Tutorial/Adventure
Last updated 2025-03-11
There are 522 tutorials that focus on game mechanics that come into play during exploration and combat:
| Void Ward - Combat Knowledge |
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Main article: Void Ward ![]() The power of the Abyss descends upon the world, displaying a rejection of all that is. Targets protected by Void Wards cannot be damaged while defended by it. Only by attacking with Elemental Attacks a certain number of times can it be destroyed. Additionally, Nightsoul-aligned Elemental attacks seem able to destroy Void Wards with greater ease... |
| Layered Shields and Layered Wards - Combat Knowledge |
Main article: Radiant Moongecko |
| Affected by the Stellar Glimmer reaction... - Combat Knowledge |
Main article: Stellar Glimmer ![]() In Snezhnaya, many opponents can be affected by the Stellar Glimmer reaction, which can cause them to lose the ability to use certain skills. Make use of the Stellar Glimmer reaction to create an advantage for you on the field! |
| Elemental Burst - Combat Knowledge |
Main article: Elemental Burst |
| Obtaining Energy - Combat Knowledge |
Main article: Energy |
| An Unstoppable Force! - Combat Knowledge |
Main articles: Claymore and Overloaded |
| Shields - Combat Knowledge |
Main article: Shields |
| Attacking Weak Spots (I) - Combat Knowledge |
Main article: Aimed Shots |
| Attacking Weak Spots (II) - Combat Knowledge |
Main article: Aimed Shots |
| Placing Elemental Skills - Combat Knowledge |
Main article: Elemental Skill |
| Wind Currents - Combat Knowledge |
Main article: Wind Currents |
| HP Too Low - Combat Knowledge |
Main article: Healing |
| Smoldering Flames - Combat Knowledge |
Main article: Smoldering Flames |
| Condensed Ice - Combat Knowledge |
Main article: Condensed Ice |
| Engulfing Storm - Combat Knowledge |
Main article: Engulfing Storm |
| Slowing Water - Combat Knowledge |
Main article: Slowing Water |
| Plunging Attacks - Combat Knowledge |
Main article: Plunging Attack |
| Anemogranum... - Exploration Knowledge |
Main article: Anemogranum |
| Miraculous Anemograna (I) - Exploration Knowledge |
Main article: Anemogranum |
| Miraculous Anemograna (II) - Exploration Knowledge |
Main article: Anemogranum |
| Mysterious Seelie - Exploration Knowledge |
Main article: Seelie |
| NRE (Menu 30) - Gadgets |
Main article: NRE (Menu 30) |
| Portable Waypoint - Gadgets |
Main article: Portable Waypoint ![]() A Portable Waypoint is a man-made replica of a Teleport Waypoint. It can link to the world's ley lines to some degree, through which it can perform teleportation. When used, it sets a Teleport Waypoint at your current location. You can use this Pocket Waypoint through the map in the same manner as a normal Teleport Waypoint. |
| Wind Catcher - Gadgets |
Main article: Wind Catcher |
| Parametric Transformer (I) - Gadget |
Main article: Parametric Transformer |
| Anemoculi - Exploration Knowledge |
Main article: Anemoculi |
| Parametric Transformer (II) - Gadget |
Main article: Parametric Transformer |
| Omni-Ubiquity Net - Gadget |
Main article: Omni-Ubiquity Net |
| Launch Tube - Gadget |
Main article: Launch Tube ![]() After you have placed your Launch Tube, you can select firework parameters, such as type and sequence, through the Ignition Prep menu to fire them off as you see fit. When you have finished setting off the fireworks, enter combat, or go too far from the fireworks, and the Launch Tube will be automatically retrieved. |
| Lumenstone Adjuvant - Gadget |
Main article: Lumenstone Adjuvant ![]() When you have the Lumenstone Adjuvant equipped, it will provide illumination if it contains energy. Perhaps the stone relies on a unique ley line environment, however, and as such, only works within The Underground Mines of The Chasm. |
| Fishing Line Stabilizer - Important Message |
Main article: Fishing Line Stabilizer ![]() When you obtain the Fishing Line Stabilizer from the various Fishing Associations around the world, you can use it to assist in fishing. The Fishing Line Stabilizer will be activated by default. You can actively choose to activate or deactivate the assistance of the Stabilizer. ![]() While you are capturing certain fish, you will obtain certain buffs based on the number of the fish of this species that you have caught in the past. For example, when you are within the Ideal Tension Zone, your fishing will progress faster. A Stabilizer at full power can even allow fishing to progress when you are not within the Ideal Tension Zone. If you would like to check the fish species that you have caught, you may visit Archive > Living Beings. |
| Crystalfly Trap - Gadget |
Main article: Crystalfly Trap ![]() After you place the Crystalfly Trap and put specific materials inside, it will begin operation and bait Crystalflies into itself. After a certain period of time, you will be able to retrieve Crystal Cores from within. |
| "Special Analysis Zoom Lens" - Gadget |
Main article: "Special Analysis Zoom Lens" ![]() After activating the Special Analysis Zoom Lens through the Inventory or the Gadget Shortcut bar, you can use your Kamera to use a special photo-taking function. After Charlotte activates this Gadget, the original effects of Framing: Freezing Point Composition's Hold Mode cannot take effect, but you can use special methods to take photos... |
| Nightwind Horn - Gadgets |
Main article: Nightwind Horn |
| Playing the "Lingering Euphonia" - Gadget |
Main article: "Lingering Euphonia" |
| Warming Seelie - Exploration Knowledge |
Main article: Warming Seelie |
| Scarlet Quartz - Exploration Knowledge |
Main article: Scarlet Quartz ![]() The odd gems called Scarlet Quartzes contain a certain kind of warming energy. Break them and collect their fragments to engulf your character in that energy. ![]() Under its influence, you will stop accumulating Sheer Cold. You can use this effect to keep warm for an extended period. Attack an opponent before its duration ends to release all the accumulated energy at once. For some reason, however, warping from here to a Teleport Waypoint or a Statue of The Seven will cause the power of these Scarlet Quartzes to dissipate... |
| Ancient Rime - Exploration Knowledge |
Main article: Ancient Rime |
| Snowstorms - Exploration Knowledge |
Main article: Sheer Cold |
| Subzero Climate... - Exploration Knowledge |
Main article: Subzero Climate ![]() In Subzero Climate, you will continuously accumulate Sheer Cold. When Sheer Cold reaches its limit, your character will start rapidly losing HP. Apart from that, due to Dragonspine's unique Ley Line structure and climate, you may be unable to use some gadgets. |
| Elemental Infusion - Combat Knowledge |
Main article: Elemental Infusion |
| The Mystical Waverider... - Gameplay Tutorial |
Main article: Waverider ![]() The Waverider is a very mysterious waterborne vehicle that can be summoned to its skipper's side using a Waverider Waypoint. Get close to the Waverider to board and set sail. You can summon it from a Waverider Waypoint at any time, but one person can only own one Waverider. |
| Mysterious Memento Lens - Exploration Knowledge |
Main article: Memento Lens |
| Excessive Electro... - Exploration Knowledge |
Main article: Excessive Electro |
| Thunder Sphere - Exploration Knowledge |
Main article: Thunder Sphere ![]() This strange entity is known as a Thunder Sphere. It is a common sight in Inazuma. Characters who wield Electro power or who are looked after by Inazuma can use it to move around at lightning speed. Characters carrying an Electrogranum or affected by Electro in proximity to a Thunder Sphere can move towards it at great speed. |
| Kamuijima Cannon (I) - Exploration Knowledge |
Main article: Kamuijima Cannon |
| Kamuijima Cannon (II) - Exploration Knowledge |
Main article: Kamuijima Cannon |
| Marvelous Installation... - Exploration Knowledge |
Main article: Sacred Stone Puzzle ![]() On Yashiori Island, there are two kinds of mechanical devices that suppress Tatarigami power. They are the Sacred Stone Mound and the Thunderbearer Mirror. |
| Inexplicable Barrier... - Exploration Knowledge |
Main article: Thunder Barrier ![]() A kind of impenetrable shield known in Inazuma as a Thunder Barrier. For some mysterious reason, receiving the acknowledgment of Electrograna and carrying them with you allows you to pass through some such barriers unimpeded. |
| Electrograna... - Exploration Knowledge |
Main article: Electrograna ![]() These miraculous spirits are called Electrograna. They spawn from the branches of the Thunder Sakura and grant the protection of Electro. |
| Kujirai's Temaria Game - Exploration Knowledge |
Main article: Temaria Game |
| Lightning Strike Probe - Exploration Knowledge |
Main article: Lightning Strike Probe |
| Electric Conduction? - Exploration Knowledge |
Main article: Electro Current Puzzle ![]() In some places, you will find this mysterious combo of mechanisms: the Discharge Stone and the Cumulation Stone. The former shoots a harmless electric current at characters and monsters affected by Electro while the latter absorbs the electrical energy from the Discharge Stone. Sometimes you will also find Relay Stones, which conduct the current released by Discharge Stones. |
| Lightning-Struck Tree - Exploration Knowledge |
Main article: Thunderwood |
| Mysterious Pillars... - Exploration Knowledge |
Main article: Mysterious Pillars |
| Electric Lamps - Exploration Knowledge |
Main article: Electric Lamps |
| The Warding Stones of Seirai - Exploration Knowledge |
Main article: The Warding Stones of Seirai ![]() If you wish to restore the Warding Stones' functionality and suppress the storm once more, you must find and touch the three sets of paper charms hung on poles that correspond to each Warding Stone. You must recall the positions of each set of paper charms, and the number of paper charms on each pole. |
| Phase Gate - Exploration Knowledge |
Main article: Phase Gate |
| Ishine Script - Exploration Knowledge |
Main article: Ishine Script |
| Tsurumi Island's Stormstones... - Exploration Knowledge |
Main article: Stormstones |
| Mysterious Carvings - Exploration Knowledge |
Main article: Mysterious Carvings |
| Tsurumi Island's "Perches"... - Exploration Knowledge |
Main article: Perches |
| Places of Essence Worship - Exploration Knowledge |
Main article: Places of Essence Worship |
| Triangular Mechanisms... - Exploration Knowledge |
Main article: Triangular Mechanisms |
| Daises of Day and Night - Exploration Knowledge |
Main article: Daises of Day and Night |
| Of Sun and Moon - Exploration Knowledge |
![]() If you possess the Golden Bridle of Enkanomiya, you will have the authority to activate mechanisms that switch between Evernight and Whitenight. Such mechanisms, which can be found throughout Enkanomiya, are connected to the Dainichi Mikoshi and can be used to modify the day-nightcycle. Enkanomiya appears different in the Evernight and Whitenight states. Use this ability to switch between day and night well in order to uncover the land's secrets. |
| Ghostfish - Exploration Knowledge |
Main article: Ghostfish |
| Key Sigil - Exploration Knowledge |
Main article: Key Sigil |
| The Ominous Dark Mud - Exploration Knowledge |
Main article: Dark Mud |
| Cage-Shaped Geo Formations? - Exploration Knowledge |
Main article: Cage-Shaped Geo Formation |
| Unique Rock Pillars - Exploration Knowledge |
Main article: Unique Rock Pillar |
| Unique Rocks - Exploration Knowledge |
Main article: Unique Rock |
| Oozing Concretions - Exploration Knowledge |
Main article: Oozing Concretions ![]() Oozing Concretions have different levels of emission strength. Only Lumenstone Adjuvants of sufficient power can use Blooming Light to destroy Concretions of the appropriate level. |
| Blooming Light - Exploration Knowledge |
Main article: Lumenstone Adjuvant |
| Mysterious Mailbox in Vanarana... - Exploration Knowledge |
Main article: Mysterious Clipboard |
| Rhythm of Revival - Exploration Knowledge |
Main articles: Aranyaka and Vintage Lyre ![]() Aranakin's song. It can be used to awaken the life within the plants around you and borrow that strength to join some broken stone structures together. Even stones that were once blessed will split and crack given time. But Aranakin's song can reawaken the wood and mend these broken structures. |
| Rhythm of Vamadha - Exploration Knowledge |
| Rhythm of the Gloomy Path - Exploration Knowledge |
![]() The song that Araji left behind. It can awaken the Gloomy Path in the woods and open new paths. According to Arayasa, Araji is very timid and enjoys hiding in quiet places. As such, the song that he left behind has the power to unlock trails that lead to secret sites. |
| Rhythm of the Beastly Trail - Exploration Knowledge |
![]() The song that Arayama left behind. If you play it to Claustroflora, you can cause certain obstacles to disappear. It is said that Arayama used to hate humans and so used illusions to thwart them, but that he would ultimately meet a human friend because of those illusions. The only song he left behind is one that can remove obstacles. As to whether a song that can create them is still hidden in the forest somewhere is unclear... |
| Rhythm of the Sprout - Exploration Knowledge |
![]() The song Aramaha left behind. If you play it to Sprouting Branches, you can summon Healthy Dendrograna that can then be used to revive Valaya. Aramaha was known for a great love of flowers, but the idea of using flowers to hide songs is said to have been Arayama's. |
| Rhythm of the Source Water - Exploration Knowledge |
![]() Arapandu taught you this song. It has the power to control the Varuna Contraption. According to Arapandu, the Varuna Contraption once turned the black rain into sweet rain, bringing life to the forest. Performing this tune will cause the Varunastra to activate or deactivate. However, you should probably be more conscientious in its use. After all, Aranakula do not like too much rain, as it will impede the growth of plants. Arakunti also said before that "too much rain makes the mushrooms difficult to cook." |
| Rhythm of the Great Dream - Exploration Knowledge |
![]() Arana's song. Play it to Silapna to enter and exit dreamscapes. You would certainly like to call them "stones with strange markings on them"... But if you think about it, you've seen way too many stones with odd marks, so you might as well just use the term Arama used, "Silapna." According to Araja, Aranara songs all possess their unique character. As such, if you hear the song, you will know whose it is. |
| Strange Arch... - Exploration Knowledge |
Main articles: Vintage Lyre and Phantasmal Gate ![]() These strange arches are known as Phantasmal Gates. Complete the challenges within, and perhaps something good will happen. Play Arana's song on the Vintage Lyre in front of a Phantasmal Gate to awaken it. After this, enter the arch to undertake the challenges. ![]() During a challenge, you must collect all the Phantasmal Seeds and return to the Phantasmal Gate within the time limit. If you are hit by attacks from opponents during this time, the time allotted to you for the challenge will decrease... ![]() After you have entered the Phantasmal Gate, certain special Dream Flowers will appear. Standing within the barrier that these flowers project will cause opponents to forget your existence and allow you to exit combat. Additionally, activating these Dream Flowers with Electro will allow them to mark the location of the remaining Phantasmal Seeds for you, but this will also undo the effect of the barrier. |
| Dendrogranum... - Exploration Knowledge |
Main article: Dendrogranum ![]() These strange spirits that accompany the appearance of Auspicious Branches are Dendrograna that symbolize the protection of Dendro. ![]() When Charged Attacks and Aimed Shots hit, Dendrograna will attack alongside them. There are also some objects that will appear throughout your adventures that can only be activated or destroyed using the power of Dendrograna... |
| Dreadful Withering... - Exploration Knowledge |
