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Blasphemy Against Death

Last updated 2026-07-27

Blasphemy Against Death is a quest-exclusive enemy encountered during the Archon Quest Echoes of Fate in Song of the Welkin Moon: Act IV - An Elegy for Faded Moonlight.

Stats

RES
Physical Pyro Hydro Electro Cryo Dendro Anemo Geo
10% 10% 10% 10% 10% 10% 10% 10%

Toggle Levels

Level Scaling
LevelHPATKDEF
110,572107505
1041,640285550
20122,562702600
30228,2361,147650
40409,8021,715700
50755,0692,413750
601,275,6883,223800
702,109,9024,286850
803,403,6736,225900
905,342,4417,993950
1007,986,24310,3411,000
1048,980,30711,1681,020

Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.

Abilities

Most ability names are unofficial.

Phase 1

Abyss Arrows
Fires 2-3 fast-moving projectiles when far from the player, each dealing 5% ATK as Physical DMG.
  • Fog-Shrouded Version: While hidden in the Abyssal Fog, Rerir may fire 1-3 projectiles at a time.
Frenzied Melee Combo
Performs a very fast melee combo consisting of a downward swipe with his left hand, an upward swipe with his right hand, an X-slash with both, then kicking them once, and twice in a spinning motion. Dealing 10% ATK, 20% ATK, 25% ATK, 10% ATK, 10% ATK, 25% ATK as Physical DMG. If the player gets too far from the first three hits, Rerir will teleport near the player to continue the next three. The last three kicks can also be substituted for Energy Eruption.
  • Fog-Shrouded Version: While hidden in the Abyssal Fog, only the last three kicks will be performed.
Claw Dash
Empowers his right hand before dashing at the player and swiping at them with his claw, dealing 50% ATK as Physical DMG.
Energy Eruption
Strikes his right hand to the ground while creating a large shockwave around him. Dealing 30% ATK as Physical DMG while summoning four abyssal portals that fire beams at the player's location, each dealing 10% ATK as Physical DMG. If the player is too far, Rerir will perform this attack immediately after teleporting to the player's right side.
  • Fog-Shrouded Version: While hidden in the Abyssal Fog, Rerir will not create four abyssal portals upon performing this attack.
  • Upon Abyssal Fog being dispelled and recovering from stun, this attack will be done three times in quick succession, where only the third shockwave will create abyssal portals while Rerir will constantly teleport to the player's right side until the third shockwave.
Shield
When hit with melee attacks, raises an abyssal shield that blocks all incoming melee DMG. After being attacked a certain amount of times in this state, instantly slams the shield outward. Dealing 10% ATK as Physical DMG and causing heavy knockback. May follow up with either Energy Eruption or the last three kicks of Frenzied Melee Combo from the left or rightside.
Abyssal Fog
Conjures a thick red fog before disappearing into it along with generating a Ward, blinding the player's vision and inflicting Corrosion to the party, causing characters to lose HP equal to 0.1% Max HP + 75 every 2 seconds.

Rerir will first attack from far away using Abyss Arrows, during which Lauma's deers periodically appear to guide the player in the direction of Rerir. After the player approaches Rerir, he will disappear and periodically reappear next to the player, alternating between using Frenzied Melee Combo and Energy Eruption.

When Rerir is performing a melee attack, the player may illuminate him using the special ability provided by Flins to interrupt and reveal him. This will damage the Ward by 50% and stun him for a short moment before he teleports away and switch back to ranged attacks. Repeating the process and completely destroying the Ward this way will dispel the fog and Corrosion, along with stunning him for a longer period of time.

