Normal Attack
Last updated 2026-09-09
Normal Attack is the name of both a type of attack and a Talent for characters. Despite the shared name, "Normal Attack" typically refers to the type of attack rather than the Talent.
The Normal Attack Talent includes Normal Attacks, Charged Attacks, and Plunging Attacks. Each character comes with their Normal Attack Talent unlocked.
Normal Attacks as a type of attack are colloquially known as Auto Attack and are typically a series of 3–6 strikes. Despite the colloquial name, they are not executed automatically and require input via the Normal Attack keybind or button.
Catalyst characters deal Elemental DMG with all their attacks (Normal, Charged, and Plunging), while bow characters can only deal Elemental DMG with their Charged Attack.
All other characters deal Physical DMG. Some Talents can change the Physical DMG to Elemental DMG via elemental infusions or conversions.
Charged Attacks
Charged Attacks are performed by holding the Normal Attack button. These attacks are usually stronger, but take slightly longer to perform and typically consume Stamina. Bow characters are an exception; Stamina is not consumed in Aimed Shot mode and charging up an attack is only needed to make it deal Elemental Damage.
Plunging Attacks
Plunging Attacks are performed by pressing the Normal Attack button while airborne. A standard jump on a generally flat surface typically does not give enough altitude to perform such an attack, so height support is needed to achieve this.
Using a Plunge Attack from a great altitude can drastically reduce or even negate the amount of Fall Damage taken. In certain circumstances, such as being knocked back by an enemy or being forced to walk off a ledge after going Out of Bounds, Plunge Attacks cannot be used while falling.
Normal Attack Talents
There are 127 Talents that match the category selection:
| Talent | Description |
|---|---|
![]() Abductive Reasoning | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Akara | Normal Attack Performs up to 4 attacks that deal Dendro DMG to opponents in front of her. Charged Attack Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time. Plunging Attack Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground. |
![]() Allegoria | Normal Attack Proclaims a decree in the primordial tongue and performs up to 3 attacks that deal Pyro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Pyro DMG to opponents in front of her after a short casting time. Plunging Attack Nicole plunges towards the ground from mid-air, damaging all opponents in her path. Also deals AoE Pyro DMG upon impact with the ground. |
![]() Ancient Sword Art | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() As Water Seeks Equilibrium | Normal Attack With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG. Charged Attack Empowerment: Legal Evaluation While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE. Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette. When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed. Charged Attack Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG. Charged Attack: Equitable Judgment Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him. Equitable Judgment will not consume any Stamina and lasts 3s. If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack. Plunging Attack Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground. |
![]() Badaboom! Hexbuster Hammer | Normal Attack Performs up to 3 attacks by swinging the Banehunter Oathhammer, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and performs an upward hammer swing, dealing Anemo DMG to opponents in front. Plunging Attack Calling upon the power of Anemo, she plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. |
![]() Bish-Bash-Bosh Repair | Normal Attack Performs up to 3 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Black Pheasant Strides on Water | Normal Attack Wields her Feathermoon Rings to perform up to 4 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina to throw out a Feathermoon Ring, dealing Anemo DMG. Plunging Attack Gathers the power of Anemo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. |
![]() Blunt Refusal | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Bolts of Downfall | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Boxcutter | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 3 rapid claw strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() By the Horns | Normal Attack Gotta try... to do battle like the greatest champion luchadors do! Varesa launches up to 3 strikes, dealing Electro DMG. Charged Attack Consumes a certain amount of Stamina to headbutt opponents in front, dealing Nightsoul-aligned Electro DMG and using the momentum to leap into the air. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing Nightsoul-aligned AoE Electro DMG upon impact. If Varesa is in a combat state upon landing, or if the shockwave from her plunging attack hits an opponent, she will gain 25 Nightsoul points. She enters the Fiery Passion state upon reaching maximum Nightsoul points through this method. Fiery Passion In this state, Varesa's Normal, Charged, and Plunging Attacks will gain corresponding buffs: Normal Attack Fight like a superstar champion luchador! Launches up to 3 fierce strikes, dealing greater Electro DMG. Charged Attack Consumes a certain amount of Stamina to slam into her opponents, dealing greater amounts of Nightsoul-aligned Electro DMG and using the momentum to leap into the air. Plunging Attack Consumes all her Nightsoul points and slams down on the ground from mid-air, dealing DMG to opponents in her path and dealing greater amounts of Nightsoul-aligned AoE Electro DMG upon hitting the ground. |
![]() Capture Protocol | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Card Force Translocation | Normal Attack Performs up to 4 consecutive shots with a bow. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
The lowest Lyney can drop to through this method is 60% of his Max HP. Grin-Malkin Hat
Arkhe: Pneuma At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG. |
![]() Ceremonial Bladework | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Cloud-Grazing Strike | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Cool-Color Capture | Normal Attack Taking aim at targets using Monsieur Verite, her custom Kamera, Charlotte performs up to 3 consecutive attacks, dealing Cryo DMG. Charged Attack Consumes a fixed amount of Stamina, and after a moment's preparation, will deploy Monsieur Verite to deal AoE Cryo DMG. Plunging Attack Gathering the power of Cryo, Charlotte plunges toward the ground, dealing DMG to all opponents in her path and dealing AoE Cryo DMG upon landing. Arkhe: Pneuma At certain intervals, upon using a Charged Attack, Charlotte will cause a Spiritbreath Thorn to descend and pierce opponents, dealing Pneuma-aligned AoE Cryo DMG. |
![]() Cooling Treatment | Normal Attack Performs up to 3 attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to smack a Pufferball into the air that deals AoE Hydro DMG upon landing. Plunging Attack Gathers the power of Hydro and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
![]() Cragbiter | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Cutting Torrent | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. Riptide Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack. |
![]() Cyclonic Duster | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform a spinning attack. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Dance of Samser | Normal Attack Performs up to 3 consecutive sword strikes. Charged Attack Consumes a certain amount of Stamina to perform a twirling slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Dance on Fire | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Dawnstar Piercer | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Demonbane | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Divine Marksmanship |
Normal Attack
Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Hexerei: Secret Rite While the Stormeye created by the Elemental Burst Wind's Grand Ode is active, Venti will gain additional buff effects:
|
![]() Dough-Fu | Normal Attack Performs up to five consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Ehecatl's Roar | Normal Attack Performs up to 3 rapid strikes. Charged Attack Consumes a fixed amount of Stamina and performs a forward kick. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact, both based on Xilonen's DEF. Nightsoul's Blessing: Blade Roller When in the Nightsoul's Blessing state, Xilonen will enter the Blade Roller mode. While in this mode, Xilonen's Normal Attacks will allow her to perform up to 4 kicks using her roller blades, and she will be unable to use Charged Attacks. When she uses Normal and Plunging Attacks in this mode, they will switch to being based on her DEF, and she will deal Nightsoul-aligned Geo DMG that cannot be overridden. |
