Talent/List/1.0 to 2.8
Last updated 2026-07-29
List of Talents released between versions 1.0 and 2.8 for all Characters sorted by Character then Talent Type.
List
There are 319 Talents that match the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Favonius Bladework - Weiss | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Abiogenesis: Solar Isotoma | Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance. Solar Isotoma has the following properties:
Hold to designate the location of the skill. | Elemental Skill |
![]() Rite of Progeniture: Tectonic Tide | Under Albedo's command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him. If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG. Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms. | Elemental Burst |
![]() Calcite Might |
Transient Blossoms generated by Abiogenesis: Solar Isotoma deal 25% more DMG to opponents whose HP is below 50%. Transient Blossoms generated by Abiogenesis: Solar Isotoma deal 25% more DMG to opponents whose HP is below 50%. | 1st Ascension Passive |
![]() Homuncular Nature | Using Rite of Progeniture: Tectonic Tide increases the Elemental Mastery of nearby party members by 125 for 10s. | 4th Ascension Passive |
![]() Flash of Genius | When Albedo crafts Weapon Ascension Materials, he has a 10% chance to receive double the product. | Utility Passive |
![]() Rapid Fire | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Frozen Wilds | Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack. Aloy can gain up to 1 Coil stack every 0.1s. Coil
While in the Rushing Ice state, Aloy cannot obtain new Coil stacks. Coil effects will be cleared 30s after Aloy leaves the field. | Elemental Skill |
![]() Prophecies of Dawn | Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing AoE Cryo DMG. | Elemental Burst |
![]() Combat Override | When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s. | 1st Ascension Passive |
![]() Strong Strike | When Aloy is in the Rushing Ice state conferred by Frozen Wilds, her Cryo DMG Bonus increases by 3.5% every 1s. A maximum Cryo DMG Bonus increase of 35% can be gained in this way. | 4th Ascension Passive |
![]() Easy Does It | When Aloy is in the party, animals who produce Fowl, Raw Meat, or Chilled Meat will not be startled when party members approach them. | Utility Passive |
![]() Sharpshooter | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Explosive Puppet | The ever-reliable Baron Bunny takes the stage. Baron Bunny
Hold Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw. | Elemental Skill |
![]() Fiery Rain | Fires off a shower of arrows, dealing continuous AoE Pyro DMG. | Elemental Burst |
![]() Every Arrow Finds Its Target | Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%. | 1st Ascension Passive |
![]() Precise Shot | Aimed Shot hits on weak spots increase ATK by 15% for 10s. | 4th Ascension Passive |
![]() Gliding Champion | Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Fight Club Legend | Normal Attack Performs up to 4 consecutive strikes. When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively. Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks. Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!" Charged Attack When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash. If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Masatsu Zetsugi: Akaushi Burst! | Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength. Ushi will remain on the field and provide support in the following ways:
Hold Adjust throwing angle. Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time. | Elemental Skill |
![]() Royal Descent: Behold, Itto the Evil! | Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle. This state has the following special properties:
The Raging Oni King state will be cleared when Itto leaves the field. | Elemental Burst |
![]() Arataki Ichiban | When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
These effects will be cleared once he stops performing consecutive slashes. | 1st Ascension Passive |
![]() Bloodline of the Crimson Oni | Arataki Kesagiri DMG is increased by 35% of Arataki Itto's DEF. | 4th Ascension Passive |
![]() Woodchuck Chucked | When a party member uses attacks to obtain wood from a tree, they have a 25% chance to get an additional log of wood. | Utility Passive |
![]() Whisper of Water | Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Let the Show Begin♪ | Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
| Elemental Skill |
![]() Shining Miracle♪ | Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP. | Elemental Burst |
![]() Glorious Season | The Stamina Consumption of characters within Let the Show Begin♪'s Melody Loop is reduced by 12%. | 1st Ascension Passive |
![]() Encore | When your active character gains an Elemental Orb/Particle, the duration of the Melody Loop of Let the Show Begin♪ is extended by 1s. The maximum extension is 5s. | 4th Ascension Passive |
![]() With My Whole Heart♪ | When a Perfect Cooking is achieved on a dish with restorative effects, Barbara has a 12% chance to obtain double the product. | Utility Passive |
![]() Oceanborne | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Tidecaller | Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder. (Press/Tap) Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG. Hold Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP. Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice. The shield possesses the following properties:
| Elemental Skill |
![]() Stormbreaker | Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents. Thunderbeast's Targe
A maximum of 1 lightning discharge can be triggered per second. | Elemental Burst |
![]() Retribution | Counterattacking with Tidecaller at the precise moment when the character is hit grants the maximum DMG Bonus. | 1st Ascension Passive |
![]() Lightning Storm | Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:
| 4th Ascension Passive |
![]() Conqueror of Tides | Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Strike of Fortune | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Passion Overload | Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is... (Press/Tap) A single, swift flame strike that deals Pyro DMG. Hold (Short) Charges up, resulting in different effects when unleashed based on the Charge Level.
