Pure Geo Hypostasis
Last updated 2026-03-07
The Pure Geo Hypostasis - Besanar is an event-exclusive enemy appearing in the event Hypostatic Symphony.[1]
It is one of the trio comprising of Pure Electro Hypostasis, Pure Anemo Hypostasis and Pure Geo Hypostasis.
Stats
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | Immune | |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 802 | 152 | 505 |
| 10 | 3,153 | 407 | 550 |
| 20 | 9,737 | 1,004 | 600 |
| 30 | 16,201 | 1,639 | 650 |
| 40 | 29,643 | 2,450 | 700 |
| 50 | 54,961 | 3,779 | 750 |
| 60 | 92,194 | 5,322 | 800 |
| 70 | 143,572 | 7,346 | 850 |
| 80 | 204,223 | 9,452 | 900 |
| 90 | 267,895 | 11,419 | 950 |
| 100 | 404,416 | 14,773 | 1,000 |
| 104 | 443,611 | 15,954 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
New Abilities
Basalt Column Changes
Destroying Basalt Columns generates shards
- When on a Basalt Column, the Hypostasis Core will not change position as it attacks. After a time, the Basalt Column that the Hypostasis Core is currently on will explode, dealing 100% ATK as Geo DMG and will create a Sandstone Vortex that deals continuous 100% ATK as Geo DMG. Once destroyed, a Basalt Column will generate a Geo Elemental Shard, which will provide a shield for the character that picks it up.
- Shortly into the battle, the Hypostasis will activate the other Basalt Columns it is not on, and they will continuously fire rock needles that deal 20% ATK as Geo DMG to characters.
Gilded Tide
Destroying Stone Beams interrupts Gilded Tide
- If not defeated by the time all Basalt Columns are destroyed, the Hypostasis core will use a new attack known as "Gilded Tide", gathering power from summoned Stone Beams in the area and continuously generate shockwaves that deal 100% ATK as Geo DMG. Destroy all these Stone Beams to interrupt Gilded Tide. No more Basalt Columns will be generated after this attack.
Returning Abilities
- Summon Basalt Columns: Summons multiple Basalt Columns in the vicinity that can be destroyed with Claymores. Breaking the pillar where the Hypostasis is located will make it fall into a vulnerable state for a while.
- Shockwave: A single shockwave is emitted from the Basalt Column when the Hypostasis is on top of it.
- Shockwave Combo: After charging for a while, multiple shockwaves are emitted from each of the Basalt Column. This attack is deadly and deals a massive amount of damage. Attack the concentrated Geo energy near one of the Basalt Columns to create a Geo forcefield that blocks attacks. While inside the forcefield, attack the Basalt Column it is on nearby to bring the Geo Hypostasis back down to ground level.
- Stone Pellets: An attack that shoots multiple small rocks that can be avoided by moving around or hiding behind a pillar.
- Seals of Rock: Continuously forms magic seals around the player, dropping Geo energy at the location to damage the player.
- Clap: Quickly flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing damage in an area in front of the wall. Dash sideways to dodge.
- Hammerfall: Only used after "Gilded Tide". Takes the form of a large hammer and crashes it down at the player's general location.
- Terra Resurgence: At low HP, the Hypostasis teleports to the center of the arena and forms 3 Geo pillars that channels Geo energy, which must be destroyed using attacks like Claymores. After 15 seconds, the pillars are absorbed to heal ~15% of its HP for each pillar absorbed.
Characters with +20% DMG Event Bonus
Difficulty Levels
| Difficulty | Score Multiplier | Hypostasis Level |
|---|---|---|
| Easy | ×1 | 20 |
| Normal | ×1.5 | 40 |
| Hard | ×2.5 | 60 |
| Expert | ×4.5 | 80 |
Variations
By default, you have 420 seconds (or 7 minutes) to defeat the boss (this limit can be decreased via variations).