![]() Favonius Bladework | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Consumes a certain amount of stamina to launch an opponent using the power of wind. Launched opponents will slowly fall to the ground. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Favonius Bladework - Edel | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Favonius Bladework - Maid | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Favonius Bladework - Ritual | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Favonius Bladework - Weiss | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Favonius Bladework: Dancing Radiance | Normal Attack Imitating an ancient knightly war-dance, Varka wields dual claymores to perform up to 5 consecutive strikes. Charged Attack Consumes a certain amount of Stamina to charge forward and perform an especially powerful dual blade slash toward the front. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Fight Club Legend | Normal Attack Performs up to 4 consecutive strikes. When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively. Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks. Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!" Charged Attack When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash. If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Firework Flare-Up | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Flames Weave Life | Normal Attack Performs up to 4 consecutive claymore strikes. Charged Attack Consumes a certain amount of Stamina to perform an especially powerful Severing Splendor strike toward the front. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Flowing Eddies | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Forceful Fists of Frost | Normal Attack Coalescing frost about his fist, Wriothesley will unleash powerful Repelling Fists, performing up to 5 rapid attacks that deal Cryo DMG. Apart from this, Normal Attack combo count will not reset for a short time after using Icefang Rush or sprinting. Charged Attack Consumes a fixed amount of Stamina to leap and unleash a Vaulting Fist, dealing AoE Cryo DMG. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE Cryo DMG upon impact. |
![]() Foreign Blaze | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Foreign Fieldcleaver | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Foreign Frostglint | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Foreign Ironwind | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Foreign Rockblade | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Foreign Stream | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Foreign Thundershock | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Formule Phenomenale: Self-Evident Proposition | Normal Attack Generates threads that control her weapon using formulae, performing up to 3 consecutive strikes. Charged Attack Summons the Facilitatrice Automatisee Generaliste Interactive et Omnitache, or "Fagio," and switches it to Decoding mode: Unleashes a sweeping fire attack on enemies in front, as well as periodically fires condensed beams, dealing AoE Cryo DMG. Radiance: Stellar Glimmer: The condensed beams will instead deal AoE Cryo DMG that is considered the corresponding Stellar Glimmer DMG. While in Decoding mode, Fagio's Decoding Power will continuously increase. Firing condensed beams will also further increase its Decoding Power. When Fagio's Decoding Power reaches the maximum of 100 points, it switches to Power Overdrive mode, in which it fires at opponents with longer intervals, dealing Cryo DMG. It will be unable to switch to Decoding mode at this time. When not in Decoding mode, Fagio's Decoding Power gradually decreases. When Sandrone is off-field, she will focus on maintaining Fagio, causing its Decoding Power to decrease at 300% the original rate. Fagio exits Power Overdrive mode when its Decoding Power has decreased to under 50. Plunging Attack Plunges from midair to strike the ground below, dealing DMG to opponents along their path and causing AoE DMG on landing. |
![]() Fudou Style Martial Arts | Normal Attack Performs up to 5 fisticuffs empowered by a mighty wind, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and performs a sweeping kick that deals Anemo DMG. Plunging Attack Calling upon the surging wind, Heizou plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground. |
![]() Garyuu Bladework | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. |
![]() Gleaming Spear - Guardian Stance | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Golden Blade's Petaled Touch | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Guhua Style | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Havoc: Sunder | Normal Attack Performs up to 5 consecutive attacks. Charged Attack Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Invitation to a Beheading | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Masque of the Red Death When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden. When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s. |
![]() Invoker's Spear | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Kaboom! | Normal Attack Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time. Plunging Attack Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. |
![]() Kamisato Art: Kabuki | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash a flurry of sword ki. Plunging Attack Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact. |
![]() Kamisato Art: Marobashi | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to dash forward and perform an iai. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Khanda Barrier-Buster | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Kitchen Skills | Normal Attack Performs up to 3 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward thrust. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Kätzlein Style | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Lightning Touch | Normal Attack Performs up to 4 lightning attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time. Plunging Attack Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground. |
![]() Line Bayonet Thrust EX | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Liutian Archery | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Marvelous Sword-Dance (Modified) | Normal Attack Performs up to 3 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Moondew Cascade | Normal Attack Summons Moonlit Tides, performing up to 3 attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. If you have at least 1 Verdant Dew, Columbina's Charged Attacks will be replaced with the special Charged Attack Moondew Cleanse, which will not consume Stamina: Consume 1 Verdant Dew to deal 3 instances of AoE Dendro DMG to opponents in front. This DMG is considered Lunar-Bloom DMG. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
![]() Nightsun Style | Normal Attack Performs up to 3 rapid strikes. After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing. Charged Attack Consumes a certain amount to spin and throw his Claymore forward to attack opponents. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Oath of Hunting Shadows | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Oathkeeper's Spear | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Oceanborne | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Origin | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Outlander Arts: Vigilant Watch | Normal Attack Performs up to 4 consecutive sword strikes. Charged Attack Consumes a certain amount of Stamina to perform 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Parthian Shot | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact. |
![]() Past Memories | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Peregrination of Linnunrata | Normal Attack Performs up to 3 attacks that deal Dendro DMG Charged Attack Lauma undergoes Spirit Envoy Metamorphosis, transforming into an envoy of the tranquil forest and consuming Stamina to charge forward for up to 10s. While in this state, Lauma's interruption resistance is increased, and she can consume additional Stamina to perform up to two consecutive jumps. When exiting the Spirit Envoy state, Spirit Envoy Metamorphosis will enter cooldown, during which time, Lauma's Charged Attack will be transformed into Spiritcall Prayer: Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time. Plunging Attack Calling upon the might of Dendro, Lauma plunges towards the ground from mid-air, damaging all opponents in her path and dealing AoE Dendro DMG upon impact with the ground. |
![]() Phantom Feather Flurry | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact. |
![]() Pocztowy Demonspear | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform a forward spear throw. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Pure Heart, Pure Dreams | Normal Attack Performs up to 3 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of Anemo, she plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. |
