.
Media:vo mdeq001 12 varka 14.ogg Varka: Alright, alright. *sigh* Let's go...
(Varka and Jean begin to leave)
Media:vo mdeq001 12 varka 15.ogg Varka: Guess I'll... see you tomorrow...
(The event menu opens)

Post-Quest Dialogue

Hedwig, Horken, and Kaeya

This dialogue may or may not require activating Focused Experience Mode.

(Talk to Hedwig, Horken, or Kaeya at the "Lionfang's Radiant Onslaught" booth — one-time only)
Hedwig: Still feel like it could've gone a bit further... The Acting Grand Master's sword pressure could've felt more imposing. Ideally, it would've felt as if a single slash could split a mountain in two, then it would truly live up to her name, the Lionfang Knight!
Kaeya: From a morale standpoint, I agree. But in terms of presentation, I'd say the current level of artistic refinement is already more than enough.
Horken: When she agreed to let us put her image into the mini-game, I doubt she expected us to go this over the top.
(Paimon arrives with the Traveler in tow)
Paimon: Hey! What are you two chatting about?
Kaeya: Oh, perfect timing! Honorary Knight, Paimon, want to try out the Cavalry Company's "Knightly Play"?
Icon Dialogue Talk White Why does it have "knightly" in the name?
Icon Dialogue Talk White How's it different from a normal play?
Hedwig: Basically, it's a kind of live combat experience, mixing Mondstadt-style costumes and sets with Fontaine's film tech.
Hedwig: Once you step onto the set, you'll fight powerful enemies and get a taste of that larger-than-life heroism you hear about in stories.
Hedwig: As for the "knightly" part, in battle, once your faith reaches a certain point, you can summon a shadow of the Lionfang Knight.
Hedwig: This will allow you to use "Dandelion Sword Pressure" to send waves of wind sweeping across the battlefield, felling evil foes like leaves scattering before a storm!
Paimon: Huh? The Lionfang Knight... Isn't that Jean...?
Paimon: It sounds like you two really look up to her.
Kaeya: Haha, indeed. This project was originally meant to be a simple opportunity for friendly sparring. Returning knights need a chance to relax, but if they don't practice, they'll soon lose their edge in battle.
Kaeya: But then Hedwig came up with the idea of adding "The Shadow of the Lionfang Knight" to spice things up a little bit. I thought it sounded fun, so I helped put in a few words from the sidelines.
Hedwig: We really owe it to Captain Kaeya... The expedition's been away so long, I just wanted everyone to see how much stronger the Acting Grand Master has become.
Hedwig: Her administrative skills are flawless, and her combat skills have reached heights us regular knights can only dream of.
Paimon: Wow, that's so thoughtful of you, Hedwig!
Paimon: Paimon's super curious to know what "Dandelion Sword Pressure" looks like!
Icon Dialogue Talk White Paimon and I want to try out this play!
Icon Dialogue Talk White Let's witness the "Shadow of the Lionfang Knight" in action!
Horken: I feel relieved knowing you two are here in the audience for our Knightly Play. If you'll just follow me over here...
Kaeya: I hope you enjoy the interactive performance!