Main article: The Withering ![]() The Withering is not a fixed location. Instead, it refers to areas that have been corroded by some sort of mysterious and ominous power. In these areas, characters will accumulate Decay. The speed of this accumulation will differ depending on the Withering Zone you're in. ![]() Depending on how much Decay you have accumulated, all your party members will have their All Elemental RES, Physical RES, and Max HP decreased. These stats will decrease more in accordance with the amount of Decay accrued. ![]() If you remain within Withering Zones after you fully accumulate Decay, all your party members will fall. ![]() You must use the power of the Dendrograna to clear the Withering away. Only via this method can you destroy the Withering Branches that spread this corrosive power. Only when all the Withering Branches within a Withering Zone are destroyed can the Tumor of the Withering at the beating heart of the area be destroyed. Most Withering Zones can be destroyed in this way, but... ![]() Within the Withering Zones, Candles of Life and Flames of Life may appear and help to decrease the accumulation of Decay. Prepare for the worst before entering the Withering Zones. |
| Dangers within the Withering Zone... - Exploration Knowledge |
Main article: The Withering ![]() There are other perils within the Withering Zones apart from Decay. Monsters that have been corroded by this environment and Fetid Boughs that grow in the area will attack characters within, causing Decay to accumulate... ![]() In addition, the Tumor of the Withering will exhort Disciples of Decay to come forth and attack. These are monsters who have utterly fallen under the influence of the Withering, and have the protection of the Withering against DMG. Use Dendro or Dendrograna to effectively destroy the shields guarding these monsters... |
| Lens capable of detecting The Withering - Exploration Knowledge |
Main articles: Seed Mirror and The Withering ![]() This special sort of Seed Mirror can be used to spot Withering Zones that have yet to take shape. You can use this method to create and stop expansion of the Withering ahead of time. These objects can also be activated using Electro... |
| Energy Block inside the Ruin Golem... - Exploration Knowledge |
Main articles: Ruin Golem and Energy Block ![]() According to Jazari, these Energy Blocks seem to be an auxiliary power source for the Ruin Golem. Slot these into the power relays to reactivate the corresponding components. |
| Four-Leaf Sigil - Exploration Knowledge |
Main article: Four-Leaf Sigil ![]() This crest, which looks like a four-petaled flower, will sometimes appear in Sumeru. When those who can manipulate the elements are facing one such crest, they can use it to travel swiftly. Sometimes, you will find Clusterleaves of Cultivation that can scatter these Four-Leaf Sigils around. Use their ability to make your adventures easier! |
| Clusterleaves of Cultivation and Four-Leaf Sigils... - Exploration Knowledge |
Main article: Clusterleaf of Cultivation ![]() You will sometimes come across Clusterleaves of Cultivation in Sumeru, which will scatter Four-Leaf Sigils around when they come into contact with Dendro. Use these objects to make your adventures in Sumeru easier! |
| Bouncy Mushrooms... - Exploration Knowledge |
Main article: Bouncy Mushroom ![]() This species of Bouncy Mushroom is a type of Tri-Lakshana Creature. Under normal circumstances, you can jump on it to be bounced up to higher heights. Its elasticity will be further increased after you have activated it using Electro. |
| The seen and unseen... - Exploration Knowledge |
Main article: Tri-Lakshana Creature ![]() When Tri-Lakshana Creatures are activated using Electro, they will unleash a Truesense Pulse that may be able to display the location of certain hidden things. |
| Tri-Yana Seeds - Exploration Knowledge |
Main article: Tri-Yana Seed ![]() Just as the Tri-Lakshana Creatures have a Normal, Scorched, and Activated form, these Tri-Yana Seeds, which can reveal hidden objects, have similar states. When Scorched, they will stop moving, and when normal, they will move along a fixed path. When activated using Electro, they will release an even larger Truesense Pulse... |
| Seal on the Stone Pillar - Exploration Knowledge |
Main article: Stone Pillar Seal ![]() This unique sort of stone pillar seems to be key to sealing certain ruin machines. Use Pyro to neutralize the energy within them, which will then release the machines from their seal... But you aren't usually supposed to be unsealing such monsters... are you? |
| Kusava and Aranakin - Exploration Knowledge |
Main article: "Kusava" ![]() When you travel with Aranakin, you can use the Kusava to call upon his power and repair certain broken elemental monuments. |
| Kusava and Aragaru - Exploration Knowledge |
| Kusava and Aranaga - Exploration Knowledge |
| Nurseries in the wilds... - Exploration Knowledge |
Main article: Nursery ![]() Some of these seemingly masterless nurseries may be found within the forests of Sumeru. Follow the glowing spirits that float over these nurseries and traverse each "field" without interruption or repetition, and perhaps something good will happen. In truth, it isn't good to step on fields, but your footsteps seem to be able to awaken the life of this plot of land. |
| Activation and scorching... - Exploration Knowledge |
Main article: Tri-Lakshana Creature ![]() In Sumeru, special creatures exist that can transform due to stimuli from external elemental energy. These are referred to as "Tri-Lakshana Creatures." |
| Powers of Kusava, Converge! - Exploration Knowledge |
Main article: "Kusava" ![]() You finally get to go on an adventure with Aranaga, Aranakin, and Aragaru. Use the Kusava at the appropriate places to call upon the powers of the 3 Aranara. By switching the abilities of the Kusava, you can choose the Aranara whose help you need. Delve deeper into Mawtiyima alongside your Aranara friends! |
| A Strange Energy Extraction Device... - Exploration Knowledge |
Main article: Energy Extraction Device ![]() The energy extractor device within the Eremite camp seems to serve some unspeakable purpose. You must look for a control key somewhere in the surrounding rooms to shut it down. However, even the smallest movement might interrupt the termination sequence, so make sure to keep the area free of obstruction till the machine shuts down. |
| The Mysterious Control Unit... - Exploration Knowledge |
Main article: Plinth of the Secret Rites ![]() These structures known as Plinths of the Secret Rites may be found within King Deshret's ruins. Use them to control certain mechanisms within the ruins. |
| Roadblocks... - Exploration Knowledge |
Main article: Primal Barrier ![]() The energy barrier that bars outsiders from entering can be passed easily if you have some kind of special clearance. |
| Conducting Primal Beams? - Exploration Knowledge |
![]() The devices known as Everlight Cells within King Deshret's ruins can fire Primal Beams. Those who approach while possessing special clearance can change the position and facing of the Everlight Cells. ![]() Neverlight Cells are receivers for Primal Beams. When the beams from the Everlight Cells link with these Neverlight Cells, something special might just happen... Sometimes, these beams can be blocked by walls inside the ruins. You may have to operate some other devices to allow that light to pass through the wall... |
| Large Fan Blades - Exploration Knowledge |
Main articles: Large Fan Blades and Primal Ember ![]() These huge fan blades will blow out strong winds that can obstruct progress or blow Primal Embers away. If you wish to pass through them, you will need to wait for moments when the fan-blades stop moving, or look for a device that can cause them to stop altogether... |
| Obscuring Cells - Exploration Knowledge |
Main article: Obscuring Cell ![]() A mysterious device within King Deshret's ruins. If you approach it while bearing special clearance, you can cause walls near to it to become transparent illusions, which should help Primal Beams pass through. |
| Verity Cells - Exploration Knowledge |
Main article: Verity Cell ![]() King Deshret's ruins have a great number of objects that have had their original appearances obscured by a mysterious power. You must use the Verity Cell in such cases to help you. When you use the Verity Cell while having special clearance, you can cause invisible objects to reappear. |
| The Mysterious Replicator Keystones - Exploration Knowledge |
Main articles: Forged Primal Light and Replicator Keystone ![]() Forged Primal Lights are mysterious energy aggregates found in King Deshret's ruins. Get close to them to pick them up and take them with you. ![]() Replicator Keystones are a special type of platform. If you get close to them while carrying Forged Primal Light, you can create ruin devices to aid you on your adventures. Devices made this way do not require any special clearance. ![]() Replicator Keystones can be used to create the following ruin devices: Everlight Cells, Neverlight Cells, Obscuring Cells, Verity Cells, Primal Sconces, and Primal Sandglasses. Use Forged Primal Light and Replicator Keystones to get further into the ruins... |
| Look Out Below! - Exploration Knowledge |
Main article: Illusory Keystone ![]() While exploring within King Deshret's ruins, you may encounter platforms with unique etchings on them. These platforms are named Illusory Keystones, and when stepped on, they will disappear. Do not hesitate when you step over them — press on! |
| Primal Embers - Exploration Knowledge |
Main article: Primal Ember ![]() These energy aggregations known as Primal Embers are commonly scattered throughout King Deshret's ruins. Go near to Primal Sconces that contain these Primal Embers to unleash them. Follow the Primal Embers to activate the giant Primal Torch. Once the Primal Torch is lit, King Deshret's ruins will also change... ![]() Primal Embers are very fragile, so you will sometimes find Primal Sconces along their travel path that can serve as transit points en route to the Primal Torch. Primal Embers can also be blown away by the strong winds generated by the giant fan blades. If you wish to help the Embers continue their journey, then you must find some way to stop these fans from operating... |
| Primal Obelisk - Exploration Knowledge |
Main articles: Primal Obelisk and Sacred Seal ![]() The Primal Obelisk was one of the hallmarks of the civilization that King Deshret built, but over time, the Sacred Seals upon the Obelisk have become lost to the four winds. Draw near and observe Obelisks to locate the direction in which the lost Seals have been scattered using the Obelisks' remnant power. |
| Loose Sand Piles - Exploration Knowledge |
Main article: Loose Sand Pile |
| Primal Sandglass - Exploration Knowledge |
Main article: Primal Sandglass ![]() A giant hourglass. No one knows why it was built and then left here. When touched, it will flip and start to mark time. Rotate all the nearby Primal Sandglasses before this giant hourglass' sands run out, and you may gain some unexpected boon... |
| Prism of Khaj-Nisut - Exploration Knowledge |
Main article: Prism of Khaj-Nisut ![]() The Prism of Khaj-Nisut is a control device within King Deshret's ruins that gives off an enigmatic light. If you get close to a Prism of Khaj-Nisut, you can control all nearby objects that give off the same light as it. You can also change the color of the Prism's mysterious glow. |
| Dodge the Beams! - Exploration Knowledge |
Main article: Ruin Golem ![]() The ancient Ruin Golem has become active as of late, indiscriminately using its beam weaponry to attack nearby life. The immensely powerful beams can destroy loose rocks. |
| Pilot the Ruin Golem! - Exploration Knowledge |
Main article: Ruin Golem ![]() There is nothing more exciting than piloting a Ruin Golem! Steady yourself, then pull the trigger and fire away! |
| Suda's Flow - Exploration Knowledge |
Main article: Afratu's Dilemma |
| Scarlet Sand Slate - Exploration Knowledge |
Main article: Scarlet Sand Slate ![]() The activated Scarlet Sand Slate possesses special "clearance" that will allow you to control various devices within the ruins King Deshret left behind. |
| Increase Clearance Level - Exploration Knowledge |
Main article: Scarlet Sand Slate ![]() Some of the devices in King Deshret's ruins will allow you to increase the clearance level of the Scarlet Sand Slate. The higher the clearance the slate possesses, the more devices it can control. |
| Cascade Pools - Exploration Knowledge |
Main article: Cascade Pool |
| Pipe Diverter Valve - Exploration Knowledge |
Main article: Dune-Entombed Fecundity: Part I |
| Weathered Obelisk - Exploration Knowledge |
Main article: Weathered Obelisk |
| Dual-Phase Neverlight Cells and Dual-Phase Everlight Cells - Exploration Knowledge |
![]() Dual-Phase Neverlight Cells are receivers for Primal Beams. Compared to normal Neverlight Cells, these require two Primal Beams fired from two Everlight Cells to activate. There exist similar Dual-Phase Everlight Cells that can fire two Primal Beams simultaneously. |
| Manifestation Mechanism and Signal Spirit - Exploration Knowledge |
Main article: Manifestation Mechanism and Signal Spirit |
| Wenut Attack... - Exploration Knowledge |
Main article: Wenut |
| Weathered Rocks - Exploration Knowledge |
Main article: Weathered Rock |
| Sandstorm in the Desert of Hadramaveth... - Exploration Knowledge |
Main article: Sandstorm in the Desert of Hadramaveth |
| Rune Mechanisms and Sand Piles - Exploration Knowledge |
Main article: Rune Mechanism |
| Large Rune Mechanisms - Exploration Knowledge |
Main article: Rune Mechanism |
| Runic Window and Runic Pane Switch - Exploration Knowledge |
| The Unchanging Past... - Exploration Knowledge |
Main article: Memories of Pairidaeza ![]() The memories of the Queen of All Oases have followed those oases into the unchanging past, turning into tightly shut flower buds. There may yet be some small, guiding power within them... When touched by someone who has been chosen by the oases, these buds will guide them to a certain spot. There, one may summon the memories of the past and, through them, change the situation in the present. Gain the guidance of the Goddess of Flowers via this means to find the lost inscriptions that once marked the three thrones. |
| Small Atmospheric Vortex - Exploration Knowledge |
Main article: Small Atmospheric Vortex |
| Large Atmospheric Vortex - Exploration Knowledge |
Main article: Large Atmospheric Vortex |
| Jinn Shrine - Exploration Knowledge |
Main article: Jinn Shrine ![]() Those who lived in this land in times of distant legend would set up small shrines to ancient, mysterious existences around these glowing branches. Perhaps only the Jinn still understand the purpose of such sites. |
| Chess Pieces and Activation Devices - Exploration Knowledge |
Main article: Chessboard of Safhe Shatranj |
| Jinni in the Magic Bottle — Liloupar, I - Exploration Knowledge |
Main article: Jinni in the Magic Bottle — Liloupar ![]() Liloupar can increase visibility within a sandstorm and can predict the coming of such weather. |
| Jinni in the Magic Bottle — Liloupar, II - Exploration Knowledge |
Main article: Jinni in the Magic Bottle — Liloupar ![]() Liloupar has regained a portion of her energy and can use limited amounts of her Jinni's Might to clear certain obstacles that block her master's way. ![]() By using her Jinni's Might, Liloupar can remove small and large Atmospheric Vortexes. However, Liloupar will lose Jinni's Might when she encounters Wenut attacks. ![]() Various ancient ruins within the Desert of Hadramaveth have Jinn Shrines in them. Draw near to the Jinn Branches within them to restore Jinni's Might for Liloupar. |
| Jinni in the Magic Bottle — Liloupar, III - Exploration Knowledge |
Main article: Jinni in the Magic Bottle — Liloupar ![]() In the Jinn Shrines, you can also interact with Jinn Branches to command Liloupar to suppress or summon sandstorms. |
| Rune Mechanisms and Slide Rails - Exploration Knowledge |
Main article: Rune Mechanism |
| Gray Crystals - Exploration Knowledge |
Main article: Gray Crystal |
| Farrwick - Exploration Knowledge |
| Monster From the Gray Crystals... - Exploration Knowledge |
Main article: Gray Crystal ![]() When the Crystals dissipate due to the effects of Khvarena, these monsters from a bygone era may reawaken... |
| Sunyata Flowers - Exploration Knowledge |
Main article: Sunyata Flower |
| Amrita Mayflies - Exploration Knowledge |
Main article: Amrita Mayfly |
| Ruebright Bloom - Exploration Knowledge |