![]() Radiant Wingslash | Normal Attack Performs up to 4 consecutive sword strikes. Charged Attack Consumes a certain amount of Stamina to perform a slash toward the front. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Rain of Stone | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Rapid Fire | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Rapid Ritesword | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Ripping Fang Fletching | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Ripple of Fate | Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
![]() Rite of Dispelling Winds | Normal Attack Performs up to 3 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and fires off a shot, dealing AoE Anemo DMG. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents along the path. Deals AoE Anemo DMG upon impact with the ground. |
![]() Royal Reed Archery | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Sandstorm Assault | Normal Attack Performs up to 4 consecutive strikes using her Claymore and her martial arts. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Schematic Setup | Normal Attack Uses Mehrak to perform up to 4 consecutive attacks. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Seal of Approval | Normal Attack Shoots fireballs that deal up to three counts of Pyro DMG. When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh. Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field. Charged Attack Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time. This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed. Plunging Attack Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. |
![]() Secret Spear of Wangsheng | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Shadow-Hunting Spear (Custom) | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Shadow-Stealing Spirit Vessel | Normal Attack Calls upon secret arts passed down through the Masters of the Night-Wind from generation to generation, performing up to three strikes that deal Cryo DMG. Charged Attack Enters Aiming Mode, and after Holding, consumes a certain amount of Stamina to call forth a Frost Star that deals Cryo DMG to opponents in its path. Plunging Attack Gathers the power of Cryo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Cryo DMG upon impact with the ground. |
![]() Sharpshooter | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Shinobu's Shadowsword | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Shuumatsuban Ninja Blade | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Skirmishing Spear | Normal Attack Performs up to 4 consecutive spear strikes and applies the Hunter's Mark to the opponent hit by the final strike. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents in his path. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Snow Swan Variation | Normal Attack Unleashes a sword attack of up to 5 consecutive strikes. Charged Attack Consumes a certain amount of Stamina to unleash a dazzling slash on opponents in front of her. Plunging Attack Attacks opponents in her path while plunging from mid-air, then deals AoE DMG upon landing. |
![]() Soloist's Solicitation | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response. Arkhe: Seats Sacred and Secular At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment. When Furina takes the field, her starting Arkhe will be Ousia. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Sparkling Scatter | Normal Attack Shoots gems that deal Geo DMG. Upon hit, this grants Ningguang 1 Star Jade. Charged Attack Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG. If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG. Plunging Attack Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground. |
![]() Spear of Favonius - Arrow's Passage | Normal Attack Performs up to 5 consecutive strikes using his crossbow and spear. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Spear of Favonius — Broken Oath | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Consumes a certain amount of Stamina to perform a forward thrust. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Spear of the Church | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Spiritfox Sin-Eater | Normal Attack Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal Electro DMG after a short casting time. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground. |
![]() Spiritvessel Snapshot | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Stealthy Bowshot | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG. Breakthrough Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Steel Fang | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Stellar Rend | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Strike of Fortune | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Strike While the Arrow's Hot | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact. |
![]() Striking Serpent | Normal Attack Performs up to 4 kicks that deal Dendro DMG with the ferocity and grace of a striking serpent. Charged Attack Nefer enters the Slither state, consuming Stamina to move rapidly forward for up to 2.5s. When the skill button is released, the duration ends, or Stamina runs out, Nefer will exit the Slither state and consume a certain amount of additional Stamina to deal Dendro DMG to opponents. When in the Shadow Dance state, additional Stamina consumption is decreased. Additionally, unleashing the Elemental Skill Senet Strategy: Dance of a Thousand Nights or sprinting while Nefer is in the Slither state will not cause her to exit the state. Plunging Attack Calling upon the might of Dendro, Nefer plunges towards the ground from mid-air, damaging all opponents in her path and dealing AoE Dendro DMG upon impact with the ground. |
![]() Supplicant's Bowmanship | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Dendro energy will accumulate on the arrowhead. A fully charged arrow will deal Dendro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Swiftshatter Spear | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Sword of the Radiant Path | Normal Attack Performs up to 3 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Targeted Treatment | Normal Attack Performs up to 3 consecutive attacks. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() Tempered Sword | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Tengu Bowmanship | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG. When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. |
![]() The Classics of Acupuncture | Normal Attack Performs up to 4 attacks that deal Dendro DMG to opponents in front of him. Charged Attack Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of him after a short casting time. Plunging Attack Calling upon the might of Dendro, Baizhu plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Dendro DMG upon impact with the ground. |
![]() The Shape of Water | Normal Attack Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
![]() Toss 'N' Turn Spear | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Weaving Blade | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Weighted Spike | Normal Attack Performs up to 3 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Nightsoul State: Swift Stormflight While in the Nightsoul's Blessing state: Iansan's Charged Attack will be transformed into the formidable Swift Stormflight, consuming a certain amount of Stamina to stomp fiercely down, dealing Nightsoul-aligned AoE Electro DMG. |
![]() Whirlwind Thrust | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward thrust. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Xiao does not take DMG from performing Plunging Attacks. |
![]() Whisper of Water | Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. |
![]() Wind Spirit Creation | Normal Attack Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. |
![]() Word of Wind and Flower | Normal Attack Summons swirling winds to perform up to 4 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and launches a Breeze Bolt in a straight line that deals Anemo DMG to opponents along its path. Plunging Attack Gathers the power of Anemo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. |
![]() Yunlai Swordsmanship | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. |
![]() Yuuban Meigen | Normal Attack Performs up to 3 attacks using wind blades, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground. |
Normal Attack Level Increase
These are abilities that increase your party members' Normal Attack Talent level.
Talents
There is 1 Talent that matches the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Master of Weaponry | Increases your own party members' Normal Attack Level by 1. | Utility Passive |
Normal Attack Damage Increase
These only affect the Normal Attack string, not the entire Talent.