Hedwig

(Talk to Hedwig at the "Lionfang's Radiant Onslaught" booth)
Hedwig: Have you experienced the Knightly Play, Honorary Knight? Did you see Commander Gunnhil— sorry, the Acting Grand Master's heroic visage? I'd love to talk more about it with you!
Icon Dialogue Talk White About the Shadow of the Lionfang Knight...
Hedwig: Impressive, isn't it? When it comes to swordsmanship, the Acting Grand Master is, to my mind, completely unmatched.
Hedwig: Captain Kaeya already knows this, but Horken probably doesn't. Before I was transferred away from the Cavalry Company, Commander Gunnhildr saved my life. Twice!
Hedwig: Back then, she wasn't the Acting Grand Master. Even though she was still young, she could already get the better of almost every other knight — even the grizzled veterans.
Hedwig: But she couldn't beat that thrice-damned Inspector... The traitor, Eroch.
Hedwig: ...Ugh, I'll admit it, he really was something else — a real dangerous opponent. He could hold his own against Commander Gunnhildr, going round after round without a backward step.
Hedwig: If it had been me? Two strikes and I'd have been on the floor.
Icon Dialogue Talk White I remember hearing something about this Inspector before...
Hedwig: *sigh* People are complicated — the older knights say he wasn't a bad sort when he was first recruited.
Icon Dialogue Talk White We've never heard of him, but you make him sound pretty dreadful...
Hedwig: A villain wearing a mask of civility, that's my take. If this were an adventure story... He'd be the kind of dangerous, difficult-to-deal-with villain that turns up in the middle chapters.
Hedwig: Driven by a strong desire for wealth and power, he was corrupted and led astray — quietly involving himself in all sorts of unsavory schemes. His intelligence and skill at arms only compounded the danger he posed.
Hedwig: Anyone smart enough to match him in strategy usually had no hope of beating him in one-on-one combat. And those few commanders who could outmatch him blade to blade were often too busy with their official duties... which gave him all the room for maneuver he needed.
Hedwig: Thinking about it now — that sapphire ring he took as a bribe on its own was worth a whole year's wages for fifteen knights! Think of how many defense works or public projects that could've funded...
Hedwig: And that smug, grating voice of his... Ugh, it makes my blood boil just thinking about it!
Icon Dialogue Talk White Get a hold of yourself...
Icon Dialogue Talk White What's done is done...
Hedwig: Right... right. Stay calm, Hedwig...
Hedwig: Thankfully, in their second official duel, Commander Gunnhildr dominated that slimeball!
Hedwig: Ha... No more than expected from Commander Gunnhildr... Acting Grand Master and the most formidable sword fighter of the Knights!
Icon Dialogue Talk White Why do you only ever call Jean by her surname?
Hedwig: Because it's a name steeped in honor! For many knights my age, that name shaped us more than words can express!
Hedwig: We grew up on stories of the Alder Knight. Inspired by her deeds, we strove to become Knights of Favonius, and were lucky enough to one day serve alongside the Lionfang Knight, giving our blood and sweat to Mondstadt's defense...
Hedwig: It makes me feel like I could become part of a legend someday! I've been fortunate in this life — I can die in battle without regrets!
Icon Dialogue Talk White Don't say things like that!
Icon Dialogue Talk White Could you not say something happier?
Hedwig: Haha, don't you worry about me. If this world works anything like a stage play, that sort of talk'll guarantee me a long and peaceful life...
Hedwig: As soon as you make a loud declaration about dying a terrible death, the opposite is sure to happen. You'll see, I'll still be here when my hair's gone white.
Icon Dialogue Talk White Let me give it another go...
Hedwig: Sure, knock yourselves out!