| Elemental Skill |
![]() Fantastic Voyage | Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
| Elemental Burst |
![]() Rekindle | Decreases Passion Overload's CD by 20%. | 1st Ascension Passive |
![]() Fearnaught | When inside Fantastic Voyage's circle, Passion Overload's CD is decreased by 50% and Bennett cannot be launched by this skill's explosion. | 4th Ascension Passive |
![]() It Should Be Safe... | When dispatched on an expedition in Mondstadt, time consumed is reduced by 25%. | Utility Passive |
![]() Demonbane | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Spirit Blade: Chonghua's Layered Frost | Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG. After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo. | Elemental Skill |
![]() Spirit Blade: Cloud-Parting Star | Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground. When the spirit blades explode, they will deal AoE Cryo DMG and launch opponents. | Elemental Burst |
![]() Steady Breathing | Sword, Claymore, or Polearm-wielding characters within the field created by Spirit Blade: Chonghua's Layered Frost have their Normal ATK SPD increased by 8%. | 1st Ascension Passive |
![]() Rimechaser Blade | When the field created by Spirit Blade: Chonghua's Layered Frost disappears, another spirit blade will be summoned to strike nearby opponents, dealing 100% of Chonghua's Layered Frost's Skill DMG as AoE Cryo DMG. Opponents hit by this blade will have their Cryo RES decreased by 10% for 8s. | 4th Ascension Passive |
![]() Gallant Journey | When dispatched on an expedition in Liyue, time consumed is reduced by 25%. | Utility Passive |
![]() Tempered Sword | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Searing Onslaught | Performs a forward slash that deals Pyro DMG. This skill can be consecutively used 3 times. Enters CD if not cast again within a short period. | Elemental Skill |
![]() Dawn | Releases intense flames to knock back nearby opponents, dealing Pyro DMG. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG. The searing flames that run down his blade cause it to be infused with Pyro. | Elemental Burst |
![]() Relentless | Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s. | 1st Ascension Passive |
![]() Blessing of Phoenix | The Pyro Infusion provided by Dawn lasts for 4s longer. Additionally, Diluc gains 20% Pyro DMG Bonus during the duration of this effect. | 4th Ascension Passive |
![]() Tradition of the Dawn Knight | Refunds 15% of the ore used when crafting Claymore-type weapons. | Utility Passive |
![]() Kätzlein Style | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Icy Paws | Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. (Press/Tap) Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing 5 Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration. | Elemental Skill |
![]() Signature Mix | Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE. Drunken Mist
| Elemental Burst |
![]() Cat's Tail Secret Menu | Characters shielded by Icy Paws have their Movement SPD increased by 10% and their Stamina Consumption decreased by 10%. | 1st Ascension Passive |
![]() Drunkards' Farce | Opponents who enter the AoE of Signature Mix have 10% decreased ATK for 15s. | 4th Ascension Passive |
![]() Complimentary Bar Food | When a Perfect Cooking is achieved on a dish with restorative effects, Diona has a 12% chance to obtain double the product. | Utility Passive |
![]() Favonius Bladework - Edel | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Icetide Vortex | Sharp frost, swift blade. (Press/Tap) Slashes swiftly, dealing Cryo DMG. When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s. Grimheart Increases Eula's resistance to interruption and DEF. Hold Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her. If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased. Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents. | Elemental Skill |
![]() Glacial Illumination | Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s. While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s. Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents. This DMG scales on the number of energy stacks the Lightfall Sword has accumulated. If Eula leaves the field, the Lightfall Sword will explode immediately. | Elemental Burst |
![]() Roiling Rime | If 2 stacks of Grimheart are consumed upon unleashing the Holding Mode of Icetide Vortex, a Shattered Lightfall Sword will be created that will explode immediately, dealing 50% of the basic Physical DMG dealt by a Lightfall Sword created by Glacial Illumination. | 1st Ascension Passive |
![]() Wellspring of War-Lust | When Glacial Illumination is cast, the CD of Icetide Vortex is reset and Eula gains 1 stack of Grimheart. | 4th Ascension Passive |
![]() Aristocratic Introspection | When Eula crafts Character Talent Materials, she has a 10% chance to receive double the product. | Utility Passive |
![]() Bolts of Downfall | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Nightrider | Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE. For the ability's duration, Oz will continuously attack nearby opponents with Freikugel. Hold to adjust the location Oz will be summoned to. (Press/Tap) again any time during the ability's duration to once again summon him to Fischl's side. | Elemental Skill |
![]() Midnight Phantasmagoria | Summons Oz to spread his twin wings of twilight and defend Fischl. Has the following properties during the ability's duration:
| Elemental Burst |
![]() Stellar Predator | When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro DMG equal to 152.7% of the arrow's DMG. | 1st Ascension Passive |
![]() Undone Be Thy Sinful Hex | If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution that deals Electro DMG equal to 80% of Fischl's ATK. | 4th Ascension Passive |
![]() Mein Hausgarten | When dispatched on an expedition in Mondstadt, time consumed is reduced by 25%. | Utility Passive |
![]() Liutian Archery | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Trail of the Qilin | Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG. Ice Lotus
| Elemental Skill |
![]() Celestial Shower | Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil. During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG. | Elemental Burst |
![]() Undivided Heart | After firing a Frostflake Arrow, the CRIT Rate of subsequent Frostflake Arrows and their resulting bloom effects is increased by 20% for 5s. | 1st Ascension Passive |
![]() Harmony between Heaven and Earth | Celestial Shower grants a 20% Cryo DMG Bonus to active members in the AoE. | 4th Ascension Passive |
![]() Preserved for the Hunt | Refunds 15% of the ore used when crafting Bow-type weapons. | Utility Passive |
![]() Ripping Fang Fletching | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Inuzaka All-Round Defense | Deals AoE Geo DMG and sets up a General's War Banner. General's War Banner Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
Gorou can deploy only 1 General's War Banner on the field at any one time. Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s. Hold Adjust the location of the skill. | Elemental Skill |
![]() Juuga: Forward Unto Victory | Displaying his valor as a general, Gorou deals Aoe Geo DMG and creates a field known as General's Glory to embolden his comrades. General's Glory This field has the following properties:
If a General's War Banner created by Gorou currently exists on the field when his ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill "Inuzaka All-Round Defense" will not create the General's War Banner. If Gorou falls, the effects of General's Glory will be cleared. | Elemental Burst |
![]() Heedless of the Wind and Weather | After using Juuga: Forward Unto Victory, all nearby party members' DEF is increased by 25% for 12s. | 1st Ascension Passive |
![]() A Favor Repaid | Gorou receives the following DMG Bonuses to his attacks based on his DEF:
| 4th Ascension Passive |
![]() Seeker of Shinies | Displays the location of nearby resources unique to Inazuma on the mini-map. | Utility Passive |
![]() Secret Spear of Wangsheng | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Guide to Afterlife | Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG. Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself. Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen. | Elemental Skill |
![]() Spirit Soother | Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE. Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit. If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased. | Elemental Burst |
![]() Flutter By | When a Paramita Papilio state activated by Guide to Afterlife ends, all allies in the party (excluding Hu Tao herself) will have their CRIT Rate increased by 12% for 8s. | 1st Ascension Passive |
![]() Sanguine Rouge | When Hu Tao's HP is equal to or less than 50%, her Pyro DMG Bonus is increased by 33%. | 4th Ascension Passive |
![]() The More the Merrier | When Hu Tao cooks a dish perfectly, she has a 18% chance to receive an additional "Suspicious" dish of the same type. | Utility Passive |
![]() Favonius Bladework | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Consumes a certain amount of stamina to launch an opponent using the power of wind. Launched opponents will slowly fall to the ground. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Gale Blade | Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG. Hold At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front. Direction can be adjusted. Character is immobile during skill duration. | Elemental Skill |
![]() Dandelion Breeze | Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG. At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK. Dandelion Field
| Elemental Burst |
![]() Wind Companion | On hit, Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members. | 1st Ascension Passive |
![]() Let the Wind Lead | Using Dandelion Breeze will regenerate 20% of its Energy. | 4th Ascension Passive |
![]() Guiding Breeze | When a Perfect Cooking is achieved on a dish with restorative effects, there is a 12% chance to obtain double the product. | Utility Passive |
![]() Garyuu Bladework | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. | Normal Attack |
![]() Chihayaburu | Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind. Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan. (Press/Tap) Can be used in mid-air. Hold Charges up before unleashing greater Anemo DMG over a larger AoE than (Press/Tap) Mode. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. Midare Ranzan's DMG is considered Plunging Attack DMG. | Elemental Skill |
![]() Kazuha Slash | The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG. The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range. Elemental Absorption If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Soumon Swordsmanship | If Chihayaburu comes into contact with Hydro/Pyro/Cryo/Electro when cast, Chihayaburu will absorb that element and if Plunging Attack: Midare Ranzan is used before the effect expires, it will deal an additional 200% ATK of the absorbed elemental type as DMG. This will be considered Plunging Attack DMG. Elemental Absorption may only occur once per use of Chihayaburu. | 1st Ascension Passive |
![]() Poetics of Fuubutsu | Upon triggering a Swirl or Stellar Swirl reaction, Kaedehara Kazuha will grant all party members a 0.04% Elemental DMG Bonus to the element absorbed by Swirl for every point of Elemental Mastery he has for 8s. Bonuses for different elements obtained through this method can co-exist. | 4th Ascension Passive |
![]() Cloud Strider | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Ceremonial Bladework | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Frostgnaw | Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya. | Elemental Skill |
![]() Glacial Waltz | Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him. These icicles will follow the character around and deal Cryo DMG to opponents in their path for the ability's duration. | Elemental Burst |
![]() Cold-Blooded Strike | Every hit with Frostgnaw regenerates HP for Kaeya equal to 15% of his ATK. | 1st Ascension Passive |
![]() Glacial Heart | Opponents Frozen by Frostgnaw will drop additional Elemental Particles. Frostgnaw may only produce a maximum of 2 additional Elemental Particles per use. | 4th Ascension Passive |
![]() Hidden Strength | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Kamisato Art: Kabuki | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash a flurry of sword ki. Plunging Attack Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Kamisato Art: Hyouka | Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG. | Elemental Skill |
![]() Kamisato Art: Soumetsu | Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously. Frostflake Seki no To
| Elemental Burst |
![]() Kamisato Art: Senho | Alternate Sprint Ayaka consumes Stamina and cloaks herself in a frozen fog that moves with her. In Senho form, she moves swiftly upon water. When she reappears, the following effects occur: | Alternate Sprint |
![]() Amatsumi Kunitsumi Sanctification | After using Kamisato Art: Hyouka, Kamisato Ayaka's Normal and Charged attacks deal 30% increased DMG for 6s. | 1st Ascension Passive |
![]() Kanten Senmyou Blessing | When the Cryo application at the end of Kamisato Art: Senho hits an opponent, Kamisato Ayaka gains the following effects:
| 4th Ascension Passive |
![]() Fruits of Shinsa | When Ayaka crafts Weapon Ascension Materials, she has a 10% chance to receive double the product. | Utility Passive |
![]() Kamisato Art: Marobashi | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to dash forward and perform an iai. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Kamisato Art: Kyouka | Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. Takimeguri Kanka In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden. It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state. | Elemental Skill |
![]() Kamisato Art: Suiyuu | Unveils a garden of purity that silences the cacophony within. While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within. | Elemental Burst |
![]() Kamisato Art: Mine Wo Matoishi Kiyotaki | Kamisato Art: Kyouka has the following properties:
| 1st Ascension Passive |
![]() Kamisato Art: Michiyuku Hagetsu | If Kamisato Ayato is not on the field and his Energy is less than 40, he will regenerate 2 Energy for himself every second. | 4th Ascension Passive |
![]() Kamisato Art: Daily Cooking | When Ayato cooks a dish perfectly, he has a 18% chance to receive an additional "Suspicious" dish of the same type. | Utility Passive |