Talents
Percentage
There are 10 Talents that match the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Amatsumi Kunitsumi Sanctification | After using Kamisato Art: Hyouka, Kamisato Ayaka's Normal and Charged attacks deal 30% increased DMG for 6s. | 1st Ascension Passive |
![]() Bane of All Evil | Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago. Yaksha's Mask
In this state, Xiao will continuously lose HP. The effects of this skill end when Xiao leaves the field. | Elemental Burst |
![]() Celestial Dome of Sand | Characters affected by the Prayer of the Crimson Crown caused by Sacred Rite: Wagtail's Tide will deal 0.5% increased DMG to opponents for every 1,000 points of Candace's Max HP when they deal Elemental DMG with their Normal Attacks. | 4th Ascension Passive |
![]() Frozen Wilds | Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack. Aloy can gain up to 1 Coil stack every 0.1s. Coil
While in the Rushing Ice state, Aloy cannot obtain new Coil stacks. Coil effects will be cleared 30s after Aloy leaves the field. | Elemental Skill |
![]() Havoc: Ruin | Skirk's Elemental Burst is not reliant on Elemental Energy but instead on Serpent's Subtlety. When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose. When Skirk is in Seven-Phase Flash mode, Havoc: Ruin will be replaced by Havoc: Extinction. Havoc: Extinction A special Elemental Burst that can be used even without consuming Serpent's Subtlety. After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Ascension Talent Reason Beyond Reason, she can also absorb nearby Void Rifts. While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed. This effect will be canceled when it has triggered 10 times. | Elemental Burst |
![]() Kamisato Art: Suiyuu | Unveils a garden of purity that silences the cacophony within. While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within. | Elemental Burst |
![]() Lightning Storm | Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:
| 4th Ascension Passive |
![]() Netotiliztli's Echoes | While in the Nightsoul's Blessing state:
| 1st Ascension Passive |
![]() Sacred Rite: Wagtail's Tide | Raising her weapon on high, Candace calls upon a divine blessing that deals AoE Hydro DMG based on her Max HP and continuously confers the Prayer of the Crimson Crown on your active character. Prayer of the Crimson Crown This effect has the following properties:
| Elemental Burst |
![]() Spirit Communion Seal | After Shenhe uses Spring Spirit Summoning, she will grant all nearby party members the following effects:
| 4th Ascension Passive |
Flat
There are 13 Talents that match the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Authority Over the Nine Bows |
Cyno's DMG values will be increased based on his Elemental Mastery as follows:
Cyno's DMG values will be increased based on his Elemental Mastery as follows:
| 4th Ascension Passive |
![]() Breaking Conventions | The Normal Attack DMG Bonus granted by Flying Cloud Flag Formation is further increased by 2.5%/5%/7.5%/11.5% of Yun Jin's DEF when the party contains characters of 1/2/3/4 Elemental Types, respectively. | 4th Ascension Passive |
![]() Cliffbreaker's Banner | Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation. Flying Cloud Flag Formation When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF. The effects of this skill will be cleared after a set duration or after being triggered a specific number of times. When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation. | Elemental Burst |
![]() Dark-Shattering Flame | After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800. | 1st Ascension Passive |
![]() Demonhunter's Dusk | Nightingale's Song's effects are enhanced: When there are 1/2/3 Hydro or Geo characters in the party, Nightingale's Song will further increase DMG. Increase in DMG is equal to 7%/14%/24% of Illuga's Elemental Mastery. If this aforementioned DMG is inflicted by a Lunar-Crystallize reaction, increase in DMG is equal to 48%/96%/160% of Illuga's Elemental Mastery. | 4th Ascension Passive |
![]() Dominance of Earth | Zhongli deals bonus DMG based on his Max HP:
| 4th Ascension Passive |
![]() Ever-Keen Frost | Radiance: Stellar-Conduct: When a Frostpierce Star is on the field, DMG from the Traveler's Normal Attacks, Charged Attacks, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by another elemental infusion, and DMG dealt is also increased by 80% of the Traveler's ATK. | 1st Ascension Passive |
![]() Havoc: Ruin | Skirk's Elemental Burst is not reliant on Elemental Energy but instead on Serpent's Subtlety. When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose. When Skirk is in Seven-Phase Flash mode, Havoc: Ruin will be replaced by Havoc: Extinction. Havoc: Extinction A special Elemental Burst that can be used even without consuming Serpent's Subtlety. After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Ascension Talent Reason Beyond Reason, she can also absorb nearby Void Rifts. While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed. This effect will be canceled when it has triggered 10 times. | Elemental Burst |
![]() Lost Wisdom of the Seven Caverns | When characters affected by The Wind's Secret Ways' Prayerful Wind's Benefit deal Anemo DMG using Normal, Charged, Plunging Attacks, Elemental Skills, or Elemental Bursts to opponents, they will gain the Hurricane Guard effect: This DMG will be increased based on 32% of Faruzan's Base ATK. 1 instance of Hurricane Guard can occur once every 0.8s. This DMG Bonus will be cleared after Prayerful Wind's Benefit expires or after the effect is triggered once. | 4th Ascension Passive |
![]() Nereid's Ascension | Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. Ceremonial Garment
These effects will be cleared once Sangonomiya Kokomi leaves the field. | Elemental Burst |
![]() Shadowless Reflection | Light the lamp, dealing AoE Geo DMG, and gain Haunted Night's Oriole-Song effect for 20s. When this effect is active, Illuga gains 21 stacks of Nightingale's Song. When Normal Attacks, Charged Attacks, Plunging Attacks, Elemental Skills, and Elemental Bursts of nearby active party members deal Geo DMG to opponents, 1 stack of Nightingale’s Song is consumed to increase the DMG dealt. Increase in DMG is based on Illuga’s Elemental Mastery. If DMG is inflicted by Lunar-Crystallize, DMG dealt will increase further. When Geo DMG dealt in this manner hits multiple opponents, multiple stacks of Nightingale's Song will be consumed, depending on how many opponents are hit. Additionally, if there are Geo Constructs created by nearby party members on the battlefield while Illuga unleashes his Elemental Burst, or when nearby party members create Geo Constructs while Haunted Night's Oriole-Song is active, every Geo Construct on the battlefield will allow Illuga to gain 5 additional stacks of Nightingale's Song. Within 20s after unleashing his Elemental Burst, Illuga can gain a maximum of 15 additional stacks of Nightingale’s Song this way. When all stacks of Nightingale's Song have been consumed, or when the state's duration ends, the Haunted Night's Oriole-Song effect will end. | Elemental Burst |
![]() Song of Pearls | While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus. | 4th Ascension Passive |