Main article: Ruebright Bloom |
| Special Four-Leaf Sigil - Exploration Knowledge |
Main article: Special Four-Leaf Sigil |
| Burgeoning Spirit - Exploration Knowledge |
Main article: Burgeoning Spirit |
| Soul Bell - Exploration Knowledge |
Main article: Trial of the Soul Bell |
| Ruin Cannon - Exploration Knowledge |
Main articles: Ruin Golem and As the Khvarena's Light Shows: Nirodha |
| Bright Flame Altar - Exploration Knowledge |
Main article: Bright Flame Altar |
| Khvarena Barrier - Exploration Knowledge |
Main article: As the Khvarena's Light Shows: Nirodha ![]() Mysterious orbs of light that contain coalesced Khvarena can be found scattered across this land. When Sorush awakens the power within these orbs, they will expand a barrier that can deflect incoming attacks to some extent. Hold Sorush's Interact skill to continuously summon a barrier of Khvarena and maintain it. |
| Kory Drum - Exploration Knowledge |
Main article: Kory Drum ![]() These drums were created by the Order of Skeptics' ancestors. Hit them according to a specific method to cause the elemental power within to resound... There are three ways of hitting these drums. Normal Attacks will create a light sound, while Plunging Attacks will create a heavy one. Stay still to create a pause. |
| Rune Mechanism - Exploration Knowledge |
Main article: As the Khvarena's Light Shows: Nirodha |
| Lightcall Path - Exploration Knowledge |
Main article: The Hymn of Tir Yazad (Part 2) |
| A Mysterious Energy Control System... - Exploration Knowledge |
Main article: As the Khvarena's Light Shows ![]() These ancient underground ruins left by the Khaenri'ahns rely on a mysterious energy control system to operate. A series of many energy relays provide energy to it, and some parts have ceased operation due to the effect of the Gray Crystals... |
| Fravashi Tree - Exploration Knowledge |
Main article: Fravashi Tree ![]() A mysterious plant created by a Pari who has used the last of their strength. A lingering Pari with memories of ancient days is contained within. ![]() Sorush can use her power to awaken the Residual Pari inside the Fravashi Trees. If the languishing obsessions of these spirits are extinguished, perhaps these Pari, thus scattered abroad, may yet meet again in the sea of flowers... Offer the Plumes of Purifying Light you obtain from Fravashi Trees to the Amrita Pool and return all the memories of Khvarena back to the flowery sea! |
| The Great Songs of Khvarena - Exploration Knowledge |
Main article: As the Khvarena's Light Shows ![]() The Great Songs of Khvarena are the physical manifestation of Khvarena's might, collected and fused by the first Pari within the flowery sea used to cleanse the land of impurity. The power of Khvarena creates a barrier in its area. Only a Pari with the Twin-Horned Chaplet can touch them. Sorush, with the Chaplet, may use her power to collect them. |
| Sorush, Bloomguard of the Pari - Exploration Knowledge |
Main article: Sorush (Gadget) ![]() Pari are very mysterious creatures. And as the "Bloomguard" of her race, Sorush can replace your characters to fly and move. When Sorush is in flight, your character will stay in place to await her return. ![]() While in flight, Sorush can ascend or descend, and can use the Accelerate skill to increase her flight speed. Sorush cannot be too far from your character, though. A Bloomguard should never abandon others, after all. ![]() Sorush can call upon the special energies within items around which mysterious mayflies dance. Press Sorush's Interact skill to allow her to use her power to guide the might of Khvarena. Hold her Interact skill to cause her to stop and continuously channel Khvarena's might. During this time, you can control your character freely. |
| Plumes of Purifying Light - Exploration Knowledge |
Main article: Plume of Purifying Light |
| Udumbara - Exploration Knowledge |
Main article: Udumbara Pistil ![]() The Udumbara are mysterious flowers that will only grow when Sorush has awakened the power stored within Runestones. Hold Sorush's Interact skill to cause the Umdumbara to stay in bloom. It is said that in ancient times, the Pari would harvest the pistils formed by the blooming Udumbara to use as offerings unto a dead god... |
| The Purple Mist in the Swamp... - Exploration Knowledge |
Main article: Asipattravana Itihasa ![]() Asipattravana Swamp is the perennial target of corruptive forces, and is blanketed by a dangerous purple mist. ![]() Sorush can use her power to awaken the power of Khvarena that flows within the thorny branches. After using this power to disperse the purple mist, the manifestation of defilement within will make itself known...", ![]() The defiled entities that lie concealed within the bog are the source of the purple mist. Only by destroying them can the mist be parted. Normal attacks do not work against them, and only the power of the Nirodha Fruits can completely purify them. |
| Nirodha Fruit - Exploration Knowledge |
Main article: Nirodha Fruit |
| Mysterious Floating Stones Within the Defiled Chambers... - Exploration Knowledge |
Main article: The Hymn of Tir Yazad (Part 2) |
| Mysterious Amrita Seal... - Exploration Knowledge |
Main article: As the Khvarena's Light Shows |
| Mysterious Energy Receiver... - Exploration Knowledge |
Main article: As the Khvarena's Light Shows |
| Defiled Beacon - Exploration Knowledge |
Main article: Defiled Beacon |
| Fontaine's Blessing - Gameplay Tutorial |
| The Miraculous Antoine Roger Aircraft! - Gameplay Tutorial |
Main article: The Miraculous Antoine Roger Aircraft ![]() This is an experimental Aircraft that is propelled by energy generated from pneuma-ousia annihilation reactions. It will proceed along its set route upon being activated. Though Antoine Roger claims that nothing will happen during your journey... the truth of the matter might not be as he so claims. Resolve any issues you might encounter along your voyage and ensure that you arrive at the destination smoothly! |
| Fontaine's Currents... - Gameplay Tutorial |
Main article: Current |
| Pneumousia Relay - Gameplay Tutorial |
Main article: Pneumousia Relay ![]() A mysterious clockwork meka device created by the special energy system produced by Fontaine. It possesses three energy states: Ousia, Balanced, and Pneuma, and these states can be altered when attacked by their opposite. Among the three, the Balanced state should be the proper state objects exist in, but as with many things in the world, what is "proper" is rarely what is "common." |
| Enhanced Pneumousia Amplifier - Gameplay Tutorial |
Main article: Enhanced Pneumousia Amplifier ![]() A mysterious clockwork meka device created by the special energy system produced by Fontaine. This device will grant powerful buffs to the troublesome opponents faced by adventurers or bandits. Of course, as this is a clockwork meka, you can use the pneuma-ousia annihilation reaction to overload its systems and shut it down. |
| Pneumousia Block - Gameplay Tutorial |
Main article: Pneumousia Block ![]() Energy blocks can be naturally occurring or artificially created, and are separated into Pneuma Blocks and Ousia Blocks. After collecting an energy block, your next Normal, Charged, or Plunging Attack will, upon hit, release the energy stored within them. This will come in handy when adventuring in a place like Fontaine. |
| Pneumousia Storage Box - Gameplay Tutorial |
Main article: Pneumousia Storage Box |
| Beastly Rift - Gameplay Tutorial |
Main article: Beastly Rift ![]() This appears to be some kind of fantastical arcane formation left by someone. It will summon monsters from another world that will try to break the crystals restraining the formation. During the challenge, you must defeat all attacking monsters while ensuring the crystals stay intact. |
| The Prisms Within Elynas: I - Gameplay Tutorial |
![]() You can sometimes find these mysterious red crystals within Elynas' body. When stimulated with outside force, they will project energy in the corresponding direction, which can then resonate with and eliminate such stone-covered red crystals. |
| The Prisms Within Elynas: II - Gameplay Tutorial |
| Miraculous Hydrograna - Gameplay Tutorial |
Main article: Hydrogranum ![]() Naturally, a Hydro-abundant nation like Fontaine will have such mysterious phenomena as "Hydrograna." After you collect three Hydrograna, they will combine into a Hydro Core that will continuously apply Hydro to the surrounding environment. |
| Water Volume Detection Crystals - Gameplay Tutorial |
Main article: Water Volume Detection Crystal ![]() This mystical crystal construct seems to have originally been designed to test the dampness of its surroundings, but it seems that it can only detect its own dampness and react accordingly. In situations where it is continually affected by Hydro, maybe something nice and unexpected might occur? |
| Echoing Conch - Gameplay Tutorial |
Main article: Echoing Conch ![]() This seems to be a special biological device made by some ancient civilization in Fontaine, created for various types of training. When activated, it generates visible sound waves that can detect invisible objects nearby... |
| Sonar Resonance Points - Gameplay Tutorial |
Main article: Echoing Conch ![]() Using the Blubberbeast's sonar capabilities or the Echoing Conches' unique properties, you can discover some locations that resonate with their effects. Sometimes, these discoveries might reveal some unexpected treasures... |
| Narcissus's Evil Bubble Formations! - Gameplay Tutorial |
Main article: Bubble Formation ![]() A defensive device that can lock on and fire Mist Bubbles at those brave enough to enter its targeting range! Use condensed water planks or the terrain to approach and extract the Hydrogranum that allows it to operate! |
| Bubble Formation, but It's Not Evil This Time! - Gameplay Tutorial |
Main article: Bubble Formation ![]() A Bubble Formation that for some strange reason doesn't attack you, but helps you unseal treasures. Control the currents and barriers to guide the Mist Bubble to the ringed device at the end! |
| High-Pressure Water Vent - Gameplay Tutorial |
Main article: High-Pressure Water Vent ![]() As the name suggests, it's a high-pressure water vent that can spray out underwater currents and move characters or certain objects. When you have the Armored Crab Shield from an Armored Crab, you can resist the current's propulsion. |
| Fantastical Floating Ball... - Gameplay Tutorial |
Main article: Fantastical Floating Ball ![]() A mysterious sphere-shaped device that seems to be capable of detecting water pressure at certain depths based on variables of weight. It will activate when affected by high-pressure water currents or other similar factors. The ringed device will activate upon contact with the sphere due to mysterious reasons. ![]() A mysterious sphere-shaped device that seems to be capable of detecting water pressure at certain depths based on variables of weight. It will activate when affected by high-pressure water currents or other similar factors. The ringed device will activate upon contact with the sphere due to mysterious reasons. |
| Abilities of the Transoceanic Sourcewater and Xenochromatic Creatures - Gameplay Tutorial |
Main article: Xenochromatic Creature ![]() Sometimes, these strange clusters of "Transoceanic Sourcewater" will appear beside you, allowing you to unleash power using your will and deliver attacks. ![]() When attacking special Xenochromatic Fontemer Aberrants, their powers can be absorbed for a certain period... |
| Xenochromatic Hunter's Ray's Ability - Gameplay Tutorial |
Main article: Xenochromatic Creature ![]() Use this ability to cut the weak sections of the Fontemer Seagrass and destroy them. |
| Xenochromatic Blubberbeast's Ability - Gameplay Tutorial |
Main article: Xenochromatic Creature |
| Xenochromatic Armored Crab's Ability - Gameplay Tutorial |
Main article: Xenochromatic Creature ![]() ...Creates a heavily armored shield capable of releasing shockwaves that can shatter stones. Holding it down will continuously expand the shield, and when you release the skill, this will release a shockwave in the direction you are aiming. If you are attacked during this time, it will unleash an even stronger energy bolt. |
| Bullet Barnacles - Gameplay Tutorial |
Main article: Bullet Barnacle ![]() A dangerous underwater life form that can fire energy bolts at nearby characters! Holding down the Armored Shield can allow it to absorb attacks and release them as energy bolts, giving your attackers a taste of their own medicine! |
| Bond of Life and Recovering HP - Gameplay Tutorial |
Main article: Bond of Life ![]() Bond of Life will absorb healing effects that a character receives. This will prevent them from recovering HP. After this character is healed for an amount equal to the Bond of Life, the Bond can then be cleared. |
| Pneuma, Ousia, and Their Mutual Annihilation - Gameplay Tutorial |
Main article: Arkhe ![]() These are the properties found in the life-forms, earth, air, and watery veins of Fontaine. The collision between energies of different properties causes annihilation and the production of greater energies — it is this principle that powers many clockwork meka. Of course, the power supply of these meka is unstable, resulting in Pneuma or Ousia-aligned energy states. Attacks with the opposite alignment can be used to overload and disable their power supplies. |
| Recovery Orb - Gameplay Tutorial |
Main article: Recovery Orb |
| The Resilience and Vitality of Fontemer Seagrass... - Gameplay Tutorial |
Main article: Fontemer Seagrass ![]() Some weak sections of the Fontemer Seagrass will shine with a special light. These must all be completely cut using Fontemer Water Blades, or they will regrow. |
| Underwater Pneumousia Energies... - Gameplay Tutorial |
Main article: Arkhe ![]() Most characters from Fontaine have an Arkhe, and thus can use their attacks to trigger energies corresponding to their Arkhe attribute underwater without the use of Pnuemousia Blocks. |
| Press Operation and Widget Processing - Gameplay Tutorial |
Main article: Fortress of Meropide (Quest) ![]() For the modeling process, you must place the unprocessed parts into the machine, and then interact with the machine to start the challenge. |
| Pankration Ring Challenge - Gameplay Tutorial |
Main article: The Proscribed, Hidden in Plain Sight ![]() The targets will come up in order. When the targeting light turns blue, you must attack the targets in the order in which they came up. Successfully following this order 4 times will complete the challenge. Conversely, attacking in the wrong order a certain number of times will cause you to fail. Manually interrupting the challenge or leaving the challenge area will also cause you to fail. |
| Energy Transfer Terminal - Gameplay Tutorial |
Main article: Energy Transfer Terminal ![]() A device that resembles a Research Terminal. You can access the Transfer Terminal's viewfinder to collect and transfer energy from different storage devices. If there is another Transfer Terminal within your viewfinder, you can switch to that other Transfer Terminal's view by aiming your crosshairs at said terminal and pressing it. All collected energy will be transferred to said new terminal. Other than transferring energy, a Transfer Terminal can also convert cipher letters within its view into text. |
| Fixed Storage Device and Energy Transfer Device - Gameplay Tutorial |
Main article: Fixed Storage Device and Energy Transfer Device |
| Stabilizer - Gameplay Tutorial |
Main article: Stabilizer |
| Xenochromatic Jellyfish's Ability - Gameplay Tutorial |
Main article: Xenochromatic Creature |
| Red Meanies and Mini Meanies - Gameplay Tutorial |
Main article: Red Meanies |
| Transformed "Allogravity-Condensed Water Body" - Gameplay Tutorial |
| Experimental Focusing Mirror - Gameplay Tutorial |
| Multidirectional Connection Control Drive Valve - Gameplay Tutorial |