![]() Yunlai Swordsmanship | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Stellar Restoration | Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder. When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit. Hold Hold to adjust the direction in which the Stiletto shall be thrown. Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time. Lightning Stiletto If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects: | Elemental Skill |
![]() Starward Sword | Keqing unleashes the power of lightning, dealing Electro DMG in an AOE. She then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of Electro DMG. The final attack deals massive AoE Electro DMG. | Elemental Burst |
![]() Thundering Penance | After recasting Stellar Restoration while a Lightning Stiletto is present, Keqing's weapon gains an Electro Infusion for 5s. | 1st Ascension Passive |
![]() Aristocratic Dignity | When casting Starward Sword, Keqing's CRIT Rate is increased by 15%, and her Energy Recharge is increased by 15%. This effect lasts for 8s. | 4th Ascension Passive |
![]() Land's Overseer | When dispatched on an expedition in Liyue, time consumed is reduced by 25%. | Utility Passive |
![]() Kaboom! | Normal Attack Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time. Plunging Attack Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. | Normal Attack |
![]() Jumpy Dumpty | Jumpy Dumpty is tons of boom-bang-fun! When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce. On the third bounce, the bomb splits into many mines. The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG. Starts with 2 charges. | Elemental Skill |
![]() Sparks 'n' Splash | Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG. | Elemental Burst |
![]() Pounding Surprise |
When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG. When Klee's Elemental Skill Jumpy Dumpty and Normal Attacks deal DMG, there is a 50% chance to grant her an Explosive Spark. Using her Elemental Skill Jumpy Dumpty or Elemental Burst Sparks 'n' Splash also grants 1 Explosive Spark. Klee can hold up to 3 Explosive Sparks. | 1st Ascension Passive |
![]() Sparkling Burst | When Klee's Charged Attack results in a CRIT Hit, all party members gain 2 Elemental Energy. | 4th Ascension Passive |
![]() All Of My Treasures! | Displays the location of nearby resources unique to Mondstadt on the mini-map. | Utility Passive |
![]() Tengu Bowmanship | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG. When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Tengu Stormcall | Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Skill |
![]() Subjugation: Koukou Sendou | Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG. Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall. The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Burst |
![]() Immovable Will | While in the Crowfeather Cover state provided by Tengu Stormcall, Aimed Shot charge times are decreased by 60%. | 1st Ascension Passive |
![]() Decorum | When Tengu Juurai: Ambush hits opponents, Kujou Sara will restore 1.2 Energy to all party members for every 100% Energy Recharge she has. This effect can be triggered once every 3s. | 4th Ascension Passive |
![]() Land Survey | When dispatched on an expedition in Inazuma, time consumed is reduced by 25%. | Utility Passive |
![]() Shinobu's Shadowsword | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Sanctifying Ring | Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents. Grass Ring of Sanctification Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP. The HP consumption from using this skill can only bring her to 20% HP. | Elemental Skill |
![]() Gyoei Narukami Kariyama Rite | Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous Electro DMG to opponents within its AoE based on Shinobu's Max HP. If Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer. | Elemental Burst |
![]() Breaking Free | When Shinobu's HP is not higher than 50%, her Healing Bonus is increased by 15%. | 1st Ascension Passive |
![]() Heart's Repose | Sanctifying Ring's abilities will be boosted based on Shinobu's Elemental Mastery:
| 4th Ascension Passive |
![]() Protracted Prayers | Gains 25% more rewards when dispatched on an Inazuma Expedition for 20 hours. | Utility Passive |
![]() Lightning Touch | Normal Attack Performs up to 4 lightning attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time. Plunging Attack Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground. | Normal Attack |
![]() Violet Arc | Channels the power of lightning to sweep bothersome matters away. (Press/Tap) Releases a homing Lightning Orb. On hit, it deals Electro DMG and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE. Hold After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents. Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status. | Elemental Skill |
![]() Lightning Rose | Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG. The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration. | Elemental Burst |
![]() Induced Aftershock | Hits by Charged Attacks apply Violet Arc's Conductive status to opponents. | 1st Ascension Passive |
![]() Static Electricity Field | Opponents hit by Lightning Rose have their DEF decreased by 15% for 10s. | 4th Ascension Passive |
![]() General Pharmaceutics | When Lisa crafts a potion, she has a 20% chance to refund a portion of the crafting materials used. | Utility Passive |
![]() Ripple of Fate | Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Mirror Reflection of Doom | Creates an illusory Phantom of Fate from coalesced waterspouts. Phantom Has the following special properties:
Hold Utilizes water currents to move backwards swiftly before conjuring a Phantom. Only one Phantom created by Mirror Reflection of Doom can exist at any time. | Elemental Skill |
![]() Stellaris Phantasm | Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE. Illusory Bubble Traps opponents inside a pocket of destiny and also makes them Wet. Renders weaker opponents immobile. When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
Omen During its duration, increases DMG taken by opponents. | Elemental Burst |
![]() Illusory Torrent | Alternate Sprint Mona cloaks herself within the water's flow, consuming stamina to move rapidly. When under the effect of Illusory Torrent, Mona can move at high speed on water. Applies the Wet status to nearby opponents when she reappears. | Alternate Sprint |
![]() "Come 'n' Get Me, Hag!" | After she has used Illusory Torrent for 2s, if there are any opponents nearby, Mona will automatically create a Phantom. A Phantom created in this manner lasts for 2s, and its explosion DMG is equal to 50% of Mirror Reflection of Doom. | 1st Ascension Passive |
![]() Waterborne Destiny | Increases Mona's Hydro DMG Bonus by a degree equivalent to 20% of her Energy Recharge rate. | 4th Ascension Passive |
![]() Principium of Astrology | When Mona crafts Weapon Ascension Materials, she has a 25% chance to refund a portion of the crafting materials used. | Utility Passive |
![]() Sparkling Scatter | Normal Attack Shoots gems that deal Geo DMG. Upon hit, this grants Ningguang 1 Star Jade. Charged Attack Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG. If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG. Plunging Attack Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground. | Normal Attack |
