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Fall DMG

Last updated 2026-07-01

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Needs research on the exact formula for fall damage (as a function of impact speed/any other variables).

Fall Damage, shortened as Fall DMG in some in-game displays, is an Exploration mechanic where characters lose HP from falling from a great height. Fall Damage scales with the height of the fall and the horizontal velocity upon impact.

Fall Damage can be mostly reduced or negated using a Plunging Attack at any point or opening one's Wind Glider periodically to safely reset fall damage. If given the option, falling into water with level above the character's waist height (resulting in wading) will also negate all Fall Damage. Also, if one plunge attacks with Xiao at any height, they will not take damage.

Some characters with Talents that allow them and/or their entire party to temporarily or permanently walk on water will also take fall damage from hitting the water's surface, as if there was ice on them.

Enemies and certain objects are vulnerable to a similar mechanic, Collision Damage, which occurs upon colliding with a solid surface at high speed, which includes but is not limited to falling. Collision Damage is calculated differently from player Fall Damage, and is treated as True Damage instead of HP Loss.

Fall Damage Reduction

Under certain conditions, Fall Damage will be reduced by a fixed percentage.

Condition Fall Damage Reduction
Plunging Attack as Xiao 100%
Under effect of Spoutrock or Flighty Simulacrum[Note 1]
Within 3 seconds after bouncing off a Bouncy Mushroom, Leisure Device: Bouncy Tubby/Bouncy Chubby, or High-Flyers' Trampoline
Within 5 seconds after performing Kinich's Canopy Hunter: Riding High Canopy Hunter: Riding High
During Varesa's Riding the Night-Rainbow Elemental Skill while in an area with Phlogiston Mechanics within Natlan
During Windtrace
Inside Divine Ingenuity domains
In Frost Moon
Plunging Attack from 0–40 m
Plunging Attack from 40–60 m 90%
Plunging Attack from 60–100 m 80%
Plunging Attack from Above 100 m 60%
During Mualani's Surfshark Wavebreaker Nightsoul's Blessing 50%
During Xilonen's Yohual's Scratch Nightsoul's Blessing
While riding Mavuika's The Named Moment Flamestrider

Collision Damage

Collision Damage is a type of environmental damage that exclusively affects enemies and certain objects (e.g., Baron Bunny). It occurs when an enemy or object collides with the environment at velocities greater than 10 m/s. Collision Damage is True Physical DMG which ignores the target's DEF, RES, and Damage Reduction. Note that Collision Damage should not be confused with Fall Damage taken by player characters.[1]

If Collision Damage is triggered, it is calculated as:[1]

Trivia

  • Shields do not affect nor reduce the damage taken.
  • Breaking your fall into multiple chunks or dragging against a steep cliff face can greatly reduce the damage taken.
  • The airborne time when bouncing off Bouncy Mushrooms and others can be greater than 3 seconds and cause fall damage, if the landing point is lower than the departure point or if the active character is Columbina, who has a slower fall speed.
  • One can use Jean's Elemental Skill to launch smaller enemies in the air and deal Fall DMG against them repeatedly.
    • Zhongli's and Geo Traveler's Elemental Skills can also be used to envelop the enemies with small hitbox gaps that makes them fall continuously, dealing heavy amount of Fall DMG.
    • As Fall DMG is an environmental damage, the damage inflicted to enemies by such method(s) is unaffected by the characters' Physical DMG Bonus.
  • Plunging Attack fall damage is calculated from the start of a Plunge Attack, not total fall.
    • Characters who can perform a Nightsoul-aligned plunging attack (such as Chasca or Ororon) take no fall damage no matter how high the plunge.

Notes

  1. Only when hitting the floor without performing a Plunging Attack or opening the Wind Glider.

References

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