![]() Spring Spirit Summoning | The frosted dew, silvery and dense, shall exorcise all demons. Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is (pressed/tapped) or held. (Press/Tap) Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path. Hold Commands the Talisman Spirit to deal AoE Cryo DMG. Icy Quill When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK. The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than (pressed/tapped), the Icy Quill's effect lasts longer and can be triggered more times. When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill. | Elemental Skill |
Multiplicative
There are 2 Talents that match the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Hanega: Song of the Wind | Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state. Windfavored The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina. The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
Running out of Kuugoryoku Points will end the Windfavored state. A second cast during the duration of Windfavored will also end it. | Elemental Skill |
![]() Niwabi Fire-Dance | Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field. | Elemental Skill |
Constellations
Percentage
There are 6 Constellations that match the category selection:
| Constellation | Description | Level |
|---|---|---|
![]() Burning Heart | When a Blazing Barrier is obtained or refreshed, the DMG dealt by all party members' Normal, Charged, and Plunging Attacks is increased by 15% for 6s. | 6 |
![]() Crimson Momiji | After using Chihayaburu or Kazuha Slash, Kaedehara Kazuha gains an Anemo Infusion for 5s. Additionally, each point of Elemental Mastery will increase the DMG dealt by Kaedehara Kazuha's Normal, Charged, and Plunging Attacks by 0.2%. | 6 |
![]() Flaming Sword, Nemesis of the Dark | After casting Searing Onslaught, the next 2 Normal Attacks within the next 6s will have their DMG and ATK SPD increased by 30%. Additionally, Searing Onslaught will not interrupt the Normal Attack combo. | 6 |
![]() Frozen to the Bone |
Qiqi's Normal and Charge Attack DMG against opponents affected by Cryo is increased by 15%. Qiqi's Normal and Charge Attack DMG against opponents affected by Cryo is increased by 15%. | 2 |
![]() Unholy Revelation | When Rosaria deals a CRIT Hit, her ATK SPD increases by 10% and her Normal Attack DMG increases by 10% for 4s. | 1 |
![]() Myriad Mise-En-Scène | After Cliffbreaker's Banner is unleashed, all nearby party members' Normal Attack DMG is increased by 15% for 12s. | 2 |
Flat
There are 3 Constellations that match the category selection:
| Constellation | Description | Level |
|---|---|---|
![]() Starry Illumination | When Nights of Formal Focus starts to fire off Shooting Stars, it will grant all nearby party members the Dawn Star effect, causing their Normal and Charged Attack DMG to increase based on 5% of Layla's Max HP. Dawn Star can last up to 3s and will be removed 0.05s after dealing Normal or Charged Attack DMG. | 4 |
![]() "Now, As We Face the Perils of the Long Night" | Enhance the Ascension Talent "Dark-Shattering Flame": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700. You must first unlock the Ascension Talent "Dark-Shattering Flame." | 2 |
![]() Sole Principle Pursuit | After triggering a follow-up effect of the Ascension Talent "Tailor-Made," Chiori's own Fluttering Hasode's CD is decreased by 12s. You must first unlock the Ascension Talent "Tailor-Made.". [sic] In addition, the DMG dealt by Chiori's own Normal Attacks is increased by an amount equal to 235% of her own DEF. | 6 |
Multiplicative
There are 0 Constellations that match the category selection:
| Constellation | Description | Level |
|---|
Artifacts
9 Artifact Sets match the category selection:
| Set | Rarity | Pieces | Bonuses |
|---|---|---|---|
| Martial Artist | 3-4★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: Normal and Charged Attack DMG +15% 4-Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s. |
| Gladiator's Finale | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: ATK +18%. 4-Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
| Retracing Bolide | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: Increases Shield Strength by 35%. 4-Piece: While protected by a shield, gain an additional 40% Normal and Charged Attack DMG. |
| Heart of Depth | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: Hydro DMG Bonus +15% 4-Piece: After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s. |
| Shimenawa's Reminiscence | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: ATK +18%. 4-Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
| Echoes of an Offering | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: ATK +18%. 4-Piece: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s. |
| Desert Pavilion Chronicle | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: Anemo DMG Bonus +15%. 4-Piece: When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s. |
| Marechaussee Hunter | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: Normal and Charged Attack DMG +15%. 4-Piece: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks. |
| Finale of the Deep Galleries | 4-5★ | ![]() ![]() ![]() ![]() ![]() |
2-Piece: Cryo DMG Bonus +15% 4-Piece: When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is increased by 60%. After the equipping character deals Normal Attack DMG, the aforementioned Elemental Burst effect will stop applying for 6s. After the equipping character deals Elemental Burst DMG, the aforementioned Normal Attack effect will stop applying for 6s. This effect can trigger even if the equipping character is off the field. |
Weapons
These weapons can specifically modify the damage of the Normal Attack string (not the entire Talent). For weapons that boost all DMG in general, see Damage Bonus.
Percentage
22 Weapons match the category selection:
| Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
|---|---|---|---|---|---|
|
Amos' Bow | 608 (46) |
ATK 49.6% (10.8%) |
Strong-Willed Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times. | |
|
Cashflow Supervision | 674 (48) |
CRIT Rate 22.1% (4.8%) |
Golden Blood-Tide ATK is increased by 16~32%. When current HP increases or decreases, Normal Attack DMG is increased by 16~32%, Charged Attack DMG is increased by 14~28%, and Stellar-Conduct DMG is increased by 14~28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8~16%. | |
|
Disaster and Remorse | 674 (48) |
CRIT Rate 22.1% (4.8%) |
Dolorous Stroke
| |
|
Freedom-Sworn | 608 (46) |
Elemental Mastery 198 (43) |
Revolutionary Chorale A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. | |
|
Haran Geppaku Futsu | 608 (46) |
CRIT Rate 33.1% (7.2%) |
Honed Flow Obtain 12~24% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20~40% for 8s. | |
|
Surf's Up | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Aqua Remembrance Max HP increased by 20~40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12~24%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks. | |
|
The Daybreak Chronicles | 674 (48) |
CRIT DMG 44.1% (9.6%) |
Dawning Song of Daybreak
| |
|
Thundering Pulse | 608 (46) |
CRIT DMG 66.2% (14.4%) |
Rule By Thunder Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently. | |
|
Tulaytullah's Remembrance | 674 (48) |
CRIT DMG 44.1% (9.6%) |