![]() Jade Screen | Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG. Jade Screen
Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time. | Elemental Skill |
![]() Starshatter | Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive Geo DMG. If Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time. | Elemental Burst |
![]() Backup Plan | When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina. | 1st Ascension Passive |
![]() Strategic Reserve | A character that passes through the Jade Screen will gain a 12% Geo DMG Bonus for 10s. | 4th Ascension Passive |
![]() Trove of Marvelous Treasures | Displays the location of nearby ore veins used in forging on the mini-map. | Utility Passive |
![]() Favonius Bladework - Maid | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Breastplate | Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF. The shield has the following properties:
The amount of HP healed when regeneration is triggered scales based on Noelle's DEF. | Elemental Skill |
![]() Sweeping Time | Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG. Afterwards, Noelle gains the following effects:
| Elemental Burst |
![]() Devotion | When Noelle is in the party but not on the field, this ability triggers automatically when your active character's HP falls below 30%: Creates a shield for your active character that lasts for 20s and absorbs DMG equal to 400% of Noelle's DEF. The shield has a 150% DMG Absorption effectiveness against all Elemental and Physical DMG. This effect can only occur once every 60s. | 1st Ascension Passive |
![]() Nice and Clean | Every 4 Normal or Charged Attack hits will decrease the CD of Breastplate by 1s. Hitting multiple opponents with a single attack is only counted as 1 hit. | 4th Ascension Passive |
![]() Maid's Knighthood | When a Perfect Cooking is achieved on a DEF-boosting dish, Noelle has a 12% chance to obtain double the product. | Utility Passive |
![]() Ancient Sword Art | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Adeptus Art: Herald of Frost |
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
| Elemental Skill |
![]() Adeptus Art: Preserver of Fortune |
Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG. Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG. | Elemental Burst |
![]() Life-Prolonging Methods | When a character under the effects of Adeptus Art: Herald of Frost triggers an Elemental Reaction, their Incoming Healing Bonus is increased by 20% for 8s. | 1st Ascension Passive |
![]() A Glimpse Into Arcanum |
When Qiqi hits opponents with her Normal and Charged Attacks, she has a 50% chance to apply a Fortune-Preserving Talisman to them for 6s. This effect can only occur once every 30s. When Qiqi hits opponents with her Normal and Charged Attacks, she has a 50% chance to apply a Fortune-Preserving Talisman to them for 6s. This effect can only occur once every 30s. | 4th Ascension Passive |
![]() Former Life Memories | Displays the location of nearby resources unique to Liyue on the mini-map. | Utility Passive |
![]() Origin | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Transcendence: Baleful Omen | The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment. Eye of Stormy Judgment
The Eye can initiate one coordinated attack every 0.9s per party. Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG. | Elemental Skill |
![]() Secret Art: Musou Shinsetsu | Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used. Musou Isshin While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration. While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG. While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG. The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field. Chakra Desiderata When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field. | Elemental Burst |
![]() Wishes Unnumbered | When nearby party members gain Elemental Orbs or Particles, Chakra Desiderata gains 2 Resolve stacks. This effect can occur once every 3s. | 1st Ascension Passive |
![]() Enlightened One | Each 1% above 100% Energy Recharge that the Raiden Shogun possesses grants her:
| 4th Ascension Passive |
![]() All-Preserver | Mora expended when ascending Swords and Polearms is decreased by 50%. | Utility Passive |
![]() Steel Fang | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Claw and Thunder | Hunts his prey using the techniques taught to him by his master and his lupical. (Press/Tap) Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor. | Elemental Skill |
![]() Lightning Fang | Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within
These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill. | Elemental Burst |
![]() Awakening | Decreases Claw and Thunder's CD by 18%. Using Lightning Fang resets the CD of Claw and Thunder. | 1st Ascension Passive |
![]() Hunger | When Razor's Energy is below 50%, increases Energy Recharge by 30%. | 4th Ascension Passive |
![]() Wolvensprint | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Spear of the Church | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Ravaging Confession | Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG. This ability cannot be used to travel behind opponents of a larger build. | Elemental Skill |
![]() Rites of Termination | Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents; then, she summons a frigid Ice Lance that strikes the ground. Both actions deal Cryo DMG. While active, the Ice Lance periodically releases a blast of cold air, dealing Cryo DMG to surrounding opponents. | Elemental Burst |
![]() Regina Probationum | When Rosaria strikes an opponent from behind using Ravaging Confession, Rosaria's CRIT Rate increases by 12% for 5s. | 1st Ascension Passive |
![]() Shadow Samaritan | Casting Rites of Termination increases CRIT Rate of all nearby party members (except Rosaria herself) by 15% of Rosaria's CRIT Rate for 10s. CRIT Rate Bonus gained this way cannot exceed 15%. | 4th Ascension Passive |
![]() Night Walk | At night (18:00 – 6:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack. | Utility Passive |
![]() The Shape of Water | Normal Attack Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Kurage's Oath | Summons a "Bake-Kurage" created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi. Bake-Kurage Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP. | Elemental Skill |
![]() Nereid's Ascension | Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. Ceremonial Garment
These effects will be cleared once Sangonomiya Kokomi leaves the field. | Elemental Burst |
![]() Tamakushi Casket | If Sangonomiya Kokomi's own Bake-Kurage are on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed. | 1st Ascension Passive |
![]() Song of Pearls | While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus. | 4th Ascension Passive |
![]() Flawless Strategy | Sangonomiya Kokomi has a 25% Healing Bonus, but a 100% decrease in CRIT Rate. | Passive |
![]() Princess of Watatsumi | Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Shuumatsuban Ninja Blade | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Yoohoo Art: Fuuin Dash | The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. (Press/Tap) Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill. | Elemental Skill |