Horken

(Talk to Horken at the "Lionfang's Radiant Onslaught" booth)
Horken: Greetings, Honorary Knight. I'm Horken, Cavalry Company liaison to the General Affairs Company. Is there anything I can help you with besides the play?
Icon Dialogue Talk White Tell me more about the General Affairs Company...
Horken: Oh, so you're interested in the First Company? In that case, please allow me to give you a brief overview.
Horken: The General Affairs Company is responsible for planning and organizing Mondstadt's general affairs — things like economic output, enforcement of regulations, city management — those sorts of things.
Horken: Because of that, most of their duties involve a lot of paperwork. As a liaison, my role is to assist Captain Kaeya in coordinating cooperation between the General Affairs Company and our own.
Icon Dialogue Talk White Sounds like a pretty cozy position?
Icon Dialogue Talk White It doesn't look like your duties are stressing you out.
Horken: You're not wrong. The pay's good, the hours are reasonable, and most of the time I get to deal with the friendly, welcoming citizens of Mondstadt. It's a very enjoyable role.
Horken: That said, if you have any friends who want to join the Knights of Favonius, it's probably best not to aim straight for the First Company.
Icon Dialogue Talk White Why's that?
Icon Dialogue Talk White Are there too few openings?
Horken: At present, we prioritize recruiting knights who've sustained combat injuries and can no longer serve at full strength on the front lines.
Horken: As for full-time clerks, they're required to pass rigorous professional qualifying exams. It's fair to say that anyone training from a young age to become a Knight rarely has the time to study to that level of specialized knowledge.
Horken: Comfortable, well-paid positions are something you earn through proven ability and conviction. They're not easy roles to get...
Icon Dialogue Talk White So, what's your situation?
Horken: My situation... isn't too bad. During an engagement with a pair of Eyes of the Storm, both of my legs were broken — compound fractures.
Horken: After years of recovery, I can walk just fine, but I can no longer charge, much less fight shoulder to shoulder with my comrades. That's how I became a liaison.
Icon Dialogue Talk White Have you considered using prosthetics?
Horken: Hmm... That's not a bad idea.
Horken: If I could find a suitable model — and my comrades don't mind someone slightly weaker fighting beside them — I wouldn't mind trying it out.
Horken: That way, even if that lunatic Hedwig ever returns to the frontlines, I'll at least be able to keep an eye on her — and spare my parents some worry.
Icon Dialogue Talk White What's Hedwig's situation...?
Horken: Her situation is a little different... She transferred directly from the Cavalry Company to the General Affairs Company.
Horken: Her unit discovered two inactive Ruin Guards concealed in the bushes next to a major road. While attempting to neutralize the threat, the Ruin Guards suddenly reactivated.
Horken: She and two comrades covered the unit's retreat, sent word for reinforcements, and held their ground until Commander Gunnhildr arrived.
Horken: It took over a year for her comrades to recover, but Hedwig returned to duty after just three months. She was determined to eliminate the threat completely, so she returned to investigate the area where the Ruin Guards had been.
Horken: This led her to a small and extremely dangerous Domain. Another brutal fight ensued, one that required Commander Gunnhildr's intervention yet again.
Horken: This time, half her internal organs were damaged beyond use. The fact she survived at all was a miracle. She'll need at least another five years to recover. The honors and rewards she received are scant recompense for the pain it caused my parents.
Icon Dialogue Talk White So your parents know Hedwig, too?
Icon Dialogue Talk White Sounds like you two are pretty close...
Horken: Yes. Our families used to live one floor apart. When Hedwig was seven, her parents went abroad. After that, something must have happened, because there's been no word of them since.
Horken: My family took her in. She stayed with us until she grew up, found work, and moved out on her own.
Horken: Even though we always treated her like one of the family, when a child's real parents are gone... often the emptiness that's left behind can't be filled by anything else.
Horken: I think that may be why she so deeply admires Commander Gunnhildr — both of them.
Icon Dialogue Talk White Deeply admires?
Icon Dialogue Talk White I'm not quite following the logic here...
Horken: It's just a guess, really...
Horken: At first, she may have simply hoped that her mother was as brave as the Alder Knight, that her parents' long silence meant they were fighting some dark forces somewhere, rather than having met an unfortunate end.
Horken: And she probably wished that she herself could become as strong as the Lionfang Knight — strong enough that one day, she could overcome every obstacle and travel abroad to find her parents.
Horken: Later on, influenced by the two Commanders Gunnhildr, she must have let go of some of those dreams. What remained was a single conviction — to fight for Mondstadt.
Horken: That's why she pushed herself so hard to join the Knights of Favonius, why she threw herself into duty without regard for her own safety, doing everything she could to eliminate danger wherever it appeared.
Horken: As her "younger brother," I figured I should do something to keep her from getting herself killed. So, I followed her into service with the Knights.
Icon Dialogue Talk White When you put it like that...
Icon Dialogue Talk White I still don't quite get it...
Horken: Well, I've gone on long enough. Thank you for listening so patiently. It's truly an honor.
Horken: If you'd like to know more about the General Affairs Company, feel free to come by another time. I can prepare some documents and go over everything in detail.
Icon Dialogue Talk White Alright then. See you around!
Horken: Take care.

Helene

(Talk to Helene near the "A Chat Over Fine Drinks" booth)
Helene: Good day, my former clients... It's truly an honor to see you.
Icon Dialogue Talk White What brings you here?
Helene: Ah, we've had an outsourcing order. I've been assigned to Dornman Port to help maintain some precision instruments...
Helene: I've finished the job, but I'm a little too tired to head back to Fontaine right away.
Helene: Getting the chance to try your drinks here in Mondstadt... I feel like I'm back up to 90% vitality already. I'm sure I could take on three times the work now without getting worn out!
Icon Dialogue Talk White Sorry, uh, who are you again...?
Helene: Just a freelance engineer, nothing special... Don't worry if I'm not ringing any bells.
Helene: Once I find myself a steady job, maybe then I can earn a place in your memory!
Icon Dialogue Talk White Give me a moment, I'll go fix you something to drink.
Helene: Alright, thank you so much!

