Precursor's Secret Source Matrix of Overseer Network
Last updated 2026-09-09
Precursor's Secret Source Matrix of Overseer Networks are Elite Enemies that are part of the Secret Source Automaton enemy group and the Automatons family.
One Local Legend Precursor's Secret Source Matrix of Overseer Network, Mushteshir — The Pioneer That Gazes at the Stars, can be found in Kalag Guarding Grounds, Ungien's Circle, Lunar Highlands, Frost Moon, Nod-Krai. Accessing the Local Legend requires completion of the World Quest Visitors From the Stars in Series Moon Gazing: Act II - Visitors From the Stars and completion of two simple combat challenges. Subsequent respawns will not require the player to repeat the challenges, as the Local Legend will immediately enter the arena.
Drops
Energy
| Energy Drops | ||
|---|---|---|
| Type | HP Threshold | Drop(s) |
| Non-Elemental | 75% | Particle ×1 |
| 50% | Particle ×1 | |
| 25% | Particle ×1 | |
| 0% | Orb ×1 | |
Stats
Normal
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| State | ||||||||
| Normal | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Convergence Field | 75% | 75% | 75% | 75% | 75% | 75% | 75% | 75% |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 617 | 152 | 505 |
| 10 | 2,429 | 407 | 550 |
| 20 | 7,149 | 1,004 | 600 |
| 30 | 13,314 | 1,639 | 650 |
| 40 | 23,905 | 2,450 | 700 |
| 50 | 44,046 | 3,447 | 750 |
| 60 | 74,415 | 4,604 | 800 |
| 70 | 123,078 | 6,122 | 850 |
| 80 | 198,548 | 8,894 | 900 |
| 90 | 311,642 | 11,419 | 950 |
| 100 | 465,864 | 14,773 | 1,000 |
| 104 | 523,851 | 15,954 | 1,020 |
Local Legend
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| State | ||||||||
| Normal | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Convergence Field | 210% | 210% | 210% | 210% | 210% | 210% | 210% | 210% |
| Paralyzed | -40% | -40% | -40% | -40% | -40% | -40% | -40% | -40% |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 6,608 | 279 | 505 |
| 10 | 26,025 | 746 | 550 |
| 20 | 76,601 | 1,840 | 600 |
| 30 | 142,647 | 3,005 | 650 |
| 40 | 256,126 | 4,493 | 700 |
| 50 | 471,918 | 6,319 | 750 |
| 60 | 797,305 | 8,440 | 800 |
| 70 | 1,318,689 | 11,224 | 850 |
| 80 | 2,127,296 | 16,305 | 900 |
| 90 | 3,339,026 | 20,935 | 950 |
| 100 | 4,991,402 | 27,084 | 1,000 |
| 104 | 5,612,692 | 29,249 | 1,020 |
Battle-Hardened
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| State | ||||||||
| Normal | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Convergence Field | 210% | 210% | 210% | 210% | 210% | 210% | 210% | 210% |
| Paralyzed | -40% | -40% | -40% | -40% | -40% | -40% | -40% | -40% |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 1,447 | 167 | 505 |
| 10 | 5,700 | 447 | 550 |
| 20 | 16,776 | 1,104 | 600 |
| 30 | 31,240 | 1,803 | 650 |
| 40 | 56,092 | 2,696 | 700 |
| 50 | 103,350 | 3,792 | 750 |
| 60 | 174,610 | 5,064 | 800 |
| 70 | 288,793 | 6,734 | 850 |
| 80 | 465,878 | 9,783 | 900 |
| 90 | 731,247 | 12,561 | 950 |
| 100 | 1,093,117 | 16,251 | 1,000 |
| 104 | 1,229,179 | 17,549 | 1,020 |
Stygian Onslaught
| RES | ||||||||
|---|---|---|---|---|---|---|---|---|
| State | ||||||||
| Normal | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
| Convergence Field | 135% | 135% | 135% | 10% | 10% | 135% | 135% | 135% |
| Paralyzed | -40% | -40% | -40% | -40% | -40% | -40% | -40% | -40% |
| Level Scaling | |||
|---|---|---|---|
| Level | HP | ATK | DEF |
| 1 | 1,578 | 167 | 505 |
| 10 | 6,214 | 447 | 550 |
| 20 | 18,289 | 1,104 | 600 |
| 30 | 34,059 | 1,803 | 650 |
| 40 | 61,153 | 2,696 | 700 |
| 50 | 112,676 | 3,792 | 750 |
| 60 | 190,366 | 5,064 | 800 |
| 70 | 314,852 | 6,734 | 850 |
| 80 | 507,916 | 9,783 | 900 |
| 90 | 797,230 | 12,561 | 950 |
| 100 | 1,191,753 | 16,251 | 1,000 |
| 104 | 1,340,094 | 17,549 | 1,020 |
Abilities
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| Ground Slam | |
|---|---|
Briefly ascends before slamming down to the ground, dealing 70% ATK as Hydro DMG.