Bygone Azure Teardrop Normal Attack SPD is increased by 10~20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8~9.6% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6~19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48~96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs. | |
|
Uraku Misugiri | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Brocade Bloom, Shrine Sword Normal Attack DMG is increased by 16~32% and Elemental Skill DMG is increased by 24~48%. After a nearby active character deals Geo DMG, the aforementioned effects increase by 100% for 15s. Additionally, the wielder's DEF is increased by 20~40%. | |
|
Ballad of the Boundless Blue | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Azure Skies Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8~16% and Charged Attack DMG will be increased by 6~12%. Max 3 stacks. This effect can be triggered once every 0.3s. | |
|
Calamity of Eshu | 565 (44) |
ATK 27.6% (6%) |
Diffusing Boundary While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20~40%, and Normal and Charged Attack CRIT Rate is increased by 8~16%. | |
|
Hamayumi | 454 (41) |
ATK 55.1% (12%) |
Full Draw Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. | |
|
Mitternachts Waltz | 510 (42) |
Physical DMG Bonus 51.7% (11.3%) |
Evernight Duet Normal Attack hits on opponents increase Elemental Skill DMG by 20~40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20~40% for 5s. | |
|
Predator | 510 (42) |
ATK 41.3% (9%) |
Strong Strike
| |
|
Prototype Starglitter | 510 (42) |
Energy Recharge 45.9% (10.0%) |
Magic Affinity After using an Elemental Skill, increases Normal and Charged Attack DMG by 8~16% for 12s. Max 2 stacks. | |
|
Rust | 510 (42) |
ATK 41.3% (9%) |
Rapid Firing Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%. | |
|
Solar Pearl | 510 (42) |
CRIT Rate 27.6% (6%) |
Solar Shine Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s. | |
|
Sturdy Bone | 565 (44) |
ATK 27.6% (6%) |
Trapper's Pride Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16~32% of ATK. This effect expires after triggering 18 times or 7s. | |
|
The Black Sword | 510 (42) |
CRIT Rate 27.6% (6%) |
Justice Increases DMG dealt by Normal and Charged Attacks by 20~40%. Additionally, regenerates 60~100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. | |
|
Slingshot | 354 (38) |
CRIT Rate 31.2% (6.8%) |
Slingshot If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36~60%. Otherwise, decreases DMG by 10%. | |
|
White Tassel | 401 (39) |
CRIT Rate 23.4% (5.1%) |
Sharp Increases Normal Attack DMG by 24~48%. |
Flat
3 Weapons match the category selection:
| Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
|---|---|---|---|---|---|
|
Everlasting Moonglow | 608 (46) |
HP 49.6% (10.8%) |
Byakuya Kougetsu Healing Bonus increased by 10~20%, Normal Attack DMG is increased by 1~3.0% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s. | |
|
Light of Foliar Incision | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Whitemoon Bristle CRIT Rate is increased by 4~8%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120~240% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s. | |
|
Redhorn Stonethresher | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Gokadaiou Otogibanashi DEF is increased by 28~56%. Normal and Charged Attack DMG is increased by 40~80% of DEF. |
Effects Triggered by Normal Attack Use
These are abilities that grant additional effects to the Normal Attack string, not the entire Talent.
Talents
There are 6 Talents that match the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Crimson Ooyoroi | Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi. Scorching Ooyoroi While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier. Fiery Collapse can be triggered once every 1s. Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. If Thoma falls, the effects of Scorching Ooyoroi will be cleared. | Elemental Burst |
![]() Depth-Clarion Dice | Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle. Exquisite Throw Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
| Elemental Burst |
![]() Frenzied Rockslide | The final hit of a Normal Attack combo triggers a collapse, dealing 60% of ATK as AoE Geo DMG. | 4th Ascension Passive |
![]() Guhua Sword: Raincutter | Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords. Rainbow Bladework
| Elemental Burst |
![]() Lightning Fang | Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within
These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill. | Elemental Burst |
![]() Slitting Wind | The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path. | 1st Ascension Passive |
Constellations
There are 8 Constellations that match the category selection:
| Constellation | Description | Level |
|---|---|---|
![]() Unexpected Odyssey | Using a Normal Attack as the second attack of Passion Overload's Charge Level 1 will perform a follow-up attack. This additional attack does 135% of the second attack's DMG. | 4 |
![]() Ice Unleashed | The last attack of Chongyun's Normal Attack combo releases 3 ice blades. Each blade deals 50% of Chongyun's ATK as Cryo DMG to all opponents in its path. | 1 |
![]() Gaze of the Deep | Even when Oz is not present in combat, he can still watch over Fischl through his raven eyes. When Fischl performs a Normal Attack against an opponent, Oz fires a coordinated attack, dealing DMG equal to 22% of Fischl's ATK. | 1 |
![]() Tenacious Star | When initiating a Normal Attack, a Charged Attack, Elemental Skill or Elemental Burst, Keqing gains a 6% Electro DMG Bonus for 8s. Effects triggered by Normal Attacks, Charged Attacks, Elemental Skills and Elemental Bursts are considered independent entities. | 6 |
![]() At Water's Edge | While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG. This DMG is not considered Normal Attack DMG. | 1 |
![]() Naganohara Meteor Swarm | During Niwabi Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG. | 6 |
![]() Evernight Raven |
Extends the duration of Oz's presence on the field by 2s. Additionally, Oz performs coordinated attacks with your active character when present, dealing 30% of Fischl's ATK as Electro DMG. Extends the duration of Oz's presence on the field by 2s. Additionally, Oz performs coordinated attacks with your active character when present, dealing 30% of Fischl's ATK as Electro DMG. | 6 |
![]() "I Offer Blood and Tears to the Moonlight" | When the attacks opponents, it will deal 1 additional instance of AOE Dendro DMG equal to 185% of Lauma's Elemental Mastery. This DMG is considered Lunar-Bloom DMG. This instance of DMG will not consume any stacks and will provide Lauma with 2 stacks of Pale Hymn, as well as refreshing the duration of Pale Hymn stacks gained in this manner. This effect can occur up to 8 times during each Frostgrove Sanctuary. When using the Elemental Skill , all Pale Hymn stacks gained in this manner will be removed. Additionally, when Lauma uses a Normal Attack while she has Pale Hymn stacks, she will consume 1 stack to convert this to deal Dendro DMG equal to 150% of her Elemental Mastery. This DMG is considered Lunar-Bloom DMG. Moonsign: Ascendant Gleam: All nearby party members' Lunar-Bloom DMG is elevated by 25%. | 6 |
Weapons
No Weapons match the category selection.
Effects Triggered by Normal Attack Hit
These are abilities that grant additional effects to the Normal Attack string, not the entire Talent.