Main article: Multidirectional Connection Control Drive Valve ![]() A mechanical device which is exceedingly complex to operate, it can open and close the paths that lead from the abandoned production zone in various directions. When activated, the arrowhead-equipped Core Gear Drivetrain and Gear Drivetrain will turn. Operate the device when the arrows are pointing in opposing directions to cause the device to stop spinning, upon which the path indicated by the Core Gear Drivetrain's arrow will open. ![]() A mechanical device which is exceedingly complex to operate, it can open and close the paths that lead from the abandoned production zone in various directions. When activated, the arrowhead-equipped Core Gear Drivetrain and Gear Drivetrain will turn. Operate the device when the arrows are pointing in opposing directions to cause the device to stop spinning, upon which the path indicated by the Core Gear Drivetrain's arrow will open. |
| Flying Energy Thief - Gameplay Tutorial |
Main article: Flying Energy Thief ![]() This is said to be one of the security measures set up inside the Geode Mine Shaft. It will actively pursue entities carrying storage devices and will use small-yield explosions to disable those storage devices. To anything that is not holding on to a storage device, however, they pose no threat at all and appear to be no more than pretty little balls. |
| Forging Press - Gameplay Tutorial |
Main article: Forging Press |
| Strange Eel? - Gameplay Tutorial |
Main article: Strange Eel |
| You Don't Need That Much Water... - Gameplay Tutorial |
Main article: Jadewater Fruit ![]() A Jadewater Fruit condensed from an excessive amount of Hydro. Due to its internal pressure, it will sometimes spew bubbles, and when it loses a certain amount of water, it will start spewing bubbles in all directions to attack nearby entities. You may have to use Elemental Reactions to cause the Fruit to completely lose all its water if you want to obtain what it contains... |
| Sword of Narzissenkreuz - Gameplay Tutorial |
Main article: Sword of Narzissenkreuz |
| Contaminated Bacterial Mats - Gameplay Tutorial |
Main article: Contaminated Bacterial Mat ![]() In the wilds of Fontaine, you may occasionally encounter these overly-lively — perhaps due to outside influences — contaminated bacterial mats. The contamination clots and contamination cores within can be cleansed by the abilities of the Xenochromatic Ball Octopus and other Xenochromatic Fontemer Aberrants. ![]() Due to evolution, sometimes contamination clots will link together with each other. If these connected contamination clots are not all cleansed, previously removed clots will regenerate. Some contamination cores will be protected by an impenetrable shell, and the surrounding clots must all be cleansed before the shell is removed and the core can be attacked. |
| A Machine With Xenochromatic Ball Octopus Abilities? - Gameplay Tutorial |
Main article: Xenochromatic Creature |
| The Abilities of the Xenochromatic Ball Octopus - Gameplay Tutorial |
Main article: Xenochromatic Creature |
| Harmonious Reed Pipe - Gameplay Tutorial |
Main article: Harmonious Reed Pipe ![]() The Harmonious Reed Pipe requires the ripples released by bursting Dew Bubbles to be activated. The number of runes displayed on top shows which order is required to activate the same group of Harmonious Reed Pipes for the challenge. When there are multiple Pipes with the same number of runes, then these Pipes must be activated at the same time. |
| Dew Bubbles - Gameplay Tutorial |
Main article: Dew Bubble ![]() Dew Bubbles will burst when they are attacked, releasing ripples. They can be moved by the abilities of the Xenochromatic Ball Octopus, so this method may be used to change their position. When the Dew Bubbles are being moved, the circle that appears may be used to preview the area of effect of their ripples when they burst. When 2 small Dew Bubbles touch, they will merge into a large Dew Bubble, and when that bursts, it will release ripples with an even larger area of effect. |
| Humongous Hat Jellyfish - Gameplay Tutorial |
Main article: Humongous Hat Jellyfish |
| Floating Crystal Flowers and Floating Crystal Platforms - Gameplay Tutorial |
Main article: Floating Crystal Flower |
| Potential Energy Orbs - Gameplay Tutorial |
Main article: Potential Energy Orb ![]() Can receive energy from Xenochromatic Ball Octopuses and convert it into stored energy that can then be fired in the direction a character is facing when the energy flow is interrupted. The Potential Energy Orb challenges usually exist alongside golden signs that can detect the presence of characters. Only when a character stands next to the golden sign will the targeting reticle for the Potential Energy Orb appear. |
| Dangerous Autocannons - Gameplay Tutorial |
Main article: Dangerous Autocannon ![]() A weapon that mostly appears near sunken ships. When a character appears within its line of sight and attack range, it will lock on and attack. ![]() In most circumstances, you can follow the energy flow to find the missing crystal "receiver nodes" for the autocannons. After inserting the nodes into the ship's cannons, and by continually releasing Xenochromatic Ball Octopus energy at them, the ship's autocannon control permissions can be overridden. It will then cease attacking characters and can be manually controlled. |
| Operable Mechanism: Regulating Valve - Gameplay Tutorial |
Main article: Operable Mechanism ![]() Use two crystal "receiver nodes" to create a bidirectional valve. Though it is not the original design or intended use, the energy of the Xenochromatic Ball Octopus can push the receiver nodes, adjusting the valve direction clockwise or counterclockwise, and operating it and associated mechanisms in this way. Sometimes the missing receiver nodes need to be found. |
| Operable Mechanism: Feather Valve - Gameplay Tutorial |
Main article: Operable Mechanism ![]() Use one crystal "receiver node" to create a bidirectional valve. Though it is not the original design or intended use, the energy of the Xenochromatic Ball Octopus can push the receiver nodes, pushing the feather valve to operate in one direction. After the current stops, the feather valve will automatically revolve back to its original position. Associated or connected mechanisms will operate along with the valve. Sometimes the missing receiver nodes need to be found. |
| Operable Mechanism: Track Assemblage - Gameplay Tutorial |
Main article: Operable Mechanism ![]() A set of mechanisms. Normally, the constituent components include: Tracks, crystal chunks, crystal pedestals, and a device to operate the crystal chunks (such as regulating valves and feather valves), and sometimes the tracks will also have dispatch switches. Using the regulating valves to place all the crystal chunks on the crystal pedestals is the goal of the challenge. |
| Operable Mechanism: Eliphas Beam - Gameplay Tutorial |
Main article: Operable Mechanism ![]() This device was the result of early forays into optical science by the Institute of Natural Philosophy while they were still a budding academic organization. Its basic components include "beam generators" and "beam receivers." The beam generator must sometimes be installed on a "beam receiver" base similar to a regulating valve, and can be controlled and rotated through the use of energy from a Xenochromatic Ball Octopus. |
| Operable Mechanism: Lifting Column - Gameplay Tutorial |
Main article: Operable Mechanism ![]() A movable column that can be raised and lowered through the crystal receiver node on the base. Though it is not the original design or intended use, the energy of the Xenochromatic Ball Octopus can control the receiver nodes, allowing it to be raised and lowered depending on its base. Normally, when the base has one receiver node, after the column is raised it will slowly fall again over time, but with two receiver nodes, raising and lowering the column can be controlled separately. |
| Operable Mechanism: Track Assemblages and Eliphas Beams - Gameplay Tutorial |
Main article: Operable Mechanism |
| Operable Mechanism: Vertical Lifting Columns and Eliphas Beams - Gameplay Tutorial |
Main article: Operable Mechanism |
| Energy Flow (I) - Gameplay Tutorial |
Main article: Operable Mechanism ![]() Within these ruins, there are strange, water-colored energy flows, that seem to follow established "channels" as they flow along. Additionally, there are devices on the tracks that can gather these energy flows. These strange devices can even use lifts to transfer these flows to high or lower-level "channels." The final goal seems to be to guide this energy into the large machine in the middle of the ruins. |
| Energy Flow (II) - Gameplay Tutorial |
Main article: Operable Mechanism ![]() On the "channels" required for energy to flow, sometimes corners will have dispatch devices that can adjust energy flow direction. Based on their shape, you may be able to determine the direction energy will flow. And there are often mechanisms to change the direction of these dispatch devices nearby... |
| A Huge Shell! - Gameplay Tutorial |
Main article: Huge Shell |
| The Tower of Ipsissimus's Optical Couplers - Gameplay Tutorial |
Main article: Savior's Wake (Quest) ![]() This tower contains highly specialized active machines and Eliphas Beam Emitters. The roofs of some floors will contain beam-emitting assemblies that you can turn using the corresponding mechanical valves. |
| Jade Cascade - Gameplay Tutorial |
Main article: Jade Cascade |
| Miasma - Gameplay Tutorial |
Main article: Miasma ![]() Since antiquity, an anomaly known as "miasma" has been endemic to the mountains and rivers of Chenyu Vale. If an ordinary person inadvertently inhales this gas, they will often suffer from headaches and chest pain for days. ![]() Miasma may not be fatal to humans, but long-term exposure to it does affect wild animals and monsters, making them more violent than usual. The more powerful the monster, the more severe the effects. Try defeating the leader of the monsters, before following the trail to the source of the miasma in the area and purifying it with adeptal energy. |
| "Millennia of History Have Their Eyes on Us!" - Gameplay Tutorial |
Main article: Millennia of History |
| Jade Incense Cauldron - Gameplay Tutorial |
Main article: Jade Incense Cauldron |
| Scenes of Flowing Lotuses - Gameplay Tutorial |
Main article: Scenes of Flowing Lotuses ![]() Use adeptal energy to light the Lotus Lamps strewn about the rivers. Use the Lotus Lamps' auspicious light to briefly light nearby lotus lanterns. |
| Flighty Simulacrum - Gameplay Tutorial |
Main article: Flighty Simulacrum |
| Carefree Simulacrum - Gameplay Tutorial |
Main article: Carefree Simulacrum |
| Wrathful Simulacrum - Gameplay Tutorial |
Main article: Wrathful Simulacrum |
| Golden Carp's Leap - Gameplay Tutorial |
Main article: Golden Carp's Leap ![]() You may glimpse wondrous pearls of water scattered in the wilds of Chenyu Vale that have absorbed errant adeptal energy and now float. Use the adeptal energy granted by Fujin to briefly transform into a Golden Carp Fish and enter them. |
| A Shining, Talking Cat? - Gameplay Tutorial |
Main article: Osse |
| Resonant Anemone - Gameplay Tutorial |
Main article: Washer Octopus |
| Dragonborn-Suppressing Shackles - Gameplay Tutorial |
Main article: The Last Day of Remuria ![]() The three chains that bind Scylla are wrapped around three stone pillars. Use the power of the "symphony" and Hold to unleash a Play Soundwave that will remove them. Due to the lengthy passage of time, the stone pillars will sometimes become overgrown with vines, making them unable to resonate with the "symphony." Remove the vines first, and then remove the chains. |
| Autoharmonic Reed Pipes - Gameplay Tutorial |
Main article: Autoharmonic Reed Pipe ![]() An autoharmonic device built by an ancient civilization obsessed with music. It must be tuned to the correct mode using the power of the "symphony." As you Hold and unleash Play Soundwaves, the soundboard will keep sliding. Release to cause it to point at the specific note. This will allow you to change the tuning. Once a set of Autoharmonic Reed Pipes have been appropriately tuned, the note floating above them will change. As to what the correct note is, you might be able to find clues nearby... |
| Swaying Eels in the Coral Reefs - Gameplay Tutorial |
Main article: Swaying Eels in the Coral Reefs ![]() This sort of eel hides in the deep sea coral formations and is especially sensitive to musical melodies. When agitated by such, they will poke their heads out. When all their heads are sticking out, Press to unleash a Pause Soundwave and cause them to be unable to duck back into the coral, leaving them bopping to the melody constantly... |
| The Auric Anglerfish! - Gameplay Tutorial |
Main article: The Auric Anglerfish! ![]() The long-destroyed ancient civilization raised these memetic devices for some unknown purpose. Their mouths contain some unknown, valuable treasure. When the sensors on their heads discover something amiss, their mouths will close tightly. If you wish to obtain the treasure, you could sneak up on them and Press to unleash a Pause Soundwave at their tails to force them to stop moving before grabbing your due reward... |
| Wonderchime Flowers and Allochromatic Anemones - Gameplay Tutorial |
Main article: Washer Octopus |
| Washer Octopus - Gameplay Tutorial |
Main article: Washer Octopus ![]() These underwater creatures have achieved a marvelous symbiosis with the conches left behind by an ancient civilization, and they constantly play ancient melodies. They seem to come in various colors. You can resonate with the orange Washer Octopi by Pressing to unleash a Pause Soundwave. You cannot do so with blue ones, who must be interacted with by other means. |
| Mysterious Grimoires - Gameplay Tutorial |
Main articles: Mysterious Grimoire and A Mysterious Bookshelf Full of Grimoires |
| A Mysterious Bookshelf Full of Grimoires? - Gameplay Tutorial |
Main articles: Mysterious Grimoire and A Mysterious Bookshelf Full of Grimoires ![]() You will sometimes find special bookshelves used to store grimoires within the castle. Place the grimoires you find within the castle back onto the shelves to activate the musical power within. ![]() Use the power of the "symphony" to resonate with activated bookshelves. Hold to unleash a Play Soundwave that will cause the grimoires to fly off the shelves, and Press to unleash a Pause Soundwave that will stop them in mid-air. If you can stop the grimoires in just the right positions, perhaps you can open the routes hidden behind the bookshelves... |
| An Unpredictable Stage! - Gameplay Tutorial |
Main article: Symphony of Yore, Restored Once More ![]() After you load a Blank Score, you can activate the performance device to begin a glorious on-stage performance! ![]() As you are performing, the stage will fire off Note Bubbles of different types. If you can collect a certain number of Note Bubbles during this time, the performance will proceed normally. ![]() Use the power of the "symphony" by Pressing to unleash a Pause Soundwave and cause the Note Bubbles to stop moving, all the better for you to collect them. While you are performing, you might encounter all sorts of unexpected situations. Find a way to conquer these challenges and complete your performance. Once the giant ship Fortuna in the mural reaches its destination, your performance will have reached its perfect conclusion! ![]() As the ship in the mural sails along, it will encounter storms, during which you must collect Note Bubbles to deploy a shield and weather the lightning. If the ship is sunk before it can deploy said shield, the performance will fail as well. During a storm, the stage will also be subject to unpredictable thunderstrikes. Find a way to avoid them and complete the performance! |
| The Might of the Ancient "Symphony" - Gameplay Tutorial |
Main article: Symphony ![]() The enigmatic "symphony" seems to be from a now-destroyed civilization. You can use its power to unleash two types of soundwaves. ![]() Use the power of the "Symphony" to resonate with entities that react to the power of music. Press to activate a Pause Soundwave and cause specific objects in the area to stop moving. Continuously Hold to activate a Play Soundwave, which will cause specific objects in the area to start moving or reactivate entities affected by a Pause Soundwave. ![]() Special musical notes float above objects that can be influenced by the power of the "symphony." When they resonate with specific soundwaves, the notes above them will also change. Not all objects that can be influenced by music can resonate with different soundwaves. Most of them can only interact with a specific soundwave. |