| |
| Briefly ascends before slamming down to the ground, dealing 70% ATK as Hydro DMG. | |
| Cannon Fire | |
Fires 2 water orbs in succession, dealing 70% ATK, 80% ATK as Hydro DMG.
| |
Fires 2 water orbs in succession, dealing 70% ATK, 80% ATK as Hydro DMG.
| |
| Bombardment | |
Fires 5 water orbs into the air which then launch toward the player's general direction, each dealing 50% ATK as Hydro DMG upon landing.
| |
Fires 5 water orbs into the air which then launch toward the player's general direction, each dealing 50% ATK as Hydro DMG upon landing.
| |
| Roll | |
Imbues itself with Hydro and rolls forward, dealing 80% ATK as Hydro DMG on hit.
| |
| Imbues itself with Hydro and rolls forward, dealing 80% ATK as Hydro DMG on hit. | |
| Convergence Field | |
Initiates a Convergence Field, gaining an immutable Hydro aura and a 65% increase to all RES. Within the Convergence Field, gravity is reduced and animation speed is reduced by 45% when jumping. Charges and fires 2 large water orbs in succession, each dealing 100% ATK as Hydro DMG. While the Convergence Field is active, if Shatter, Melt, Superconduct, Swirl, or Crystallize is used to remove a Frozen state on the Precursor's Secret Source Matrix of Overseer Network, the ability will be interrupted.
| |
Initiates a Convergence Field, gaining an immutable Hydro aura and a 65% increase to all RES. Within the Convergence Field, gravity is reduced and animation speed is reduced by 45% when jumping. Charges and fires 2 large water orbs in succession, each dealing 100% ATK as Hydro DMG. While the Convergence Field is active, if Shatter, Melt, Superconduct, Swirl, or Crystallize is used to remove a Frozen state on the Precursor's Secret Source Matrix of Overseer Network, the ability will be interrupted.
| |
Local Legend-Exclusive
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| Suppression Field | ||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initiates a Suppression Field, gaining an immutable Hydro aura and a 200% increase to all RES. Within the Convergence Field, gravity is reduced and animation speed is reduced by 45% when jumping. Barriers are formed around the Suppression Field, allowing characters to enter but not exit unless using certain special movement abilities. Additionally, 4 Detection Devices are summoned, which periodically fire a water beam at the player, dealing 35% ATK as Hydro DMG. In the meantime, the Local Legend periodically fires water orbs, dealing 70% ATK or 80% ATK as Hydro DMG. The Detection Devices possess a Hydro ward. If the ward is destroyed, or if Shatter, Melt, Superconduct, Swirl, or Crystallize is used to remove a Frozen state on the Detection Device, the device will be destroyed. If all 4 Detection Devices are destroyed, the Suppression Field will be interrupted and the Local Legend will become paralyzed for 13s with a 50% reduction to RES. If the Suppression Field is not interrupted in 20s, the Local Legend will recover remaining Detection Devices and gain a Hydro ward which blocks all incoming DMG. The GU of the ward is equal to 12 + 6 × Number of Detection Devices Recovered. Afterwards, releases a large wave around itself, dealing 120% ATK as Hydro DMG.
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| Initiates a Suppression Field, gaining an immutable Hydro aura and a 200% increase to all RES. Within the Convergence Field, gravity is reduced and animation speed is reduced by 45% when jumping. Barriers are formed around the Suppression Field, allowing characters to enter but not exit unless using certain special movement abilities. Additionally, 4 Detection Devices are summoned, which periodically fire a water beam at the player, dealing 35% ATK as Hydro DMG. In the meantime, the Local Legend periodically fires water orbs, dealing 70% ATK or 80% ATK as Hydro DMG. The Detection Devices possess a Hydro ward. If the ward is destroyed, or if Shatter, Melt, Superconduct, Swirl, or Crystallize is used to remove a Frozen state on the Detection Device, the device will be destroyed. If all 4 Detection Devices are destroyed, the Suppression Field will be interrupted and the Local Legend will become paralyzed for 13s with a 50% reduction to RES. If the Suppression Field is not interrupted in 20s, the Local Legend will recover remaining Detection Devices and gain a Hydro ward which blocks all incoming DMG. The GU of the ward is equal to 12 + 6 × Number of Detection Devices Recovered. Afterwards, releases a large wave around itself, dealing 120% ATK as Hydro DMG.
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Tutorials
- Precursor's Secret Source Matrix of Overseer Network
A Secret Source mechanism that can operate amidst the starry sea, far away from the Ley Lines. In combat, the Precursor's Secret Source Matrix of Overseer Network uses Archaeolune Energy to initiate a Convergence Field and gathers Hydro to enhance its workings. Freeze it at this time and then use Shatter, Melt, and other Elemental Reactions to break up the ice and halt the Convergence Field's operation.
Descriptions
An ancient machine trapped amongst the lunar ruins. Even the sturdiest and most reliable machines will be conquered by the passing of long years, losing the purpose bestowed upon them by their creators. Now, this entity only attacks and eliminates anything that dares set foot on the ground it defends.
