Harmony
Last updated 2026-09-10
Understanding, supportive, and cooperative actions are manifestations of the Path of Harmony.
Harmony is one of the nine playable Paths in Honkai: Star Rail. It corresponds with the Aeon Xipe.
Description
To battle the brutality of the laws of the universe, intelligent lifeforms must discard their cowardly selfishness and the differences between individuals, fusing into one singular melody — to have the strong help the weak, and to protect life with death.
Characters
Playable Characters
12 Characters match the category selection:
| Character | Rarity | Combat Type | Version |
|---|---|---|---|
| 1.0 | |||
| 1.0 | |||
| 3.5 | |||
| 1.5 | |||
| 2.2 | |||
| 1.6 | |||
| 2.0 | |||
| 2.7 | |||
| 1.0 | |||
| 2.2 | |||
| 3.1 | |||
| 1.1 |
Upcoming Characters
No Characters match the category selection.
Lore Associated Characters
There are 50 characters related to the path of Harmony in the game's lore:
- Aelenev
- Aideen
- Alley
- Amiky
- Antares
- Asika
- Asna
- Auslotte
- Aymille
- Beatriz
- Benny
- Brina
- Celenova
- Conna
- Constantina
- Coty
- Dennis
- Dominicus
- Family Merchant
- Fischer
- Forla
- George
- Gopher Wood
- Graysen
- Hendrick
- Janus
- Keenan
- Lady Black Claw
- Leo
- Maeven Ellis
- Magnoy
- Mimosa
- Mr. McCoy
- Mr. Piggy Bank
- Oti Alfalfa
- Robin
- Robin • Summeretto
- Siobhan
- Sir Whittaker
- Sunday
- Toskani
- Trianne
- Tribbie
- Tribios
- Trinnon
- Trissha
- Uma
- Whisper
- Woolsey
- Xipe
Light Cones
Toggle Columns:
20 Light Cones match the category selection:
| Icon & Name | Rarity | Stats | Passive |
|---|---|---|---|
![]() A Grounded Ascent |
HP: 52~1,164 ATK: 21~476 DEF: 24~529 |
Departing Anew After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6.0~8.0 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 15~24%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point. | |
![]() But the Battle Isn't Over |
HP: 52~1,164 ATK: 24~529 DEF: 21~463 |
Heir Increases the wearer's Energy Regeneration Rate by 10~18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30~50% more DMG for 1 turn(s). | |
![]() Carve the Moon, Weave the Clouds |
HP: 43~952 ATK: 21~476 DEF: 15~330 |
Secret At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10~20%, all allies' CRIT DMG increases by 12~24%, or all allies' Energy Regeneration Rate increases by 6~12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the same type cannot be stacked. | |
![]() Chorus |
HP: 38~846 ATK: 14~317 DEF: 12~264 |
Concerted After entering battle, increases the ATK of all allies by 8~12%. Abilities of the same type cannot stack. | |
![]() Dance! Dance! Dance! |
HP: 43~952 ATK: 19~423 DEF: 18~396 |
Cannot Stop It! When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16~24%. | |
![]() Dreamville Adventure |
HP: 43~952 ATK: 19~423 DEF: 18~396 |
Solidarity After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 12~20%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked. | |
![]() Earthly Escapade |
HP: 52~1,164 ATK: 24~529 DEF: 21~463 |
Capriciousness Increases the wearer's CRIT DMG by 32~60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10~14% and their CRIT DMG increased by 28~56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s). | |
![]() Epoch Etched in Golden Blood |
HP: 43~952 ATK: 28~635 DEF: 21~463 |
Conquer Increases the wearer's ATK by 64~128%. After using Ultimate to attack, recovers 1 Skill Point(s). After the wearer uses their Skill on one ally character, increases the Skill DMG dealt by the target by 54.0~108.0% for 3 turn(s). | |
![]() Flowing Nightglow |
HP: 43~952 ATK: 28~635 DEF: 21~463 |
Pacify Every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3.0~5.0%, stacking up to 5 time(s). When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the wearer's ATK by 48~96% and increases all allies' DMG dealt by 24~40%, lasting for 1 turn(s). | |
![]() For Tomorrow's Journey |
HP: 43~952 ATK: 21~476 DEF: 15~330 |
Bonds Increases the wearer's ATK by 16~32%. After the wearer uses their Ultimate, increases their DMG dealt by 18~30%, lasting for 1 turn(s). | |