Valerina

(Talk to Valerina near the "A Chat Over Fine Drinks" booth)
Valerina: Ahaha, it's been a while, Cat Savior!
Valerina: That's not right... I should call you Honorary Knight in a setting like this.
Icon Dialogue Talk White How have you been, Valerina?
Valerina: Hmm... Not quite perfect, but not far off!
Valerina: At first, I had this grand plan... I was going to reopen Furball Fortress and kick off mass production of the Dodoco's Blow-Up-Erative Bomb-Nanza tabletop game.
Valerina: But then, an invitation from Natlan showed up and turned everything upside down.
Valerina: Liliuo, the Frost Star of Ixquimilli, heard about my past achievements and specially invited my team to assist in exploring a complex ancient ruin...
Valerina: You know, she's a famous veteran warrior from Natlan. She only switched careers to become an adventurer after she retired from that intense pilgrimage thing...
Valerina: In only half a year, she's already completed a lot of S-rank Commissions and stands a real chance of becoming the next branch master of the Natlan Adventurers' Guild! Or at least the second-in-command!
Icon Dialogue Talk White That name sounds familiar...
Icon Dialogue Talk White This is the first I've heard of her...
Valerina: Who knows, maybe you'll cross paths one day. If you do, please give her my absolute best!
Valerina: Anyway, even though it delayed my plans a little, I'm truly honored to have been able to help Liliuo out.
Valerina: Oh, and I made a pretty decent amount of Mora on the side too... My funding's looking better than ever!
Valerina: All the teammates I brought along had an absolute blast and came back with great experiences. Like that one dancing over there — that's my combat chef.
Valerina: Picked those moves up from the warriors in Natlan. Impressive, right? I'm thinking of teaching the cats back at the Fortress, too!
Icon Dialogue Talk White Take a seat!
Valerina: If you're busy, don't mind me! We'll have plenty of chances to chat later!
Icon Dialogue Talk White Would you like a drink?
Valerina: I'd love one! But if you're too busy, I'm more than happy to wait!

Trivia

  • The name and setting of this quest is a throwback to the first act in the Prologue chapter of the Archon Quests: The Outlander Who Caught the Wind.
  • When interacting with the "Statue of The Seven: Klee", the trial Pyro Traveler will temporarily switch to the player's actual Traveler.

Soundtracks

No.Soundtrack NameAlbumPlayed In
34Acquaintance (Statue of The Seven)City of Winds and IdyllsBird's Eye View (cutscene), Homeward, He Who Caught the Wind (Quest)
Special Gameplay
14Happy JourneyThe Wind and The Star TravelerLittle Chef on a Hunt, Secret Ingredient, Master's Day Off (Quest), Across the Sea, The Shadows Deepen, Blazin' Trails (Part 2), Congenial Gathering (Quest), Homeward, He Who Caught the Wind (Quest), For a Reunion Without Tears
Locations, Domains, Event Gameplay, Serenitea Pot
28Glint of Unseen TruthWhere Roads Are Pledged to CrossRipples That Will Never Reach, Where Our Space and Time Intersect, Homeward, He Who Caught the Wind (Quest)

Notes

  1. This line is actually spoken by Nicole.

Other Languages

LanguageOfficial NameLiteral Meaning
EnglishHomeward, He Who Caught the Wind
Chinese
(Simplified)
捕风的归客
Bǔfēng de Guīkè
The Returner Who Catches the Wind
Chinese
(Traditional)
捕風的歸客
Bǔfēng de Guīkè
Japanese風を捕まえる帰郷者
Kaze wo Tsukamaeru Kikyousha
The Returner Who Catches the Wind
Korean돌아온 바람 잡는 이방인
Doraon Baram Jamneun Ibang'in
SpanishEl retorno de aquel que atrapó el viento
FrenchDe retour, celui qui attrapa le ventHomeward, He Who Caught the Wind
RussianВозвращение ловца ветра
Vozvrashcheniye lovtsa vetra
Return of the Wind Catcher
Thaiแขกที่หวนคืนผู้มากับสายลม
VietnameseNgười Trở Về Đuổi Theo Gió
GermanEin zurückkehrender Besucher, der den Wind fing
IndonesianKembalinya Ia yang Menangkap Angin
PortugueseO Viajante que Persegue o VentoThe Traveler Who Pursues the Wind
TurkishRüzgarla Geri Dönen
ItalianIl ritorno di colui che catturò il vento

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