| Prince of Dragonborn: Scylla - Gameplay Tutorial |
Main article: Scylla ![]() Scylla was prince over the Dragonborn in the distant past. And though he has lost his bodily form, he can still command the currents. When you get within a certain distance of him, you can summon high-speed currents to move to his side. Interact with him and ask him to summon intense currents to send you to a target location. If you aim at specific targets when choosing where to go, he might have other things to say as well... |
| Phlogiston - Gameplay Tutorial |
Main articles: Phlogiston and Phlogiston Chiselith |
| Obtaining Phlogiston... - Gameplay Tutorial |
Main article: Phlogiston |
| Saurian Indwelling - Gameplay Tutorial |
Main article: Saurian Indwelling ![]() Through the guidance of a mysterious power, you can now indwell your spirit onto Natlan's Saurians! Different Saurians have different skills and special traits. Use their powers to get around Natlan and explore it. When you are in an indwelt state, you will prioritize using up the Saurian's phlogiston before using up your own reserves. |
| Tepetlisauri - Gameplay Tutorial |
Main article: Saurian Indwelling ![]() After a Tepetlisaurus drills into the ground, it can consume Phlogiston to move in all directions, even digging up cliffs. Jumping while in this underground drilling state will trigger a short high-speed leap forward. |
| Yumkasauri - Gameplay Tutorial |
Main article: Saurian Indwelling ![]() Yumkasaurus can spit out Flamegranate Pectin hidden in its cheek pouches and wrap it around heavy objects and sigils before pulling itself toward them to move. They can even Hold that button to hover and aim to face the direction they wish to go. However, continuous use of such movement in a short period of time requires Phlogiston consumption... |
| Koholasauri - Gameplay Tutorial |
Main article: Saurian Indwelling ![]() Koholasaurus is capable of high-speed swimming. Not only can it leap high above the water's surface to avoid obstacles, but it can also use Aquadash to charge forward swiftly. Koholasaurs are also the only Saurians capable of moving through liquid Phlogiston after consuming Phlogiston. |
| Spiritways - Gameplay Tutorial |
Main article: Spiritway ![]() A pathway formed by constantly flowing Phlogiston. Ride on it to move swiftly in the flow's direction. Only Koholasaurs or someone who has mastered the relevant technique can use the Spiritways freely. Do note that not all Spiritways are complete or completely safe... |
| Spiritdoors - Gameplay Tutorial |
Main article: Spiritway |
| The mighty challenging Spiritway... - Gameplay Tutorial |
Main article: Spiritway |
| Molten Fissures - Gameplay Tutorial |
Main article: Molten Fissure ![]() A fissure formed by solid Phlogiston. Enter them, and you can swiftly reach the exit on the other end. However, only Tepetlisaurs and skilled tribespeople who understand their internal structure can use these freely. |
| Liquid Phlogiston - Gameplay Tutorial |
Main article: Liquid Phlogiston ![]() Phlogiston in a state resembling liquid. It is still Phlogiston and thus contains high thermal energy, making it dangerous. To fall into it is to face swift death. However, Koholasaurs and tribespeople with a firm grasp of phlogiston-manipulating techniques can traverse these "waters" for a short time. |
| Buried... - Gameplay Tutorial |
Main article: Saurian Indwelling ![]() Some people of the tribes are familiar with both mountain rock and solid Phlogiston. As such, they and the earth-burrowing Tepetlisaurs are quite sensitive to the presence of things beneath the surface. If you detect something, try shaking it free of the earth! |
| Drop down, Solid Phlogiston Nail! - Gameplay Tutorial |
Main article: Phlogiston Nail ![]() In Solid Phlogiston Nail challenges, you must break Engraved Stone Pillars and collect the inscription's power stored within to repair the Iridescent Inscriptions and cause the floating Solid Phlogiston Nail to plunge back into the ground. The more you collect, the more you further the Iridescent Inscriptions' repairs. |
| "Relay Balls" - Gameplay Tutorial |
Main article: Relay Ball ![]() Balls that can be grabbed by the Scions of the Canopy using grappling hooks or Yumkasaurs using their own abilities. Once you obtain one, Hold to aim and Release to fire it. If the ball flies onto a platform of the corresponding color, that platform will activate. |
| "Ball Path Converters" - Gameplay Tutorial |
Main article: Relay Ball ![]() Once a Relay Ball has been thrown into the fixed area of a Ball Path Converter, it will fire the ball in the direction the Converter is facing after charging for a short time. In this process, the Ball's color will change to that of the Converter. |
| All-purifying Sacred Flame... - Gameplay Tutorial |
![]() Smaller flames split from the Stadium of the Sacred Flame, intended for the Turnfire Night ritual conducted by the Scions of the Canopy. They contain a blessed power that dispels the darkness. Interact with lit braziers to obtain the Sacred Flame's protection. Then collect and throw Flamegranates to cause explosions that will scatter the Abyss's power. |
| Removable grappling hooks - Gameplay Tutorial |
| "Coilgrass Sigils" - Gameplay Tutorial |
Main article: Coilgrass Sigil ![]() You can sometimes find these symbols, which resemble coiled grass, in Natlan. The Scions of the Canopy, who are skilled in the use of grappling hooks, and Yumkasaurs are able to use them to move around speedily. You can even find specially-colored Coilgrass Sigil that, after being activated, can create a Leaf of Repose on which you can temporarily rest your feet. |
| Flamegranates - Gameplay Tutorial |
Main article: Flamegranate ![]() A wondrous fruit native to Natlan that is unstable while in its semi-ripe state due to being filled with Phlogiston. As such, it will explode when hit by Pyro attacks. The Scions of the Canopy can use grappling hooks to grab them, while Yumkasaurs can use their tongues to do the same, hurling them out afterward like bombs. |
| Phlogiston Engravings and Unveiling Scripts - Gameplay Tutorial |
![]() The ancient people of Natlan used Phlogiston Engraving as riddles through which the manipulation of Phlogiston might be learned. Finding the correct answer, or the "Unveiling Scripts," and fitting them to the Engraving, which serves as the question, will allow all things to be illuminated. Find the Scripts and use the Koholasaurus's Aquadash or the People of the Springs' Sprint to split the Script's power off... |
| Monetoo - Gameplay Tutorial |
Main article: Monetoo ![]() These strange spirits are said to have been born from ancient graffiti. You can use Phlogiston to awaken them from slumber, and if you follow them and aid them in finding the place they are looking for, you may yet gain something... |
| O Nightsoul, inscribe your shadow in this place... - Gameplay Tutorial |
Main article: Nightsoul Totem ![]() Special obsidian totem poles in Natlan. They say that the specially gifted will be sent to the Night Kingdom when they touch these ancient totems, allowing them to witness the valor of ancient Nightsoul warriors... |
| Jet-Set Eddies - Gameplay Tutorial |
Main article: Jet-Set Eddies ![]() A vortex created by a unique turbulence. Anything that falls within will be hurled up high by the wild currents. Koholasaurs and the People of the Springs can use Jet-Set Eddies to make the ultimate super high leap! |
| Humans and Saurians, one heart and one mind! - Gameplay Tutorial |
Main article: Revelations from the Past ![]() You have deepened your understanding with your Tepetlisaurus companion during your journeys together. During this trial, you can switch to its perspective, allowing you to move forward together! ![]() A special sensor setup prepared by the legendary Sage of the Stolen Flame. Humans and Saurians must each stand in the corresponding sensor zones to complete the trial. |
| Cracked rocks... - Gameplay Tutorial |
| Spores of Repose - Gameplay Tutorial |
![]() Spores of Repose will become attached to you when you indwell special Spiritsconces or use special Coilgrass Sigils. Within a certain radius, you can use each Spore to create a Leaf of Repose when jumping or attacking in mid-air. Be careful though, for Leaves created this way will disappear after a while... |
| Iridescent Beams - Gameplay Tutorial |
Main article: Iridescent Beam |
| Unstable Phlogiston Crystals... - Gameplay Tutorial |
![]() These unstable crystals are created when Phlogiston is converted to a solid state. They will explode if someone gets close to them or if they are attacked... Some of these crystals are hidden deep underground, and only tribespeople with a knack for solid Phlogiston and the ground-burrowing Tepetlisaurs can sense their locations. |
| Replica "Relay Balls"? - Gameplay Tutorial |
Main article: Relay Ball ![]() Balls made of metal that can be grabbed by the Scions of the Canopy using grappling hooks or Yumkasaurs using their own abilities. Once you obtain one, Hold to aim and Release to fire. If the ball flies onto a metal platform, that platform will activate. However, these balls will not vanish, unlike real Relay Balls, so they can be removed from platforms that they are not locked to and re-used. |
| Warrior's Challenge - Gameplay Tutorial |
Main article: Warrior's Challenge ![]() There are warriors all over Natlan who wish to train and hone their strength. And where there are those who train, there will be trainers. This latter group will prepare challenges of varying difficulty for those who wish to surpass themselves. Do your best to score as highly as possible during these challenges to obtain greater rewards. They say that each Master Trainer has three tiers of rewards readied... |
| "Nightsoul Burst" - Combat Knowledge |
Main article: Nightsoul Burst ![]() When your party contains a character from Natlan, when a character deals Elemental DMG to an opponent, a Nightsoul Burst will be triggered. The more characters from Natlan you have in your party, the shorter the CD before another Nightsoul Burst may be triggered: When you have 1/2/3 or more characters from Natlan in your party, the CD between Nightsoul Bursts will be 18/12/9s respectively. |
| Nightsoul Transmission - Combat Knowledge |
Main article: Nightsoul Transmission ![]() In areas where Phlogiston Mechanics are present within Natlan, when you switch to Natlan characters while in certain movement modes, a Nightsoul Transmission will be triggered: When this character from Natlan takes the field, they will engage in a unique type of movement based on their abilities. For more details on Nightsoul Transmission trigger methods and effects, please see the "Night Realm's Gift" Talent of each character. |
| Natlan's Nightsoul's Blessing - Combat Knowledge |
Main article: Nightsoul's Blessing |
| Tribal Secret Spaces - Gameplay Tutorial |
Main article: Tribal Secret Space |
| "Cocouik"'s Rings of Light - Gameplay Tutorial |
Main article: Abyssal Blight ![]() The Adventurer Bona's mysterious companion "Cocouik" seems to have a marvelous ability to suppress the corrosive power of the Abyss. When traveling together, "Cocouik" will project a halo from its body, helping protect you from the threat of the Abyss by consuming Phlogiston. Under the influence of the halos, the corrosive Abyssal Blight will be suppressed and melted away, and monsters that possess Void Shields will be continually damaged. |
| Radiant Pillars - Gameplay Tutorial |
![]() Mysterious pillars scattered about the Core of Chu'ulel. They appear to be devices used to suppress the spread of Abyssal corrosion. After radiant fragments are placed within, they will illuminate the area in a certain radius. The Abyssal Blight within the area illuminated by this circle of light will be suppressed and melted away, and monsters that possess Void Wards will be continually damaged. |
| Radiant Fragments - Gameplay Tutorial |
Main article: Radiant Pillars ![]() Fragments of power that glow with a radiant light. They seem to be from the same source as "Cocouik"'s power and can suppress the Abyss. After picking them up, place them into Radiant Pillars to form rings of light that can suppress the Abyssal corrosion in the surrounding area. |
| Abyssal Blight - Gameplay Tutorial |
Main articles: Cocouik and Abyssal Corruption ![]() In the ruins of Ochkanatlan, the Abyssal energy that seeps out of the city accumulates into an ooze known as Abyssal Blight. Solitary Abyssal Blights can be instantly melted away by "Cocouik"'s halos of light. When multiple Abyssal Blights are connected, you may need to quickly suppress them all within a short period to melt them away. |
| Malignant Abyssal Blight - Gameplay Tutorial |
Main articles: Abyssal Blight and Chu'ulel Light Core ![]() Compared to ordinary Abyssal Blight, the power of the Abyss within the Core of Chu'ulel is much stronger. Though rings of light can temporarily suppress their growth, they cannot be completely destroyed until the Abyssal pollution around the Chu'ulel Light Core is eliminated. |
| Ancient Inscribed Rings... - Gameplay Tutorial |
Main articles: Iktomisaurus and Ancient Inscribed Ring ![]() It is said to be a type of Phlogiston Engraving made by people in the ancient past in imitation of dragon-tongue. Iktomisaurs and some Masters of the Night-Wind can activate the power within when in the "Spiritspeaker" state. |
| Abyssal Vortices - Gameplay Tutorial |
Main article: Abyssal Blight ![]() An Abyssal vortex formed due to the influence of the Abyssal Blight growing on the ancient ruins. The nearby Abyssal Blight will melt away once it is suppressed. |
| Chu'ulel Light Core - Gameplay Tutorial |
Main article: Palace of the Vision Serpent ![]() A mysterious device found within Ochkanatlan's Core of Chu'ulel. It seems that in the past, it was the core mechanism that powered the entire city. But now, it is covered in layer upon layer of Abyssal filth. If you can cleanse the filth around it, perhaps you can uncover the secrets that lie within... |
| Crackling Mysterious Firestone - Gameplay Tutorial |
Main article: The Other Side of the Sky ![]() A mysterious, constantly burning Firestone that contains the power of the primal flame. Even those who fear not fire should not touch it lightly. Only those with the Flamelord's Blessing can pick it up. If you can find a way to pick up enough Firestones and throw them into the Altar of Primal Flame, perhaps something will happen... |
| Altar of Primal Flame on the Tonatiuh? - Gameplay Tutorial |
Main article: The Other Side of the Sky ![]() A mysterious mechanism aboard the Tonatiuh that seems similar to the Altar of Primal Flame in Ochkanatlan, atop which an eternal flame burns. The flame burns still brighter if you throw enough Firestones inside, and perhaps even the floating "Jade of Return" may burn forth. |
| Ancient Mechanisms on the Tonatiuh - Gameplay Tutorial |
Main article: The Other Side of the Sky ![]() The Tonatiuh that floats above the sea of clouds was constructed using large quantities of ancient mechanisms left over from the era of the ancient dragons. These ancient mechanisms connect the core of the Tonatiuh with all the floating islands, and mastering their operation will make it easy to freely traverse between the Tonatiuh and other areas. Flipping the core mechanism can create linkages between the different lifts on the floating islands and the Illusory Paths. |
| Qucusaurs - Gameplay Tutorial |
Main articles: Qucusaurus and Gaseous Phlogiston ![]() When a certain distance away from the ground or by a cliff, Qucusaurs can use the Jump button to flap their wings to take to the air and glide. When altitude is insufficient, they can consume Phlogiston to take flight. When gliding in the air, they can consume Phlogiston to climb higher, accelerate their glide, or Tap to perform a rolling dash. At this time, they can also Hold to launch a Plunging Attack, which can be canceled mid-duration by releasing, returning to the gliding state. Additionally, it is said that turbulent Phlogiston can cause Phlogiston Currents to appear in front of Qucusaurs at intervals while within certain special zones... |
| Recon Rings and Recon Targets - Gameplay Tutorial |