![]() Yoohoo Art: Mujina Flurry | The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it:
| Elemental Burst |
![]() Someone More Capable | When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s. | 1st Ascension Passive |
![]() No Work Today! | The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
| 4th Ascension Passive |
![]() Yoohoo Art: Silencer's Secret | When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on. | Utility Passive |
![]() Dawnstar Piercer | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Spring Spirit Summoning | The frosted dew, silvery and dense, shall exorcise all demons. Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is (pressed/tapped) or held. (Press/Tap) Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path. Hold Commands the Talisman Spirit to deal AoE Cryo DMG. Icy Quill When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK. The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than (pressed/tapped), the Icy Quill's effect lasts longer and can be triggered more times. When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill. | Elemental Skill |
![]() Divine Maiden's Deliverance | Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG. The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field. | Elemental Burst |
![]() Deific Embrace | An active character within the field created by Divine Maiden's Deliverance gains 15% Cryo DMG Bonus. | 1st Ascension Passive |
![]() Spirit Communion Seal | After Shenhe uses Spring Spirit Summoning, she will grant all nearby party members the following effects:
| 4th Ascension Passive |
![]() Precise Comings and Goings | Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours. | Utility Passive |
![]() Fudou Style Martial Arts | Normal Attack Performs up to 5 fisticuffs empowered by a mighty wind, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and performs a sweeping kick that deals Anemo DMG. Plunging Attack Calling upon the surging wind, Heizou plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Heartstopper Strike | Press Wields the swift winds to launch a Heartstopper Strike that deals Anemo DMG. Hold Charges energy to unleash an even stronger blow. He will obtain the Declension effect while charging, which will increase the power of the Heartstopper Strike. When the skill button is released or the skill finishes charging, he will strike forward, dealing Anemo DMG. Declension Increases the power of the next Heartstopper Strike. Max 4 stacks. When you possess 4 Declension stacks, the Conviction effect will be produced, which will cause the next Heartstopper Strike to be even stronger and have a larger AoE. | Elemental Skill |
![]() Windmuster Kick | Leaps into the air and uses the Fudou Style Vacuum Slugger and kicks his opponent. The Vacuum Slugger will explode upon hit and create an Arresting Windtunnel that pulls in nearby objects and opponents, dealing AoE Anemo DMG. When Vacuum Slugger hits opponents affected by Hydro/Pyro/Cryo/Electro, these opponents will be afflicted with Windmuster Iris. This Windmuster Iris will explode after a moment and dissipate, dealing AoE DMG of the corresponding elemental type. Vacuum Slugger can afflict a maximum of 4 opponents with the Windmuster Iris. A single opponent cannot be under the effect of Windmuster Irises of different elements at the same time. | Elemental Burst |
![]() Paradoxical Practice | When Shikanoin Heizou activates a Swirl reaction while on the field, he will gain 1 Declension stack for Heartstopper Strike. This effect can be triggered every 0.1s. | 1st Ascension Passive |
![]() Penetrative Reasoning | After Shikanoin Heizou's Heartstopper Strike hits an opponent, increases all party members' (excluding Shikanoin Heizou) Elemental Mastery by 80 for 10s. | 4th Ascension Passive |
![]() Pre-Existing Guilt | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Wind Spirit Creation | Normal Attack Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Astable Anemohypostasis Creation - 6308 | Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG. | Elemental Skill |
![]() Forbidden Creation - Isomer 75 / Type II | Sucrose hurls an unstable concoction that creates a Large Wind Spirit. While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG. Elemental Absorption If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Catalyst Conversion | When Sucrose triggers a Swirl or Stellar Swirl reaction, all characters in the party with the matching element (excluding Sucrose) have their Elemental Mastery increased by 50 for 8s. | 1st Ascension Passive |
![]() Mollis Favonius | When Astable Anemohypostasis Creation - 6308 or Forbidden Creation - Isomer 75 / Type II hits an opponent, increases all party members' (excluding Sucrose) Elemental Mastery based on 20% of Sucrose's Elemental Mastery for 8s. | 4th Ascension Passive |
![]() Astable Invention | When Sucrose crafts Character and Weapon Enhancement Materials, she has a 10% chance to obtain double the product. | Utility Passive |
![]() Cutting Torrent | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. Riptide Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack. | Normal Attack |
![]() Foul Legacy: Raging Tide | Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack Performs up to 6 consecutive Hydro strikes. Charged Attack Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. Riptide Slash Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. | Elemental Skill |
![]() Havoc: Obliteration | Performs different attacks based on what stance Tartaglia is in when casting. Ranged Stance: Flash of Havoc Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use. Melee Stance: Light of Obliteration Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast. Riptide Blast When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG. | Elemental Burst |
![]() Never Ending | Extends Riptide duration by 8s. | 1st Ascension Passive |
![]() Sword of Torrents | When Tartaglia is in Foul Legacy: Raging Tide's Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents. | 4th Ascension Passive |
![]() Master of Weaponry | Increases your own party members' Normal Attack Level by 1. | Utility Passive |
![]() Swiftshatter Spear | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Blazing Blessing | Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself. The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP. The Blazing Barrier has the following traits:
The maximum DMG Absorprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. | Elemental Skill |
![]() Crimson Ooyoroi | Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi. Scorching Ooyoroi While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier. Fiery Collapse can be triggered once every 1s. Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. If Thoma falls, the effects of Scorching Ooyoroi will be cleared. | Elemental Burst |
![]() Imbricated Armor | When your current active character obtains or refreshes a Blazing Barrier, this character's Shield Strength will increase by 5% for 6s. This effect can be triggered once every 0.3 seconds. Max 5 stacks. | 1st Ascension Passive |