Talents
There are 10 Talents that match the category selection:
| Talent | Description | Type |
|---|---|---|
![]() Dawn's Return | After completing Witch's Homework: The Untitled Question, Varka will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters. Hexerei: Secret Rite Enhances the special Elemental Skill Four Winds' Ascension: When Varka hits an opponent with Normal Attack(s) in Sturm und Drang, the CD of Four Winds' Ascension will be reduced by 1s. | Witch's Eve Rite Passive |
![]() Fight Club Legend | Normal Attack Performs up to 4 consecutive strikes. When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively. Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks. Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!" Charged Attack When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash. If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Glacial Illumination | Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s. While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s. Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents. This DMG scales on the number of energy stacks the Lightfall Sword has accumulated. If Eula leaves the field, the Lightfall Sword will explode immediately. | Elemental Burst |
![]() Let the Show Begin♪ | Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
| Elemental Skill |
![]() Pounding Surprise |
When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG. When Klee's Elemental Skill Jumpy Dumpty and Normal Attacks deal DMG, there is a 50% chance to grant her an Explosive Spark. Using her Elemental Skill Jumpy Dumpty or Elemental Burst Sparks 'n' Splash also grants 1 Explosive Spark. Klee can hold up to 3 Explosive Sparks. | 1st Ascension Passive |
![]() Seal of Approval | Normal Attack Shoots fireballs that deal up to three counts of Pyro DMG. When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh. Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field. Charged Attack Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time. This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed. Plunging Attack Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. | Normal Attack |
![]() Sparkling Scatter | Normal Attack Shoots gems that deal Geo DMG. Upon hit, this grants Ningguang 1 Star Jade. Charged Attack Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG. If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG. Plunging Attack Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground. | Normal Attack |
![]() Tricks of the Trouble-Maker | During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks. | 1st Ascension Passive |
![]() Wind Companion | On hit, Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members. | 1st Ascension Passive |
![]() Windbound Execution | Manifest the true essence of Favonius Bladework with absolute power. Produces different effects depending on whether the skill is Tapped or Held. Tap Leap forward and slash in one fluid motion, dealing AoE Anemo DMG and switching to Sturm und Drang mode. While in Sturm und Drang, Varka's Normal Attack and Charged Attack DMG is increased, and he cannot perform Plunging Attacks. Also, when performing Normal or Charged Attacks, Varka's dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party, respectively. This Elemental DMG cannot be overridden by infusions. Additionally, when in Sturm und Drang, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension, dealing corresponding Elemental DMG and Anemo DMG. Additionally, Varka can also expend uses of the special Elemental Skill Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that does not consume stamina to deal corresponding Elemental DMG and Anemo DMG. Hold After charging for a while, leap forward. The duration of the charge will increase the distance of the leap. | Elemental Skill |
Constellations
There are 17 Constellations that match the category selection:
| Constellation | Description | Level |
|---|---|---|
![]() Alchemania | Every 7 Normal and Charged Attacks, Sucrose will reduce the CD of Astable Anemohypostasis Creation - 6308 by 1-7s. | 4 |
![]() Ceremony: Homecoming of Spirits |
When Cyno's Normal Attacks hit opponents, his Electro DMG Bonus will increase by 10% for 4s. This effect can be triggered once every 0.1s. Max 5 stacks. When Cyno's Normal Attacks hit opponents, his Electro DMG Bonus will increase by 10% for 4s. This effect can be triggered once every 0.1s. Max 5 stacks. | 2 |
![]() Keen Extraction | When Keqing's Normal and Charged Attacks hit opponents affected by Electro, they have a 50% chance of producing an Elemental Particle. This effect can only occur once every 5s. | 2 |
![]() Lunar Chain |
When a Normal Attack hits, there is a 20% chance that it will be automatically followed by a Charged Attack. When a Normal Attack hits, there is a 20% chance that it will be automatically followed by a Charged Attack. Additionally, within 5s after Mona unleashes her Elemental Burst Stellaris Phantasm, her next Normal Attack that hits an enemy will automatically trigger a Charged Attack. | 2 |
![]() Lupus Fulguris |
Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG. Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG. | 6 |
![]() Noble Obligation | Lightfall Swords created by Glacial Illumination start with 5 stacks of energy. Normal Attacks, Elemental Skills, and Elemental Bursts have a 50% chance to grant the Lightfall Sword an additional stack of energy. | 6 |
![]() Oil Meets Fire | The last attack in a Normal Attack sequence applies the Implode status onto the opponent for 2s. An explosion will occur once this duration ends, dealing 75% of Xiangling's ATK as AoE Pyro DMG. | 2 |
![]() Raiment: Just Scales |
After using Sacred Rite: Wolf's Swiftness or triggering the Judication effect of the Ascension Talent "Featherfall Judgment," Cyno will gain 4 stacks of the "Day of the Jackal" effect. When he hits opponents with Normal Attacks, he will consume 1 stack of "Day of the Jackal" to fire off one Duststalker Bolt. After using Sacred Rite: Wolf's Swiftness or triggering the Judication effect of the Ascension Talent "Featherfall Judgment," Cyno will gain 4 stacks of the "Day of the Jackal" effect. When he hits opponents with Normal Attacks, he will consume 1 stack of "Day of the Jackal" to fire off one Duststalker Bolt. If Cyno is affected by Together We Rise, he will fire one Duststalker Bolt - Starsame instead. | 6 |
![]() Sango Isshin | While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP. | 6 |
![]() Snowswept Sakura | When Kamisato Ayaka's Normal or Charged Attacks deal Cryo DMG to opponents, it has a 50% chance of decreasing the CD of Kamisato Art: Hyouka by 0.3s. This effect can occur once every 0.1s. | 1 |
![]() Sprinkling Weight | Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon: | 6 |
![]() Stunning Revenge | Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s. | 4 |
![]() The Fruit of Reason's Culmination | When Nahida hits an opponent affected by All Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida's ATK and 400% of her Elemental Mastery. DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s. This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion. | 6 |
![]() The Moon Overlooks the Waters | While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her. This effect can occur once every 0.2s. | 4 |
![]() To Sever Sealing | When the Normal, Charged, or Plunging Attacks of the character affected by Shinobu's Grass Ring of Sanctification hit opponents, a Thundergrass Mark will land on the opponent's position and deal AoE Electro DMG based on 9.7% of Shinobu's Max HP. This effect can occur once every 5s. | 4 |
