Skip to content
Now boarding
Honkai: Star Rail Wiki

“May this trailblaze carry you far.”

Explore →

Path

Last updated 2026-09-10

The birth of an Aeon gives rise to a Path. The nature of the Paths remains a mystery, leaving us to draw an analogy in a way that mortals can understand: It's a philosophical concept of sorts.

Himeko

Paths are congregations of imaginary energy, born as manifestations of universal philosophical concepts. Upon ascension, an Aeon gains power over a specific Path, free to choose the allocation of imaginary energy towards that path however THEY wish.[1]

A person is considered to be on a Path when their will overlaps with that Path. If the person has a strong enough will, they can draw power from it, becoming a Pathstrider.[1] The Path that they happen to follow will change in accordance with their own philosophies and opinions.

In gameplay, Paths have two classifications:

Paths and Aeons

Aeons can use their designated Paths as THEY please after THEIR ascension, and are linked to it for the rest of THEIR existence.[1] There are 18 Paths known to have existed, each with a corresponding Aeon and followers.

Playable Character Paths

Path Aeon Loading Screen Description Gameplay Description
Path Destruction

Destruction
Nanook Reckless, wrathful, and destructive actions are manifestations of the Path of Destruction. Deals outstanding amounts of damage and possesses great survivability. Suitable for various combat scenarios
Path The Hunt

The Hunt
Lan Decisive, ruthless, and vengeful actions are manifestations of the Path of The Hunt. Deals extraordinary amounts of single-target damage. The main damage dealer against Elite Enemies
Path Erudition

Erudition
Nous Thoughtful, logical, and strategic actions are manifestations of the Path of Erudition. Deals remarkable amounts of multi-target damage. The main damage dealer against groups of enemies
Path Harmony

Harmony
Xipe Understanding, supportive, and cooperative actions are manifestations of the Path of Harmony. Applies buffs to allies to improve the team's combat capacities
Path Nihility

Nihility
IX Slothful, exhausted, and meaningless actions are manifestations of the Path of Nihility. Applies debuffs to enemies to reduce their combat capacities
Path Preservation

Preservation
Qlipoth Patient, sacrificial, and protective actions are manifestations of the Path of Preservation. Possesses powerful defensive abilities to protect allies in various ways
Path Abundance

Abundance
Yaoshi Selfless, altruistic, and healing actions are manifestations of the Path of Abundance. Heals allies and restores HP to the team
Path Remembrance

Remembrance
Fuli N/A[Note 1] Possesses the ability to summon a memosprite with special abilities to fight alongside the team in battle
Path Elation

Elation
Aha Devise different kinds of punchlines to entice Aha to join in the revelry.

Playable Characters by In-Game Path

Path Type
Physical
Physical
Fire
Fire
Ice
Ice
Lightning
Lightning
Wind
Wind
Quantum
Quantum
Imaginary
Imaginary
Path Destruction

Destruction
PhysicalClara
PhysicalPhainon
PhysicalTrailblazer (Destruction)
PhysicalYunli
FireFirefly
FireHook
IceJingliu
IceMisha
LightningArlan
LightningGilgamesh
WindBlade
WindSaber
QuantumXueyi
ImaginaryDan Heng • Imbibitor Lunae
ImaginaryMydei
Path The Hunt

The Hunt
PhysicalBoothill
PhysicalSushang
FireTopaz & Numby
IceYanqing
LightningAshveil
LightningMoze
WindDan Heng
WindFeixiao
QuantumArcher
QuantumSeele
ImaginaryDr. Ratio
ImaginaryMarch 7th (The Hunt)
Path Erudition

Erudition
PhysicalArgenti
FireHimeko
FireHimeko • Nova
IceHerta
IceThe Herta
LightningJing Yuan
LightningServal
WindAnaxa
QuantumJade
QuantumQingque
QuantumRin Tohsaka
ImaginaryRappa
Path Harmony

Harmony
PhysicalHanya
PhysicalRobin
FireAsta
IceRuan Mei
LightningTingyun
WindBronya
WindCerydra
QuantumSparkle
QuantumTribbie
ImaginarySunday
ImaginaryTrailblazer (Harmony)
ImaginaryYukong
Path Nihility

Nihility
PhysicalHysilens
PhysicalLuka
FireFugue
FireGuinaifen
FireJiaoqiu
FireMortenax Blade
FireThe Dahlia
IcePela
LightningAcheron
LightningKafka
WindBlack Swan
WindSampo
QuantumCipher
QuantumSilver Wolf
ImaginaryWelt
Path Preservation

Preservation
PhysicalDan Heng • Permansor Terrae
FireTrailblazer (Preservation)
IceGepard
IceMarch 7th (Preservation)
QuantumFu Xuan
ImaginaryAventurine
Path Abundance

Abundance
PhysicalNatasha
FireGallagher
FireLingsha
LightningBailu
WindHuohuo
QuantumLynx
ImaginaryLuocha
Path Remembrance

Remembrance
IceCyrene
IceEvernight
IceTrailblazer (Remembrance)
LightningAglaea
WindHyacine
WindRobin • Summeretto
QuantumCastorice
Path Elation

Elation
PhysicalEvanescia
PhysicalYao Guang
FireSparxie
IcePearl
LightningTrailblazer (Elation)
QuantumAventurine • Waveflair
ImaginarySilver Wolf LV.999

Switch Path

Currently, two playable characters have the "Switch Path" function, allowing them to swap movesets through the in-game character menu at any time after unlocking. Two instances of these characters cannot be used on the same team at the same time, even if using different Paths.