![]() Flaming Assault | DMG dealt by Crimson Ooyoroi's Fiery Collapse is increased by 2.2% of Thoma's Max HP. | 4th Ascension Passive |
![]() Snap and Swing | When you fish successfully in Inazuma, Thoma's help grants a 20% chance of scoring a double catch. | Utility Passive |
![]() Foreign Ironwind | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Palm Vortex | Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you. The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area. Hold DMG and AoE will gradually increase. Elemental Absorption If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Skill |
![]() Gust Surge | Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG. Elemental Absorption If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Slitting Wind | The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path. | 1st Ascension Passive |
![]() Second Wind | Palm Vortex kills regenerate 2% HP for 5s. This effect can only occur once every 5s. | 4th Ascension Passive |
![]() Foreign Thundershock | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Lightning Blade | Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent. 2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated. Abundance Amulets When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
| Elemental Skill |
![]() Bellowing Thunder | You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them. Lightning Shroud When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG. When Falling Thunder hits opponents, it will regenerate Energy for that character. One instance of Falling Thunder can be generated every 0.5s. | Elemental Burst |
![]() Thunderflash | When another nearby character in the party obtains an Abundance Amulet created by Lightning Blade, Lightning Blade's CD is decreased by 1.5s. | 1st Ascension Passive |
![]() Resounding Roar | Increases the Energy Recharge effect granted by Lightning Blade's Abundance Amulet by 10% of the Traveler's Energy Recharge. | 4th Ascension Passive |
![]() Foreign Rockblade | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Starfell Sword | You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG. The meteorite is considered a Geo Construct, and can be climbed or used to block attacks. Hold This skill's positioning may be adjusted. | Elemental Skill |
![]() Wake of Earth | Energizing the Geo deep underground, you set off expanding shockwaves. Launches surrounding opponents back and deals AoE Geo DMG. A stone wall is erected at the edges of the shockwave. The stone wall is considered a Geo Construct, and may be used to block attacks. | Elemental Burst |
![]() Shattered Darkrock | Reduces Starfell Sword's CD by 2s. | 1st Ascension Passive |
![]() Frenzied Rockslide | The final hit of a Normal Attack combo triggers a collapse, dealing 60% of ATK as AoE Geo DMG. | 4th Ascension Passive |
![]() Past Memories | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Divine Marksmanship |
Normal Attack
Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Hexerei: Secret Rite While the Stormeye created by the Elemental Burst Wind's Grand Ode is active, Venti will gain additional buff effects:
| Normal Attack |
![]() Skyward Sonnet | O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! (Press/Tap) Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly. | Elemental Skill |
![]() Wind's Grand Ode | Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Embrace of Winds | Holding Skyward Sonnet creates an upcurrent that lasts for 20s. | 1st Ascension Passive |
![]() Stormeye | Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party. | 4th Ascension Passive |
![]() Windrider | Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Dough-Fu | Normal Attack Performs up to five consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Guoba Attack | Summons Guoba, who will continuously breathe fire at opponents, dealing AoE Pyro DMG. | Elemental Skill |
![]() Pyronado | Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her. The Pyronado will move with your character for the ability's duration, dealing Pyro DMG to all opponents in its path. | Elemental Burst |
![]() Crossfire | Increases the flame range of Guoba by 20%. | 1st Ascension Passive |
![]() Beware, It's Super Hot! | When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s. | 4th Ascension Passive |
![]() Chef de Cuisine | When Xiangling cooks an ATK-boosting dish perfectly, she has a 12% chance to receive double the product. | Utility Passive |
![]() Whirlwind Thrust | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward thrust. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Xiao does not take DMG from performing Plunging Attacks. | Normal Attack |
![]() Lemniscatic Wind Cycling | Xiao lunges forward, dealing Anemo DMG to opponents in his path. Can be used in mid-air. Starts with 2 charges. | Elemental Skill |
![]() Bane of All Evil | Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago. Yaksha's Mask
In this state, Xiao will continuously lose HP. The effects of this skill end when Xiao leaves the field. | Elemental Burst |
![]() Conqueror of Evil: Tamer of Demons | While under the effects of Bane of All Evil, all DMG dealt by Xiao increases by 5%. DMG increases by a further 5% for every 3s the ability persists. The maximum DMG Bonus is 25%. | 1st Ascension Passive |
![]() Dissolution Eon: Heaven Fall | Using Lemniscatic Wind Cycling increases the DMG of subsequent uses of Lemniscatic Wind Cycling by 15%. This effect lasts for 7s, and has a maximum of 3 stacks. Gaining a new stack refreshes the effect's duration. | 4th Ascension Passive |
![]() Transcension: Gravity Defier | Decreases climbing Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
![]() Guhua Style | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Guhua Sword: Fatal Rainscreen | Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character. The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords. The maximum amount of additional DMG Reduction that can be gained this way is 24%. The initial maximum number of Rain Swords is 3. Using this ability applies the Wet status onto the character. | Elemental Skill |
![]() Guhua Sword: Raincutter | Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords. Rainbow Bladework
| Elemental Burst |
![]() Hydropathic | When a Rain Sword is shattered or when its duration expires, it regenerates the current character's HP based on 6% of Xingqiu's Max HP. | 1st Ascension Passive |
![]() Blades Amidst Raindrops | Xingqiu gains a 20% Hydro DMG Bonus. | 4th Ascension Passive |
![]() Flash of Genius | When Xingqiu crafts Character Talent Materials, he has a 25% chance to refund a portion of the crafting materials used. | Utility Passive |
![]() Dance on Fire | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Sweeping Fervor | Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion. The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
The shield has the following special properties:
| Elemental Skill |
![]() Riff Revolution | Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd. The sheer intensity of the atmosphere will cause explosions that deal Pyro DMG to nearby opponents. | Elemental Burst |
![]() "The Show Goes On, Even Without An Audience..." | Decreases the number of opponents Sweeping Fervor must hit to trigger each level of shielding.