![]() If Time Were a Flower |
HP: 57~1,270 ATK: 24~529 DEF: 18~396 |
Aspiration Increases the wearer's CRIT DMG by 36~60%. After the wearer launches Follow-up ATK, additionally regenerates 12 Energy and gains "Presage", lasting for 2 turn(s). While the wearer has "Presage", all ally targets' CRIT DMG increases by 48~96%. When entering battle, the wearer regenerates 21 Energy and gains "Presage", lasting for 2 turn(s). | |
![]() In Pursuit of the Wind |
HP: 48~1,058 ATK: 21~476 DEF: 18~396 |
Flustered After entering combat, increases all allies' Break DMG dealt by 16~24%. Abilities of the same type cannot stack. | |
![]() Mediation |
HP: 38~846 ATK: 14~317 DEF: 12~264 |
Family Upon entering battle, increases SPD of all allies by 12~20 points for 1 turn(s). | |
![]() Memories of the Past |
HP: 43~952 ATK: 19~423 DEF: 18~396 |
Old Photo Increases the wearer's Break Effect by 28~56%. When the wearer attacks, additionally regenerates 4~8 Energy. This effect cannot be repeatedly triggered in a single turn. | |
![]() Meshing Cogs |
HP: 38~846 ATK: 14~317 DEF: 12~264 |
Fleet Triumph After the wearer uses attacks or gets hit, additionally regenerates 4~8 Energy. This effect cannot be repeatedly triggered in a single turn. | |
![]() Past Self in Mirror |
HP: 48~1,058 ATK: 24~529 DEF: 24~529 |
The Plum Fragrance In My Bones Increases the wearer's Break Effect by 60~100%. When the wearer uses their Ultimate, increases all allies' DMG by 24~40%, lasting for 3 turn(s). If the wearer's Break Effect exceeds or equals 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 10.0~20.0 Energy immediately. Abilities of the same type cannot stack. | |
![]() Past and Future |
HP: 43~952 ATK: 19~423 DEF: 18~396 |
Kites From the Past When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16~32% increased DMG for 1 turn(s). | |
![]() Planetary Rendezvous |
HP: 48~1,058 ATK: 19~423 DEF: 15~330 |
Departure After entering battle, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12~24%. | |
![]() Poised to Bloom |
HP: 43~952 ATK: 19~423 DEF: 18~396 |
Lose Not, Forget Not Increases the wearer's ATK by 16~32%. Upon entering battle, if two or more characters follow the same Path, then these characters' CRIT DMG increases by 16~32%. Abilities of the same type cannot stack. | |
![]() The Forever Victual |
HP: 43~952 ATK: 21~476 DEF: 15~330 |
So Good! Increases the wearer's ATK by 16~32%. After the wearer uses Skill, increases ATK by 8~16%, stacking up to 3 times. |
Blessings
Harmony is a classification of Blessings introduced in the Divergent Universe: Protean Hero, specializing in empowering Break damage. It consolidated Break damage buffs from previous iterations of other Blessing Paths, such as Destruction and Nihility.
Listed below are Harmony Blessings in the latest iteration, Divergent Universe: Arcadian Chronicles:
| Icon | Name | Effect | Enhanced Effect |
|---|---|---|---|
✦ ✦ ✦ |
First Movement: The Frog and the Knight | Every time an enemy target takes 10 actual Toughness reduction, they become afflicted with 1 stack(s) of "Harmonize." | Every time an enemy target takes 10 actual Toughness reduction, they become afflicted with 1 stack(s) of "Harmonize." Actual Toughness reduction received while Weakness Broken will also be taken into account. |
✦ ✦ ✦ |
Second Movement: The Faun's Breakfast | After any ally target attacks any Weakness Broken enemy targets, triggers 1 instance of "Harmonize" DMG in a 8% ratio. | After any ally target attacks any Weakness Broken enemy targets, triggers 1 instance of "Harmonize" DMG with a ratio of 10%, increasing the "Harmonize" DMG multiplier by 20% of the original multiplier. |
✦ ✦ ✦ |
Third Movement: Rondo Form | When any ally target Breaks any enemy target's Weakness, the Weakness Break effects of other Type Weaknesses the enemy possesses are additionally triggered at a 50% ratio. | When any ally target Breaks any enemy target's Weakness, the Weakness Break effects of other Type Weaknesses the enemy possesses are additionally triggered at a 80% ratio. |
✦ ✦ |