Main article: Qucusaurus ![]() Among the tools and items used by the Flower-Feather Clan for flight training, you need only fly through the hollow center of Recon Rings to earn points, while solid Phlogiston crystal Recon Targets must be broken by using attacks to earn points. When a solid Phlogiston crystal is broken, some Phlogiston will be restored. |
| Phlogiston Wind Tunnel - Gameplay Tutorial |
Main articles: Gaseous Phlogiston and Qucusaurus |
| Gaseous Phlogiston - Gameplay Tutorial |
Main articles: Gaseous Phlogiston and Qucusaurus ![]() A form of Phlogiston that resembles a gas. In essence, it is still Phlogiston, and it contains massive amounts of heat, making it very dangerous. While in Wind Currents formed by gaseous Phlogiston or areas with large amounts of gaseous Phlogiston, you will be burned by the high temperatures. However, Qucusaurs and some tribespeople who have adapted to gaseous Phlogiston's high temperatures have mastered the art of using it without being burned. |
| Scorchwind Conflux - Gameplay Tutorial |
Main articles: Qucusaurus and Gaseous Phlogiston ![]() In some specific circumstances, interactions among the gaseous Phlogiston can result in it becoming mutually entangled, forming Gaseous Phlogiston Lumps. Qucusaurs and some tribespeople familiar with the Lumps' inner workings can use their power to maintain a state of having full Phlogiston and not consuming any. Using a Plunging Attack while in this state can even result in the creation of a short-lived Phlogiston Current... |
| Hot Phlogiston Balloon - Gameplay Tutorial |
Main article: Gaseous Phlogiston |
| Iktomisaurs - Gameplay Tutorial |
Main articles: Iktomisaur, Phlogiston, Nightspirit Graffiti, Nightspirit Sigil, and Phlogiston Engraving |
| Nightspirit Graffiti and Nightspirit Bodies - Gameplay Tutorial |
Main article: Nightspirit Graffiti ![]() A form of graffiti with strange power said to have been left behind by the ancestors of the Masters of the Night-Wind. Iktomisaurs and some Masters of the Night-Wind can Hold to Aim and absorb the information and power within, creating a corresponding Nightspirit Body. However, it seems that the power of a single piece of graffiti can only support one Nightspirit Body at once... |
| "Nightspirit Sigils" - Gameplay Tutorial |
Main article: Nightspirit Sigil ![]() It is said that once there was an Iktomisaurus artist who used a combination of Phlogiston Engraving and oil-painted graffiti to leave behind these markings in Natlan. Iktomisaurs and some Masters of the Night-Wind can Hold to Aim and extract the information within. Sometimes you may be strengthened, and other times you may receive unexpected rewards... |
| How to Jump Good... - Gameplay Tutorial |
Main article: Iktomisaurus ![]() Iktomisaurs have light and graceful bodies, allowing them to leap up to high places. In addition, they can enter the Spiritspeaker state by Holding to Aim, absorbing Phlogiston from objects within their field of view and further empowering their next jump! |
| Painted Stones - Gameplay Tutorial |
Main article: Hued Monetoo |
| Kuntur and Rumi - Gameplay Tutorial |
Main article: Kuntur's Pursuit |
| Hued Monetoo - Gameplay Tutorial |
Main articles: Monetoo and Nightspirit Graffiti |
| Pale Mist... - Gameplay Tutorial |
Main articles: Pale Mist and Hued Monetoo ![]() The ancestral people of Natlan used special stone statues to fend off the invasion of the Pale Mist from the north. Activate the power within the create a small, purified space of splendor amid the Pale Mist. Hit said space to move it, helping alleviate many of the problems posed by the Pale Mist. |
| Strange Mechanism Components... - Gameplay Tutorial |
Main article: Open Your Heart to Me |
| Sealed Flamecrystals - Gameplay Tutorial |
Main article: Open Your Heart to Me |
| Secret Source Sentinels - Gameplay Tutorial |
Main article: Secret Source Sentinel ![]() Machines that can be found throughout Ochkanatlan. Legends say that the rulers of the Cinder City modeled them upon machinery from earlier ruins. Once upon a time, these machines were the means by which these rulers monitored and guarded everything. |
| "Super Awesomesauce Laser" |
Main article: Vaulting the Wall of Morning Mist ![]() When "Cocouik"'s energy is fully charged, a powerful beam can be shot at the Abyss. This beam is highly effective against evil dragons corroded by the Abyss. Guide "Cocouik" to attack fell dragons with its beam, and make timely use of Shields to block the fireballs fired by the dragons and accumulate energy. |
| Special Elemental Sight... - Gameplay Tutorial |
Main articles: Iktomisaur and Elemental Sight ![]() Iktomisaurs and tribespeople capable of Spiritspeaking have the ability to activate a unique form of Elemental Sight, which makes them keenly aware of things that are otherwise not so easily detected... |
| Naughty Monetoo - Gameplay Tutorial |
Main article: Naughty Monetoo ![]() This one appears to be the most mischievous among the many forms of Monetoo. Lifting it with a Wind Current created through Nightspirit Graffiti and gently touching it should calm it right down... |
| Solid Phlogiston in the Flying Area - Gameplay Tutorial |
![]() A special form of solid Phlogiston within flying zones within which some sort of stable structure is contained, which makes it difficult to remove. However, if you canattack its structural weakpoints simultaneously, [sic] it may just collapse... |
| Tatankasaurus - Gameplay Tutorial |
Main articles: Saurian Indwelling and Tatankasaurus ![]() When a Tatankasaurus is sprinting, it can consume Phlogiston to perform a Quick Charge. When a charging Tatankasaurus hits an obstacle and is obstructed, or you tap the skill button, it will enter the Spirited state. In this state, the Tatankasaurus can make flying leaps using terrain and even briefly dash across water or liquid Phlogiston. Of course, this will also cause Phlogiston to be consumed more rapidly... |
| Matador Monetoo - Gameplay Tutorial |
Main articles: Monetoo and Tatankasaurus |
| Secret Source Dragon... Cannon? - Gameplay Tutorial |
Main articles: Saurian Indwelling and Tatankasaurus ![]() It might have once been part of a dragon statue mechanism, but now only the section that could be considered the dragon's head remains. It fires projectiles through the cannon's muzzle at those who trigger it... It is said that if you charge at the muzzle with immense power, you can strike a powerful blow... |
| Ring of Speed - Gameplay Tutorial |
Main article: Ring of Speed |
| Pulverite - Gameplay Tutorial |
Main articles: Pulverite and Tatankasaurus ![]() Rocks containing Phlogiston that are ejected from the volcano's crater during a volcanic eruption... If struck with the right means, they can be shattered. |
| Coagulated Pedestal - Gameplay Tutorial |
Main article: Coagulated Pedestal |
| Coagulation Pearl - Gameplay Tutorial |
Main articles: Coagulation Pearl and Yumkasaurus |
| Oozing Core - Gameplay Tutorial |
| The Twisted Dark Mud - Gameplay Tutorial |
| Secret Source Beam Cannon - Gameplay Tutorial |
Main article: Oozing Core |
| Geothermal Vent - Gameplay Tutorial |
| Human and Saurian, as One! - Gameplay Tutorial |
Main article: An Omen of Annihilation and the Final Entreaty |
| Asha - Gameplay Tutorial |
Main article: Asha ![]() Strange Monetoo that exhibit both a passion and talent for pigments. They can be found around the Easybreeze Holiday Resort and display an affinity for spiritual perception that is unusual among their kin from other regions — they can even be indwelt via Spiritspeaking. When you indwell one, you will be able to throw paintballs forward to attack or as a means of painting. Hold to enter aiming mode. ![]() Asha can dash in short bursts. Hold the dash button to choose the desired destination for your dash. You can also hold Jump to jump higher. When an Asha is in the air, you can hold to aim their paintballs. While aiming, your Asha will remain suspended in midair until the next time you press the Jump button. |
| Graffiti - Gameplay Tutorial |
Main article: Asha ![]() Perhaps because it's still in its soft opening phase, the Easybreeze Holiday Resort still has many areas filled with white spots that are yet to be painted... These areas are called Graffiti Zones. You can use your paint pigments to freely change the color of these areas. If you were to fill certain Graffiti Zones with color, perhaps something wonderful might happen... |
| Brewblossoms - Gameplay Tutorial |
| Abnormal Brewblossom - Gameplay Tutorial |
| Brewblossom Aphid - Gameplay Tutorial |
![]() Remarkable aphids that have formed a symbiotic relationship with the Brewblossoms, helping to tend to the flowers while feeding off their nectar. You can press Summon to issue a command and call them to your side. ![]() Once you've summoned the aphids to your side, you can hold the Command skill and enter aiming mode, allowing you to order the aphids to move in specific directions to collect nutrients. When brewing Aphimead, you can rely on the aphids to deliver collected nutrients to the brewing equipment. In addition, you can direct aphids to collect nutrients and then use them to nourish withered Brewblossoms. |
| Dance-Off Stage - Gameplay Tutorial |
| Saurian Staff Test Run - Gameplay Tutorial |
Main article: Time to Test the Twilight Cruise! |
| Saurian Staff Test Run: Cruise Ship - Gameplay Tutorial |
Main article: Time to Test the Twilight Cruise! ![]() When the saurian staff have finished preparing, you can ring the bell to instruct them to activate the wave machine. The Chompy Chompy Shark will rise to the surface at intervals. Carefully time the waves to guide the cruise ship through the shark's mouth and increase compatibility with the playtesters. When the cruise ship reaches its destination, if the testers' compatibility is sufficiently high, the facility's trial run will be viewed as a success! |
| Asha Speedrun - Gameplay Tutorial |
Main article: Time to Test the Asha Speedrun! ![]() Issue commands and successfully guide the test-play Asha to the end of the route! When a test-play Asha passes over a Springboard, instruct the Tepetlisaurus staff to lift the Springboard. When one passes a Paintable Signpost, command the Asha staff to paint the correct direction on the sign to keep them moving forward. If the test-play Asha reaches their destination, then the amusement's trial run will be viewed as a success! |
| Ceremony of Dazzling Colors - Gameplay Tutorial |
Main article: To Wavey Bay! |
| Cruise Ship Target Practice - Gameplay Tutorial |
Main article: To Guiztli Ridge! |
| Soulsniper Sights, Locked 'n' Loaded! - Gameplay Tutorial |
Main article: To Guiztli Ridge! |
| Long-Range Assault Mode, Move Out! - Gameplay Tutorial |
Main article: To Guiztli Ridge! |
| Rainbow Beams - Gameplay Tutorial |
| Colorful Return to Sender - Gameplay Tutorial |
Main article: Yumkasaurus ![]() Throw the exploding paint buckets onto the field and signs before they explode! You can achieve victory by covering a certain amount of the entire field with paint before the competition ends! However, if your opponent manages to cover the entire field in the required amount of paint first, then you will lose... |
| Dangerous Molten Color Balloons! - Gameplay Tutorial |
Main article: To Guiztli Ridge! ![]() El Capoctus Joquiratto will summon hazardous Joquiratto Molten Color Balloons! If these balloons full of pigment explode near the cruise ship, they're sure to cause significant damage. So, while fighting El Capoctus Joquiratto, make sure to keep one eye on the Molten Color Balloons that are getting ever closer... |
| Bakunawa - Gameplay Tutorial |
Main article: The Last Survivor of Tenochtzitoc ![]() Scoured by the ravages of time, the power of the Wayob still harbored within the Calamity of Eshu awakens, as though sensing the presence of a nemesis from 500 years before. Use this power to defend against Bakunawa's attacks. After successfully fending off a special move, the Wayob will unleash a powerful counterblow. |
| The Twilight Cruise - Gameplay Tutorial |
| Small Chromafish - Gameplay Tutorial |
Main article: Asha |
| Colossal Chromafish - Gameplay Tutorial |
Main article: Asha |
| Trail of Chroma - Gameplay Tutorial |
Main article: Asha |
| Shattered Spatial Rift - Gameplay Tutorial |
Main article: The Last Survivor of Tenochtzitoc |
| Dirty Marks - Gameplay Tutorial |
Main article: Asha |
| Foamflower Fields - Gameplay Tutorial |
Main articles: To Colorfall Cliffs! and Asha ![]() A mysterious ocean of flowers that is acutely affected by the Asha's pigments. Use paintballs to color the Chroma Roller, which will absorb the power in the pigments and move forward, painting the plants and leaves in its path in a variety of hues while giving color to the flowers in the fields and causing them to bloom. While coloring Foamflower Fields, don't forget to add some color to nearby decorations! |
| "Airborne Asha" - Gameplay Tutorial |
Main articles: To Colorfall Cliffs! and Asha ![]() In this competition, you must try your best to paint over your opponent's Graffiti Zone or the Graffiti Zone that hasn't been painted over with your own paint. You will emerge victorious if your paint covers a certain amount of the Graffiti Zone! ![]() Balloons controlled by your opponent will throw Paint Bombs. When these explode, they will cover nearby Graffiti Zones in paint, handing your opponent an advantage. However, if you use paintballs to shoot the Paint Bombs before they explode, you can cause them to prematurely explode and convert to your own color. Use this to your advantage and seize the upper hand! |
| Faded Starbloom Seed - Gameplay Tutorial |
Main article: Asha |
| Plants Affected by Kuuvahki - Gameplay Tutorial |
Main article: Kuuvahki |
| Assembly Modules - Gameplay Tutorial |
| Bobik the Super Strong - Gameplay Tutorial |
Main article: Team Rigor, or Team Intuition? ![]() Bobik can generate powerful Blue Unipolar Fields to easily move or rotate containers that have Red Unipolar Fields. |
| Amazing 'Bots - Gameplay Tutorial |
Main article: Amazing 'Bots ![]() An ingenious mechanism said to have been birthed in the Clink-Clank Krumkake Craftshop and now in use throughout the Southern Isles. Individually, they can help complete tasks, but if someone were ever to connect a few together, well, perhaps they'd be capable of bigger and better things... |
| Kuuvahki Dewdrops - Gameplay Tutorial |
Main article: Kuuvahki Dewdrop |
| Moonlanes - Gameplay Tutorial |
Main article: Moonlane ![]() A common sight in kuuvahki-suffused Nod-Krai, said to be the traces of passing kuuhenki. Riding the Moonlanes allows you to harness the power of kuuvahki to swiftly move along their path. However, the Moonlanes do not all flow uninterrupted, and there are times when switching paths is the wisest choice. |
| Clever Little Sniffer Moles - Gameplay Tutorial |
Main article: Sniffer Mole |
| Watch Out for Bullets! - Gameplay Tutorial |
Main article: Friends of Moleyvalley ![]() According to Auni, in order to stop the hazardous device's attacks, you must first remove its "energy core" — a Kuuvahki Relay Mechanism. Approach the hazardous device carefully and attract the Kuuvahki Relay Mechanism to shut it down. |
| Hazardous Device Alert! - Gameplay Tutorial |
Main article: Friends of Moleyvalley |
| Jump Higher - Gameplay Tutorial |
Main article: Unipolar Field |
| Strong Kuuvahki Environment - Gameplay Tutorial |
Main article: Strong Kuuvahki Environment |
| Be Careful When Carrying Kuuvahki Relay Mechanisms - Gameplay Tutorial |
Main articles: Kuuvahki Relay Mechanism and Strong Kuuvahki Environment |
| The Different Forms of Kuuhenki - Gameplay Tutorial |
Main article: Kuuhenki |
| Dangerous Data Gathering - Gameplay Tutorial |
Main article: The Power of Research ![]() To ensure the data collector's successful lift-off, the Assembly Modules on all three paths must be pushed to their designated locations, generating a Strong Unipolar Field oriented toward the collector. ![]() When in an empowered state, characters can direct their power toward red or blue Unipolar Assembly Modules, thereby causing them to move. When the same color as Assembly Modules, this power will manifest as repulsion and push them away, but when a different color, it will act as attraction and pull them in. |
| Recon Bots - Gameplay Tutorial |
Main article: Recon Bot |
| Rippleweeds - Gameplay Tutorial |
| Stellafruit - Gameplay Tutorial |
Main article: Stellafruit |
