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Daring Diceroller

Last updated 2026-06-06

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This page contains information about a past enemy that may or may not return in a future version.

Daring Diceroller is a Boss Enemy part of the Interastral Peace Corporation faction.

Enemy Info

A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.

Stats

Damage RES
Physical Fire Ice Lightning Wind Quantum Imaginary
0% 40% 0% 0% 0% 40% 40%
Debuff RES
Bleed RES Burn RES Frozen RES Shock RES Wind Sheer RES Entanglement RES Imprisonment RES Control Effects RES
0% 0% 0% 0% 0% 0% 0% 75%

Toggle Full Levels

LevelHPATKDEFSPDEff. H. R.Eff. RES
16,510122101200%30%
1014,467263001200%30%
2024,619534001200%30%
3042,662985001200%30%
4077,5061556001200%30%
50180,1652347001200%30%
60429,0433388001208%34%
70772,95843690013216%38%
801,204,4405521,00014424%40%
901,924,8016631,100158.432%40%
952,395,8577181,150158.436%40%
1002,960,7507731,200158.440%40%
12011,842,9981,0821,20018056%40%

Skills

  • Phase 1
  • Phase 2
Icon DangerDaring Wager
[Impair]
20 Energy
Deals Imaginary DMG (300% ATK) to a single locked-on target and has a high chance (50% Base Chance) of inflicting Imprisonment (20% Action Delay, 1 Turn).
Heavy Stakes
[Single Target]
10 Energy
Deals Imaginary DMG (350% ATK) to a single target.
Distributed Investment
[Bounce]
5 Energy
Deals successive minor Imaginary DMG (110% ATK, 5 Instances) to random targets.
Profit Cut
[Impair]
Deals minor Imaginary DMG (250% ATK) to all targets and reduce all targets' Energy (10). In Phase 2 of the battle, additionally reduces targets' Points.
Betting the Flop
[Charging]
Activate two "All or Nothing," locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated "All or Nothing" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.
Points
[Talent]
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
Call
[Talent]
At the start of the Phase or when summons are defeated, summons up to 6 "All or Nothing."
Icon DangerDoomed to Lose
[AoE ATK]
20 Energy
Deals Imaginary DMG (150% ATK) to all targets and has a high chance (25% Base Chance) of inflicting Imprisonment (20% Action Delay, 1 Turn).
Heavy Stakes
[Single Target]
10 Energy
Deals Imaginary DMG (350% ATK) to a single target.
Distributed Investment
[Bounce]
5 Energy
Deals successive minor Imaginary DMG (110% ATK, 8 Instances) to random targets.
Profit Cut
[Impair]
Deals minor Imaginary DMG (250% ATK) to all targets and reduce all targets' Energy (10). In Phase 2 of the battle, additionally reduces targets' Points.
Go All In
[Charging]
Activates all "All or Nothing" and uses Doomed to Lose in the next action. Defeat all activated "All or Nothing" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.
Points
[Talent]
In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.
Blind Bet
[Talent]
At the start of the Phase or when summons are defeated, summons up to 11 "All or Nothing" or "All or Nothing: Double Fortune."

"All or Nothing"

Bet
[Talent]
After being defeated, this unit's Points will be added to targets. At the same time, reduces Daring Diceroller's Toughness (20), and causes them to lose a certain amount of HP (3% Max HP).

"All or Nothing: Double Fortune"

Temporary Good Fortune
[Others]
When taking action, this unit leaves the battle.
Double Bet
[Talent]
After being defeated, targets' Points will double. At the same time, reduces Daring Diceroller's Toughness (20), and causes them to lose a certain amount of HP (3%).

Unique Status Effects

Buffs

IconNameDescription
Icon Fickle Fortune
Gambler PointsCurrent Points: . When enemy target's Points are more than allies' Points, the enemies' DMG taken greatly decreases. When enemy target's Points are equal to or less than allies' Points, the DMG taken by the enemies' increases by .
Icon House Advantage (I)
House Advantage (I)(Unremovable) When the Current Points are more than allies' Points, DMG taken decreases by 95%.
Icon Weakness Protected
House Advantage (II)(Unremovable) When current Points are more than allies' Points, gains Toughness Protection.
IconNameDescription
Icon Fickle Fortune
House Points(Unremovable) The Current Points are .

Gameplay Notes

  • Max HP of Daring Diceroller Daring Diceroller increases by 10% in Phase 2.
  • Allies start with 8 Points in Phase 1 and 9 Points in Phase 2. Daring Diceroller Daring Diceroller has 49 Points in Phase 1 and 99 Points in Phase 2.
  • There can be a maximum of 2 "All or Nothing" (Apocalyptic Shadow) "All or Nothing" and "All or Nothing: Double Fortune" "All or Nothing: Double Fortune" on-field at once in Phase 2, or 4 in Phase 2.
  • House Advantage (Stage 3+): When allies have fewer points than the summon's points, the DMG taken by the summons greatly decreases.
  • Preeemptive Advantage (Stage 4): The higher the summons' Points, the higher their Max HP.

Other Languages

LanguageOfficial Name
EnglishDaring Diceroller
Chinese
(Simplified)
孤注一掷的掷骰者
Chinese
(Traditional)
孤注一擲的擲骰者
Japanese大博打の賽を振る者
Korean모든 것을 도박꾼
SpanishLanzador de Dados Audaz
FrenchParieur décadent
RussianОтчаянный игрок
Thaiผู้ทอยลูกเต๋าที่ทุ่มหมดหน้าตัก
VietnameseNgười Ném Xúc Xắc Làm Liều
GermanVerzweifelter Würfelwerfer
IndonesianDaring Diceroller
PortugueseJogador de Dados Ousado

Change History

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