| 1st Ascension Passive |
![]() "...Now That's Rock 'N' Roll!" | Characters shielded by Sweeping Fervor deal 15% increased Physical DMG. | 4th Ascension Passive |
![]() A Rad Recipe | When a Perfect Cooking is achieved on a DEF-boosting dish, Xinyan has a 12% chance to obtain double the product. | Utility Passive |
![]() Spiritfox Sin-Eater | Normal Attack Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal Electro DMG after a short casting time. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground. | Normal Attack |
![]() Yakan Evocation: Sesshou Sakura | To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally. Moves swiftly, leaving a Sesshou Sakura behind. Sesshou Sakura Has the following properties:
This skill has three charges. A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed. | Elemental Skill |
![]() Great Secret Art: Tenko Kenshin |
Legends of "kitsunetsuki," or the manifestation of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG. Legends of "kitsunetsuki," or the manifestation of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG. | Elemental Burst |
![]() The Shrine's Sacred Shade |
When casting Great Secret Art: Tenko Kenshin, each Sesshou Sakura destroyed resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura. When Great Secret Art: Tenko Kenshin is unleashed, each Sesshou Sakura involved will reset the cooldown for one instance of Yakan Evocation: Sesshou Sakura. | 1st Ascension Passive |
![]() Enlightened Blessing | Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%. | 4th Ascension Passive |
![]() Meditations of a Yako | Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material. | Utility Passive |
![]() Seal of Approval | Normal Attack Shoots fireballs that deal up to three counts of Pyro DMG. When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh. Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field. Charged Attack Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time. This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed. Plunging Attack Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. | Normal Attack |
![]() Signed Edict | Summons blistering flames that deal AoE Pyro DMG. Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals. | Elemental Skill |
![]() Done Deal | Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her. Brilliance Has the following effects:
| Elemental Burst |
![]() Proviso | When Yanfei consumes Scarlet Seals by using a Charged Attack, each Scarlet Seal will increase Yanfei's Pyro DMG Bonus by 5%. This effect lasts for 6s. When a Charged Attack is used again during the effect's duration, it will dispel the previous effect. | 1st Ascension Passive |
![]() Blazing Eye | When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG. | 4th Ascension Passive |
![]() Encyclopedic Expertise | Displays the location of nearby resources unique to Liyue on the mini-map. | Utility Passive |
![]() Stealthy Bowshot | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG. Breakthrough Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Lingering Lifeline | Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path. When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP. Tap Moves a certain distance forward swiftly. Hold Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased. During this time, Yelan can control this rapid movement and end it by using this Skill again. Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state. | Elemental Skill |
![]() Depth-Clarion Dice | Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle. Exquisite Throw Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
| Elemental Burst |
![]() Turn Control | When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%. | 1st Ascension Passive |
![]() Adapt With Ease | So long as an Exquisite Throw is in play, your own active character deals 1% more DMG. This increases by a further 3.5% DMG every second. The maximum increase to DMG dealt is 50%. The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration. | 4th Ascension Passive |
![]() Necessary Calculation | Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours. | Utility Passive |
![]() Firework Flare-Up | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Niwabi Fire-Dance | Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field. | Elemental Skill |
![]() Ryuukin Saxifrage | Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated. | Elemental Burst |
![]() Tricks of the Trouble-Maker | During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks. | 1st Ascension Passive |
![]() Summer Night's Dawn | Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of Ascension Talent "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%. | 4th Ascension Passive |
![]() Blazing Match | When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used. | Utility Passive |
![]() Cloud-Grazing Strike | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Opening Flourish | Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes. (Press/Tap) Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG. Hold Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill. When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG. Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2. | Elemental Skill |
![]() Cliffbreaker's Banner | Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation. Flying Cloud Flag Formation When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF. The effects of this skill will be cleared after a set duration or after being triggered a specific number of times. When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation. | Elemental Burst |
![]() True to Oneself | Using Opening Flourish at the precise moment when Yun Jin is attacked will unleash its Level 2 Charged (Hold) form. | 1st Ascension Passive |
![]() Breaking Conventions | The Normal Attack DMG Bonus granted by Flying Cloud Flag Formation is further increased by 2.5%/5%/7.5%/11.5% of Yun Jin's DEF when the party contains characters of 1/2/3/4 Elemental Types, respectively. | 4th Ascension Passive |
![]() Light Nourishment | When Perfect Cooking is achieved on Food with Adventure-related effects, there is a 12% chance to obtain double the product. | Utility Passive |
![]() Rain of Stone | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Dominus Lapidis | Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between. (Press/Tap) Commands the power of earth to create a Stone Stele. Hold Causes nearby Geo energy to explode, causing the following effects:
Stone Stele When created, deals AoE Geo DMG. Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents. The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks. Only one Stele created by Zhongli himself may initially exist at any one time. Jade Shield Possesses 150% DMG Absorption against all Elemental and Physical DMG. Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked. | Elemental Skill |
![]() Planet Befall | Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them. Petrification Opponents affected by the Petrification status cannot move. | Elemental Burst |
![]() Resonant Waves | When the Jade Shield takes DMG, it will Fortify:
| 1st Ascension Passive |
![]() Dominance of Earth | Zhongli deals bonus DMG based on his Max HP:
| 4th Ascension Passive |
![]() Arcanum of Crystal | Refunds 15% of the ore used when crafting Polearm-type weapons. | Utility Passive |




































































































































































































































































