An ancient machine trapped amongst the lunar ruins. Even the sturdiest and most reliable machines will be conquered by the passing of long years, losing the purpose bestowed upon them by their creators. Now, this entity only attacks and eliminates anything that dares set foot on the ground it defends.
In the records of a long-lost ancient civilization, these out-of-control machines were once called "Ur-Namrasit-Tilimtu-Babbar," or "the one who brings light to the darkness." With a yearning for the boundless sea of stars, the leaders of the "pioneers" engraved their most earnest words in golden sigils, hoping that their successors, with the help of these assistants, would be able to keep the light that illuminates the universe shining bright.
Alas, the light did not arise for anyone, and the machine that was given the title of "overseer" did not manage to wait for the one it should have served. Now, stranded in these ruins, it is but the last, out-of-control remnant of a long-lost ideal.
In the records of a long-lost ancient civilization, these out-of-control machines were once called "Ur-Namrasit-Tilimtu-Babbar," or "the one who brings light to the darkness." With a yearning for the boundless sea of stars, the leaders of the "pioneers" engraved their most earnest words in golden sigils, hoping that their successors, with the help of these assistants, would be able to keep the light that illuminates the universe shining bright.
Alas, the light did not arise for anyone, and the machine that was given the title of "overseer" did not manage to wait for the one it should have served. Now, stranded in these ruins, it is but the last, out-of-control remnant of a long-lost ideal.
Gallery
Trivia
Etymology
- The old name of the machines, "Ur-Namrasit-Tilimtu-Babbar," contain several references to the Mesopotamian moon god Sin (the Akkadian name), also known as Nanna in the Sumerian language.
- Ur was a major Sumerian city-state in ancient Mesopotamia, located at the site of modern Tell el-Muqayyar (Arabic: تَلّ ٱلْمُقَيَّر lit. "mound of bitumen") in Dhi Qar Governorate, Iraq. The city's patron deity was the moon god Nanna.
- Namraṣit is an Akkadian epithet of Sin, which can be translated as "whose rise is luminous."
- Tilimtu ("bowl" in Akkadian) and Babbar are the components that make up Dilimbabbar, another best attested name of the moon god. The name can be translated as "the shining one who walks alone."
- Mushteshir may be derived from "Mush-te-shi-ir-Marduk" or "Sin-mush-te-shir," masculine personal names attested in Documents From The Temple Archives Of Nippur Dated In The Reigns Of Cassite Rulers (Complete Dates).
Other Languages
Precursor's Secret Source Matrix of Overseer Network
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Precursor's Secret Source Matrix of Overseer Network | — |
| Chinese (Simplified) | 先驱秘源统辖阵列 Xiānqū Mìyuán Tǒngxiá Zhènliè | Precursor Secret Source Controlling Array |
| Chinese (Traditional) | 先驅秘源統轄陣列 Xiānqū Mìyuán Tǒngxiá Zhènliè | |
| Japanese | 先駆秘源コマンダー陣形 Senku Higen Komandaa Jinkei | Precursor Secret Source Commander Battle-array |
| Korean | 선구자의 비밀근원 관리체계 Seon'guja-ui Bimilgeunwon Gwallichegye | Pioneer's Secret Source Management System |
| Spanish | Pionera Fuentenigma de Matrices de Observación Navegadora | |
| French | Précurseur de source secrète avec matrice d'observation neuronale | Secret Source Precursor With Neural Observation Matrix |
| Russian | Предтечная секретная система матрицы оператора наблюдения Predtechnaya sekretnaya sistema matritsy operatora nablyudeniya | |
| Thai | Precursor's Secret Source Matrix of Overseer Network | — |
| Vietnamese | Mảng Điều Hành Bí Ẩn Tiên Phong | |
| German | Geheimquell-Steuerformation der Pioniere | Secret Source-Control Formation of the Pioneers |
| Indonesian | Precursor's Secret Source Matrix of Overseer Network | — |
| Portuguese | Matriz de Controle da Fonte Pioneira Secreta | |
| Turkish | Öncünün Gizli Kaynak Ağ Gözetim Matrisi | |
| Italian | Matrice della rete di sorveglianza della Fonte segreta pioniera |
Mushteshir
| Language | Official Name |
|---|---|
| English | Mushteshir |
| Chinese (Simplified) | 「穆什特希尔」 "Mùshítèxī'ěr" |
| Chinese (Traditional) | 「穆什特希爾」 "Mùshítèxī'ěr" |
| Japanese | 「ムーシュ=テヒル」 "Muushu-Tehiru" |
| Korean | 「무슈테시르」 "Musyutesireu" |
| Spanish | Mushteshir |
| French | Mushteshir |
| Russian | Муштешир Mushteshir |
| Thai | Mushteshir |
| Vietnamese | Mushteshir |
| German | „Mushteshir“ |
| Indonesian | "Mushteshir" |
| Portuguese | Moosh-Tehir |
| Turkish | Mushteshir |
| Italian | Mushteshir |
Change History
Released in Version "Luna VIII"
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