Stone Heart Sonata I
| Variation | Points |
|---|---|
| Challenge time may not exceed 300 seconds. | 100 |
| Challenge time may not exceed 180 seconds. | 150 |
| Challenge time may not exceed 120 seconds. | 200 |
| Opponents' HP increased by 25%. | 100 |
| Opponents' HP increased by 50%. | 150 |
| Opponents' HP increased by 100%. | 200 |
| Opponents' Electro RES increased by 50%. | 40 |
| Opponents' Pyro RES increased by 50%. | 40 |
| All party members' Healing Effectiveness decreased by 40%. | 40 |
| All party members' CRIT DMG decreased by 50%. | 50 |
| All party members' Energy Recharge decreased by 80%. | 50 |
| When active character's HP is lower than 50%, ATK is decreased by 25%. | 50 |
| Switching characters increases the DMG taken by all characters in that player's party for 25%. This effect stacks up to 4 times. | 50 |
| Opponents' ATK increased by 50%. | 60 |
| Increases the Stamina Consumption of sprinting by 100%. | 60 |
| After sprinting, all characters in your own party take 75% increased DMG for 10s. | 60 |
| Elemental Skill CD is increased by 100%. | 60 |
| When not protected by a shield, Character ATK is decreased by 50%. | 60 |
| When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. | -50 |
| When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. | -50 |
| Difficulty | Points |
|---|---|
| Easy | 1,020 |
| Normal | 1,530 |
| Hard | 2,550 |
| Expert | 4,590 |
Stone Heart Sonata II
| Variation | Points |
|---|---|
| Challenge time may not exceed 300 seconds. | 100 |
| Challenge time may not exceed 180 seconds. | 150 |
| Challenge time may not exceed 120 seconds. | 200 |
| Opponents' HP increased by 25%. | 100 |
| Opponents' HP increased by 50%. | 150 |
| Opponents' HP increased by 100%. | 200 |
| Opponents' Cryo RES increased by 50%. | 40 |
| All party members' Healing Effectiveness decreased by 40%. | 40 |
| All party members' CRIT Rate decreased by 50%. | 50 |
| Using an Elemental Burst increases the DMG taken by all characters in that player's party by 25%. This effect stacks up to 4 times. | 50 |
| All party members' Shield Strength decreased by 50%. | 50 |
| Opponents' Physical RES increased by 50%. | 50 |
| Opponents' ATK increased by 50%. | 60 |
| When active character's HP is more than 50%, ATK is decreased by 25%. | 60 |
| All party members' Movement SPD decreased by 20%. | 60 |
| After sprinting, all characters in your own party take 75% increased DMG for 10s. | 60 |
| Elemental Skill CD is increased by 100%. | 60 |
| When not protected by a shield, Character ATK is decreased by 50%. | 60 |
| When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. | -50 |
| When active character's HP is greater than 90%, CRIT Rate is by 10% and CRIT DMG is increased by 20%. | -50 |
| Difficulty | Points |
|---|---|
| Easy | 1,040 |
| Normal | 1,560 |
| Hard | 2,600 |
| Expert | 4,680 |
Strategy
Low/Mid Tier Route (Stone Heart Sonata I)
- Difficulty Level: Expert
- Total Score: 2,475
- Time Remaining: 80s
With Stamina being used for destroying pillars through Normal Attack cancels, more concessions had to be taken for a low end geared team.
| Variation | Points |
|---|---|
| Challenge time may not exceed 300 seconds. | 100 |
| Challenge time may not exceed 180 seconds. | 150 |
| Challenge time may not exceed 120 seconds. | 200 |
| Opponents' HP increased by 25%. | 100 |
| Opponents' HP increased by 50%. | 150 |
| Opponents' HP increased by 100%. | 200 |
| Opponents' Electro RES increased by 50%. | 40 |
| Opponents' Pyro RES increased by 50%. | 40 |
| All party members' Healing Effectiveness decreased by 40%. | 40 |
| All party members' CRIT DMG decreased by 50%. | 50 |
| All party members' Energy Recharge decreased by 80%. | 50 |
| When active character's HP is lower than 50%, ATK is decreased by 25%. | 50 |
| Switching characters increases the DMG taken by all characters in that player's party for 25%. This effect stacks up to 4 times. | 50 |
| Opponents' ATK increased by 50%. | 60 |
| Increases the Stamina Consumption of sprinting by 100%. | 60 |
| After sprinting, all characters in your own party take 75% increased DMG for 10s. | 60 |
| Elemental Skill CD is increased by 100%. | 60 |
| When not protected by a shield, Character ATK is decreased by 50%. | 60 |
| When active character's HP is less than 50%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. | -50 |
| When active character's HP is greater than 90%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. | -50 |
Mid Tier Route (Stone Heart Sonata II)
- Difficulty Level: Expert
- Total Score: 3,960
A bizarre scenario where you are given back 25% attack if you get hit until you are below 50% HP. If the Pure Geo Hypostasis does not attack, you can try keeping a mid-range distance and move backwards and forwards to trigger the next attack.
Descriptions
Trivia
- The Pure Hypostasis codenames Siras, Etar and Besanar are used in the spell for the 3rd Talisman in the book The Black Pullet (Grimoire).[2]
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Pure Geo Hypostasis | — |
| Chinese (Simplified) | 至纯的无相之岩 Zhìchún de Wūxiàngzhīyán | Pure Geo Hypostasis |
| Chinese (Traditional) | 至純的無相之岩 Zhìchún de Wūxiàngzhīyán | |
| Japanese | 純粋な無相の岩 Junsui-na Musou no Iwa | Pure Geo Hypostasis |
| Korean | 순수한 무상의 바위 Sunsuhan Musang-ui Bawi | Pure Signless Rock |
| Spanish | Hipostasis Geo Puro | Pure Geo Hypostasis |
| French | Hypostase Géo pure | Pure Geo Hypostasis |
| Russian | Чистый Гео гипостазис Chistyy Geo gipostazis | Pure Geo Hypostasis |
| Thai | Pure Geo Hypostasis | — |
| Vietnamese | Nham Nguyên Bản Thuần Khiết | |
| German | Unberührte Geo-Hypostase | Untouched Geo Hypostasis |
| Indonesian | Pure Geo Hypostasis | — |
| Portuguese | Hypostasis Geo Puro | Pure Geo Hypostasis |
| Turkish | Saf Toprak Hipostazı | |
| Italian | Ipostasi di Geo pura |
Change History
References
- ↑ HoYoLAB: Hypostatic Symphony - Stone Heart Sonata Announcement
- ↑ Grimoire: 3rd Talisman