![]() The Overflow | When characters (excluding Candace herself) affected by the Prayer of the Crimson Crown caused by Sacred Rite: Wagtail's Tide deal Elemental DMG to opponents using Normal Attacks, an attack wave will be unleashed that deals AoE Hydro DMG equal to 15% of Candace's Max HP. This effect can trigger once every 2.3s and is considered Elemental Burst DMG. | 6 |
![]() Boundless Origin | After using Kamisato Art: Kyouka, Ayato's next Shunsuiken attack will create 2 extra Shunsuiken strikes when they hit opponents, each one dealing 450% of Ayato's ATK as DMG. Both these Shunsuiken attacks will not be affected by Namisen. | 6 |
Weapons
29 Weapons match the category selection:
| Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
|---|---|---|---|---|---|
|
Mistsplitter Reforged | 674 (48) |
CRIT DMG 44.1% (9.6%) |
Mistsplitter's Edge Gain a 12~24% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter's Emblem. At stack levels 1/2/3, Mistsplitter's Emblem provides a 8/16/28~16/32/56% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently. | |
|
Polar Star | 608 (46) |
CRIT Rate 33.1% (7.2%) |
Daylight's Augury Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. | |
|
Skyward Atlas | 674 (48) |
ATK 33.1% (7.2%) |
Wandering Clouds Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s. | |
|
Skyward Blade | 608 (46) |
Energy Recharge 55.1% (12%) |
Sky-Piercing Fang CRIT Rate increased by 4~8%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and Normal and Charged hits deal additional DMG equal to 20~40% of ATK. Skypiercing Might lasts for 12s. | |
|
Skyward Pride | 674 (48) |
Energy Recharge 36.8% (8%) |
Sky-ripping Dragon Spine Increases all DMG by 8~16%. After using an Elemental Burst, a vacuum blade that does 80~160% of ATK as DMG to opponents along its path will be created when Normal or Charged Attacks hit. Lasts for 20s or 8 vacuum blades. | |
|
Skyward Spine | 674 (48) |
Energy Recharge 36.8% (8%) |
Black Wing Increases CRIT Rate by 8~16% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40~100% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s. | |
|
Song of Broken Pines | 741 (49) |
Physical DMG Bonus 20.7% (4.5%) |
Rebel's Banner-Hymn A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. | |
|
Compound Bow | 454 (41) |
Physical DMG Bonus 69.0% (15%) |
Infusion Arrow Normal Attack and Charged Attack hits increase ATK by 4~8% and Normal ATK SPD by 1.2~2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s. | |
|
Crescent Pike | 565 (44) |
Physical DMG Bonus 34.5% (7.5%) |
Infusion Needle After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20~40% ATK as DMG for 5s. | |
|
Dodoco Tales | 454 (41) |
ATK 55.1% (12%) |
Dodoventure! Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s. | |
|
Dragonspine Spear | 454 (41) |
Physical DMG Bonus 69.0% (15%) |
Frost Burial Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE ATK DMG. Opponents affected by Cryo are dealt 200~360% ATK DMG instead by the icicle. Can only occur once every 10s. | |
|
Eye of Perception | 454 (41) |
ATK 55.1% (12%) |
Echo Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240~360% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12~8s. | |
|
Frostbearer | 510 (42) |
ATK 41.3% (9%) |
Frost Burial Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE ATK DMG. Opponents affected by Cryo are dealt 200~360% ATK DMG instead by the icicle. Can only occur once every 10s. | |
|
Kagotsurube Isshin | 510 (42) |
ATK 41.3% (9%) |
Isshin Art Clarity When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s. | |
|
Mitternachts Waltz | 510 (42) |
Physical DMG Bonus 51.7% (11.3%) |
Evernight Duet Normal Attack hits on opponents increase Elemental Skill DMG by 20~40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20~40% for 5s. | |
|
Prototype Archaic | 565 (44) |
ATK 27.6% (6%) |
Crush On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% ATK DMG to opponents within a small AoE. Can only occur once every 15s. | |
|
Prototype Rancour | 565 (44) |
Physical DMG Bonus 34.5% (7.5%) |
Smashed Stone On hit, Normal or Charged Attacks increase ATK and DEF by 4~8% for 6s. Max 4 stacks. This effect can only occur once every 0.3s. | |
|
Snow-Tombed Starsilver | 565 (44) |
Physical DMG Bonus 34.5% (7.5%) |
Frost Burial Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80~140% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200~360% of ATK. Can only occur once every 10s. | |
|
Solar Pearl | 510 (42) |
CRIT Rate 27.6% (6%) |
Solar Shine Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s. | |
|
Sword of Descension | 440 (39) |
ATK 35.2% (7.7%) |
Descension
| |
|
The Black Sword | 510 (42) |
CRIT Rate 27.6% (6%) |
Justice Increases DMG dealt by Normal and Charged Attacks by 20~40%. Additionally, regenerates 60~100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. | |
|
The Flute | 510 (42) |
ATK 41.3% (9%) |
Chord Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100~200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. | |
|
The Viridescent Hunt | 510 (42) |
CRIT Rate 27.6% (6%) |
Verdant Wind Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s. | |
|
Whiteblind | 510 (42) |
DEF 51.7% (11.3%) |
Infusion Blade On hit, Normal or Charged Attacks increase ATK and DEF by 6~12% for 6s. Max 4 stacks (24~48% total). Can only occur once every 0.5s. | |
|
Wine and Song | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Ever-Changing Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14~22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20~40% for 5s. | |
|
Debate Club | 401 (39) |
ATK 35.2% (7.7%) |
Blunt Conclusion After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60~120% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s. | |
|
Fillet Blade | 401 (39) |
ATK 35.2% (7.7%) |
Gash On hit, has 50% chance to deal 240~400% ATK DMG to a single enemy. Can only occur once every 15~11s. | |
|
Halberd | 448 (40) |
ATK 23.4% (5.1%) |
Heavy Normal Attacks deal an additional 160~320% DMG. Can only occur once every 10s. | |
|
Skyrider Greatsword | 401 (39) |
Physical DMG Bonus 43.9% (9.6%) |
Courage On hit, Normal or Charged Attacks increase ATK by 6~10% for 6s. Max 4 stacks. Can only occur once every 0.5s. |
Trivia
- Normal and Charged Attacks have an on-hit effect that differs across different attacks:
- For Sword and Polearm characters, there are 2 standard on-hit effects. They are chosen based on whether the attack has a slashing or stabbing motion:
- Claymore characters have the following on-hit effect:
- Most catalyst characters, as well as Furina, have unique on-hit effects.
Other Languages
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | Normal Attack | — |
| Chinese (Simplified) | 普通攻击 Pǔtōng Gōngjí | Normal Attack |
| Chinese (Traditional) | 普通攻擊 Pǔtōng Gōngjí | |
| Japanese | 通常攻撃 Tsuujou Kougeki | Normal Attack |
| Korean | 일반 공격 Ilban Gonggyeok | Normal Attack |
| Spanish | Ataque Normal | Normal Attack |
| French | Attaque normale | Normal Attack |
| Russian | Обычная атака Obychnaya ataka | Normal Attack |
| Thai | โจมตีปกติ Chomti Pokti | Normal Attack |
| Vietnamese | Tấn Công Thường | |
| German | Standardangriff | Default Attack |
| Indonesian | Normal Attack | — |
| Portuguese | Ataque Normal | Normal Attack |
| Turkish | Normal Saldırı | Normal Attack |
| Italian | Attacco Normale | Normal Attack |
Change History
- Removed the "Normal Attack: " prefix from all Normal Attack talent names.
- Normal Attack talents were released.
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