Phase 2

Phase Change
When Rerir's HP is nearly depleted, or when enough time has passed after destroying the Ward of Abyssal Fog , Rerir will teleport to the center of the arena and summon his polearm, recovering his HP and beginning Phase 2.
Slash Combo
Performs up to two or three consecutive slashes with his polearm, with the following possible combos:
  • A stab, an upward slash, and a leaping stab, dealing 15% ATK, 25% ATK, 25% ATK as Physical DMG. May follow up with Spinning Approach, Rift Slash, or Enraged Strike.
  • A single wide slash followed by a spinning double slash, dealing 20% ATK, 25% ATK, 25% ATK as Physical DMG. May follow up with Rift Slash, Enraged Strike, or an additional leaping stab that deals 25% ATK as Physical DMG.
  • A stab followed by a spinning double slash, dealing 15% ATK, 25% ATK, 25% ATK as Physical DMG. Always follows up with Enraged Strike.
Spinning Approach
Leaps upward and charges toward the player while spinning, repeatedly dealing 30% ATK as Physical DMG, and finishes with a single spin slash, dealing 50% ATK as Physical DMG. The final hit does not produce a DMG number. If the player is too far away, the finishing spin slash may be substituted for Enraged Strike.
Enraged Strike
Leaps upward and stabs down at the player's location with his polearm, creating a shockwave that deals 30% ATK as Physical DMG. Then, pulls his polearm out of the ground causing an eruption, dealing 40% ATK as Physical DMG.
Rift Slash
Dashes either left or right while leaving behind a rift that fires four abyssal bolts, each dealing 10% ATK as Physical DMG. Then, quickly dashes towards the player to slash at them with his polearm, dealing 50% ATK as Physical DMG.
Turning Arrow Scatter
If the player is behind Rerir, swiftly turns around to hurl five abyss arrows while dashing back, dealing 10% ATK as Physical DMG. Always followed up with Enraged Strike.
Deathly Blast
Teleports to the center of the arena and discards his polearm, then ascends up into the air while charging up a powerful attack. While charging, eruptions occur around the arena, each dealing 15% ATK as Physical DMG, and the party will be inflicted with Corrosion, causing characters to lose HP equal to 0.1% Max HP + 75 every 2 seconds.
  • The player is granted a charge meter that fills up by 1/3 when Kuuvahki energy is collected, but will be unable to change their active character until the attack is finished.
  • If the player fails to absorb Kuuvahki three times within 22 seconds, Rerir will fall down and unleash a powerful explosion that instantly kills the active character, continuing the fight.
  • The first time Rerir uses this attack, or if the player has failed once in surviving the attack with the Traveler, the player will be forced to switch to the Traveler. Absorbing Kuuvahki three times will generate a shield that blocks DMG from the eruptions, as well as greatly reduce the power of the finisher, where it will only cause the Traveler to lose 20% of their Max HP.
  • If the player has succeeded in surviving the attack with the Traveler, or has failed so twice, subsequent uses of this attack will force the player to switch to Nefer instead. Absorbing Kuuvahki three times will trigger a Quicktime Event where successful interaction will trigger a cutscene and end the fight.

Voice-Overs

Phase 1

  • English
  • Chinese
  • Japanese
  • Korean
Attack or ConditionAudio & Transcription
Idle月光を浴びる者!
退け!
Claw Dashお前はもう終わりだ![ver­i­fi­ca­tion need­ed]
Energy Eruption悪を討て![ver­i­fi­ca­tion need­ed]
Shield Counter無駄なこと。
その程度か。
Abyssal Fog粛清する!
Fog DispelledMedia:VO JA Blasphemy Against Death - Fog Dispelled.ogg

Phase 2

  • English
  • Chinese
  • Japanese
  • Korean
Attack or ConditionAudio & Transcription
TransitionHmph. Now... get out of my SIGHT!
Spinning ApproachYour death is within my grasp!
How much power will it take?!
Enraged StrikeDestroyed... ngh! And reborn.
Rift SlashNowhere to run, nowhere to hide!
Lambs to the slaughter... hragh!
Deathly Blast Charge Up (Rare)Fate... *intensive pain grunts*
Deathly Blast Finish...Should bow to me!
Attack or ConditionAudio & Transcription
Transition首先,碍眼的东西…通通滚开!
Spinning Approach死亡,咫尺之间!
只怕这力量能够…
Enraged Strike毁灭…复生!
Rift Slash无路可退,无处可藏!
一次又一次!
Deathly Blast Charge Up (Rare)命运呐…
Deathly Blast Finish该你向我低头!
Attack or ConditionAudio & Transcription
Transitionまずは…目障りなヤツらに消えてもらおう!
Spinning Approach死は、もはや目前だ。
もうこの力が…[ver­i­fi­ca­tion need­ed]
Enraged Strike破滅、再生!
Rift Slashお前に逃げ場はない!
何度も、何度も!
Deathly Blast Charge Up (Rare)運命を…
Deathly Blast Finish俺にひれ伏せ!
Attack or ConditionAudio & Transcription
TransitionTranscription missing
Spinning ApproachTranscription missing
Transcription missing
Enraged StrikeTranscription missing
Rift SlashTranscription missing
Transcription missing
Deathly Blast Charge Up (Rare)Transcription missing
Deathly Blast FinishTranscription missing

Change History

References

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