| Cleaning Bots - Gameplay Tutorial |
Main article: Cleaning Bot ![]() A small mechanical device that can be found in nearly every corner of the Kuuvahki Experimental Design Bureau. The Fatui are so used to seeing these that they hardly notice them anymore. Can be controlled by means of a console. |
| Of Barrier Generators and ID Cards - Gameplay Tutorial |
| Tideseal Stones - Gameplay Tutorial |
Main article: Tideseal Stones |
| The Moon Mirror - Gameplay Tutorial |
Main article: Moon Mirror ![]() A legendary item claimed to have been used by the Frostmoon Scions in their ceremonies. At times, it is possible to glimpse curious scenes in the mirror's reflection... |
| The Moon Mirror's Different Forms - Gameplay Tutorial |
Main article: Moon Mirror |
| Atapetra Conch - Gameplay Tutorial |
Main article: Atapetra Conch |
| Mysterious Mists and Viridescent Mossballs - Gameplay Tutorial |
Main articles: Kuuhenki and Mysterious Mists and Viridescent Mossballs |
| Traveling Around Using Patches of Mist - Gameplay Tutorial |
Main article: Kuuhenki |
| Moonsign - Combat Knowledge |
Main article: Moonsign ![]() When Moonsign characters are in the party, the party will attain a Moonsign Level corresponding to the number of such characters. As your party's Moonsign Level increases, some of the Moonsign characters' skills will be enhanced, as well as the effects of some Weapons and Artifacts. Other characters can also provide buffs to the party. Furthermore, in Nod-Krai, where the new moon rises, there appear to be other ways to increase your party's Moonsign Level... |
| Empowered State and "Bipolar" Objects - Gameplay Tutorial |
Main article: Kuuvahki |
| Empowered State and "Unipolar" Objects - Gameplay Tutorial |
Main article: Kuuvahki |
| Same Colors Repel, Opposite Colors Attract - Gameplay Tutorial |
Main article: Kuuvahki |
| The Things That Coexist With Kuuvahki... - Gameplay Tutorial |
Main article: Kuuvahki Current ![]() In Nod-Krai, numerous objects coexist with kuuvahki energy. Under the influence of the Pillar of Embla, these objects, when combined with pure kuuvahki energy, can be absorbed or thrown. |
| Fallowed, Blighted, and Suffused... - Gameplay Tutorial |
Main article: Kuuvahki Current ![]() The objects that coexist with kuuvahki energy exist in three different states. Objects lacking kuuvahki exist in a Fallowed state, those affected by the Abyss enter a Blighted state, objects fully infused with kuuvahki will enter a Suffused state. When these objects are in Fallowed and Blighted states, you are unable to obtain kuuvahki from them. |
| Marvelous Mandragoras - Gameplay Tutorial |
Main article: Mandragora ![]() Under the influence of pure kuuvahki energy, these wondrous plant-like creatures have emerged after a long period of evolution, possessing the ability to move independently. ![]() After they absorb kuuvahki energy and become Suffused, you can take advantage of this state to charge objects that are susceptible to kuuvahki, or purify objects affected by the Abyss. |
| Mysterious Slothsheep - Gameplay Tutorial |
Main article: Slothsheep |
| Glimmerfruit - Gameplay Tutorial |
Main article: Kuuvahki Current ![]() The peculiar fruit borne by plants which were born under the influence of the Pillar of Embla. They are suffused with sufficient kuuvahki energy. By absorbing and throwing a Glimmerfruit, you can consume it to release a single powerful kuuvahki current. |
| Intricate Blooms - Gameplay Tutorial |
![]() A strange plant that coexists with kuuvahki energy, seemingly linked invisibly to certain nearby objects. After absorbing the energy core of the Intricate Bloom, control the length of the connection between the energy core and the Intricate Bloom to rotate or move specific surrounding objects. |
| Lunar Conflux Barrier - Gameplay Tutorial |
Main article: Kuuvahki Current ![]() A barrier formed after pure kuuvahki energy condenses. There may be unexpected things sealed within it... Attack using objects Suffused with kuuvahki, or unleash kuuvahki by other means to cause them to enter the Suffused state. The barrier will melt as a result. |
| Spirit Blooms with Shields... - Gameplay Tutorial |
Main articles: Kuuvahki Current and Mandragora ![]() A strange plant that coexists with kuuvahki energy. When Suffused with kuuvahki, it will deploy a strong shield which is capable of blocking attacks from outside to a certain extent, as well as knock back the Abyssal Monsters that get too close. At the same time, objects that are susceptible to kuuvahki within the shield will remain Suffused. |
| Springy, Flexible Cottonspring Flowers... - Gameplay Tutorial |
Main article: Kuuvahki ![]() A strange plant that coexists with kuuvahki energy. Interact with it to launch characters to great heights. |
| Super Sharp Spireblooms... - Gameplay Tutorial |
![]() A strange plant that coexists with kuuvahki energy. You can gain the ability to deploy a shield and unleash razor-sharp kuuvahki lightblade(s) by absorbing its fruits. After absorbing the fruits, Hold to deploy a shield that can block incoming attacks from outside the shield. ![]() While Holding to deploy a shield, you can aim and unleash the kuuvahki lightblade. At the same time, you can also Tap to switch the horizontal and vertical orientation of the kuuvahki lightblade to target different enemies. |
| The Solaris Core and Nycalyx - Gameplay Tutorial |
Main article: Kuuvahki Current |
| Abyssal Riftlines - Gameplay Tutorial |
Main article: Abyssal Riftlines ![]() Abyssal will lurks constantly beyond the "border," keeping a watchful eye over the world. These Riftlines are the probes they extend from the fissures. Use Spireblooms to unleash kuuvahki lightblade(s) and sever the weak nodes of these riftlines, or unleash sufficiently strong kuuvahki currents to eliminate them. |
| The Evil Eye of Blightseep... - Gameplay Tutorial |
Main article: Spirebloom |
| Abyssal Fog Barriers - Gameplay Tutorial |
Main article: Kuuvahki Current |
| Blightseep Fields - Gameplay Tutorial |
![]() A Blightseep Field formed by the filth spilling forth from the Abyssal rifts. Within the corrupted area, characters will continuously lose HP. Objects that coexist with kuuvahki will become Blighted due to its influence. Upon eliminating the Abyssal Entities in the area, the corruption will also dissipate. |
| Overflowing Abyssal Power... - Gameplay Tutorial |
Main article: Abyssal Decay |
| Aedon's Power... - Gameplay Tutorial |
Main article: Nightingale's Song ![]() The pure kuuvahki energy that Aedon carries can make certain invisible objects appear. Keep moving forward with its help! |
| The Shattered Barrier Core - Gameplay Tutorial |
Main article: Tower of Inversion |
| Kipumaki Cliff Where the Wild Hunt Lurks... - Gameplay Tutorial |
Main article: The Wild Hunt Lurks... ![]() The Kipumaki Cliff area is currently occupied by the Wild Hunt. Under the giant Evil Eye, the corrosion of the Abyss runs rampant. A prolonged exposure in this area leads to the continuous accumulation of Abyssal Decay. Once Abyssal Decay reaches its limit, characters will continuously lose HP until they are incapacitated. |
| Ancient Sealing Array... - Gameplay Tutorial |
Main article: When War Songs Rise ![]() A sword formation of Sealing Blades, said to have been set up by the Torchforger and Moonchanter. The formation is now utterly shattered. To restore the function of this formation, return the Sealing Blades to their scabbards according to the patterns on their hilts. |
| Lakeside Prisms - Gameplay Tutorial |
Main article: Echoes of a Forsaken Song ![]() Mysterious prisms scattered through the air near Amsvartnir. For some reason, they can be activated by Seelie. |
| Let Clanging Iron Coins Fall and Halt Right at Its Feet... - Gameplay Tutorial |
Main article: The Raven's Legacy ![]() The greedy Weasel Thieves are lured only by the tinkling of Iron Coins. Pick up an iron coin and throw it at the fleeing Weasel Thieves to make them stop in their tracks. |
| Rocks Enveloped in Kuuvahki... - Gameplay Tutorial |
Main article: Return to Sender |
| Spatial Dragging in the Temple - Gameplay Tutorial |
Main article: Dex (Exploration) |
| Spatial Dragging - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() In areas within the Temple of Space, after selecting an object within the temple, you can Hold and drag your Skill to drag that object along a Spacelike Vector. After dragging for a certain distance, maintain that distance for a while until the Spacelike Vector is fully charged. Release the skill button at this moment to trigger spatial folding and change the state of various objects. ![]() You can control various objects in areas within the Temple of Space. Some of these objects cannot be affected during Co-Op Mode. |
| Extraordinary Relic Display Case... - Gameplay Tutorial |
Main article: Dex (Exploration) |
| Path Bridging: Vertical - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() By manipulating Spacelike Vector(s), Dex can distort and stretch certain bridges in the Temple of Space vertically. |
| Path Bridging: Horizontal - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() By manipulating Spacelike Vector(s), Dex can distort and stretch certain bridges in the Temple of Space horizontally. |
| Spatial Dragging: Rotation - Gameplay Tutorial |
Main article: Dex (Exploration) |
| Restoration Core - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() Within the Temple of Space, you can occasionally find Restoration Cores that store spatial manipulation data. By reverse-engineering these cores, Dex can unfold and restore space that was previously folded. |
| Books of Billions... - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() Within the Temple of Space, you can occasionally find special spaces that have been turned into pages. At a certain distance, Dex can turn these pages, folding them halfway or folding them all the way in half to open gateways to other dimensions. |
| Wonderland in a Book - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() When adventuring in the book, you can also call upon Dex for help to change the story's direction. Drag matching Anomalies within the story to fold the space between them. Click the fold point again to restore the space to its original form. |
| Building Towers on Sand - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() In specific areas, Dex can seize objects made from quicksand, and deconstruct them into their original quicksand state. When Tapping again to release, new structures can be constructed. |
| Segment-Domain Keeper: Suppression Type - Gameplay Tutorial |
Main articles: Segment-Domain Keeper: Suppression Type and Dex (Exploration) ![]() The Keeper who prowls within the Temple of Space and can turn living creatures into sand. Reckless trespassers who encroach on its patrol route will be attacked. |
| Afar's Avian - Gameplay Tutorial |
Main article: Dex (Exploration) |
| World in a Painting - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() Within the Temple of Space, you will sometimes find paintings that have pockets of space sealed inside them. By overlapping the image in the painting with the corresponding scene in reality, Dex can restore the space trapped within the painting and manifest objects from the painting into the physical world. |
| Inked... - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() In the world within the painting, the spreading ink is a terrifying tide that can consume everything. Lingering within its reach will cause you to take continuous DMG. ![]() With Dex's help, seize and unfold the paintings to construct paths that didn't exist before and escape the spreading ink. |
| The Unbroken Sea - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() An ocean surging with crimson blocks. You may walk on the ocean's surface with Dex's help. |
| Maranasati Casket - Gameplay Tutorial |
Main articles: Maranasati Casket and Dex (Exploration) ![]() Legends say they are the creations of another Ruling authority. These tomb-like constructs stand vigil over the Apathic Interval with tireless resolve, attacking all approaching life forms with cold impartiality. When their weak spot is exposed, Dex can take temporary control over them. |
| Fantastic Elemental Cubes - Gameplay Tutorial |
Main articles: Elemental Cube and Segment-Domain Keeper: Projectile Type |
| Segment-Domain Keeper: Transport Type - Gameplay Tutorial |
![]() Within the Temple of Space, you will see the Keepers who are transporting these Elemental Cubes. They can only move along fixed trajectories. When in an active state, these Keepers can swallow the Elemental Cubes. ![]() Transport-type Keepers have both high-altitude and low-altitude modes. With Dex's help, you can toggle between the two modes to easily retrieve Elemental Cubes from various terrains. When in their low-altitude mode, the Transport-type Keeper's movement speed increases. |
| Malleable Platform - Gameplay Tutorial |
Main article: Dex (Exploration) ![]() Within the Temple of Space, you will occasionally find platforms that can be reshaped with Dex's help. While in their default state, these platforms can expand in multiple directions. However, once they are altered, they must be reset to their original shape before they can be transformed again. |
| Segment-Domain Keeper: Organization Type - Gameplay Tutorial |
Main articles: Segment-Domain Keeper: Organization Type and Dex (Exploration) ![]() Dex can control the Keepers who transport various relics within the Temple of Space. Drag the Spacelike Vector(s) to the appropriate position(s) to move the Keepers in the corresponding direction. |
| "Restoration Core" Apparitions - Gameplay Tutorial |
Main articles: Restoration Core and Dex (Exploration) ![]() Within the Temple of Space, you can occasionally find Restoration Core apparitions that Dex cannot manipulate. If you flip through nearby pages to enter different dimensions, you might find the original forms of said apparitions... |
| Breaking Through the Cocoon - Gameplay Tutorial |
Main article: Harpastum ![]() In certain areas, you will sometimes encounter these wondrous Harpasta imbued with the Authority of Space. After interacting with them, you can transform briefly into a Plume Moth. In this form, you can continuously accelerate through the air by holding Sprint or the Ascend button. |
| Segment-Domain Keeper: Patrol Type - Gameplay Tutorial |
Main articles: Segment-Domain Keeper: Patrol Type and Dex (Exploration) ![]() These Keepers will prowl through the Temple of Space and restore the Elemental Cubes that have been moved from their original locations. If they spot you while you are transporting the Cube, they will snatch the Cube and return it to its original position. ![]() With Dex's help, move behind these Keepers to shut them down. |
| Segment-Domain Keeper: Concealed Type - Gameplay Tutorial |
![]() Within certain areas in the Temple of Space, you will occasionally see these special, invisible Keepers. Only by finding and defeating all the weaknesses they leave behind can you get out of this mess. |
| Mnemonic Clusters and Memory Factors - Gameplay Tutorial |
Main article: Memory Factor ![]() A Memory Factor is the smallest unit that makes up Civilization. By dismantling the Mnemonic Clusters they form, you can obtain Memory Factors. Then, offer them to the Memory Core to obtain blessings from space itself. |
| Segment-Domain Keeper: Projectile Type - Gameplay Tutorial |
Main articles: Segment-Domain Keeper: Projectile Type and Elemental Cube ![]() Keepers who specialize in throwing Elemental Cubes. They can quickly transport Elemental Cubes to different Keepers or directly into display cases. ![]() You can project Elemental Cubes toward Transport-type Keepers or display cases of various sizes. |
| The Complete Arc - Gameplay Tutorial |
| Archaeolune Energy Node - Gameplay Tutorial |
| Wondrous Black Kuuhenki - Gameplay Tutorial |
Main article: Black Kuuhenki ![]() One of the strange kuuhenki that live on the moon, said to be related to the dragon researchers and the "Stellar Blackbody." Its body brims with Archaeolune Energy that you can draw on in a pinch. |
| "Ungie" - Gameplay Tutorial |
Main articles: Ungie and Knotted Moonlit Vines ![]() A giant moon spirit with a dull color. It seems to have lost its senses due to the Moonlit Vines. Clear those nasty things out, and it might just go back to normal. |
