Gaumaru (Enemy)
Last updated 2026-06-16
This article is about the event-exclusive enemy. For the NPC, see Gaumaru.
Gaumaru is an event-exclusive enemy encountered during the Trials of the Brave Warrior event.
Stats
Friendly Test Spar
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 29,621 | 136 | 505 |
| 10 | 40,464 | 186 | 550 |
| 20 | 57,225 | 264 | 600 |
| 30 | 80,928 | 373 | 650 |
| 40 | 114,449 | 527 | 700 |
| 50 | 161,855 | 746 | 750 |
| 60 | 228,898 | 1,054 | 800 |
| 70 | 323,711 | 1,491 | 850 |
| 80 | 457,265 | 2,106 | 900 |
| 90 | 607,896 | 2,800 | 950 |
| 100 | 758,526 | 3,494 | 1,000 |
| 104 | 818,778 | 3,771 | 1,020 |
Formal Trial
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 49,369 | 205 | 505 |
| 10 | 67,440 | 280 | 550 |
| 20 | 95,374 | 395 | 600 |
| 30 | 134,880 | 559 | 650 |
| 40 | 190,749 | 791 | 700 |
| 50 | 269,760 | 1,118 | 750 |
| 60 | 381,498 | 1,581 | 800 |
| 70 | 539,519 | 2,237 | 850 |
| 80 | 762,110 | 3,159 | 900 |
| 90 | 1,013,161 | 4,200 | 950 |
| 100 | 1,264,212 | 5,241 | 1,000 |
| 104 | 1,364,633 | 5,657 | 1,020 |
Abilities
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| Toughness | |
|---|---|
Gaumaru possesses a Toughness bar with 6000 points in Friendly Test Spar and 7500 points in Formal Trial. It will be reduced by:
| |
Gaumaru possesses a Toughness bar with 6000 points in Friendly Test Spar and 7500 points in Formal Trial. It will be reduced by:
| |
| Melee Combo | |
Performs a horizontal and upwards slash at the player, before performing a flurry of slashes around itself, dealing 50% ATK, 50% ATK, 200% ATK as Physical DMG with each move respectively. The final hit is considered a "Skill" and will trigger a counterattack if perfectly parried.
| |
| Performs a horizontal and upwards slash at the player, before performing a flurry of slashes around itself, dealing 50% ATK, 50% ATK, 200% ATK as Physical DMG with each move respectively. The final hit is considered a "Skill" and will trigger a counterattack if perfectly parried. | |
| Canine Art: Plummeting Blade | |
Teleports to the player's location and marks an area around it, calling down thunder and dealing 100% ATK as Electro DMG in the marked area shortly after. In Formal Trial, this attack is performed twice in succession. This attack is considered a "Skill" and will trigger a counterattack if perfectly parried.
| |
| Teleports to the player's location and marks an area around it, calling down thunder and dealing 100% ATK as Electro DMG in the marked area shortly after. In Formal Trial, this attack is performed twice in succession. This attack is considered a "Skill" and will trigger a counterattack if perfectly parried. | |
| Quintuple Slash | |
Only used in Formal Trial. Performs 5 quick slashes in succession, each dealing 60% ATK as Physical DMG.
| |
| Only used in Formal Trial. Performs 5 quick slashes in succession, each dealing 60% ATK as Physical DMG. | |
| Thunderblades | |
Only used in Formal Trial. Launches three vertical blades at the player, each dealing 60% ATK respectively as Electro DMG on hit. The player can Perfect Parry these waves to deflect them and deal DMG to Gaumaru instead.
| |
| Only used in Formal Trial. Launches three vertical blades at the player, each dealing 60% ATK respectively as Electro DMG on hit. The player can Perfect Parry these waves to deflect them and deal DMG to Gaumaru instead. | |
| Charging Flurry | |
Only used in Formal Trial. Charges at the player while continuously slashing, dealing 30% ATK as Physical DMG on hit, before performing a spinning slash, dealing 100% ATK as Physical DMG. The spinning slash may also be used on its own. The spinning slash is considered a "Skill" and will trigger a counterattack if perfectly parried.
| |
| Only used in Formal Trial. Charges at the player while continuously slashing, dealing 30% ATK as Physical DMG on hit, before performing a spinning slash, dealing 100% ATK as Physical DMG. The spinning slash may also be used on its own. The spinning slash is considered a "Skill" and will trigger a counterattack if perfectly parried. | |
Change History
Released in Version "Luna VII"









