Skip to content
Now boarding
Honkai: Star Rail Wiki

“May this trailblaze carry you far.”

Explore →

Harmony

Last updated 2026-09-10

The path presided over by the Aeon Xipe.
Understanding, supportive, and cooperative actions are manifestations of the Path of Harmony.

Loading Screen: Harmony
Applies buffs to allies to improve the team's combat capacities

Harmony is one of the nine playable Paths in Honkai: Star Rail. It corresponds with the Aeon Xipe.

Description

"The world is in harmony and the stars shine bright. Praise the Lord! All are connected and the wind of blessing breathes across the lands!" A plural Aeon from multiple harmonious worlds. The glorious Xipe of thousand faces is chanting songs of joy and happiness.
To battle the brutality of the laws of the universe, intelligent lifeforms must discard their cowardly selfishness and the differences between individuals, fusing into one singular melody — to have the strong help the weak, and to protect life with death.

Characters

Playable Characters

12 Characters match the category selection:

CharacterRarityCombat TypeVersion
Character Asta Icon Asta4 StarType Fire Small Fire1.0
Character Bronya Icon Bronya5 StarType Wind Small Wind1.0
Character Cerydra Icon Cerydra5 StarType Wind Small Wind3.5
Character Hanya Icon Hanya4 StarType Physical Small Physical1.5
Character Robin Icon Robin5 StarType Physical Small Physical2.2
Character Ruan Mei Icon Ruan Mei5 StarType Ice Small Ice1.6
Character Sparkle Icon Sparkle5 StarType Quantum Small Quantum2.0
Character Sunday Icon Sunday5 StarType Imaginary Small Imaginary2.7
Character Tingyun Icon Tingyun4 StarType Lightning Small Lightning1.0
Character Trailblazer (Harmony) Icon Trailblazer5 StarType Imaginary Small Imaginary2.2
Character Tribbie Icon Tribbie5 StarType Quantum Small Quantum3.1
Character Yukong Icon Yukong4 StarType Imaginary Small Imaginary1.1

Upcoming Characters

No Characters match the category selection.

Lore Associated Characters

There are 50 characters related to the path of Harmony in the game's lore:

Light Cones

Toggle Columns:
RarityStatsPassives
20 Light Cones match the category selection:

Icon & Name Rarity Stats Passive
Light Cone A Grounded Ascent
A Grounded Ascent
5 Stars HP: 52~1,164
ATK: 21~476
DEF: 24~529
Departing Anew
After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6.0~8.0 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 15~24%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.
Light Cone But the Battle Isn't Over
But the Battle Isn't Over
5 Stars HP: 52~1,164
ATK: 24~529
DEF: 21~463
Heir
Increases the wearer's Energy Regeneration Rate by 10~18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30~50% more DMG for 1 turn(s).
Light Cone Carve the Moon, Weave the Clouds
Carve the Moon, Weave the Clouds
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Secret
At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10~20%, all allies' CRIT DMG increases by 12~24%, or all allies' Energy Regeneration Rate increases by 6~12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked.
Light Cone Chorus
Chorus
3 Stars HP: 38~846
ATK: 14~317
DEF: 12~264
Concerted
After entering battle, increases the ATK of all allies by 8~12%. Abilities of the same type cannot stack.
Light Cone Dance! Dance! Dance!
Dance! Dance! Dance!
4 Stars HP: 43~952
ATK: 19~423
DEF: 18~396
Cannot Stop It!
When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16~24%.
Light Cone Dreamville Adventure
Dreamville Adventure
4 Stars HP: 43~952
ATK: 19~423
DEF: 18~396
Solidarity
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 12~20%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
Light Cone Earthly Escapade
Earthly Escapade
5 Stars HP: 52~1,164
ATK: 24~529
DEF: 21~463
Capriciousness
Increases the wearer's CRIT DMG by 32~60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10~14% and their CRIT DMG increased by 28~56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Light Cone Epoch Etched in Golden Blood
Epoch Etched in Golden Blood
5 Stars HP: 43~952
ATK: 28~635
DEF: 21~463
Conquer
Increases the wearer's ATK by 64~128%. After using Ultimate to attack, recovers 1 Skill Point(s). After the wearer uses their Skill on one ally character, increases the Skill DMG dealt by the target by 54.0~108.0% for 3 turn(s).
Light Cone Flowing Nightglow
Flowing Nightglow
5 Stars HP: 43~952
ATK: 28~635
DEF: 21~463
Pacify
Every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3.0~5.0%, stacking up to 5 time(s). When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the wearer's ATK by 48~96% and increases all allies' DMG dealt by 24~40%, lasting for 1 turn(s).
Light Cone For Tomorrow's Journey
For Tomorrow's Journey
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
Bonds
Increases the wearer's ATK by 16~32%. After the wearer uses their Ultimate, increases their DMG dealt by 18~30%, lasting for 1 turn(s).
Light Cone If Time Were a Flower
If Time Were a Flower
5 Stars HP: 57~1,270
ATK: 24~529
DEF: 18~396
Aspiration
Increases the wearer's CRIT DMG by 36~60%. After the wearer launches Follow-up ATK, additionally regenerates 12 Energy and gains "Presage", lasting for 2 turn(s). While the wearer has "Presage", all ally targets' CRIT DMG increases by 48~96%. When entering battle, the wearer regenerates 21 Energy and gains "Presage", lasting for 2 turn(s).
Light Cone In Pursuit of the Wind
In Pursuit of the Wind
4 Stars HP: 48~1,058
ATK: 21~476
DEF: 18~396
Flustered
After entering combat, increases all allies' Break DMG dealt by 16~24%. Abilities of the same type cannot stack.
Light Cone Mediation
Mediation
3 Stars HP: 38~846
ATK: 14~317
DEF: 12~264
Family
Upon entering battle, increases SPD of all allies by 12~20 points for 1 turn(s).
Light Cone Memories of the Past
Memories of the Past
4 Stars HP: 43~952
ATK: 19~423
DEF: 18~396
Old Photo
Increases the wearer's Break Effect by 28~56%. When the wearer attacks, additionally regenerates 4~8 Energy. This effect cannot be repeatedly triggered in a single turn.
Light Cone Meshing Cogs
Meshing Cogs
3 Stars HP: 38~846
ATK: 14~317
DEF: 12~264
Fleet Triumph
After the wearer uses attacks or gets hit, additionally regenerates 4~8 Energy. This effect cannot be repeatedly triggered in a single turn.
Light Cone Past Self in Mirror
Past Self in Mirror
5 Stars HP: 48~1,058
ATK: 24~529
DEF: 24~529
The Plum Fragrance In My Bones
Increases the wearer's Break Effect by 60~100%. When the wearer uses their Ultimate, increases all allies' DMG by 24~40%, lasting for 3 turn(s). If the wearer's Break Effect exceeds or equals 150%, 1 Skill Point will be recovered.
At the start of each wave, all allies regenerate 10.0~20.0 Energy immediately. Abilities of the same type cannot stack.
Light Cone Past and Future
Past and Future
4 Stars HP: 43~952
ATK: 19~423
DEF: 18~396
Kites From the Past
When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16~32% increased DMG for 1 turn(s).
Light Cone Planetary Rendezvous
Planetary Rendezvous
4 Stars HP: 48~1,058
ATK: 19~423
DEF: 15~330
Departure
After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12~24%.
Light Cone Poised to Bloom
Poised to Bloom
4 Stars HP: 43~952
ATK: 19~423
DEF: 18~396
Lose Not, Forget Not
Increases the wearer's ATK by 16~32%. Upon entering battle, if two or more characters follow the same Path, then these characters' CRIT DMG increases by 16~32%. Abilities of the same type cannot stack.
Light Cone The Forever Victual
The Forever Victual
4 Stars HP: 43~952
ATK: 21~476
DEF: 15~330
So Good!
Increases the wearer's ATK by 16~32%. After the wearer uses Skill, increases ATK by 8~16%, stacking up to 3 times.

Blessings

Harmony is a classification of Blessings introduced in the Divergent Universe: Protean Hero, specializing in empowering Break damage. It consolidated Break damage buffs from previous iterations of other Blessing Paths, such as Destruction and Nihility.

Listed below are Harmony Blessings in the latest iteration, Divergent Universe: Arcadian Chronicles:

Icon Name Effect Enhanced Effect
Harmony ✦ ✦ ✦
First Movement: The Frog and the Knight Every time an enemy target takes 10 actual Toughness reduction, they become afflicted with 1 stack(s) of "Harmonize." Every time an enemy target takes 10 actual Toughness reduction, they become afflicted with 1 stack(s) of "Harmonize." Actual Toughness reduction received while Weakness Broken will also be taken into account.
Harmony ✦ ✦ ✦
Second Movement: The Faun's Breakfast After any ally target attacks any Weakness Broken enemy targets, triggers 1 instance of "Harmonize" DMG in a 8% ratio. After any ally target attacks any Weakness Broken enemy targets, triggers 1 instance of "Harmonize" DMG with a ratio of 10%, increasing the "Harmonize" DMG multiplier by 20% of the original multiplier.
Harmony ✦ ✦ ✦
Third Movement: Rondo Form When any ally target Breaks any enemy target's Weakness, the Weakness Break effects of other Type Weaknesses the enemy possesses are additionally triggered at a 50% ratio. When any ally target Breaks any enemy target's Weakness, the Weakness Break effects of other Type Weaknesses the enemy possesses are additionally triggered at a 80% ratio.
Harmony ✦ ✦
Common Practice Period After an enemy target with "Harmonize" is defeated, causes 1 random adjacent targets to gain that enemy target's "Harmonize" stacks. After an enemy target with "Harmonize" is defeated, causes 2 random adjacent targets to gain that enemy target's "Harmonize" stacks.
Harmony ✦ ✦
Goblet of Dionysus After any ally target attacks any Weakness Broken enemy targets, inflicts 1 stack(s) of "Harmonize." Increases ally targets' Break Effect by 24%. After attacking any Weakness Broken enemy targets, inflicts 1 stack(s) of "Harmonize."
Harmony ✦ ✦
Coronal Pulse For each stack of "Harmonize" an enemy target has, increases their Break DMG taken by 1%. For each stack of "Harmonize" an enemy target has, increases their Break DMG taken by 1,5%.
Harmony ✦ ✦
String Quartet When "Harmonize" DMG is triggered, additionally take into account 5 stack(s). Increases maximum "Harmonize" stacks by 5. When "Harmonize" DMG is triggered, additionally take into account 6 stack(s). Increases maximum "Harmonize" stacks by 10.
Harmony ✦ ✦
Iambic Pentameter Increases the DMG multiplier of "Harmonize" by 30% of the original multiplier. Increases the DMG multiplier of "Harmonize" by 45% of the original multiplier.
Harmony ✦ ✦
Basso Continuo After an ally target attacks a Weakness Broken enemy target, converts the Toughness Reduction of this attack into 1 instance of 50% Super Break DMG. After an ally target attacks a Weakness Broken enemy target, converts the Toughness Reduction of this attack into 1 instance of 75% Super Break DMG.
Harmony ✦ ✦
Righteous Nome When an ally target Breaks an enemy target's Weakness, there is a 100% base chance to inflict Freeze on the target, lasting for 1 turn(s). When an ally target Breaks an enemy target's Weakness, there is a 150% base chance to inflict Freeze on the target, lasting for 1 turn(s).
Harmony
Stagnant Weave When any ally target Breaks an enemy target's Weakness, delays the enemy target's action by 20%. When any ally target Breaks an enemy target's Weakness, delays the enemy target's action by 30%.
Harmony
Original Declaration Increases ally targets' Break DMG dealt by 8%. Increases ally targets' Break DMG dealt by 12%.
Harmony
Serene Storm Increases ally targets' Break Effect by 30%. Increases ally targets' Break Effect by 45%.
Harmony
Linear Melody When any ally target Breaks an enemy target's Weakness, increases the attacker's SPD by 12% for 3 turn(s). When any ally target Breaks an enemy target's Weakness, increases the attacker's SPD by 18% for 3 turn(s).
Harmony
Cross Rhythm When any ally target Breaks an enemy target's Weakness, increases all ally targets' Break Effect by 40% for 3 turn(s). When any ally target Breaks an enemy target's Weakness, increases all ally targets' Break Effect by 60% for 3 turn(s).
Harmony
Free Tonality Increases Break DMG taken by enemy targets by 16%. Increases Break DMG taken by enemy targets by 24%.
Harmony
Duke of Omens Decreases DEF of Weakness Broken enemy targets by 15%. Decreases DEF of Weakness Broken enemy targets by 20%.
Harmony
Novel Motif When ally targets Break any enemy target's Weakness, the attacker restores HP by 24% of their Max HP. When ally targets Break any enemy target's Weakness, the attacker restores HP by 36% of their Max HP.

Achievements

There are 1 Achievements related to Harmony:

Name Category Description Hidden Version Item Stellar Jade

The Great Accord Moment of Joy Win 10 battle(s) with a team that has 4 characters following the Path of Harmony Yes 1.1 5

Other Languages

LanguageOfficial Name
EnglishHarmony
Chinese
(Simplified)
同谐
Chinese
(Traditional)
同諧
Japanese調ちょう
Korean화합
SpanishArmonía
FrenchL'Harmonie
RussianГармония
Thaiประสาน
VietnameseHòa Hợp
GermanDie Harmonie
IndonesianHarmony
PortugueseA Harmonia

Change History

Version 1.2

  • The Harmony was renamed to Harmony.

Version 1.0

  • The Harmony was released.

Version 0.70

  • The Concord was renamed to The Harmony.

Version 0.60

  • The Concord was added.

Navigation