| Shoaling Kuuhenki - Gameplay Tutorial |
Main article: Shoaling Kuuhenki ![]() One of the strange kuuhenki that live on the moon, said to have an origin related to the formation of the lunar sea. It typically lives in a group with others of its kind, and can use Archaeolune Energy to change its form. |
| Archaeolune Energy-Affinitive Materials - Gameplay Tutorial |
Main article: Archaeolune Energy-Affinitive Materials ![]() A rock with great affinity with Archaeolune Energy that is often used in building construction. Use its susceptibility to Archaeolune Ripples to raise or lower it. |
| Archaeolune Energy Surge - Gameplay Tutorial |
Main article: Archaeolune Energy |
| Pioneer Source Structure - Gameplay Tutorial |
Main article: Pioneer Source Structure ![]() A dragon construct powered by Archaeolune Energy. It seems it can be equipped with different modules to achieve various functions. You can absorb the energy stored within it when it's not in alert mode. Doing so disables it for a short time before its backup power kicks in. |
| Pioneer Source Structure: Edict Module - Gameplay Tutorial |
Main article: Pioneer Source Structure ![]() One of the modules for the Pioneer Source Structure. One of the patterns on it appears to have a different meaning... |
| Pioneer Source Structure: Stasis Module - Gameplay Tutorial |
Main article: Pioneer Source Structure ![]() One of the modules for the Pioneer Source Structure. It can be used to transport various goods or to lock certain objects down. It appears to have been originally designed to seal in, or perhaps protect, a certain existence... |
| Storm Occlusion Field - Gameplay Tutorial |
Main articles: Storm Occlusion Field and Archaeolune Storm ![]() An instrument built by the ancient dragon scholars to protect against Archaeolune Storms. Use this to create a field that can block incoming attacks. |
| Pioneer Source Structure: Transmission Module - Gameplay Tutorial |
Main article: Pioneer Source Structure ![]() One of the modules for the Pioneer Source Structure that continuously patrols a fixed path. Be warned that creatures touched by its probing beams will be teleported to a specific location, so use cover to avoid these beams. It was not originally designed as a means of obstruction. Rather, it was meant to get wounded personnel to safety as quickly as possible. |
| Pioneer Source Structure: Annihilation Module - Gameplay Tutorial |
Main article: Pioneer Source Structure ![]() One of the modules for the Pioneer Source Structure. Unlike the mechanisms that carry the other modules, this module only seeks to destroy any organisms it detects, so be careful! Stay safe by evading it or by quickly steering clear of its explosion radius. |
| Ancient Moon Pearl Launcher - Gameplay Tutorial |
Main article: Ancient Moon Pearl ![]() A transport device used to eject Ancient Moon Pearls. Maybe it can be used to launch other projectiles too... |
| Ancient Moon Pearl - Gameplay Tutorial |
Main articles: Ancient Moon Pearl and Archaeolune Energy ![]() An energy vessel for Archaeolune Energy. Due to its spherical form, it can be easily pushed or bounced about to get it to various locations. However, it can no longer move once it has been packed into a container. |
| Ancient Moon Pearl Power Station - Gameplay Tutorial |
Main article: Ancient Moon Pearl ![]() A station that uses the energy supplied by Ancient Moon Pearls. It is the ideal housing for all such pearls. |
| Archaeolune Energy Pathway - Gameplay Tutorial |
Main articles: Archaeolune Energy Pathway and Archaeolune Energy |
| Ungien's Circle: Power Engine - Gameplay Tutorial |
Main article: Ungien's Circle: Power Engine ![]() A giant device that powers Ungien's Circle and which in turn draws its energy from the sea of Archaeolune Energy below ground. This is the culmination of the knowledge acquired by the ancient dragon researchers. Now, however, extensive repairs may be needed to restore its former luster. |
| "Terminal" - Gameplay Tutorial |
| Skymount - Gameplay Tutorial |
Main article: Skymount |
| "Warden of the Flame, Sebu-Nis-Ili-Rabuti-Lu-Tamati" - Gameplay Tutorial |
Main article: Project Moongazer (Part 2) |
| Gravimeter - Gameplay Tutorial |
Main article: Gravimeter |
| Backup Power Generator - Gameplay Tutorial |
Main articles: Backup Power Generator and Archaeolune Energy ![]() A device used to activate backup energy sources. It reactivates upon detecting Archaeolune Energy. |
| Archaeolune Energy Barrier - Gameplay Tutorial |
Main article: Archaeolune Energy Barrier ![]() A barrier that operates based on Archaeolune Energy. Therefore, you can open it using Archaeolune Ripples. Open gates will be restored to their former state in time. |
| Floating Stones in the Moontide Sea - Gameplay Tutorial |
Main article: Moontide Sea |
| Material Storage Chest - Gameplay Tutorial |
| High-Speed Transit Lane - Gameplay Tutorial |
Main article: High-Speed Transit Lane ![]() An amenity created to deliver high-speed mobility, powered by Archaeolune Energy. This allows researchers to travel between various facilities quickly and easily. |
| Archaeolune Energy Barrier - Gameplay Tutorial |
Main article: Archaeolune Energy Barrier ![]() A barrier that operates based on Archaeolune Energy. Therefore, you can open it using Archaeolune Ripples. Open gates will be restored to their former state in time. Sometimes, you can even open up a hole to cause monsters to fall through. |
| "Dragons and serpents were once one and the same..." - Gameplay Tutorial |
| "Dragons and serpents were once one and the same..." - Gameplay Tutorial |
| Floating Ooze - Gameplay Tutorial |
Main article: Bubble Pool |
| Moonglow Frostfin Whale - Gameplay Tutorial |
Main article: Moonglow Frostfin Whale |
| Archaeolune Energy and Archaeolune Ripples - Gameplay Tutorial |
Main article: Archaeolune Energy ![]() A mysterious type of ancient moon energy that has similar effects to kuuvahki. It can change how objects may be acted upon. Characters who absorb an object filled with Archaeolune Energy will enter the Moonvein Suffusion state. ![]() Moonvein Suffusion will make your body feel lighter and increase your jump height. You can also use Archaeolune Ripples while jumping. ![]() Tap Attack to unleash Archaeolune Ripples. Tap to cast it on the spot, and hold to aim and unleash. Tap again after firing to detonate the Ripples and inflict damage on objects in the explosion AoE. This will also affect the gravity acting on affected objects that are in the Moonvein Suffusion state. To exit the state, tap the Elemental Burst button. |
| Low Gravity State - Gameplay Tutorial |
| Weightless State - Gameplay Tutorial |
Main article: Weightless State |
| Hypergravity State - Gameplay Tutorial |
Main article: Project Moongazer (Part 1) |
| Circular Gravity State - Gameplay Tutorial |
Main article: Project Moongazer (Part 2) |
| Exhaustion and Incapacitation - Gameplay Tutorial |
Main article: Archaeolune Energy Disturbance Zone ![]() Most areas on the moon are filled with turbulent Archaeolune Energy. Exhaustion builds up under these conditions, and you will collapse when this Exhaustion reaches its limit. |
| Lunar Sea Incapacitation - Gameplay Tutorial |
Main article: Archaeolune Energy Disturbance Zone ![]() The lunar sea contains Archaeolune Energy in a highly dense liquid form. This is said to be the result of the shattering of a certain sky. Exhaustion builds up under these conditions, jumps become harder, and you will collapse when this Exhaustion reaches its limit. |
| Archaeolune Storm Incapacitation - Gameplay Tutorial |
Main article: Archaeolune Energy Disturbance Zone ![]() A storm caused by the turbulent Archaeolune Energy in the air. Exhaustion builds up under these conditions, and you will collapse when this Exhaustion reaches its limit. |
| Archaeolune Energy and Moonlight Dash - Gameplay Tutorial |
Main article: Archaeolune Energy |
| Knotted Moonlit Vines - Gameplay Tutorial |
Main articles: Knotted Moonlit Vines and Wondrous Black Kuuhenki ![]() A lunar plant that has been distorted by the high levels of Archaeolune Energy in the environment, it is destructive to both infrastructure and the natural environment. To destroy it, try ramming into the vines' energy nodes using Moonlight Dash. |
| How to Remove a Prime Ice Construct - Gameplay Tutorial |
![]() Tap on "Fab-Vision" to enter the Build Prime Ice mode. When a preview blueprint overlaps existing Prime Ice or a Prime Ice Construct, the affected item will be marked red. At this time, pressing Build will remove the corresponding Prime Ice Constructs and Prime Ice. Removing Prime Ice refunds Prime Ice Count, while removing Prime Ice constructs will only return the corresponding fabrication materials and not energy to the Eye of Graeae. |
| How to Build a Prime Ice Construct - Gameplay Tutorial |
| About Prime Ice Constructs... - Gameplay Tutorial |
| Prime Ice Construct: Basic Heat Source - Gameplay Tutorial |
![]() A heat source constructed using Prime Ice that generates an easy-to-use warming flame. When within range of a heat source, you will no longer need to draw energy from the Eye of Graeae to keep warm. |
| The Bitter Cold of the Land of Ice and Snow - Gameplay Tutorial |
| Call the Train - Gameplay Tutorial |
| Tactical Maneuvers within the Shadow Realm - Gameplay Tutorial |
| Ammo Drops... - Gameplay Tutorial |
| Firearm Accessories... - Gameplay Tutorial |
| Prime Ice Construct: Launching Platform - Gameplay Tutorial |
| Single-Use Construct Blueprint... - Gameplay Tutorial |
![]() Occasionally, you will run into Prime Ice Constructs that cannot be recorded as blueprints. However, you can still create a temporary blueprint by imitating the design of the Construct, then recreate said Construct nearby... You can have a maximum of 1 Temporary Blueprint at any one time. The Temporary Blueprint will expire once its wielder travels a certain distance from the Construct it was copied from. |
| Rotary Mechanism - Gameplay Tutorial |
| Tsar's White Birch - Gameplay Tutorial |
Main article: Tsar's White Birch ![]() An interesting plant that grows from the ground, known as the "Tsar's White Birch." For some reason, its highly flexible branches react to Goggles in a special way — they turn towards your friend when you approach in an attempt to absorb Goggles' energy. |
| Monument of the Entwined Tsar's White Birch - Gameplay Tutorial |
| Prime Ice Construct: Cube - Gameplay Tutorial |
| Meltable Ice & Snow... - Gameplay Tutorial |
| Cover & Firing from Cover Mechanics - Gameplay Tutorial |
| Freeze Mark - Gameplay Tutorial |
| Shadow Realm Core - Gameplay Tutorial |
| Prime Ice Construct: Link Mechanism - Gameplay Tutorial |
| Prime Ice Construct: Grappling Gun - Gameplay Tutorial |
| Prime Ice Construct: Snowball Launcher - Gameplay Tutorial |
| Rumblebranch - Gameplay Tutorial |
Main article: Rumblebranch |
| Prime Ice Construct: Blockade Spikes - Gameplay Tutorial |
Main articles: Small Jack Frost, Big Problems and Prime Ice Construct |
| Gate of the Sprouting Tsar's White Birch - Gameplay Tutorial |
Main article: Tsar's White Birch ![]() A door with the Tsar's White Birch growing nearby. When you approach it, the tree's branches will lean and seal off the door... Looks like you have to find another way to get through before the branches completely cover it. |
| Prime Ice Cloud Platform - Gameplay Tutorial |
Main article: Prime Ice |
| Prototype Kresnik's Torch - Gameplay Tutorial |
Main article: Kresnik's Torch ![]() A Kresnik prototype constructed at Pale Crown Palace, and the very first torch used to light up this place. However, this antique mechanism is no longer in working order and can only be turned on or off by striking it from a distance. |
| Statue of the Cemetery Guardian - Gameplay Tutorial |
| Chandelier in the Hall - Gameplay Tutorial |
| Mechanisms concerning Ice Sculpting and Shadow |
Main article: House of the Soulless ![]() A rather odd ice statue found inside one of the rooms at the princess of the Snegurochka's mountain residence. The light sources around it create shadows on the paintings on the opposite walls. Remove and recreate the Prime Ice statue to align its position, and thus its shadow, with the images in every painting in the room... |
| About "Eye of Graeae"... - Gameplay Tutorial |
![]() Inside the abandoned station, you meet a strange goggles-shaped mechanism that seems to have been imbued with someone's will and sentience... |
| About Snowballs... - Gameplay Tutorial |
![]() A special tunnel created by the Jack Frosts that can be found at several locations. You can use this tunnel by first turning yourself into a snowball and launching yourself through. |
| Prime Ice Construct: Assault-Type Snowball Launcher - Gameplay Tutorial |
| About Shadow Wingdrops... - Gameplay Tutorial |
| Holes in the Shadow Realm - Gameplay Tutorial |
![]() A hole that appears before a Shadow Realm completely surfaces in Teyvat. Enter this to clean up the Shadow Realm and take care of the Shadow Realm core. This will slow down the speed and rate at which new Shadow Realms appear. |
| About the Resonant Pillars at the Tidesong Cavern... - Gameplay Tutorial |
Main article: Like a Land Where the Tide's Song Whispers |
| Shadow Realm Barrier & Shadow Realm Vault - Gameplay Tutorial |
![]() This appears to be a leftover from an earlier time when someone was studying the Shadow Realm. Using part of the Shadow Realm as a barrier, it holds a good number of firearms and firearm parts inside. Upgrade the mysterious access card in your possession, and you might just be able to shut down the barrier and open the Shadow Realm Vault. ![]() Upgrade the mysterious access card in your possession, and you might just be able to shut down the barrier and open the Shadow Realm vault. |
| Your Train... - Gameplay Tutorial |
| Firearm Workbench - Gameplay Tutorial |
| Fractured Ice Surfaces... - Gameplay Tutorial |
![]() In Snezhnaya, some icy surfaces can be smashed by an attack or applied weight, creating an ice grotto. When this happens, everything on the ice surface will fall inside... and will immediately be affected by the extreme cold down there. |
| Specialized Frag Crystals within the Shadow Realm |
Main article: Shadow Realm ![]() A special Frag Crystal that appears to be highly destructive to various substances in the Shadow Realm. But you can use it just like you would any other Frag Crystal. |
| Crafted by someone else...? - Gameplay Tutorial |
| Resonant Pillars and Tidal Resonance Conches - Gameplay Tutorial |
Main article: The Tides Echo Themselves |
| "Stellar-Conduct" and Firearms... - Gameplay Tutorial |
Main article: Stellar-Conduct |
| Offense and Defense of the Jack Frost village - Gameplay Tutorial |
Main article: Small Jack Frost, Big Problems ![]() Deploy the Prime Ice Construct: Assault-Type Snowball Launcher along the Volkodlak's route to fight the attack. Do note that Prime Ice Constructs are pretty fragile, and so are best fabricated some distance away from the Volkodlak's line of travel. |
| Mini Kresnik's Torch - Gameplay Tutorial |
![]() A mini Kresnik's Torch that can provide warmth for a small area for a short time. Using it will also generate Kresnik Energy orbs. When it runs low on fuel, its effective range will significantly shrink, and it will no longer produce Kresnik Energy orbs. At this time, an energy injection from the Eye of Graeae can restore it to its normal state. A mini Kresnik's Torch that has completely stopped working cannot be reactivated or restarted. |
| Rumblebranch and Starlight Prism... - Gameplay Tutorial |




































































































































































































































































































































































































































































































































































































































































































































































