Common Practice Period | After an enemy target with "Harmonize" is defeated, causes 1 random adjacent targets to gain that enemy target's "Harmonize" stacks. | After an enemy target with "Harmonize" is defeated, causes 2 random adjacent targets to gain that enemy target's "Harmonize" stacks. |
✦ ✦ |
Goblet of Dionysus | After any ally target attacks any Weakness Broken enemy targets, inflicts 1 stack(s) of "Harmonize." | Increases ally targets' Break Effect by 24%. After attacking any Weakness Broken enemy targets, inflicts 1 stack(s) of "Harmonize." |
✦ ✦ |
Coronal Pulse | For each stack of "Harmonize" an enemy target has, increases their Break DMG taken by 1%. | For each stack of "Harmonize" an enemy target has, increases their Break DMG taken by 1,5%. |
✦ ✦ |
String Quartet | When "Harmonize" DMG is triggered, additionally take into account 5 stack(s). Increases maximum "Harmonize" stacks by 5. | When "Harmonize" DMG is triggered, additionally take into account 6 stack(s). Increases maximum "Harmonize" stacks by 10. |
✦ ✦ |
Iambic Pentameter | Increases the DMG multiplier of "Harmonize" by 30% of the original multiplier. | Increases the DMG multiplier of "Harmonize" by 45% of the original multiplier. |
✦ ✦ |
Basso Continuo | After an ally target attacks a Weakness Broken enemy target, converts the Toughness Reduction of this attack into 1 instance of 50% Super Break DMG. | After an ally target attacks a Weakness Broken enemy target, converts the Toughness Reduction of this attack into 1 instance of 75% Super Break DMG. |
✦ ✦ |
Righteous Nome | When an ally target Breaks an enemy target's Weakness, there is a 100% base chance to inflict Freeze on the target, lasting for 1 turn(s). | When an ally target Breaks an enemy target's Weakness, there is a 150% base chance to inflict Freeze on the target, lasting for 1 turn(s). |
✦ |
Stagnant Weave | When any ally target Breaks an enemy target's Weakness, delays the enemy target's action by 20%. | When any ally target Breaks an enemy target's Weakness, delays the enemy target's action by 30%. |
✦ |
Original Declaration | Increases ally targets' Break DMG dealt by 8%. | Increases ally targets' Break DMG dealt by 12%. |
✦ |
Serene Storm | Increases ally targets' Break Effect by 30%. | Increases ally targets' Break Effect by 45%. |
✦ |
Linear Melody | When any ally target Breaks an enemy target's Weakness, increases the attacker's SPD by 12% for 3 turn(s). | When any ally target Breaks an enemy target's Weakness, increases the attacker's SPD by 18% for 3 turn(s). |
✦ |
Cross Rhythm | When any ally target Breaks an enemy target's Weakness, increases all ally targets' Break Effect by 40% for 3 turn(s). | When any ally target Breaks an enemy target's Weakness, increases all ally targets' Break Effect by 60% for 3 turn(s). |
✦ |
Free Tonality | Increases Break DMG taken by enemy targets by 16%. | Increases Break DMG taken by enemy targets by 24%. |
✦ |
Duke of Omens | Decreases DEF of Weakness Broken enemy targets by 15%. | Decreases DEF of Weakness Broken enemy targets by 20%. |
✦ |
Novel Motif | When ally targets Break any enemy target's Weakness, the attacker restores HP by 24% of their Max HP. | When ally targets Break any enemy target's Weakness, the attacker restores HP by 36% of their Max HP. |
Achievements
There are 1 Achievements related to Harmony:
|
|
Name | Category | Description | Hidden | Version | |
|---|---|---|---|---|---|---|
|
|
The Great Accord | Moment of Joy | Win 10 battle(s) with a team that has 4 characters following the Path of Harmony | Yes | 1.1 | 5 |
Other Languages
| Language | Official Name |
|---|---|
| English | Harmony |
| Chinese (Simplified) | 同谐 |
| Chinese (Traditional) | 同諧 |
| Japanese | 調和 |
| Korean | 화합 |
| Spanish | Armonía |
| French | L'Harmonie |
| Russian | Гармония |
| Thai | ประสาน |
| Vietnamese | Hòa Hợp |
| German | Die Harmonie |
| Indonesian | Harmony |
| Portuguese | A Harmonia |
Change History
- The Harmony was renamed to Harmony.
- The Harmony was released.
- The Concord was renamed to The Harmony.
- The Concord was added.
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