Prism Slime
Last updated 2026-08-17
Prism Slime is a Local Legend found in Lunar Highlands, Frost Moon, Nod-Krai. Accessing the Local Legend requires completion of the World Quest Pioneers in Series Moon Gazing: Act II - Visitors From the Stars.
Drops
Items
Energy
| Energy Drops | ||
|---|---|---|
| Type | HP Threshold | Drop(s) |
| Non-Elemental | 66% | Orb ×1 |
| 33% | Orb ×1 | |
| 0% | Particle ×3; Orb ×1 | |
Stats
Local Legend
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| State | ||||||||
| Normal | 55% | 55% | 55% | 55% | 55% | 55% | 55% | 55% |
| Light-Gathering and Paralyzed | -20% | -20% | -20% | -20% | -20% | -20% | -20% | -20% |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 9,045 | 279 | 505 |
| 10 | 35,626 | 746 | 550 |
| 20 | 104,859 | 1,840 | 600 |
| 30 | 195,268 | 3,005 | 650 |
| 40 | 350,608 | 4,493 | 700 |
| 50 | 646,003 | 6,319 | 750 |
| 60 | 1,091,422 | 8,440 | 800 |
| 70 | 1,805,138 | 11,224 | 850 |
| 80 | 2,912,031 | 16,305 | 900 |
| 90 | 4,570,755 | 20,935 | 950 |
| 100 | 6,832,674 | 27,084 | 1,000 |
| 104 | 7,683,151 | 29,249 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Abilities
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| Light-Gathering | |
|---|---|
Possesses a charge bar with a maximum of 200 points. When hit by an element that does not match its current elemental alignment, or if hit by any element while it has no elemental alignment, the Prism Slime will gain charge equal to Attack GU × 3.75 if the hit applies its element or 3 points if it does not. When the bar is full, the Prism Slime will drop 30 elemental particles and enter the Light-Gathering state, where it increases in size, gains more powerful attacks, but loses its elemental alignment and reduces all RES by 75%. While in the Light-Gathering state, when cumulative DMG taken exceeds 11.667%/22.334%/35.001% of its Max HP, the Prism Slime will deflate once, decreasing in size and producing 8 elemental particles. The first instance of deflation can be triggered prematurely via Swallow, but this will not affect the DMG thresholds required to trigger the second and third instances. After deflating a total of 3 times, the Prism Slime will exit the Light-Gathering state and become paralyzed for 6 seconds, after which the charge bar is regained. | |
| Possesses a charge bar with a maximum of 200 points. When hit by an element that does not match its current elemental alignment, or if hit by any element while it has no elemental alignment, the Prism Slime will gain charge equal to Attack GU × 3.75 if the hit applies its element or 3 points if it does not. When the bar is full, the Prism Slime will drop 30 elemental particles and enter the Light-Gathering state, where it increases in size, gains more powerful attacks, but loses its elemental alignment and reduces all RES by 75%. While in the Light-Gathering state, when cumulative DMG taken exceeds 11.667%/22.334%/35.001% of its Max HP, the Prism Slime will deflate once, decreasing in size and producing 8 elemental particles. The first instance of deflation can be triggered prematurely via Swallow, but this will not affect the DMG thresholds required to trigger the second and third instances. After deflating a total of 3 times, the Prism Slime will exit the Light-Gathering state and become paralyzed for 6 seconds, after which the charge bar is regained. | |
| Inhale Slimes | |
In the open world, 1 slime of each of the 7 elements will always be found around the Prism Slime. The Prism Slime will immediately inhale these slimes when the battle starts, gaining 2 points of charge per slime inhaled.
| |
| In the open world, 1 slime of each of the 7 elements will always be found around the Prism Slime. The Prism Slime will immediately inhale these slimes when the battle starts, gaining 2 points of charge per slime inhaled. | |
| Absorption | |
When not in the Light-Gathering state, periodically uses this ability to drain Energy, gain charge, and switch its elemental alignment to that of the current active character 5 times in quick succession. The change in elemental alignment will occur the moment the Slime finishes the ability, even if no Energy was drained. The Energy drained and charge gained are based on how much Energy the current active character has, as follows:
Upon changing elemental alignment, gains a corresponding immutable aura (except for Anemo) and immunity to the corresponding elemental DMG. | |
| When not in the Light-Gathering state, periodically uses this ability to drain Energy, gain charge, and switch its elemental alignment to that of the current active character 5 times in quick succession. The change in elemental alignment will occur the moment the Slime finishes the ability, even if no Energy was drained. The Energy drained and charge gained are based on how much Energy the current active character has, as follows:
Upon changing elemental alignment, gains a corresponding immutable aura (except for Anemo) and immunity to the corresponding elemental DMG. | |
| Ram | |
Outside of the Light-Gathering state, rams into the player, dealing 30% ATK as Elemental DMG matching the current alignment.