Pathstriders

A person is considered to be on a Path when their will overlaps with that Path. If the person has a strong enough will, they can draw power from that Path; those who can do so are called Pathstriders. Pathstriders possess extraordinary power, but are still insignificant when compared to the Aeons.[1]

Emanators

Emanators are individuals who have attained the permission of an Aeon to draw power from THEIR chosen Path. While not subservient to the Aeons, Emanators are as good as emissaries of the Aeons' wills in everyone else's eyes.[2] Emanators have been stated and shown to be more powerful than regular Pathstriders, but their strength varies.

Different Aeons have different attitudes towards their Emanators; for instance, some Aeons regard Emanators as extensions of THEMSELVES and grant them much power, while other Aeons have no interest in creating Emanators. The Aeon Aha is said to grant mortals the power of THEIR Path at random in order to toy with them,[2] while IX does not deliberately create Emanators, although Emanators of Nihility do exist due to Nihility enveloping everyone equally.[3]

Non-Playable Paths

These Paths are not currently a type of gameplay Path used by playable characters, however they still play a prominent role in the game's lore: for example, the Astral Express Crew follow the Path of Trailblaze. Some are also used as Blessing Paths in the Simulated and Divergent Universe game modes.

Path Aeon
Path Trailblaze Trailblaze Akivili
Path Voracity Small Voracity Oroboros
Beauty Idrila
Permanence Long
Path Propagation Small Propagation Tayzzyronth
Path Enigmata Small Enigmata Mythus
Path Equilibrium Small Equilibrium HooH
Finality Terminus
Path Order Small Order Ena

Blessings

In the Simulated and Divergent Universe game modes, Paths are used as a classification of Blessings based on the playstyle they upgrade. Listed below are the playstyles associated with each Path's Blessings in the latest iteration, Divergent Universe: Arcadian Chronicles:

Path Playstyle
Path Remembrance Small Remembrance Memosprites
Path Nihility Small Nihility DoT and Debuffs
Path The Hunt Small The Hunt CRIT, more ally turns, and Follow-Up Attacks
Path Destruction Small Destruction Survivability and HP fluctuation
Path Elation Small Elation Aha Instant
Path Propagation Small Propagation Basic ATK and Skill DMG
Path Erudition Small Erudition Ultimates
Path Harmony Small Harmony Break DMG

Trivia

Etymology

  • In the original Chinese, Paths are instead named 命途 mìngtú, which can be translated as "destined path" or "fated path."

Notes

  1. As they were released after the game's launch, these Paths do not possess a Loading Screen description like the original seven playable Paths.

Other Languages

LanguageOfficial Name
EnglishPath
Chinese
(Simplified)
命途
Chinese
(Traditional)
命途
Japanese運命
Korean운명의 
SpanishVía
FrenchVoie
RussianПуть
ThaiPath
VietnameseVận Mệnh
GermanPfad
IndonesianPath
PortugueseCaminho

Change History

Version 4.0

  • The Path of Elation was released as playable.

Version 3.8

  • The Path of Elation was introduced as playable.

Version 3.0

  • The Path of Remembrance was released as playable.

Version 2.6

  • The Path of Remembrance was introduced as playable.

Version 1.2

  • All Paths, excluding The Hunt, were renamed to remove the "The" prefix.

Version 1.0

  • Paths were released with three additional mentioned Paths:
    • The Permanence
    • The Equilibrium
    • The Order

Version 0.90

  • Multiple paths were renamed:
    • The Trailblazer to The Trailblaze
    • The Propagator to The Propagation

Version 0.70

  • Several Paths were renamed:
    • The Destroyer to The Destruction
    • The Hunter to The Hunt
    • The Nous to The Erudition
    • The Concord to The Harmony
    • The Fertility to The Abundance
    • The Joy to The Elation
    • The Arcane to The Enigmata
    • The End to The Finality

Version 0.60

  • Paths were added:
    • Seven Paths were playable: The Destroyer, The Hunter, The Nous, The Concord, The Nihility, The Preservation, and The Fertility.
    • Eight Paths were mentioned: The Trailblazer, The Voracity, The Joy, The Beauty, The Propagator, The Arcane, The Remembrance, and The End.

References

  1. 1.0 1.1 1.2 1.3 NPC Dialogue: Himeko
  2. 2.0 2.1 Data Bank, Terms: Emanator (Phenomenon)
  3. Trailblaze Mission, Cat Among Pigeons: A Walk Among the Tombstones

Navigation