| |
| Outside of the Light-Gathering state, rams into the player, dealing 30% ATK as Elemental DMG matching the current alignment. | |
| Jumping Slam | |
Outside of the Light-Gathering state, jumps high into the air before slamming down at the player's location, producing different effects depending on the elemental alignment:
| |
Outside of the Light-Gathering state, jumps high into the air before slamming down at the player's location, producing different effects depending on the elemental alignment:
| |
| Bump | |
Used in place of Jumping Slam when aligned with Anemo. If the player is out of melee range, briefly inflates and shoots itself towards the player, dealing 45% ATK as Anemo DMG. Then, immediately inflates itself, dealing 25% ATK as Anemo DMG.
| |
| Used in place of Jumping Slam when aligned with Anemo. If the player is out of melee range, briefly inflates and shoots itself towards the player, dealing 45% ATK as Anemo DMG. Then, immediately inflates itself, dealing 25% ATK as Anemo DMG. | |
| Swallow | |
Only used when the Prism Slime is in the Light-Gathering state and has yet to deflate in the current instance of Light-Gathering state. Approaches the player and swallows them. While swallowed, the player loses 3.5% Max HP every 0.3 seconds, up to 35% Max HP after 3 seconds. When the player breaks free or is released after enough time has passed, the Prism Slime will take True Physical DMG equal to 5% Max HP and deflate once, decreasing in size and producing 8 elemental particles.
| |
| Only used when the Prism Slime is in the Light-Gathering state and has yet to deflate in the current instance of Light-Gathering state. Approaches the player and swallows them. While swallowed, the player loses 3.5% Max HP every 0.3 seconds, up to 35% Max HP after 3 seconds. When the player breaks free or is released after enough time has passed, the Prism Slime will take True Physical DMG equal to 5% Max HP and deflate once, decreasing in size and producing 8 elemental particles. | |
| Eruption | |
When in the Light-Gathering state, shoots out 5 consecutive waves of slimes of random elements, each dealing 39% ATK as the corresponding Elemental DMG upon landing. Each wave has a 18% chance to summon a slime of the corresponding element (except for Dendro with a 8% chance). Slimes summoned this way are limited to a count of 5, and will not drop any elemental particles upon being killed.
| |
| When in the Light-Gathering state, shoots out 5 consecutive waves of slimes of random elements, each dealing 39% ATK as the corresponding Elemental DMG upon landing. Each wave has a 18% chance to summon a slime of the corresponding element (except for Dendro with a 8% chance). Slimes summoned this way are limited to a count of 5, and will not drop any elemental particles upon being killed. | |
| Charged Slam | |
When in the Light-Gathering state, spins rapidly before slamming down its body to produce 3 consecutive, expanding shockwaves, each dealing 100% ATK as Physical DMG. The shockwaves will also defeat any slimes summoned from Eruption on hit.
| |
| When in the Light-Gathering state, spins rapidly before slamming down its body to produce 3 consecutive, expanding shockwaves, each dealing 100% ATK as Physical DMG. The shockwaves will also defeat any slimes summoned from Eruption on hit. | |
Description
Legend says that the first element was once dispersed like light through a prism, until the Creator high above separated it into seven forms. Only then did life upon the earth gain fixed substance and shape. Only here, in this corner of the moon, can elemental forms taken from the mortal world be steeped in flawless source-light, allowing them to retrace their origins and return to the primordial state in which all things were one. Perhaps the primordial light said to reverse destruction works by the same principle.
Trivia
- The Prism Slime is the first Slime enemy to not have a landing indicator for its Jumping Slam attack.
Gallery
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Prism Slime | — |
| Chinese (Simplified) | 虹彩史莱姆 Hóngcǎi Shǐláimǔ | Rainbow-colored Slime |
| Chinese (Traditional) | 虹彩史萊姆 Hóngcǎi Shǐláimǔ | |
| Japanese | プリズムスライム Purizumu Suraimu | Prism Slime |
| Korean | 무지개 슬라임 Mujigae Seullaim | |
| Spanish | Slime Iridiscente | |
| French | Blob prismatique | Prismatic Slime Tooltip for Slimeⓘ |
| Russian | Призматический слайм Prizmaticheskiy slaym | |
| Thai | Prism Slime | — |
| Vietnamese | Slime Cầu Vồng | |
| German | Regenbogen-Schleim | |
| Indonesian | Prism Slime | — |
| Portuguese | Slime Prismático | |
| Turkish | Prizma Bodurlop | |
| Italian | Melmoso prismatico |
Change History
Released in Version "Luna VIII"



















